KF2-YetAnotherScoreboard/ScoreboardExt/Classes/KF2GUIController.uc

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Class KF2GUIController extends Info
transient;
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var() class<GUIStyleBase> DefaultStyle;
var PlayerController PlayerOwner;
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var ScoreboardExtHUD HUDOwner;
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var transient KF2GUIInput CustomInput;
var transient PlayerInput BackupInput;
var transient GameViewportClient ClientViewport;
var delegate<Interaction.OnReceivedNativeInputKey> OldOnReceivedNativeInputKey;
var delegate<Interaction.OnReceivedNativeInputAxis> OldOnReceivedNativeInputAxis;
var delegate<Interaction.OnReceivedNativeInputChar> OldOnReceivedNativeInputChar;
var delegate<GameViewportClient.HandleInputAxis> OldHandleInputAxis;
var array<KFGUI_Page> ActiveMenus,PersistentMenus;
var transient KFGUI_Base MouseFocus,InputFocus,KeyboardFocus;
var IntPoint MousePosition,ScreenSize,OldMousePos,LastMousePos,LastClickPos[2];
var transient float MousePauseTime,MenuTime,LastClickTimes[2];
var transient GUIStyleBase CurrentStyle;
var transient Console OrgConsole;
var transient KFGUIConsoleHack HackConsole;
var array<Texture2D> CursorTextures;
var Color CursorColor;
var int CurrentCursorIndex, CursorSize;
var Texture DefaultPens[3];
var byte CursorFade, FastCursorFade, CursorFlash;
var int CursorStep, FastCursorStep;
var int FontBlurX,FontBlurX2,FontBlurY,FontBlurY2,FastFontBlurX,FastFontBlurX2,FastFontBlurY,FastFontBlurY2;
var bool bMouseWasIdle,bIsInMenuState,bAbsorbInput,bIsInvalid,bFinishedReplication,bHideCursor,bUsingGamepad,bForceEngineCursor,bNoInputReset;
static function KF2GUIController GetGUIController( PlayerController PC )
{
local KF2GUIController G;
if( PC.Player==None )
{
return None;
}
foreach PC.ChildActors(class'ScoreboardExt.KF2GUIController',G)
{
if( !G.bIsInvalid )
{
break;
}
}
if( G==None )
{
G = PC.Spawn(class'ScoreboardExt.KF2GUIController',PC);
}
return G;
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}
simulated function PostBeginPlay()
{
PlayerOwner = PlayerController(Owner);
ClientViewport = LocalPlayer(PlayerOwner.Player).ViewportClient;
HUDOwner = ScoreboardExtHUD(PlayerOwner.myHUD);
CurrentStyle = new (None) DefaultStyle;
CurrentStyle.InitStyle();
CurrentStyle.Owner = self;
SetTimer(0.1, true, 'SetupFontBlur');
SetTimer(0.05, true, 'SetupFastFontBlur');
SetTimer(0.25, true, 'SetupStyleTextures');
SetupStyleTextures();
SetTimer(0.75, true, 'SetupCursorFlash');
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}
simulated function SetupCursorFlash()
{
if( CursorFlash == 255 )
CursorFlash = 0;
else CursorFlash = 255;
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}
simulated function SetupStyleTextures()
{
local ObjectReferencer RepObject;
RepObject = HUDOwner.RepObject;
if( RepObject != None )
{
CurrentStyle.MainFont = Font(RepObject.ReferencedObjects[104]);
CurrentStyle.InfiniteFont = Font(RepObject.ReferencedObjects[155]);
CurrentStyle.BorderTextures[`BOX_INNERBORDER] = Texture2D(RepObject.ReferencedObjects[35]);
CurrentStyle.BorderTextures[`BOX_INNERBORDER_TRANSPARENT] = Texture2D(RepObject.ReferencedObjects[36]);
