rename SCE to YAS
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91f05dcb9a
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185f1d758a
@ -15,18 +15,18 @@ var config int Suicide_High;
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var config int HellOnEarth_Low;
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var config int HellOnEarth_High;
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public static function SCESettingsLevel DefaultSettings()
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public static function YASSettingsLevel DefaultSettings()
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{
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local SCESettingsLevel Settings;
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local YASSettingsLevel Settings;
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`callstack_static("DefaultSettings");
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return Settings;
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}
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public static function SCESettingsLevel Settings()
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public static function YASSettingsLevel Settings()
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{
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local SCESettingsLevel Settings;
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local YASSettingsLevel Settings;
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`callstack_static("Settings");
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@ -43,7 +43,7 @@ public static function SCESettingsLevel Settings()
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return Settings;
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}
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public static function WriteSettings(SCESettingsLevel Settings)
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public static function WriteSettings(YASSettingsLevel Settings)
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{
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`callstack_static("WriteSettings");
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@ -10,18 +10,18 @@ var config int Low;
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var config int High;
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var config bool bShowPingBars;
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public static function SCESettingsPing DefaultSettings()
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public static function YASSettingsPing DefaultSettings()
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{
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local SCESettingsPing Settings;
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local YASSettingsPing Settings;
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`callstack_static("DefaultSettings");
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return Settings;
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}
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public static function SCESettingsPing Settings()
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public static function YASSettingsPing Settings()
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{
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local SCESettingsPing Settings;
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local YASSettingsPing Settings;
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`callstack_static("Settings");
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@ -33,7 +33,7 @@ public static function SCESettingsPing Settings()
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return Settings;
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}
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public static function WriteSettings(SCESettingsPing Settings)
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public static function WriteSettings(YASSettingsPing Settings)
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{
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`callstack_static("WriteSettings");
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@ -9,18 +9,18 @@ var config bool bEnabled;
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var config int Low;
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var config int High;
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public static function SCESettingsState DefaultSettings()
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public static function YASSettingsState DefaultSettings()
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{
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local SCESettingsState Settings;
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local YASSettingsState Settings;
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`callstack_static("DefaultSettings");
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return Settings;
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}
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public static function SCESettingsState Settings()
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public static function YASSettingsState Settings()
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{
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local SCESettingsState Settings;
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local YASSettingsState Settings;
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`callstack_static("Settings");
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@ -31,7 +31,7 @@ public static function SCESettingsState Settings()
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return Settings;
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}
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public static function WriteSettings(SCESettingsState Settings)
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public static function WriteSettings(YASSettingsState Settings)
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{
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`callstack_static("WriteSettings");
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@ -27,7 +27,7 @@ var array<String> PerkNames;
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var array<RankInfo> CustomRanks;
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var array<UIDRankRelation> RankRelations;
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var SCESettings Settings;
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var YASSettings Settings;
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// Localization
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var localized string Players;
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@ -129,7 +129,7 @@ function DrawMenu()
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local PlayerController PC;
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local KFPlayerReplicationInfo KFPRI;
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local PlayerReplicationInfo PRI;
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local float XPos, YPos, YL, XL, FontScalar, XPosCenter, BoxW, BoxX, BoxH, MinBoxW, DoshSize;
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local float XPos, YPos, YL, XL, FontScalar, XPoYASnter, BoxW, BoxX, BoxH, MinBoxW, DoshSize;
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local int i, j, NumSpec, NumPlayer, NumAlivePlayer, Width;
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local float BorderSize;
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@ -196,9 +196,9 @@ function DrawMenu()
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BorderSize = Owner.HUDOwner.ScaledBorderSize;
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// Server Info
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XPosCenter = Canvas.ClipX * 0.5;
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XPoYASnter = Canvas.ClipX * 0.5;
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Width = Canvas.ClipX * 0.4; // Full Box Width
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XPos = XPosCenter - Width * 0.5;
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XPos = XPoYASnter - Width * 0.5;
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YPos = YL;
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BoxW = Width;
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@ -60,18 +60,18 @@ var config ColorRGBA PingTextColorLow;
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var config ColorRGBA PingTextColorMid;
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var config ColorRGBA PingTextColorHigh;
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public static function SCEStyle DefaultSettings()
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public static function YASStyle DefaultSettings()
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{
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local SCEStyle Settings;
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local YASStyle Settings;
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`callstack_static("DefaultSettings");
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return Settings;
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}
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public static function SCEStyle Settings()
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public static function YASStyle Settings()
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{
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local SCEStyle Settings;
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local YASStyle Settings;
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`callstack_static("Settings");
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@ -133,7 +133,7 @@ public static function SCEStyle Settings()
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return Settings;
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}
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public static function WriteSettings(SCEStyle Settings)
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public static function WriteSettings(YASStyle Settings)
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{
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`callstack_static("WriteSettings");
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@ -9,18 +9,18 @@ var config string Rank;
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var config ColorRGBA TextColor;
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var config Fields ApplyColorToFields;
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public static function SCESettingsAdmin DefaultSettings()
