KF2-ZedSpawner/ZedSpawner/Classes/SpawnListBossWaves.uc

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class SpawnListBossWaves extends Object
dependson(ZedSpawner)
config(ZedSpawner);
struct S_SpawnEntryCfg
{
var String BossClass;
var String ZedClass;
var int Delay;
var int Probability;
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var int SpawnCountBase;
var int SingleSpawnLimit;
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var bool bSpawnAtPlayerStart;
};
var config bool bStopRegularSpawn;
var config Array<S_SpawnEntryCfg> Spawn;
public static function InitConfig()
{
local S_SpawnEntryCfg SpawnEntry;
default.bStopRegularSpawn = true;
default.Spawn.Length = 0;
SpawnEntry.BossClass = "KFGameContent.KFPawn_ZedFleshpoundKing";
SpawnEntry.ZedClass = "SomePackage.SomeFleshpoundClass";
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SpawnEntry.SpawnCountBase = 2;
SpawnEntry.SingleSpawnLimit = 1;
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SpawnEntry.Delay = 60;
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SpawnEntry.Probability = 100;
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SpawnEntry.bSpawnAtPlayerStart = false;
default.Spawn.AddItem(SpawnEntry);
StaticSaveConfig();
}
public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
{
local Array<S_SpawnEntry> SpawnList;
local S_SpawnEntryCfg SpawnEntryCfg;
local S_SpawnEntry SpawnEntry;
local int Line;
local bool Errors;
`ZS_Info("Load boss waves spawn list:", LogLevel);
foreach default.Spawn(SpawnEntryCfg, Line)
{
Errors = false;
SpawnEntry.BossClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.BossClass, class'Class'));
if (SpawnEntry.BossClass == None)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Can't load boss class:" @ SpawnEntryCfg.BossClass, LogLevel);
Errors = true;
}
SpawnEntry.ZedClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.ZedClass, class'Class'));
if (SpawnEntry.ZedClass == None)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass, LogLevel);
Errors = true;
}
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SpawnEntry.RelativeStartDefault = 0.f;
SpawnEntry.DelayDefault = SpawnEntryCfg.Delay;
if (SpawnEntryCfg.Delay <= 0)
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{
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`ZS_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0", LogLevel);
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Errors = true;
}
SpawnEntry.Probability = SpawnEntryCfg.Probability / 100.f;
if (SpawnEntryCfg.Probability <= 0 || SpawnEntryCfg.Probability > 100)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100", LogLevel);
Errors = true;
}
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SpawnEntry.SpawnCountBase = SpawnEntryCfg.SpawnCountBase;
if (SpawnEntry.SpawnCountBase <= 0)
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{
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`ZS_Warn("[" $ Line + 1 $ "]" @ "SpawnCountBase" @ "(" $ SpawnEntryCfg.SpawnCountBase $ ")" @ "must be greater than 0", LogLevel);
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Errors = true;
}
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SpawnEntry.SingleSpawnLimitDefault = SpawnEntryCfg.SingleSpawnLimit;
if (SpawnEntry.SingleSpawnLimit < 0)
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{
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`ZS_Warn("[" $ Line + 1 $ "]" @ "SingleSpawnLimit" @ "(" $ SpawnEntryCfg.SingleSpawnLimit $ ")" @ "must be equal or greater than 0", LogLevel);
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Errors = true;
}
SpawnEntry.SpawnAtPlayerStart = SpawnEntryCfg.bSpawnAtPlayerStart;
if (!Errors)
{
SpawnList.AddItem(SpawnEntry);
`ZS_Info("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ SpawnEntryCfg.BossClass @ SpawnEntryCfg.ZedClass, LogLevel);
}
}
return SpawnList;
}
defaultproperties
{
}