CurrentStyle.BorderTextures[`BOX_MEDIUM] = Texture2D(RepObject.ReferencedObjects[46]);
CurrentStyle.BorderTextures[`BOX_MEDIUM_SLIGHTTRANSPARENT] = Texture2D(RepObject.ReferencedObjects[47]);
CurrentStyle.BorderTextures[`BOX_MEDIUM_TRANSPARENT] = Texture2D(RepObject.ReferencedObjects[48]);
CurrentStyle.BorderTextures[`BOX_LARGE] = Texture2D(RepObject.ReferencedObjects[79]);
CurrentStyle.BorderTextures[`BOX_LARGE_SLIGHTTRANSPARENT] = Texture2D(RepObject.ReferencedObjects[80]);
CurrentStyle.BorderTextures[`BOX_LARGE_TRANSPARENT] = Texture2D(RepObject.ReferencedObjects[81]);
CurrentStyle.BorderTextures[`BOX_SMALL] = Texture2D(RepObject.ReferencedObjects[82]);
CurrentStyle.BorderTextures[`BOX_SMALL_SLIGHTTRANSPARENT] = Texture2D(RepObject.ReferencedObjects[83]);
CurrentStyle.BorderTextures[`BOX_SMALL_TRANSPARENT] = Texture2D(RepObject.ReferencedObjects[84]);
CurrentStyle.BorderTextures[`BOX_CORNER_8] = Texture2D(RepObject.ReferencedObjects[160]);
CurrentStyle.BorderTextures[`BOX_CORNER_16] = Texture2D(RepObject.ReferencedObjects[156]);
CurrentStyle.BorderTextures[`BOX_CORNER_32] = Texture2D(RepObject.ReferencedObjects[157]);
CurrentStyle.BorderTextures[`BOX_CORNER_64] = Texture2D(RepObject.ReferencedObjects[159]);
CurrentStyle.BorderTextures[`BOX_CORNER_512] = Texture2D(RepObject.ReferencedObjects[158]);
CurrentStyle.ArrowTextures[`ARROW_DOWN] = Texture2D(RepObject.ReferencedObjects[10]);
CurrentStyle.ArrowTextures[`ARROW_LEFT] = Texture2D(RepObject.ReferencedObjects[45]);
CurrentStyle.ArrowTextures[`ARROW_RIGHT] = Texture2D(RepObject.ReferencedObjects[69]);
CurrentStyle.ArrowTextures[`ARROW_UP] = Texture2D(RepObject.ReferencedObjects[87]);
CurrentStyle.ButtonTextures[`BUTTON_NORMAL] = Texture2D(RepObject.ReferencedObjects[3]);
CurrentStyle.ButtonTextures[`BUTTON_DISABLED] = Texture2D(RepObject.ReferencedObjects[4]);
CurrentStyle.ButtonTextures[`BUTTON_HIGHLIGHTED] = Texture2D(RepObject.ReferencedObjects[5]);
CurrentStyle.ButtonTextures[`BUTTON_PRESSED] = Texture2D(RepObject.ReferencedObjects[6]);
CurrentStyle.TabTextures[`TAB_TOP] = Texture2D(RepObject.ReferencedObjects[76]);
CurrentStyle.TabTextures[`TAB_BOTTOM] = Texture2D(RepObject.ReferencedObjects[77]);
CurrentStyle.ItemBoxTextures[`ITEMBOX_NORMAL] = Texture2D(RepObject.ReferencedObjects[40]);
CurrentStyle.ItemBoxTextures[`ITEMBOX_DISABLED] = Texture2D(RepObject.ReferencedObjects[41]);
CurrentStyle.ItemBoxTextures[`ITEMBOX_HIGHLIGHTED] = Texture2D(RepObject.ReferencedObjects[42]);
CurrentStyle.ItemBoxTextures[`ITEMBOX_BAR_NORMAL] = Texture2D(RepObject.ReferencedObjects[37]);
CurrentStyle.ItemBoxTextures[`ITEMBOX_BAR_DISABLED] = Texture2D(RepObject.ReferencedObjects[38]);
CurrentStyle.ItemBoxTextures[`ITEMBOX_BAR_HIGHLIGHTED] = Texture2D(RepObject.ReferencedObjects[39]);
CurrentStyle.CheckBoxTextures[`CHECKMARK_NORMAL] = Texture2D(RepObject.ReferencedObjects[7]);
CurrentStyle.CheckBoxTextures[`CHECKMARK_DISABLED] = Texture2D(RepObject.ReferencedObjects[8]);
CurrentStyle.CheckBoxTextures[`CHECKMARK_HIGHLIGHTED] = Texture2D(RepObject.ReferencedObjects[9]);
CurrentStyle.PerkBox[`PERK_BOX_SELECTED] = Texture2D(RepObject.ReferencedObjects[60]);
CurrentStyle.PerkBox[`PERK_BOX_UNSELECTED] = Texture2D(RepObject.ReferencedObjects[61]);
