no need *upk + multilang font

This commit is contained in:
GenZmeY 2021-05-16 23:28:37 +03:00
parent cc2c325dd4
commit 13c61e140d
5 changed files with 13 additions and 125 deletions

View File

@ -165,7 +165,7 @@ final function float ScreenScale( float Size, optional float MaxRes=1920.f )
{
return Size * ( HUDOwner.SizeX / MaxRes );
}
final function float GetFontScaler(optional float Scaler=0.375f, optional float Min=0.175f, optional float Max=0.375f)
final function float GetFontScaler(optional float Scaler=0.750f, optional float Min=0.175f, optional float Max=1.0f)
{
return FClamp((HUDOwner.SizeX / 1920.f) * Scaler, Min, Max);
}
@ -860,7 +860,10 @@ static final function string Trim(coerce string S)
defaultproperties
{
// Font'UI_Canvas_Fonts.Font_Main'
MainFont=Font'KFScoreboardExt_Assets.Font.KFMainFont'
//MainFont=Font'KFScoreboardExt_Assets.Font.KFMainFont'
//InfiniteFont=Font'KFScoreboardExt_Assets.Font.KFInfiniteFont'
MainFont=Font'UI_Canvas_Fonts.Font_Main'
NumberFont=Font'UI_Canvas_Fonts.Font_General'
InfiniteFont=Font'KFScoreboardExt_Assets.Font.KFInfiniteFont'
InfiniteFont=Font'UI_Canvas_Fonts.Font_Main'
}

