Windows10 version

This commit is contained in:
GenZmeY 2022-05-11 15:22:36 +03:00
parent 45ed006825
commit 7d0c523562

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@ -101,8 +101,6 @@ function PostBeginPlay()
SetTimer(dt,true); SetTimer(dt,true);
} }
function Timer() function Timer()
{ {
//setup total amount multiplier //setup total amount multiplier
@ -125,8 +123,10 @@ function SpawnCustomZeds()
local array< class<KFPawn_Monster> > CSquad; local array< class<KFPawn_Monster> > CSquad;
local KFSpawnVolume KFSV; local KFSpawnVolume KFSV;
if(!KFGT.IsWaveActive() || NeedMoreZeds<=0) KFSV = KFGT.SpawnManager.GetBestSpawnVolume(CSquad);
return;
if( !KFGT.IsWaveActive() || NeedMoreZeds<=0 || KFGT.AIAliveCount>128 || KFSV.Location==PlayerController(Owner).StartSpot.Location )
return; // Maxmonsters, ????, ?? ???? ?? //VSize(KFSV.Location-PlayerController(Owner).Pawn.Location)<650.f //KFSV.bNoCollisionFailForSpawn==true
for(i=0;i<LoadedCustomZeds.Length;i++) for(i=0;i<LoadedCustomZeds.Length;i++)
{ {
@ -143,11 +143,9 @@ function SpawnCustomZeds()
CSquad.Length=0; CSquad.Length=0;
CSquad.AddItem(LoadedCustomZeds[i].Zed); CSquad.AddItem(LoadedCustomZeds[i].Zed);
KFSV = KFGT.SpawnManager.GetBestSpawnVolume(CSquad);
for(j=0;j<LoadedCustomZeds[i].SpawnAtOnce;j++) for(j=0;j<LoadedCustomZeds[i].SpawnAtOnce;j++)
{ {
TryToSpawnZed(KFSV.Location, LoadedCustomZeds[i].Zed); TryToSpawnZed(KFSV.Location,LoadedCustomZeds[i].Zed);
LoadedCustomZeds[i].SpawnsDone++; LoadedCustomZeds[i].SpawnsDone++;
} }
} }
@ -161,7 +159,14 @@ function TryToSpawnZed( vector L, class<KFPawn_Monster> ZedClass )
local KFPawn_Monster M; local KFPawn_Monster M;
local Controller C; local Controller C;
L.z+=10; if( ZedClass==class'HL2Monsters.Combine_Strider' || ZedClass==class'HL2Monsters.Combine_Gunship' || ZedClass==class'HL2Monsters.Hunter_Chopper' )
{
L = KFGameInfo(WorldInfo.Game).FindPlayerStart(PlayerController(Owner),0).Location;
L.Y += 64;
L.Z += 64;
}
else L.Z += 10;
M = Spawn(ZedClass,,,L,rot(0,0,1),,true); M = Spawn(ZedClass,,,L,rot(0,0,1),,true);
if( M==None ) if( M==None )
@ -174,7 +179,6 @@ function TryToSpawnZed( vector L, class<KFPawn_Monster> ZedClass )
KFGT.AIAliveCount++; KFGT.AIAliveCount++;
KFGT.RefreshMonsterAliveCount(); KFGT.RefreshMonsterAliveCount();
NeedMoreZeds--; NeedMoreZeds--;
} }
//Kill original boss //Kill original boss
@ -278,7 +282,7 @@ function bool TryToSpawnBoss( Pawn A, class<KFPawn_Monster> MC )
E.Y = E.X; E.Y = E.X;
E.Z = A.GetCollisionHeight()*0.8; E.Z = A.GetCollisionHeight()*0.8;
V=A.Location; V=A.Location;
V.Z+=32; V.Z+=32; //32
if(FRand()>0.5) if(FRand()>0.5)
V.X+= FRand()>0.5 ? 100 : -100; V.X+= FRand()>0.5 ? 100 : -100;