CurrentStyle.ScrollTexture = Texture2D(RepObject.ReferencedObjects[71]);
CurrentStyle.FavoriteIcon = Texture2D(RepObject.ReferencedObjects[105]);
CurrentStyle.BankNoteIcon = Texture2D(RepObject.ReferencedObjects[106]);
CurrentStyle.ProgressBarTextures[`PROGRESS_BAR_NORMAL] = Texture2D(RepObject.ReferencedObjects[103]);
CurrentStyle.ProgressBarTextures[`PROGRESS_BAR_SELECTED] = Texture2D(RepObject.ReferencedObjects[68]);
CurrentStyle.SliderTextures[`SLIDER_NORMAL] = Texture2D(RepObject.ReferencedObjects[110]);
CurrentStyle.SliderTextures[`SLIDER_GRIP] = Texture2D(RepObject.ReferencedObjects[111]);
CurrentStyle.SliderTextures[`SLIDER_DISABLED] = Texture2D(RepObject.ReferencedObjects[112]);
CurrentStyle.MenuDown = SoundCue(RepObject.ReferencedObjects[49]);
CurrentStyle.MenuDrag = SoundCue(RepObject.ReferencedObjects[50]);
CurrentStyle.MenuEdit = SoundCue(RepObject.ReferencedObjects[51]);
CurrentStyle.MenuFade = SoundCue(RepObject.ReferencedObjects[52]);
CurrentStyle.MenuClick = SoundCue(RepObject.ReferencedObjects[53]);
CurrentStyle.MenuHover = SoundCue(RepObject.ReferencedObjects[54]);
CurrentStyle.MenuUp = SoundCue(RepObject.ReferencedObjects[55]);
DefaultPens[`PEN_WHITE] = Texture2D(RepObject.ReferencedObjects[108]);
DefaultPens[`PEN_BLACK] = Texture2D(RepObject.ReferencedObjects[107]);
DefaultPens[`PEN_GRAY] = Texture2D(RepObject.ReferencedObjects[109]);
/*
CursorTextures[`CURSOR_DEFAULT] = Texture2D(RepObject.ReferencedObjects[119]);
CursorTextures[`CURSOR_RESIZEVERT] = Texture2D(RepObject.ReferencedObjects[120]);
CursorTextures[`CURSOR_RESIZEHORZ] = Texture2D(RepObject.ReferencedObjects[121]);
*/
bFinishedReplication = true;
ClearTimer('SetupStyleTextures');
}
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}
simulated function SetupFastFontBlur()
{
FastFontBlurX = RandRange(-8, 8);
FastFontBlurX2 = RandRange(-8, 8);
FastFontBlurY = RandRange(-8, 8);
FastFontBlurY2 = RandRange(-8, 8);
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}
simulated function SetupFontBlur()
{
FontBlurX = RandRange(-8, 8);
FontBlurX2 = RandRange(-8, 8);
FontBlurY = RandRange(-8, 8);
FontBlurY2 = RandRange(-8, 8);
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}
simulated function Tick(float DT)
{
Super.Tick(DT);
DT /= WorldInfo.TimeDilation;
CursorFade += 255 * DT * CursorStep;
if( CursorFade<=0 )
{
CursorFade = 0;
CursorStep = 1;
}
else if( CursorFade>=255 )
{
CursorFade = 255;
CursorStep = -1;
}
FastCursorFade += 8192 * DT * FastCursorStep;
if( FastCursorFade<=0 )
{
FastCursorFade = 0;
FastCursorStep = 1;
}
else if( FastCursorFade>=255 )
{
FastCursorFade = 255;
FastCursorStep = -1;
}
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}
simulated function Destroyed()
{
if( PlayerOwner!=None )
SetMenuState(false);
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}
simulated function HandleDrawMenu()
{
if( HackConsole==None )
{
HackConsole = new(ClientViewport)class'ScoreboardExt.KFGUIConsoleHack';
HackConsole.OutputObject = Self;
}
if( HackConsole!=ClientViewport.ViewportConsole )
{
OrgConsole = ClientViewport.ViewportConsole;
ClientViewport.ViewportConsole = HackConsole;
// Make sure nothing overrides these settings while menu is being open.