View File

@ -33,7 +33,7 @@ var byte CursorFade, FastCursorFade, CursorFlash;
var int CursorStep, FastCursorStep;
var int FontBlurX,FontBlurX2,FontBlurY,FontBlurY2,FastFontBlurX,FastFontBlurX2,FastFontBlurY,FastFontBlurY2;
var bool bMouseWasIdle,bIsInMenuState,bAbsorbInput,bIsInvalid,bFinishedReplication,bHideCursor,bUsingGamepad,bForceEngineCursor,bNoInputReset;
var bool bMouseWasIdle,bIsInMenuState,bAbsorbInput,bIsInvalid,bHideCursor,bUsingGamepad,bForceEngineCursor,bNoInputReset;
static function KF2GUIController GetGUIController( PlayerController PC )
{
@ -73,9 +73,6 @@ simulated function PostBeginPlay()
SetTimer(0.1, true, 'SetupFontBlur');
SetTimer(0.05, true, 'SetupFastFontBlur');
SetTimer(0.25, true, 'SetupStyleTextures');
SetupStyleTextures();
SetTimer(0.75, true, 'SetupCursorFlash');
}
@ -86,95 +83,6 @@ simulated function SetupCursorFlash()
else CursorFlash = 255;
}
simulated function SetupStyleTextures()
{
local ObjectReferencer RepObject;
RepObject = HUDOwner.RepObject;
if( RepObject != None )
{
CurrentStyle.MainFont = Font(RepObject.ReferencedObjects[104]);
CurrentStyle.InfiniteFont = Font(RepObject.ReferencedObjects[155]);
CurrentStyle.BorderTextures[`BOX_INNERBORDER] = Texture2D(RepObject.ReferencedObjects[35]);
CurrentStyle.BorderTextures[`BOX_INNERBORDER_TRANSPARENT] = Texture2D(RepObject.ReferencedObjects[36]);
CurrentStyle.BorderTextures[`BOX_MEDIUM] = Texture2D(RepObject.ReferencedObjects[46]);
CurrentStyle.BorderTextures[`BOX_MEDIUM_SLIGHTTRANSPARENT] = Texture2D(RepObject.ReferencedObjects[47]);
CurrentStyle.BorderTextures[`BOX_MEDIUM_TRANSPARENT] = Texture2D(RepObject.ReferencedObjects[48]);
CurrentStyle.BorderTextures[`BOX_LARGE] = Texture2D(RepObject.ReferencedObjects[79]);
CurrentStyle.BorderTextures[`BOX_LARGE_SLIGHTTRANSPARENT] = Texture2D(RepObject.ReferencedObjects[80]);
CurrentStyle.BorderTextures[`BOX_LARGE_TRANSPARENT] = Texture2D(RepObject.ReferencedObjects[81]);
CurrentStyle.BorderTextures[`BOX_SMALL] = Texture2D(RepObject.ReferencedObjects[82]);
CurrentStyle.BorderTextures[`BOX_SMALL_SLIGHTTRANSPARENT] = Texture2D(RepObject.ReferencedObjects[83]);
CurrentStyle.BorderTextures[`BOX_SMALL_TRANSPARENT] = Texture2D(RepObject.ReferencedObjects[84]);
CurrentStyle.BorderTextures[`BOX_CORNER_8] = Texture2D(RepObject.ReferencedObjects[160]);
CurrentStyle.BorderTextures[`BOX_CORNER_16] = Texture2D(RepObject.ReferencedObjects[156]);
CurrentStyle.BorderTextures[`BOX_CORNER_32] = Texture2D(RepObject.ReferencedObjects[157]);
CurrentStyle.BorderTextures[`BOX_CORNER_64] = Texture2D(RepObject.ReferencedObjects[159]);
CurrentStyle.BorderTextures[`BOX_CORNER_512] = Texture2D(RepObject.ReferencedObjects[158]);
CurrentStyle.ArrowTextures[`ARROW_DOWN] = Texture2D(RepObject.ReferencedObjects[10]);
CurrentStyle.ArrowTextures[`ARROW_LEFT] = Texture2D(RepObject.ReferencedObjects[45]);
CurrentStyle.ArrowTextures[`ARROW_RIGHT] = Texture2D(RepObject.ReferencedObjects[69]);
CurrentStyle.ArrowTextures[`ARROW_UP] = Texture2D(RepObject.ReferencedObjects[87]);
CurrentStyle.ButtonTextures[`BUTTON_NORMAL] = Texture2D(RepObject.ReferencedObjects[3]);
CurrentStyle.ButtonTextures[`BUTTON_DISABLED] = Texture2D(RepObject.ReferencedObjects[4]);
CurrentStyle.ButtonTextures[`BUTTON_HIGHLIGHTED] = Texture2D(RepObject.ReferencedObjects[5]);
CurrentStyle.ButtonTextures[`BUTTON_PRESSED] = Texture2D(RepObject.ReferencedObjects[6]);
CurrentStyle.TabTextures[`TAB_TOP] = Texture2D(RepObject.ReferencedObjects[76]);
CurrentStyle.TabTextures[`TAB_BOTTOM] = Texture2D(RepObject.ReferencedObjects[77]);
CurrentStyle.ItemBoxTextures[`ITEMBOX_NORMAL] = Texture2D(RepObject.ReferencedObjects[40]);
CurrentStyle.ItemBoxTextures[`ITEMBOX_DISABLED] = Texture2D(RepObject.ReferencedObjects[41]);
CurrentStyle.ItemBoxTextures[`ITEMBOX_HIGHLIGHTED] = Texture2D(RepObject.ReferencedObjects[42]);
CurrentStyle.ItemBoxTextures[`ITEMBOX_BAR_NORMAL] = Texture2D(RepObject.ReferencedObjects[37]);
CurrentStyle.ItemBoxTextures[`ITEMBOX_BAR_DISABLED] = Texture2D(RepObject.ReferencedObjects[38]);
CurrentStyle.ItemBoxTextures[`ITEMBOX_BAR_HIGHLIGHTED] = Texture2D(RepObject.ReferencedObjects[39]);
CurrentStyle.CheckBoxTextures[`CHECKMARK_NORMAL] = Texture2D(RepObject.ReferencedObjects[7]);
CurrentStyle.CheckBoxTextures[`CHECKMARK_DISABLED] = Texture2D(RepObject.ReferencedObjects[8]);
CurrentStyle.CheckBoxTextures[`CHECKMARK_HIGHLIGHTED] = Texture2D(RepObject.ReferencedObjects[9]);
CurrentStyle.PerkBox[`PERK_BOX_SELECTED] = Texture2D(RepObject.ReferencedObjects[60]);
CurrentStyle.PerkBox[`PERK_BOX_UNSELECTED] = Texture2D(RepObject.ReferencedObjects[61]);
CurrentStyle.ScrollTexture = Texture2D(RepObject.ReferencedObjects[71]);
CurrentStyle.FavoriteIcon = Texture2D(RepObject.ReferencedObjects[105]);
CurrentStyle.BankNoteIcon = Texture2D(RepObject.ReferencedObjects[106]);
CurrentStyle.ProgressBarTextures[`PROGRESS_BAR_NORMAL] = Texture2D(RepObject.ReferencedObjects[103]);
CurrentStyle.ProgressBarTextures[`PROGRESS_BAR_SELECTED] = Texture2D(RepObject.ReferencedObjects[68]);
CurrentStyle.SliderTextures[`SLIDER_NORMAL] = Texture2D(RepObject.ReferencedObjects[110]);
CurrentStyle.SliderTextures[`SLIDER_GRIP] = Texture2D(RepObject.ReferencedObjects[111]);
CurrentStyle.SliderTextures[`SLIDER_DISABLED] = Texture2D(RepObject.ReferencedObjects[112]);
CurrentStyle.MenuDown = SoundCue(RepObject.ReferencedObjects[49]);
CurrentStyle.MenuDrag = SoundCue(RepObject.ReferencedObjects[50]);
CurrentStyle.MenuEdit = SoundCue(RepObject.ReferencedObjects[51]);
CurrentStyle.MenuFade = SoundCue(RepObject.ReferencedObjects[52]);
CurrentStyle.MenuClick = SoundCue(RepObject.ReferencedObjects[53]);
CurrentStyle.MenuHover = SoundCue(RepObject.ReferencedObjects[54]);
CurrentStyle.MenuUp = SoundCue(RepObject.ReferencedObjects[55]);
DefaultPens[`PEN_WHITE] = Texture2D(RepObject.ReferencedObjects[108]);
DefaultPens[`PEN_BLACK] = Texture2D(RepObject.ReferencedObjects[107]);
DefaultPens[`PEN_GRAY] = Texture2D(RepObject.ReferencedObjects[109]);
/*
CursorTextures[`CURSOR_DEFAULT] = Texture2D(RepObject.ReferencedObjects[119]);
CursorTextures[`CURSOR_RESIZEVERT] = Texture2D(RepObject.ReferencedObjects[120]);
CursorTextures[`CURSOR_RESIZEHORZ] = Texture2D(RepObject.ReferencedObjects[121]);
*/
bFinishedReplication = true;
ClearTimer('SetupStyleTextures');
}
}
simulated function SetupFastFontBlur()
{
FastFontBlurX = RandRange(-8, 8);
@ -249,9 +157,6 @@ simulated function RenderMenu( Canvas C )
local int i;
local float OrgX,OrgY,ClipX,ClipY;
if( !bFinishedReplication )
return;
ClientViewport.ViewportConsole = OrgConsole;
OrgX = C.OrgX;

