KF2-YetAnotherScoreboard/ScoreboardExt/Classes/ClassicStyle.uc

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2020-01-10 13:14:11 +00:00
Class ClassicStyle extends KF2Style;
function RenderFramedWindow( KFGUI_FloatingWindow P )
{
local int XS,YS,TitleHeight;
local float XL, YL, FontScale;
XS = Canvas.ClipX-Canvas.OrgX;
YS = Canvas.ClipY-Canvas.OrgY;
TitleHeight = DefaultHeight;
if( P.bWindowFocused )
Canvas.SetDrawColor(105,105,105,255);
else Canvas.SetDrawColor(85,85,85,P.FrameOpacity);
// Frame Header
Canvas.SetPos(0, 0);
Canvas.DrawTileStretched(TabTextures[`TAB_TOP],XS,TitleHeight,0,0,128,16);
// Frame itself.
Canvas.SetPos(0, TitleHeight);
Canvas.DrawTileStretched(BorderTextures[`BOX_SMALL_SLIGHTTRANSPARENT],XS,YS-TitleHeight,0,0,128,128);
// Title.
if( P.WindowTitle!="" )
{
Canvas.Font = PickFont(FontScale);
Canvas.TextSize(P.WindowTitle,XL,YL,FontScale,FontScale);
Canvas.SetDrawColor(250,250,250,255);
Canvas.SetPos((XS*0.5)-(XL*0.5),0);
Canvas.DrawText(P.WindowTitle,,FontScale,FontScale);
}
}
function RenderWindow( KFGUI_Page P )
{
local int XS,YS;
XS = Canvas.ClipX-Canvas.OrgX;
YS = Canvas.ClipY-Canvas.OrgY;
// Frame itself.
if( P.bWindowFocused )
Canvas.SetDrawColor(105,105,105,255);
else Canvas.SetDrawColor(85,85,85,P.FrameOpacity);
Canvas.SetPos(0, 0);
Canvas.DrawTileStretched(BorderTextures[`BOX_SMALL_SLIGHTTRANSPARENT],XS,YS,0,0,128,128);
}
function RenderToolTip( KFGUI_Tooltip TT )
{
local int i;
local float X,Y,XS,YS,TX,TY,TS,DefFontHeight;
Canvas.Font = PickFont(TS);
// First compute textbox size.
TY = DefaultHeight*TT.Lines.Length;
for( i=0; i<TT.Lines.Length; ++i )
{
if( TT.Lines[i]!="" )
Canvas.TextSize(TT.Lines[i],XS,YS);
TX = FMax(XS,TX);
}
TX*=TS;
// Give some borders.
TX += TOOLTIP_BORDER*2;
TY += TOOLTIP_BORDER*2;
X = TT.CompPos[0];
Y = TT.CompPos[1]+24.f;
// Then check if too close to window edge, then move it to another pivot.
if( (X+TX)>TT.Owner.ScreenSize.X )
X = TT.Owner.ScreenSize.X-TX;
if( (Y+TY)>TT.Owner.ScreenSize.Y )
Y = TT.CompPos[1]-TY;
if( TT.CurrentAlpha<255 )
TT.CurrentAlpha = Min(TT.CurrentAlpha+25,255);
// Reset clipping.
Canvas.SetOrigin(0,0);
Canvas.SetClip(TT.Owner.ScreenSize.X,TT.Owner.ScreenSize.Y);
// Draw frame.
Canvas.SetDrawColor(115,115,115,TT.CurrentAlpha);
Canvas.SetPos(X-2,Y-2);
DrawBoxHollow(X-2,Y-2,TX+4,TY+4,2);
Canvas.SetDrawColor(5,5,5,TT.CurrentAlpha);
Canvas.SetPos(X,Y);
DrawWhiteBox(TX,TY);
DefFontHeight = DefaultHeight;
// Draw text.
