990 lines
31 KiB
Ucode
990 lines
31 KiB
Ucode
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Class KF2GUIController extends Info
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transient;
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var() class<GUIStyleBase> DefaultStyle;
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var PlayerController PlayerOwner;
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var ClassicKFHUD HUDOwner;
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var transient KF2GUIInput CustomInput;
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var transient PlayerInput BackupInput;
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var transient GameViewportClient ClientViewport;
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var delegate<Interaction.OnReceivedNativeInputKey> OldOnReceivedNativeInputKey;
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var delegate<Interaction.OnReceivedNativeInputAxis> OldOnReceivedNativeInputAxis;
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var delegate<Interaction.OnReceivedNativeInputChar> OldOnReceivedNativeInputChar;
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var delegate<GameViewportClient.HandleInputAxis> OldHandleInputAxis;
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var array<KFGUI_Page> ActiveMenus,PersistentMenus;
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var transient KFGUI_Base MouseFocus,InputFocus,KeyboardFocus;
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var IntPoint MousePosition,ScreenSize,OldMousePos,LastMousePos,LastClickPos[2];
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var transient float MousePauseTime,MenuTime,LastClickTimes[2];
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var transient GUIStyleBase CurrentStyle;
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var transient Console OrgConsole;
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var transient KFGUIConsoleHack HackConsole;
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var array<Texture2D> CursorTextures;
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var Color CursorColor;
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var int CurrentCursorIndex, CursorSize;
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var Texture DefaultPens[3];
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var byte CursorFade, FastCursorFade, CursorFlash;
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var int CursorStep, FastCursorStep;
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var int FontBlurX,FontBlurX2,FontBlurY,FontBlurY2,FastFontBlurX,FastFontBlurX2,FastFontBlurY,FastFontBlurY2;
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var bool bMouseWasIdle,bIsInMenuState,bAbsorbInput,bIsInvalid,bFinishedReplication,bHideCursor,bUsingGamepad,bForceEngineCursor,bNoInputReset;
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static function KF2GUIController GetGUIController( PlayerController PC )
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{
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local KF2GUIController G;
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if( PC.Player==None )
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{
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return None;
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}
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foreach PC.ChildActors(class'KFClassicHUD.KF2GUIController',G)
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{
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if( !G.bIsInvalid )
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{
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break;
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}
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}
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if( G==None )
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{
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G = PC.Spawn(class'KFClassicHUD.KF2GUIController',PC);
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}
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return G;
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}
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simulated function PostBeginPlay()
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{
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PlayerOwner = PlayerController(Owner);
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ClientViewport = LocalPlayer(PlayerOwner.Player).ViewportClient;
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HUDOwner = ClassicKFHUD(PlayerOwner.myHUD);
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CurrentStyle = new (None) DefaultStyle;
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CurrentStyle.InitStyle();
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CurrentStyle.Owner = self;
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SetTimer(0.1, true, 'SetupFontBlur');
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SetTimer(0.05, true, 'SetupFastFontBlur');
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SetTimer(0.25, true, 'SetupStyleTextures');
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SetupStyleTextures();
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SetTimer(0.75, true, 'SetupCursorFlash');
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}
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simulated function SetupCursorFlash()
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{
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if( CursorFlash == 255 )
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CursorFlash = 0;
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else CursorFlash = 255;
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}
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simulated function SetupStyleTextures()
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{
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local ObjectReferencer RepObject;
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RepObject = HUDOwner.RepObject;
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if( RepObject != None )
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{
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CurrentStyle.MainFont = Font(RepObject.ReferencedObjects[104]);
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CurrentStyle.InfiniteFont = Font(RepObject.ReferencedObjects[155]);
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CurrentStyle.BorderTextures[`BOX_INNERBORDER] = Texture2D(RepObject.ReferencedObjects[35]);
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CurrentStyle.BorderTextures[`BOX_INNERBORDER_TRANSPARENT] = Texture2D(RepObject.ReferencedObjects[36]);
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CurrentStyle.BorderTextures[`BOX_MEDIUM] = Texture2D(RepObject.ReferencedObjects[46]);
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CurrentStyle.BorderTextures[`BOX_MEDIUM_SLIGHTTRANSPARENT] = Texture2D(RepObject.ReferencedObjects[47]);