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public static function YASSettingsAdmin DefaultSettings()
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{
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local SCESettingsAdmin Settings;
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local YASSettingsAdmin Settings;
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`callstack_static("DefaultSettings");
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return Settings;
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}
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public static function SCESettingsAdmin Settings()
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public static function YASSettingsAdmin Settings()
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{
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local SCESettingsAdmin Settings;
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local YASSettingsAdmin Settings;
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`callstack_static("Settings");
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@ -31,7 +31,7 @@ public static function SCESettingsAdmin Settings()
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return Settings;
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}
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public static function WriteSettings(SCESettingsAdmin Settings)
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public static function WriteSettings(YASSettingsAdmin Settings)
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{
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`callstack_static("WriteSettings");
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@ -9,18 +9,18 @@ var config string Rank;
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var config ColorRGBA TextColor;
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var config Fields ApplyColorToFields;
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public static function SCESettingsPlayer DefaultSettings()
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public static function YASSettingsPlayer DefaultSettings()
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{
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local SCESettingsPlayer Settings;
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local YASSettingsPlayer Settings;
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`callstack_static("DefaultSettings");
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return Settings;
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}
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public static function SCESettingsPlayer Settings()
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public static function YASSettingsPlayer Settings()
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{
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local SCESettingsPlayer Settings;
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local YASSettingsPlayer Settings;
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`callstack_static("Settings");
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@ -31,7 +31,7 @@ public static function SCESettingsPlayer Settings()
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return Settings;
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}
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public static function WriteSettings(SCESettingsPlayer Settings)
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public static function WriteSettings(YASSettingsPlayer Settings)
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{
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`callstack_static("WriteSettings");
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@ -73,7 +73,7 @@ struct UIDRankRelation
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}
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};
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struct SCESettingsAdmin
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struct YASSettingsAdmin
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{
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var string Rank;
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var ColorRGBA TextColor;
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@ -87,7 +87,7 @@ struct SCESettingsAdmin
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}
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};
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struct SCESettingsPlayer
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struct YASSettingsPlayer
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{
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var string Rank;
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var ColorRGBA TextColor;
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@ -101,7 +101,7 @@ struct SCESettingsPlayer
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}
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};
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struct SCESettingsState
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struct YASSettingsState
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{
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var bool Dynamic;
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var int Low;
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@ -115,7 +115,7 @@ struct SCESettingsState
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}
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};
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struct SCESettingsPing
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struct YASSettingsPing
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{
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var bool Dynamic;
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var int Low;
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@ -131,7 +131,7 @@ struct SCESettingsPing
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}
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};
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struct SCESettingsLevel
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struct YASSettingsLevel
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{
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var bool Dynamic;
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var int Low[4];
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@ -151,7 +151,7 @@ struct SCESettingsLevel
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}
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};
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struct SCEStyle
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struct YASStyle
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{
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var int EdgeSize;
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var int ShapeServerNameBox;
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@ -296,13 +296,13 @@ struct SCEStyle
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}
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};
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struct SCESettings
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struct YASSettings
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{
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var SCEStyle Style;
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var SCESettingsAdmin Admin;
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var SCESettingsPlayer Player;
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var SCESettingsState State;
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var SCESettingsPing Ping;
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var SCESettingsLevel Level;
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var YASStyle Style;
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var YASSettingsAdmin Admin;
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var YASSettingsPlayer Player;
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var YASSettingsState State;
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var YASSettingsPing Ping;
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var YASSettingsLevel Level;
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};
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@ -21,7 +21,7 @@ var private array<SClient> RepClients;
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var private array<UIDRankRelation> UIDRankRelationsPlayers;
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var private array<UIDRankRelation> UIDRankRelationsSteamGroups;
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var private array<UIDRankRelation> UIDRankRelationsActive;
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var private SCESettings Settings;
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var private YASSettings Settings;
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function PostBeginPlay()
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{
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@ -14,7 +14,7 @@ var private OnlineSubsystemSteamworks SW;
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var public array<UIDRankRelation> SteamGroupRelations;
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var private array<UIDRankRelation> RankRelations;
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var public array<RankInfo> CustomRanks;
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var public SCESettings Settings;
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var public YASSettings Settings;
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var public UIDRankRelation RankRelation; // Current player rank relation
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var private int CustomRanksRepProgress, SteamGroupsRepProgress;
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@ -69,7 +69,7 @@ public function StartFirstTimeReplication()
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SetTimer(0.01f, true, nameof(ReplicateSteamGroupRelations));
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}
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private reliable client function ClientAddSettings(SCESettings Set)
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private reliable client function ClientAddSettings(YASSettings Set)
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{
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`callstack();
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