fix code style
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428f87aa2e
commit
10bb954fa0
@ -9,10 +9,10 @@ struct ColorRGBA
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StructDefaultProperties
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StructDefaultProperties
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{
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{
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R=250
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R = 250
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G=250
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G = 250
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B=250
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B = 250
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A=255
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A = 255
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}
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}
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};
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};
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@ -58,7 +58,7 @@ struct RankRelation
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StructDefaultProperties
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StructDefaultProperties
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{
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{
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RankID=-999
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RankID = -999
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}
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}
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};
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};
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@ -69,7 +69,7 @@ struct UIDRankRelation
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StructDefaultProperties
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StructDefaultProperties
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{
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{
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RankID=-999
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RankID = -999
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}
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}
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};
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};
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@ -81,9 +81,9 @@ struct SCESettingsAdmin
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StructDefaultProperties
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StructDefaultProperties
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{
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{
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Rank="Admin"
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Rank = "Admin"
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TextColor=(R=250, G=0, B=0, A=255)
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TextColor = (R=250, G=0, B=0, A=255)
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ApplyColorToFields=(Rank=True, Player=True, Level=False, Perk=False, Dosh=False, Kills=False, Assists=False, Health=False, Ping=False)
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ApplyColorToFields = (Rank=True, Player=True, Level=False, Perk=False, Dosh=False, Kills=False, Assists=False, Health=False, Ping=False)
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}
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}
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};
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};
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@ -95,9 +95,9 @@ struct SCESettingsPlayer
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StructDefaultProperties
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StructDefaultProperties
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{
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{
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Rank="Player"
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Rank = "Player"
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TextColor=(R=250, G=250, B=250, A=255)
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TextColor = (R=250, G=250, B=250, A=255)
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ApplyColorToFields=(Rank=True, Player=True, Level=False, Perk=False, Dosh=False, Kills=False, Assists=False, Health=False, Ping=False)
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ApplyColorToFields = (Rank=True, Player=True, Level=False, Perk=False, Dosh=False, Kills=False, Assists=False, Health=False, Ping=False)
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}
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}
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};
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};
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@ -109,9 +109,9 @@ struct SCESettingsState
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StructDefaultProperties
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StructDefaultProperties
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{
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{
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Dynamic=True
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Dynamic = True
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Low=40
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Low = 40
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High=80
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High = 80
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}
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}
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};
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};
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@ -124,10 +124,10 @@ struct SCESettingsPing
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StructDefaultProperties
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StructDefaultProperties
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{
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{
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Dynamic=True
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Dynamic = True
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Low=60
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Low = 60
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High=120
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High = 120
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ShowPingBars=True
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ShowPingBars = True
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}
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}
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};
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};
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@ -139,15 +139,15 @@ struct SCESettingsLevel
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StructDefaultProperties
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StructDefaultProperties
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{
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{
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Dynamic=True
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Dynamic = True
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Low[0]=0
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Low [0] = 0
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High[0]=0
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High[0] = 0
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Low[1]=5
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Low [1] = 5
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High[1]=15
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High[1] = 15
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Low[2]=15
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Low [2] = 15
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High[2]=20
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High[2] = 20
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Low[3]=20
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Low [3] = 20
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High[3]=25
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High[3] = 25
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}
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}
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};
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};
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@ -208,58 +208,58 @@ struct SCEStyle