if( bIsInMenuState ) PlayerOwner.PlayerInput = CustomInput;
}
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}
simulated function RenderMenu( Canvas C )
{
local int i;
local float OrgX,OrgY,ClipX,ClipY;
if( !bFinishedReplication )
return;
ClientViewport.ViewportConsole = OrgConsole;
OrgX = C.OrgX;
OrgY = C.OrgY;
ClipX = C.ClipX;
ClipY = C.ClipY;
ScreenSize.X = C.SizeX;
ScreenSize.Y = C.SizeY;
CurrentStyle.Canvas = C;
CurrentStyle.PickDefaultFontSize(C.SizeY);
if( !KFPlayerController(PlayerOwner).MyGFxManager.bMenusActive )
{
HUDOwner.Canvas = C;
for( i=(HUDOwner.HUDWidgets.Length-1); i>=0; --i )
{
HUDOwner.HUDWidgets[i].InputPos[0] = 0.f;
HUDOwner.HUDWidgets[i].InputPos[1] = 0.f;
HUDOwner.HUDWidgets[i].InputPos[2] = ScreenSize.X;
HUDOwner.HUDWidgets[i].InputPos[3] = ScreenSize.Y;
HUDOwner.HUDWidgets[i].Canvas = C;
HUDOwner.HUDWidgets[i].PreDraw();
}
C.SetOrigin(OrgX,OrgY);
C.SetClip(ClipX,ClipY);
}
if( bIsInMenuState )
{
for( i=(ActiveMenus.Length-1); i>=0; --i )
{
ActiveMenus[i].bWindowFocused = (i==0);
ActiveMenus[i].InputPos[0] = 0.f;
ActiveMenus[i].InputPos[1] = 0.f;
ActiveMenus[i].InputPos[2] = ScreenSize.X;
ActiveMenus[i].InputPos[3] = ScreenSize.Y;
ActiveMenus[i].Canvas = C;
ActiveMenus[i].PreDraw();
}
if( InputFocus!=None && InputFocus.bFocusedPostDrawItem )
{
InputFocus.InputPos[0] = 0.f;
InputFocus.InputPos[1] = 0.f;
InputFocus.InputPos[2] = ScreenSize.X;
InputFocus.InputPos[3] = ScreenSize.Y;
InputFocus.Canvas = C;
InputFocus.PreDraw();
}
C.SetOrigin(OrgX,OrgY);
C.SetClip(ClipX,ClipY);
if (!bHideCursor)
{
DrawCursor(C, MousePosition.X, MousePosition.Y);
}
}
if( OrgConsole!=None )
OrgConsole.PostRender_Console(C);
OrgConsole = None;
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}
simulated function DrawCursor(Canvas C, float PosX, float PosY)
{
C.SetPos(PosX, PosY);
C.DrawColor = CursorColor;
C.DrawTile(CursorTextures[CurrentCursorIndex], CurrentStyle.ScreenScale(CursorSize), CurrentStyle.ScreenScale(CursorSize), 0.f, 0.f, CursorTextures[CurrentCursorIndex].SizeX, CursorTextures[CurrentCursorIndex].SizeY,, true);
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}
simulated final function InventoryChanged(optional KFWeapon Wep, optional bool bRemove)
{
local int i;
for( i=(ActiveMenus.Length-1); i>=0; --i )
{
ActiveMenus[i].InventoryChanged(Wep,bRemove);
}
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}
simulated final function SetMenuState( bool bActive )
{
if( PlayerOwner.PlayerInput==None )
{
NotifyLevelChange();
bActive = false;
}
if( bIsInMenuState==bActive )
return;
bIsInMenuState = bActive;
bHideCursor = !bActive;
if( bActive )
{
if( CustomInput==None )
{
CustomInput = new (KFPlayerController(PlayerOwner)) class'ScoreboardExt.KF2GUIInput';
CustomInput.ControllerOwner = Self;
CustomInput.OnReceivedNativeInputKey = ReceivedInputKey;
CustomInput.BaseInput = PlayerOwner.PlayerInput;
BackupInput = PlayerOwner.PlayerInput;
PlayerOwner.Interactions.AddItem(CustomInput);
}
OldOnReceivedNativeInputKey = BackupInput.OnReceivedNativeInputKey;
OldOnReceivedNativeInputAxis = BackupInput.OnReceivedNativeInputAxis;
OldOnReceivedNativeInputChar = BackupInput.OnReceivedNativeInputChar;
BackupInput.OnReceivedNativeInputKey = ReceivedInputKey;
BackupInput.OnReceivedNativeInputAxis = ReceivedInputAxis;
BackupInput.OnReceivedNativeInputChar = ReceivedInputChar;
OldHandleInputAxis = ClientViewport.HandleInputAxis;
