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1. Open your PCServer-KFEngine.ini / LinuxServer-KFEngine.ini;
2. Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section:
[code]ServerSubscribedWorkshopItems=<WORKSHOP_ID>[/code]
[code]ServerSubscribedWorkshopItems=2521826524[/code]
3. Start the server and wait while the mutator is downloading;
4. Stop the server;
5. Add mutator to server start line: [b]?Mutator=YAS.YASMut[/b]
7. Start the server.
6. Start the server.
[h1]Setup[/h1]
All settings are here:

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# YetAnotherScoreboard
[![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2521826524)
[![Steam Subscriptions](https://img.shields.io/steam/subscriptions/2521826524)](https://steamcommunity.com/sharedfiles/filedetails/?id=2521826524)
[![Steam Favorites](https://img.shields.io/steam/favorites/2521826524)](https://steamcommunity.com/sharedfiles/filedetails/?id=2521826524)
[![Steam Update Date](https://img.shields.io/steam/update-date/2521826524)](https://steamcommunity.com/sharedfiles/filedetails/?id=2521826524)
[![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-YetAnotherScoreboard)](https://github.com/GenZmeY/KF2-YetAnotherScoreboard/tags)
[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-YetAnotherScoreboard)](LICENSE)
# Description
Yet another scoreboard...
Based on the scoreboard from [ClassicHUD](https://steamcommunity.com/sharedfiles/filedetails/?id=1963099942) and heavily modified.
# Features
- Doesn't block the view with the mouse when active;
- Correctly displayed in all available resolutions;
- Close to KF2 interface style;
- Displays a large number of players;
- The scoreboard adjusts to the size of the content;
- Customizing the appearance and elements of the scoreboard;
- Dynamically changing colors for some elements (depending on their value);
- Player ranks.
# Usage
[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2521826524)
***
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
# Build
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
2. Open git-bash in the folder: `C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame`
3. Clone this repository and go to the source folder:
`git clone https://github.com/GenZmeY/KF2-YetAnotherScoreboard && cd KF2-YetAnotherScoreboard`
4. Run make.sh script:
`./make.sh --compile`
5. The compiled files will be here:
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
# Testing
You can check your build using the `make.sh` script.
Open git-bash in the source folder and run the script:
`./make.sh --test`
On first launch, the script will create `testing.ini` file and launch the game with the settings from it. Edit this file if you need to test the mutator with different parameters.
# Bug reports
If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-YetAnotherScoreboard/issues) and check if there is a description of your bug. If not, create a new issue.
Describe what the bug looks like and how reproduce it.
Attach screenshots if you think it might help.
If it's a crash issue, be sure to include the `Launch.log` and `Launch_2.log` files. You can find them here:
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Logs\`
Please note that these files are overwritten every time you start the game/server. Therefore, you must take these files immediately after the game crashes in order not to lose information.
# License
[GNU GPLv3](LICENSE)