Canvas.SetDrawColor(255,255,255,TT.CurrentAlpha);
X+=TOOLTIP_BORDER;
Y+=TOOLTIP_BORDER;
for( i=0; i<TT.Lines.Length; ++i )
{
Canvas.SetPos(X,Y);
Canvas.DrawText(TT.Lines[i],,TS,TS,TT.TextFontInfo);
Y+=DefFontHeight;
}
}
function RenderScrollBar( KFGUI_ScrollBarBase S )
{
local float A;
local byte i;
if( S.bDisabled )
Canvas.SetDrawColor(5, 5, 5, 0);
else if( S.bFocused || S.bGrabbedScroller )
Canvas.SetDrawColor(15, 15, 15, 160);
else Canvas.SetDrawColor(15, 15, 15, 160);
Canvas.SetPos(0.f, 0.f);
Canvas.DrawTileStretched(BorderTextures[`BOX_INNERBORDER],S.CompPos[2],S.CompPos[3],0,0,128,128);
if( S.bDisabled )
return;
if( S.bVertical )
i = 3;
else i = 2;
S.SliderScale = FMax(S.PageStep * (S.CompPos[i] - 32.f) / (S.MaxRange + S.PageStep),S.CalcButtonScale);
if( S.bGrabbedScroller )
{
// Track mouse.
if( S.bVertical )
A = S.Owner.MousePosition.Y - S.CompPos[1] - S.GrabbedOffset;
else A = S.Owner.MousePosition.X - S.CompPos[0] - S.GrabbedOffset;
A /= ((S.CompPos[i]-S.SliderScale) / float(S.MaxRange));
S.SetValue(A);
}
A = float(S.CurrentScroll) / float(S.MaxRange);
S.ButtonOffset = A*(S.CompPos[i]-S.SliderScale);
if( S.bGrabbedScroller )
Canvas.SetDrawColor(125,125,125,200);
else if( S.bFocused )
Canvas.SetDrawColor(200,200,200,200);
else Canvas.SetDrawColor(255,255,255,200);
if( S.bVertical )
{
Canvas.SetPos(0.f, S.ButtonOffset);
Canvas.DrawTileStretched(ScrollTexture,S.CompPos[2],S.SliderScale,0,0,32,32);
}
else
{
Canvas.SetPos(S.ButtonOffset, 0.f);
Canvas.DrawTileStretched(ScrollTexture,S.SliderScale,S.CompPos[3],0,0,32,32);
}
}
function RenderCheckbox( KFGUI_CheckBox C )
{
local Texture CheckMark;
DrawTileStretched(ItemBoxTextures[`ITEMBOX_DISABLED],0.f,0.f,C.CompPos[2],C.CompPos[3]);
if( C.bChecked )
{
if( C.bDisabled )
CheckMark = CheckBoxTextures[`CHECKMARK_DISABLED];
else if( C.bFocused )
CheckMark = CheckBoxTextures[`CHECKMARK_HIGHLIGHTED];
else CheckMark = CheckBoxTextures[`CHECKMARK_NORMAL];
Canvas.SetDrawColor(255,255,255,255);
Canvas.SetPos(0.f,0.f);
Canvas.DrawTile(CheckMark,C.CompPos[2],C.CompPos[3],0,0,CheckMark.GetSurfaceWidth(),CheckMark.GetSurfaceHeight());
}
}
function RenderComboBox( KFGUI_ComboBox C )
{
if( C.bDisabled )
Canvas.SetDrawColor(64,64,64,255);
else if( C.bPressedDown )
Canvas.SetDrawColor(220,220,220,255);
else if( C.bFocused )
Canvas.SetDrawColor(190,190,190,255);
Canvas.SetPos(0.f,0.f);
Canvas.DrawTileStretched(BorderTextures[`BOX_INNERBORDER],C.CompPos[2],C.CompPos[3],0,0,128,128);
DrawArrowBox(3, C.CompPos[2]-32, 0.5f, 32, 32);
if( C.SelectedIndex<C.Values.Length && C.Values[C.SelectedIndex]!="" )
{
Canvas.SetPos(C.BorderSize,(C.CompPos[3]-C.TextHeight)*0.5);
if( C.bDisabled )
Canvas.DrawColor = C.TextColor*0.5f;
else Canvas.DrawColor = C.TextColor;
Canvas.PushMaskRegion(Canvas.OrgX,Canvas.OrgY,Canvas.ClipX-C.BorderSize,Canvas.ClipY);
Canvas.DrawText(C.Values[C.SelectedIndex],,C.TextScale,C.TextScale,C.TextFontInfo);
Canvas.PopMaskRegion();
}
}
function RenderComboList( KFGUI_ComboSelector C )
{
local float X,Y,YL,YP,Edge;
local int i;
local bool bCheckMouse;
// Draw background.