ClientViewport.HandleInputAxis = ReceivedInputAxis;
PlayerOwner.PlayerInput = CustomInput;
if( LastMousePos != default.LastMousePos )
ClientViewport.SetMouse(LastMousePos.X,LastMousePos.Y);
}
else
{
LastMousePos = MousePosition;
ClientViewport.HandleInputAxis = None;
if( BackupInput!=None )
{
PlayerOwner.PlayerInput = BackupInput;
BackupInput.OnReceivedNativeInputKey = OldOnReceivedNativeInputKey;
BackupInput.OnReceivedNativeInputAxis = OldOnReceivedNativeInputAxis;
BackupInput.OnReceivedNativeInputChar = OldOnReceivedNativeInputChar;
ClientViewport.HandleInputAxis = OldHandleInputAxis;
}
LastClickTimes[0] = 0;
LastClickTimes[1] = 0;
}
if( !bNoInputReset )
{
PlayerOwner.PlayerInput.ResetInput();
}
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}
simulated function NotifyLevelChange()
{
local int i;
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if( bIsInvalid )
return;
bIsInvalid = true;
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if( InputFocus!=None )
{
InputFocus.LostInputFocus();
InputFocus = None;
}
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for( i=(ActiveMenus.Length-1); i>=0; --i )
ActiveMenus[i].NotifyLevelChange();
for( i=(PersistentMenus.Length-1); i>=0; --i )
PersistentMenus[i].NotifyLevelChange();
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SetMenuState(false);
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}
simulated function MenuInput(float DeltaTime)
{
local int i;
local vector2D V;
if( PlayerOwner.PlayerInput==None )
{
NotifyLevelChange();
return;
}
if( InputFocus!=None )
InputFocus.MenuTick(DeltaTime);
for( i=0; i<ActiveMenus.Length; ++i )
ActiveMenus[i].MenuTick(DeltaTime);
// Check idle.
if( Abs(MousePosition.X-OldMousePos.X)>5.f || Abs(MousePosition.Y-OldMousePos.Y)>5.f || (bMouseWasIdle && MousePauseTime<0.5f) )
{
if( bMouseWasIdle )
{
bMouseWasIdle = false;
if( InputFocus!=None )
InputFocus.InputMouseMoved();
}
OldMousePos = MousePosition;
MousePauseTime = 0.f;
}
else if( !bMouseWasIdle && (MousePauseTime+=DeltaTime)>0.5f )
{
bMouseWasIdle = true;
if( MouseFocus!=None )
MouseFocus.NotifyMousePaused();
}
if( ActiveMenus.Length>0 )
MenuTime+=DeltaTime;
V = ClientViewport.GetMousePosition();
MousePosition.X = Clamp(V.X, 0, ScreenSize.X);
MousePosition.Y = Clamp(V.Y, 0, ScreenSize.Y);
MouseMove();
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}
simulated function MouseMove()
{
local int i;
local KFGUI_Base F;
// Capture mouse for GUI
if( InputFocus!=None && InputFocus.bCanFocus )
{
if( InputFocus.CaptureMouse() )
{
F = InputFocus.GetMouseFocus();
if( F!=MouseFocus )
{
MousePauseTime = 0;
if( MouseFocus!=None )
MouseFocus.MouseLeave();
MouseFocus = F;
F.MouseEnter();
}
}
else i = ActiveMenus.Length;
}
else
{
for( i=0; i<ActiveMenus.Length; ++i )
{
if( ActiveMenus[i].CaptureMouse() )
{
F = ActiveMenus[i].GetMouseFocus();
if( F!=MouseFocus )
{
MousePauseTime = 0;
if( MouseFocus!=None )
MouseFocus.MouseLeave();
MouseFocus = F;
F.MouseEnter();
}
break;
}
else if( ActiveMenus[i].bOnlyThisFocus ) // Discard any other menus after this one.
{
i = ActiveMenus.Length;
break;
}
}
}
if( MouseFocus!=None && i==ActiveMenus.Length ) // Hovering over nothing.
{
MousePauseTime = 0;
if( MouseFocus!=None )
MouseFocus.MouseLeave();
MouseFocus = None;
}
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}
simulated final function int GetFreeIndex( bool bNewAlwaysTop ) // Find first allowed top index of the stack.