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CurrentStyle.BorderTextures[`BOX_MEDIUM_TRANSPARENT] = Texture2D(RepObject.ReferencedObjects[48]);
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CurrentStyle.BorderTextures[`BOX_LARGE] = Texture2D(RepObject.ReferencedObjects[79]);
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CurrentStyle.BorderTextures[`BOX_LARGE_SLIGHTTRANSPARENT] = Texture2D(RepObject.ReferencedObjects[80]);
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CurrentStyle.BorderTextures[`BOX_LARGE_TRANSPARENT] = Texture2D(RepObject.ReferencedObjects[81]);
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CurrentStyle.BorderTextures[`BOX_SMALL] = Texture2D(RepObject.ReferencedObjects[82]);
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CurrentStyle.BorderTextures[`BOX_SMALL_SLIGHTTRANSPARENT] = Texture2D(RepObject.ReferencedObjects[83]);
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CurrentStyle.BorderTextures[`BOX_SMALL_TRANSPARENT] = Texture2D(RepObject.ReferencedObjects[84]);
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CurrentStyle.BorderTextures[`BOX_CORNER_8] = Texture2D(RepObject.ReferencedObjects[160]);
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CurrentStyle.BorderTextures[`BOX_CORNER_16] = Texture2D(RepObject.ReferencedObjects[156]);
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CurrentStyle.BorderTextures[`BOX_CORNER_32] = Texture2D(RepObject.ReferencedObjects[157]);
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CurrentStyle.BorderTextures[`BOX_CORNER_64] = Texture2D(RepObject.ReferencedObjects[159]);
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CurrentStyle.BorderTextures[`BOX_CORNER_512] = Texture2D(RepObject.ReferencedObjects[158]);
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CurrentStyle.ArrowTextures[`ARROW_DOWN] = Texture2D(RepObject.ReferencedObjects[10]);
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CurrentStyle.ArrowTextures[`ARROW_LEFT] = Texture2D(RepObject.ReferencedObjects[45]);
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CurrentStyle.ArrowTextures[`ARROW_RIGHT] = Texture2D(RepObject.ReferencedObjects[69]);
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CurrentStyle.ArrowTextures[`ARROW_UP] = Texture2D(RepObject.ReferencedObjects[87]);
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CurrentStyle.ButtonTextures[`BUTTON_NORMAL] = Texture2D(RepObject.ReferencedObjects[3]);
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CurrentStyle.ButtonTextures[`BUTTON_DISABLED] = Texture2D(RepObject.ReferencedObjects[4]);
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CurrentStyle.ButtonTextures[`BUTTON_HIGHLIGHTED] = Texture2D(RepObject.ReferencedObjects[5]);
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CurrentStyle.ButtonTextures[`BUTTON_PRESSED] = Texture2D(RepObject.ReferencedObjects[6]);
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CurrentStyle.TabTextures[`TAB_TOP] = Texture2D(RepObject.ReferencedObjects[76]);
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CurrentStyle.TabTextures[`TAB_BOTTOM] = Texture2D(RepObject.ReferencedObjects[77]);
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CurrentStyle.ItemBoxTextures[`ITEMBOX_NORMAL] = Texture2D(RepObject.ReferencedObjects[40]);
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CurrentStyle.ItemBoxTextures[`ITEMBOX_DISABLED] = Texture2D(RepObject.ReferencedObjects[41]);
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CurrentStyle.ItemBoxTextures[`ITEMBOX_HIGHLIGHTED] = Texture2D(RepObject.ReferencedObjects[42]);
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CurrentStyle.ItemBoxTextures[`ITEMBOX_BAR_NORMAL] = Texture2D(RepObject.ReferencedObjects[37]);
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CurrentStyle.ItemBoxTextures[`ITEMBOX_BAR_DISABLED] = Texture2D(RepObject.ReferencedObjects[38]);
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CurrentStyle.ItemBoxTextures[`ITEMBOX_BAR_HIGHLIGHTED] = Texture2D(RepObject.ReferencedObjects[39]);
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CurrentStyle.CheckBoxTextures[`CHECKMARK_NORMAL] = Texture2D(RepObject.ReferencedObjects[7]);
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CurrentStyle.CheckBoxTextures[`CHECKMARK_DISABLED] = Texture2D(RepObject.ReferencedObjects[8]);
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CurrentStyle.CheckBoxTextures[`CHECKMARK_HIGHLIGHTED] = Texture2D(RepObject.ReferencedObjects[9]);
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CurrentStyle.PerkBox[`PERK_BOX_SELECTED] = Texture2D(RepObject.ReferencedObjects[60]);
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CurrentStyle.PerkBox[`PERK_BOX_UNSELECTED] = Texture2D(RepObject.ReferencedObjects[61]);
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CurrentStyle.ScrollTexture = Texture2D(RepObject.ReferencedObjects[71]);
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CurrentStyle.FavoriteIcon = Texture2D(RepObject.ReferencedObjects[105]);
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CurrentStyle.BankNoteIcon = Texture2D(RepObject.ReferencedObjects[106]);
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CurrentStyle.ProgressBarTextures[`PROGRESS_BAR_NORMAL] = Texture2D(RepObject.ReferencedObjects[103]);
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CurrentStyle.ProgressBarTextures[`PROGRESS_BAR_SELECTED] = Texture2D(RepObject.ReferencedObjects[68]);
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CurrentStyle.SliderTextures[`SLIDER_NORMAL] = Texture2D(RepObject.ReferencedObjects[110]);
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CurrentStyle.SliderTextures[`SLIDER_GRIP] = Texture2D(RepObject.ReferencedObjects[111]);
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CurrentStyle.SliderTextures[`SLIDER_DISABLED] = Texture2D(RepObject.ReferencedObjects[112]);
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CurrentStyle.MenuDown = SoundCue(RepObject.ReferencedObjects[49]);
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CurrentStyle.MenuDrag = SoundCue(RepObject.ReferencedObjects[50]);
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CurrentStyle.MenuEdit = SoundCue(RepObject.ReferencedObjects[51]);
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CurrentStyle.MenuFade = SoundCue(RepObject.ReferencedObjects[52]);
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CurrentStyle.MenuClick = SoundCue(RepObject.ReferencedObjects[53]);
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CurrentStyle.MenuHover = SoundCue(RepObject.ReferencedObjects[54]);
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CurrentStyle.MenuUp = SoundCue(RepObject.ReferencedObjects[55]);
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DefaultPens[`PEN_WHITE] = Texture2D(RepObject.ReferencedObjects[108]);
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DefaultPens[`PEN_BLACK] = Texture2D(RepObject.ReferencedObjects[107]);
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DefaultPens[`PEN_GRAY] = Texture2D(RepObject.ReferencedObjects[109]);
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/*