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StructDefaultProperties
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StructDefaultProperties
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{
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{
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ServerNameBoxColor=(R=75, G=0, B=0, A=200)
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ServerNameBoxColor = (R=75, G=0, B=0, A=200)
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ServerNameTextColor=(R=250, G=250, B=250, A=255)
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ServerNameTextColor = (R=250, G=250, B=250, A=255)
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GameInfoBoxColor=(R=30, G=30, B=30, A=200)
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GameInfoBoxColor = (R=30, G=30, B=30, A=200)
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GameInfoTextColor=(R=250, G=250, B=250, A=255)
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GameInfoTextColor = (R=250, G=250, B=250, A=255)
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WaveBoxColor=(R=10, G=10, B=10, A=200)
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WaveBoxColor = (R=10, G=10, B=10, A=200)
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WaveTextColor=(R=250, G=250, B=250, A=255)
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WaveTextColor = (R=250, G=250, B=250, A=255)
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PlayerCountBoxColor=(R=75, G=0, B=0, A=200)
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PlayerCountBoxColor = (R=75, G=0, B=0, A=200)
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PlayerCountTextColor=(R=250, G=250, B=250, A=255)
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PlayerCountTextColor = (R=250, G=250, B=250, A=255)
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ListHeaderBoxColor=(R=10, G=10, B=10, A=200)
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ListHeaderBoxColor = (R=10, G=10, B=10, A=200)
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ListHeaderTextColor=(R=250, G=250, B=250, A=255)
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ListHeaderTextColor = (R=250, G=250, B=250, A=255)
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LeftStateBoxColor=(R=150, G=150, B=150, A=150)
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LeftStateBoxColor = (R=150, G=150, B=150, A=150)
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LeftStateBoxColorDead=(R=200, G=0, B=0, A=150)
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LeftStateBoxColorDead = (R=200, G=0, B=0, A=150)
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LeftStateBoxColorLow=(R=200, G=50, B=50, A=150)
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LeftStateBoxColorLow = (R=200, G=50, B=50, A=150)
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LeftStateBoxColorMid=(R=200, G=200, B=0, A=150)
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LeftStateBoxColorMid = (R=200, G=200, B=0, A=150)
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LeftStateBoxColorHigh=(R=0, G=200, B=0, A=150)
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LeftStateBoxColorHigh = (R=0, G=200, B=0, A=150)
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PlayerOwnerBoxColor=(R=100, G=10, B=10, A=150)
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PlayerOwnerBoxColor = (R=100, G=10, B=10, A=150)
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PlayerBoxColor=(R=30, G=30, B=30, A=150)
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PlayerBoxColor = (R=30, G=30, B=30, A=150)
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StatsBoxColor=(R=10, G=10, B=10, A=150)
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StatsBoxColor = (R=10, G=10, B=10, A=150)
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RankTextColor=(R=250, G=250, B=250, A=255)
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RankTextColor = (R=250, G=250, B=250, A=255)
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ZedTextColor=(R=255, G=0, B=0, A=255)
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ZedTextColor = (R=255, G=0, B=0, A=255)
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PerkTextColor=(R=250, G=250, B=250, A=255)
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PerkTextColor = (R=250, G=250, B=250, A=255)
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LevelTextColor=(R=250, G=250, B=250, A=255)
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LevelTextColor = (R=250, G=250, B=250, A=255)
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PlayerNameTextColor=(R=250, G=250, B=250, A=255)
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PlayerNameTextColor = (R=250, G=250, B=250, A=255)
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KillsTextColor=(R=250, G=250, B=250, A=255)
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KillsTextColor = (R=250, G=250, B=250, A=255)
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AssistsTextColor=(R=250, G=250, B=250, A=255)
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AssistsTextColor = (R=250, G=250, B=250, A=255)
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DoshTextColor=(R=250, G=250, B=100, A=255)
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DoshTextColor = (R=250, G=250, B=100, A=255)
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StateTextColor=(R=150, G=150, B=150, A=150)
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StateTextColor = (R=150, G=150, B=150, A=150)
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PingTextColor=(R=250, G=250, B=250, A=255)
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PingTextColor = (R=250, G=250, B=250, A=255)
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LevelTextColorLow=(R=250, G=100, B=100, A=255)
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LevelTextColorLow = (R=250, G=100, B=100, A=255)
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LevelTextColorMid=(R=250, G=250, B=0, A=255)
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LevelTextColorMid = (R=250, G=250, B=0, A=255)
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LevelTextColorHigh=(R=0, G=250, B=0, A=255)
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LevelTextColorHigh = (R=0, G=250, B=0, A=255)
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StateTextColorLobby=(R=150, G=150, B=150, A=150)
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StateTextColorLobby = (R=150, G=150, B=150, A=150)
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StateTextColorReady=(R=150, G=150, B=150, A=150)
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StateTextColorReady = (R=150, G=150, B=150, A=150)
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StateTextColorNotReady=(R=150, G=150, B=150, A=150)
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StateTextColorNotReady = (R=150, G=150, B=150, A=150)
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StateTextColorSpectator=(R=150, G=150, B=150, A=150)
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StateTextColorSpectator = (R=150, G=150, B=150, A=150)
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StateTextColorDead=(R=250, G=0, B=0, A=255)
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StateTextColorDead = (R=250, G=0, B=0, A=255)
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StateTextColorLowHP=(R=250, G=100, B=100, A=255)
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StateTextColorLowHP = (R=250, G=100, B=100, A=255)
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StateTextColorMidHP=(R=250, G=250, B=0, A=255)
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StateTextColorMidHP = (R=250, G=250, B=0, A=255)
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StateTextColorHighHP=(R=0, G=250, B=0, A=255)
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StateTextColorHighHP = (R=0, G=250, B=0, A=255)
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PingTextColorLow=(R=0, G=250, B=0, A=255)
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PingTextColorLow = (R=0, G=250, B=0, A=255)
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PingTextColorMid=(R=250, G=250, B=0, A=255)
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PingTextColorMid = (R=250, G=250, B=0, A=255)
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PingTextColorHigh=(R=250, G=0, B=0, A=255)
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PingTextColorHigh = (R=250, G=0, B=0, A=255)
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}
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}
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};
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};
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