{
local int i;
for( i=0; i<ActiveMenus.Length; ++i )
if( bNewAlwaysTop || !ActiveMenus[i].bAlwaysTop )
{
ActiveMenus.Insert(i,1);
return i;
}
i = ActiveMenus.Length;
ActiveMenus.Length = i+1;
return i;
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}
simulated function KFGUI_Base InitializeHUDWidget( class<KFGUI_Base> GUIClass )
{
local KFGUI_Base Widget;
if( GUIClass==None )
return None;
Widget = New(None) GUIClass;
if( Widget==None )
return None;
HUDOwner.HUDWidgets.AddItem(Widget);
Widget.Owner = Self;
Widget.HUDOwner = HUDOwner;
Widget.InitMenu();
Widget.ShowMenu();
Widget.bIsHUDWidget = true;
return Widget;
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}
simulated function KFGUI_Page OpenMenu( class<KFGUI_Page> MenuClass )
{
local int i;
local KFGUI_Page M;
if( MenuClass==None )
return None;
if( KeyboardFocus!=None )
GrabInputFocus(None);
if( InputFocus!=None )
{
InputFocus.LostInputFocus();
InputFocus = None;
}
// Enable mouse on UI if disabled.
SetMenuState(true);
// Check if should use pre-excisting menu.
if( MenuClass.Default.bUnique )
{
for( i=0; i<ActiveMenus.Length; ++i )
if( ActiveMenus[i].Class==MenuClass )
{
if( i>0 && ActiveMenus[i].BringPageToFront() ) // Sort it upfront.
{
M = ActiveMenus[i];
ActiveMenus.Remove(i,1);
i = GetFreeIndex(M.bAlwaysTop);
ActiveMenus[i] = M;
}
return M;
}
if( MenuClass.Default.bPersistant )
{
for( i=0; i<PersistentMenus.Length; ++i )
if( PersistentMenus[i].Class==MenuClass )
{
M = PersistentMenus[i];
PersistentMenus.Remove(i,1);
i = GetFreeIndex(M.bAlwaysTop);
ActiveMenus[i] = M;
M.ShowMenu();
return M;
}
}
}
M = New(None)MenuClass;
if( M==None ) // Probably abstract class.
return None;
i = GetFreeIndex(M.bAlwaysTop);
ActiveMenus[i] = M;
M.Owner = Self;
M.InitMenu();
M.ShowMenu();
return M;
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}
simulated function CloseMenu( class<KFGUI_Page> MenuClass, optional bool bCloseAll )
{
local int i, j;
local KFGUI_Page M;
if( !bCloseAll && MenuClass==None )
return;
if( KeyboardFocus!=None )
GrabInputFocus(None);
if( InputFocus!=None )
{
InputFocus.LostInputFocus();
InputFocus = None;
}
for( i=(ActiveMenus.Length-1); i>=0; --i )
{
if( bCloseAll || ActiveMenus[i].Class==MenuClass )
{
M = ActiveMenus[i];
ActiveMenus.Remove(i,1);
M.CloseMenu();
for( j=0; j<M.TimerNames.Length; j++ )
{
M.ClearTimer(M.TimerNames[j]);
}
// Cache menu.
if( M.bPersistant && M.bUnique )
PersistentMenus[PersistentMenus.Length] = M;
}
}
if( ActiveMenus.Length==0 )
{
SetMenuState(false);
}
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}
simulated function PopCloseMenu( KFGUI_Base Item )
{
local int i;
local KFGUI_Page M;
if( Item==None )
return;
if( Item.bIsHUDWidget )
{
HUDOwner.HUDWidgets.RemoveItem(Item);
Item.CloseMenu();
return;
}
if( KeyboardFocus!=None )
GrabInputFocus(None);
if( InputFocus!=None )
{
InputFocus.LostInputFocus();
InputFocus = None;
}
for( i=(ActiveMenus.Length-1); i>=0; --i )
if( ActiveMenus[i]==Item )
{
M = ActiveMenus[i];
ActiveMenus.Remove(i,1);
M.CloseMenu();
// Cache menu.
if( M.bPersistant && M.bUnique )
PersistentMenus[PersistentMenus.Length] = M;
break;
}
if( ActiveMenus.Length==0 )
SetMenuState(false);
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}
simulated function BringMenuToFront( KFGUI_Page Page )
{
local int i;
if( ActiveMenus[0].bAlwaysTop && !Page.bAlwaysTop )
return; // Can't override this menu.