View File

@ -231,14 +231,16 @@ function DrawTextWCenter(string Str, float XPos, float YPos, float BoxWidth, flo
Canvas.TextSize(Str, TextWidth, TextHeight, FontScalar, FontScalar);
Canvas.SetPos(XPos + (BoxWidth - TextWidth)/2 , YPos);
Canvas.DrawText(Str, , FontScalar, FontScalar);
//Canvas.SetPos(XPos + (BoxWidth - TextWidth)/2 , YPos);
//Canvas.DrawText(Str, , FontScalar, FontScalar);
Owner.CurrentStyle.DrawTextShadow(Str, XPos, YPos, 1, FontScalar);
}
function DrawTextWLeft(string Str, float XPos, float YPos, float FontScalar)
{
Canvas.SetPos(XPos, YPos);
Canvas.DrawText(Str, , FontScalar, FontScalar);
//Canvas.SetPos(XPos, YPos);
//Canvas.DrawText(Str, , FontScalar, FontScalar);
Owner.CurrentStyle.DrawTextShadow(Str, XPos, YPos, 1, FontScalar);
}
function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, float Width, bool bFocus )

View File

@ -9,8 +9,6 @@ var array<KFGUI_Base> HUDWidgets;
var class<KFScoreBoard> ScoreboardClass;
var KFScoreBoard Scoreboard;
var ObjectReferencer RepObject;
var transient KF2GUIController GUIController;
var transient GUIStyleBase GUIStyle;
@ -110,5 +108,4 @@ exec function SetShowScores(bool bNewValue)
defaultproperties
{
ScoreboardClass=class'KFScoreBoard'
RepObject=ObjectReferencer'KFScoreboardExt_Assets.ObjectRef.MainObj_List'
}

View File

@ -1,22 +1,3 @@
`define WM_WAVEINBOUND 1
`define WM_WAVESURVIVED 2
`define WM_FINALWAVEINBOUND 3
`define WM_BOSSINBOUND 4
`define WM_DEFEATED 5
`define WM_SURVIVED 6
`define TRADER_ALMOSTOPEN 0
`define TRADER_MOVING 1
`define TRADER_OPEN 2
`define TRADER_CLOSED 3
`define TRADER_THIRTYSECONDS 4
`define TRADER_TENSECONDS 5
`define TRADER_LASTWAVE 6
`define TRADER_WELCOME 7
`define TRADER_TOOEXPENSIVE 8
`define TRADER_TOOHEAVY 9
`define TRADER_WALKIEBEEP 10
`define BOX_INNERBORDER 0
`define BOX_INNERBORDER_TRANSPARENT 1
`define BOX_MEDIUM 2