2022-09-03 17:26:40 +00:00
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class KFGUI_Button extends KFGUI_Clickable;
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2021-06-12 20:11:37 +00:00
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2020-01-10 13:14:11 +00:00
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var() Canvas.CanvasIcon OverlayTexture;
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2021-06-13 02:54:35 +00:00
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var() string ButtonText, GamepadButtonName;
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2020-01-10 13:14:11 +00:00
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var() color TextColor;
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var() Canvas.FontRenderInfo TextFontInfo;
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2021-06-13 02:54:35 +00:00
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var() byte FontScale, ExtravDir;
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2020-01-10 13:14:11 +00:00
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var bool bIsHighlighted;
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function DrawMenu()
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{
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2021-05-16 09:40:02 +00:00
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Owner.CurrentStyle.RenderButton(Self);
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2020-01-10 13:14:11 +00:00
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}
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function bool GetUsingGamepad()
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{
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2021-05-16 09:40:02 +00:00
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return Owner.bUsingGamepad && GamepadButtonName != "";
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2020-01-10 13:14:11 +00:00
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}
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2021-06-13 03:00:19 +00:00
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function HandleMouseClick(bool bRight)
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2020-01-10 13:14:11 +00:00
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{
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2021-06-13 02:53:33 +00:00
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if (bRight)
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2021-05-16 09:40:02 +00:00
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OnClickRight(Self);
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else OnClickLeft(Self);
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2020-01-10 13:14:11 +00:00
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}
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2021-06-13 03:00:19 +00:00
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Delegate OnClickLeft(KFGUI_Button Sender);
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Delegate OnClickRight(KFGUI_Button Sender);
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2020-01-10 13:14:11 +00:00
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Delegate bool DrawOverride(Canvas C, KFGUI_Button B)
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{
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2021-05-16 09:40:02 +00:00
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return false;
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2020-01-10 13:14:11 +00:00
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}
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defaultproperties
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{
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2021-05-16 09:40:02 +00:00
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ButtonText="Button!"
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2021-06-13 02:54:35 +00:00
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TextColor=(R=0, G=0, B=0, A=255)
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TextFontInfo=(bClipText=true, bEnableShadow=true)
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2021-05-16 09:40:02 +00:00
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FontScale=1
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2020-01-10 13:14:11 +00:00
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}
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