// Try to remove from current position at stack.
for( i=(ActiveMenus.Length-1); i>=0; --i )
if( ActiveMenus[i]==Page )
{
ActiveMenus.Remove(i,1);
break;
}
if( i==-1 )
return; // Page isn't open.
// Put on front of stack.
ActiveMenus.Insert(0,1);
ActiveMenus[0] = Page;
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}
simulated final function bool MenuIsOpen( optional class<KFGUI_Page> MenuClass )
{
local int i;
for( i=(ActiveMenus.Length-1); i>=0; --i )
if( MenuClass==None || ActiveMenus[i].Class==MenuClass )
return true;
return false;
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}
simulated final function GrabInputFocus( KFGUI_Base Comp, optional bool bForce )
{
if( Comp==KeyboardFocus && !bForce )
return;
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if( KeyboardFocus!=None )
KeyboardFocus.LostKeyFocus();
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if( Comp==None )
{
OnInputKey = InternalInputKey;
OnReceivedInputChar = InternalReceivedInputChar;
}
else if( KeyboardFocus==None )
{
OnInputKey = Comp.NotifyInputKey;
OnReceivedInputChar = Comp.NotifyInputChar;
OnReceivedInputAxis = Comp.NotifyInputAxis;
}
KeyboardFocus = Comp;
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}
simulated final function GUI_InputMouse( bool bPressed, bool bRight )
{
local byte i;
MousePauseTime = 0;
if( bPressed )
{
if( KeyboardFocus!=None && KeyboardFocus!=MouseFocus )
{
GrabInputFocus(None);
LastClickTimes[0] = 0;
LastClickTimes[1] = 0;
}
if( MouseFocus!=None )
{
if( MouseFocus!=InputFocus && !MouseFocus.bClickable && !MouseFocus.IsTopMenu() && MouseFocus.BringPageToFront() )
{
BringMenuToFront(MouseFocus.GetPageTop());
LastClickTimes[0] = 0;
LastClickTimes[1] = 0;
}
else
{
i = byte(bRight);
if( (MenuTime-LastClickTimes[i])<0.2 && Abs(LastClickPos[i].X-MousePosition.X)<5 && Abs(LastClickPos[i].Y-MousePosition.Y)<5 )
{
LastClickTimes[i] = 0;
MouseFocus.DoubleMouseClick(bRight);
}
else
{
MouseFocus.MouseClick(bRight);
LastClickTimes[i] = MenuTime;
LastClickPos[i] = MousePosition;
}
}
}
else if( InputFocus!=None )
{
InputFocus.LostInputFocus();
InputFocus = None;
LastClickTimes[0] = 0;
LastClickTimes[1] = 0;
}
}
else
{
if( InputFocus!=None )
InputFocus.MouseRelease(bRight);
else if( MouseFocus!=None )
MouseFocus.MouseRelease(bRight);
}
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}
simulated final function bool CheckMouse( name Key, EInputEvent Event )
{
if ( Event == IE_Pressed )
{
switch( Key )
{
case 'XboxTypeS_A':
case 'LeftMouseButton':
GUI_InputMouse(true,false);
return true;
case 'XboxTypeS_B':
case 'RightMouseButton':
GUI_InputMouse(true,true);
return true;
}
}
else if ( Event == IE_Released )
{
switch( Key )
{
case 'XboxTypeS_A':
case 'LeftMouseButton':
GUI_InputMouse(false,false);
return true;
case 'XboxTypeS_B':
case 'RightMouseButton':
GUI_InputMouse(false,true);
return true;
}
}
return false;
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}
simulated function bool ReceivedInputKey( int ControllerId, name Key, EInputEvent Event, optional float AmountDepressed=1.f, optional bool bGamepad )
{
local KFPlayerInput KFInput;
local KeyBind BoundKey;
if( !bIsInMenuState )
return false;
bUsingGamepad = bGamepad;
KFInput = KFPlayerInput(BackupInput);
if( KFInput == None )
{
KFInput = KFPlayerInput(PlayerOwner.PlayerInput);
}
if( KeyboardFocus == None )
{
if( KFInput != None )
{
KFInput.GetKeyBindFromCommand(BoundKey, "GBA_VoiceChat", false);
if( string(Key) ~= KFInput.GetBindDisplayName(BoundKey) )
{
if( Event == IE_Pressed )
{
KFInput.StartVoiceChat(true);
}
else if( Event == IE_Released )
{
KFInput.StopVoiceChat();
}
return true;
}
}
}