Edge = C.Combo.BorderSize;
Canvas.SetPos(0.f, 0.f);
Canvas.DrawTileStretched(BorderTextures[`BOX_SMALL_SLIGHTTRANSPARENT],C.CompPos[2],C.CompPos[3],0,0,128,128);
// While rendering, figure out mouse focus row.
X = C.Owner.MousePosition.X - Canvas.OrgX;
Y = C.Owner.MousePosition.Y - Canvas.OrgY;
bCheckMouse = (X>0.f && X<C.CompPos[2] && Y>0.f && Y<C.CompPos[3]);
Canvas.Font = C.Combo.TextFont;
YL = C.Combo.TextHeight;
YP = Edge;
C.CurrentRow = -1;
Canvas.PushMaskRegion(Canvas.OrgX,Canvas.OrgY,Canvas.ClipX,Canvas.ClipY);
for( i=0; i<C.Combo.Values.Length; ++i )
{
if( bCheckMouse && Y>=YP && Y<=(YP+YL) )
{
bCheckMouse = false;
C.CurrentRow = i;
Canvas.SetPos(4.f,YP);
Canvas.SetDrawColor(128,48,48,255);
DrawWhiteBox(C.CompPos[2]-(Edge*2.f),YL);
}
Canvas.SetPos(Edge,YP);
if( i==C.Combo.SelectedIndex )
Canvas.DrawColor = C.Combo.SelectedTextColor;
else Canvas.DrawColor = C.Combo.TextColor;
Canvas.DrawText(C.Combo.Values[i],,C.Combo.TextScale,C.Combo.TextScale,C.Combo.TextFontInfo);
YP+=YL;
}
Canvas.PopMaskRegion();
if( C.OldRow!=C.CurrentRow )
{
C.OldRow = C.CurrentRow;
C.PlayMenuSound(MN_DropdownChange);
}
}
function RenderRightClickMenu( KFGUI_RightClickMenu C )
{
local float X,Y,XL,YL,YP,Edge,TextScale;
local int i;
local bool bCheckMouse;
local string S;
// Draw background.
Edge = C.EdgeSize;
DrawOutlinedBox(0.f,0.f,C.CompPos[2],C.CompPos[3],Edge,C.BoxColor,C.OutlineColor);
// While rendering, figure out mouse focus row.
