KF2-YetAnotherScoreboard/ScoreboardExt/Classes/KFGUI_Button.uc

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Class KFGUI_Button extends KFGUI_Clickable;
var() Canvas.CanvasIcon OverlayTexture;
var() string ButtonText,GamepadButtonName;
var() color TextColor;
var() Canvas.FontRenderInfo TextFontInfo;
var() byte FontScale,ExtravDir;
var bool bIsHighlighted;
function DrawMenu()
{
Owner.CurrentStyle.RenderButton(Self);
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}
function bool GetUsingGamepad()
{
return Owner.bUsingGamepad && GamepadButtonName != "";
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}
function HandleMouseClick( bool bRight )
{
if( bRight )
OnClickRight(Self);
else OnClickLeft(Self);
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}
Delegate OnClickLeft( KFGUI_Button Sender );
Delegate OnClickRight( KFGUI_Button Sender );
Delegate bool DrawOverride(Canvas C, KFGUI_Button B)
{
return false;
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}
defaultproperties
{
ButtonText="Button!"
TextColor=(R=0,G=0,B=0,A=255)
TextFontInfo=(bClipText=true,bEnableShadow=true)
FontScale=1
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}