if( !CheckMouse(Key,Event) && !OnInputKey(ControllerId,Key,Event,AmountDepressed,bGamepad) )
{
if( bGamepad )
{
if( ActiveMenus[0].ReceievedControllerInput(ControllerId, Key, Event) )
return true;
}
switch( Key )
{
case 'XboxTypeS_Start':
case 'Escape':
if( Event==IE_Pressed )
ActiveMenus[0].UserPressedEsc(); // Pop top menu if possible. // IE_Released
return true;
case 'XboxTypeS_DPad_Up':
case 'XboxTypeS_DPad_Down':
case 'XboxTypeS_DPad_Left':
case 'XboxTypeS_DPad_Right':
case 'MouseScrollDown':
case 'MouseScrollUp':
if( Event==IE_Pressed && MouseFocus!=None )
MouseFocus.ScrollMouseWheel(Key=='MouseScrollUp' || Key=='XboxTypeS_DPad_Up' || Key=='XboxTypeS_DPad_Left');
return true;
}
return bAbsorbInput;
}
return true;
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}
simulated function bool ReceivedInputAxis( int ControllerId, name Key, float Delta, float DeltaTime, bool bGamepad )
{
local Vector2D V;
local KFPlayerInput KFInput;
local float GamepadSensitivity,OldMouseX,OldMouseY,MoveDelta,MoveDeltaInvert;
if( !bIsInMenuState )
return false;
if( bGamepad )
{
if( Abs(Delta) > 0.2f )
{
bUsingGamepad = true;
V = ClientViewport.GetMousePosition();
OldMouseX = V.X;
OldMouseY = V.Y;
KFInput = KFPlayerInput(BackupInput);
GamepadSensitivity = KFInput.GamepadSensitivityScale * 10;
MoveDelta = Delta * (KFInput.bInvertController ? -GamepadSensitivity : GamepadSensitivity);
MoveDeltaInvert = Delta * (KFInput.bInvertController ? GamepadSensitivity : -GamepadSensitivity);
switch(Key)
{
case 'XboxTypeS_LeftX':
case 'XboxTypeS_RightX':
if( Delta < 0 )
V.X = Clamp(V.X - MoveDeltaInvert, 0, ScreenSize.X);
else V.X = Clamp(V.X + MoveDelta, 0, ScreenSize.X);
break;
case 'XboxTypeS_LeftY':
if( Delta < 0 )
V.Y = Clamp(V.Y + MoveDeltaInvert, 0, ScreenSize.Y);
else V.Y = Clamp(V.Y - MoveDelta, 0, ScreenSize.Y);
break;
case 'XboxTypeS_RightY':
if( Delta < 0 )
V.Y = Clamp(V.Y - MoveDeltaInvert, 0, ScreenSize.Y);
else V.Y = Clamp(V.Y + MoveDelta, 0, ScreenSize.Y);
break;
}
if( OldMouseX != V.X || OldMouseY != V.Y )
ClientViewport.SetMouse(V.X, V.Y);
}
}
return OnReceivedInputAxis(ControllerId, Key, Delta, DeltaTime, bGamepad);
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}
simulated function bool ReceivedInputChar( int ControllerId, string Unicode )
{
if( !bIsInMenuState )
return false;
return OnReceivedInputChar(ControllerId,Unicode);
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}
simulated Delegate bool OnInputKey( int ControllerId, name Key, EInputEvent Event, optional float AmountDepressed=1.f, optional bool bGamepad )
{
return false;
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}
simulated Delegate bool OnReceivedInputAxis( int ControllerId, name Key, float Delta, float DeltaTime, bool bGamepad )
{
return false;
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}
simulated Delegate bool OnReceivedInputChar( int ControllerId, string Unicode )
{
return false;
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}
simulated Delegate bool InternalInputKey( int ControllerId, name Key, EInputEvent Event, optional float AmountDepressed=1.f, optional bool bGamepad )
{
return false;
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}
simulated Delegate bool InternalReceivedInputChar( int ControllerId, string Unicode )
{
return false;
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}
defaultproperties
{
CursorSize=24
CursorColor=(R=255,G=255,B=255,A=255)
CursorTextures[`CURSOR_DEFAULT]=Texture2D'UI_Managers.LoaderManager_SWF_I13'
CurrentCursorIndex=`CURSOR_DEFAULT
DefaultStyle=class'ClassicStyle'
bAbsorbInput=true
bAlwaysTick=true
bHideCursor=true
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}