X = C.Owner.MousePosition.X - Canvas.OrgX;
Y = C.Owner.MousePosition.Y - Canvas.OrgY;
bCheckMouse = (X>0.f && X<C.CompPos[2] && Y>0.f && Y<C.CompPos[3]);
PickFont(TextScale);
YP = Edge*2;
C.CurrentRow = -1;
Canvas.PushMaskRegion(Canvas.OrgX,Canvas.OrgY,Canvas.ClipX,Canvas.ClipY);
for( i=0; i<C.ItemRows.Length; ++i )
{
if( C.ItemRows[i].bSplitter )
S = "-------";
else S = C.ItemRows[i].Text;
Canvas.TextSize(S,XL,YL,TextScale,TextScale);
if( bCheckMouse && Y>=YP && Y<=(YP+YL) )
{
bCheckMouse = false;
C.CurrentRow = i;
Canvas.SetPos(Edge,YP);
Canvas.SetDrawColor(128,0,0,255);
DrawWhiteBox(C.CompPos[2]-(Edge*2.f),YL);
}
Canvas.SetPos(Edge*6,YP);
if( C.ItemRows[i].bSplitter )
Canvas.SetDrawColor(255,255,255,255);
else
{
if( C.ItemRows[i].bDisabled )
Canvas.SetDrawColor(148,148,148,255);
else Canvas.SetDrawColor(248,248,248,255);
}
Canvas.DrawText(S,,TextScale,TextScale);
YP+=YL;
}
Canvas.PopMaskRegion();
if( C.OldRow!=C.CurrentRow )
{
C.OldRow = C.CurrentRow;
C.PlayMenuSound(MN_FocusHover);
}
}
function RenderButton( KFGUI_Button B )
{
local float XL,YL,TS,AX,AY,GamepadTexSize;
local Texture2D Mat, ButtonTex;
local bool bDrawOverride;
bDrawOverride = B.DrawOverride(Canvas, B);
if( !bDrawOverride )
{
if( B.bDisabled )
Mat = ButtonTextures[`BUTTON_DISABLED];
else if( B.bPressedDown )
Mat = ButtonTextures[`BUTTON_PRESSED];
else if( B.bFocused || B.bIsHighlighted )
Mat = ButtonTextures[`BUTTON_HIGHLIGHTED];
else Mat = ButtonTextures[`BUTTON_NORMAL];
Canvas.SetPos(0.f,0.f);
Canvas.DrawTileStretched(Mat,B.CompPos[2],B.CompPos[3],0,0,32,32);
if( B.OverlayTexture.Texture!=None )
{
Canvas.SetPos(0.f,0.f);
Canvas.DrawTile(B.OverlayTexture.Texture,B.CompPos[2],B.CompPos[3],B.OverlayTexture.U,B.OverlayTexture.V,B.OverlayTexture.UL,B.OverlayTexture.VL);
}
}
if( B.ButtonText!="" )
{
Canvas.Font = MainFont;
GamepadTexSize = B.CompPos[3] / 1.25;
TS = GetFontScaler();
TS *= B.FontScale;
while( true )
{
Canvas.TextSize(B.ButtonText,XL,YL,TS,TS);
if( XL<(B.CompPos[2]*0.9) && YL<(B.CompPos[3]*0.9) )
break;
TS -= 0.001;
}
Canvas.SetPos((B.CompPos[2]-XL)*0.5,(B.CompPos[3]-YL)*0.5);
if( B.bDisabled )
Canvas.DrawColor = B.TextColor*0.5f;
else Canvas.DrawColor = B.TextColor;
Canvas.DrawText(B.ButtonText,,TS,TS,B.TextFontInfo);
if( B.GetUsingGamepad() )
{
ButtonTex = Texture2D(DynamicLoadObject("UI_Controller."$B.GamepadButtonName$"_Asset", class'Texture2D'));
if( ButtonTex != None )
{
B.GetRealtivePos(AX, AY);
while( (Canvas.CurX-(GamepadTexSize*1.25))<AX )
{
GamepadTexSize *= 0.95;
}
switch(ButtonTex.Name)
{
case 'XboxTypeS_A_Asset':
case 'XboxTypeS_B_Asset':
case 'XboxTypeS_X_Asset':
case 'XboxTypeS_Y_Asset':
Canvas.SetDrawColor(255, 255, 255, 145);
break;
default:
Canvas.SetDrawColor(0, 0, 0, 145);
break;
}
Canvas.SetPos(Canvas.CurX-(GamepadTexSize*1.25),(B.CompPos[3]-GamepadTexSize)*0.5);
Canvas.DrawRect(GamepadTexSize,GamepadTexSize,ButtonTex);
}
}
}
}
defaultproperties
{
}