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CursorTextures[`CURSOR_DEFAULT] = Texture2D(RepObject.ReferencedObjects[119]);
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CursorTextures[`CURSOR_RESIZEVERT] = Texture2D(RepObject.ReferencedObjects[120]);
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CursorTextures[`CURSOR_RESIZEHORZ] = Texture2D(RepObject.ReferencedObjects[121]);
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*/
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bFinishedReplication = true;
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ClearTimer('SetupStyleTextures');
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}
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}
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simulated function SetupFastFontBlur()
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{
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FastFontBlurX = RandRange(-8, 8);
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FastFontBlurX2 = RandRange(-8, 8);
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FastFontBlurY = RandRange(-8, 8);
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FastFontBlurY2 = RandRange(-8, 8);
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}
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simulated function SetupFontBlur()
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{
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FontBlurX = RandRange(-8, 8);
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FontBlurX2 = RandRange(-8, 8);
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FontBlurY = RandRange(-8, 8);
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FontBlurY2 = RandRange(-8, 8);
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}
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simulated function Tick(float DT)
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{
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Super.Tick(DT);
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DT /= WorldInfo.TimeDilation;
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CursorFade += 255 * DT * CursorStep;
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if( CursorFade<=0 )
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{
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CursorFade = 0;
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CursorStep = 1;
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}
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else if( CursorFade>=255 )
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{
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CursorFade = 255;
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CursorStep = -1;
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}
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FastCursorFade += 8192 * DT * FastCursorStep;
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if( FastCursorFade<=0 )
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{
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FastCursorFade = 0;
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FastCursorStep = 1;
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}
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else if( FastCursorFade>=255 )
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{
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FastCursorFade = 255;
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FastCursorStep = -1;
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}
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}
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simulated function Destroyed()
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{
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if( PlayerOwner!=None )
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SetMenuState(false);
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}
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simulated function HandleDrawMenu()
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{
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if( HackConsole==None )
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{
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HackConsole = new(ClientViewport)class'KFClassicHUD.KFGUIConsoleHack';
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HackConsole.OutputObject = Self;
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}
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if( HackConsole!=ClientViewport.ViewportConsole )
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{
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OrgConsole = ClientViewport.ViewportConsole;
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ClientViewport.ViewportConsole = HackConsole;
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// Make sure nothing overrides these settings while menu is being open.
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// PlayerOwner.PlayerInput = CustomInput;
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}
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}
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simulated function RenderMenu( Canvas C )
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{
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local int i;
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local float OrgX,OrgY,ClipX,ClipY;
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if( !bFinishedReplication || KFPlayerController(PlayerOwner).MyGFxManager.bMenusActive )
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return;
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ClientViewport.ViewportConsole = OrgConsole;
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ScreenSize.X = C.SizeX;
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ScreenSize.Y = C.SizeY;
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CurrentStyle.Canvas = C;
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CurrentStyle.PickDefaultFontSize(C.SizeY);
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HUDOwner.Canvas = C;
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HUDOwner.RenderKFHUD(KFPawn_Human(PlayerOwner.Pawn));
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OrgX = C.OrgX;
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OrgY = C.OrgY;
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ClipX = C.ClipX;
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ClipY = C.ClipY;
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for( i=(HUDOwner.HUDWidgets.Length-1); i>=0; --i )
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{
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HUDOwner.HUDWidgets[i].InputPos[0] = 0.f;
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HUDOwner.HUDWidgets[i].InputPos[1] = 0.f;
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HUDOwner.HUDWidgets[i].InputPos[2] = ScreenSize.X;
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HUDOwner.HUDWidgets[i].InputPos[3] = ScreenSize.Y;
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HUDOwner.HUDWidgets[i].Canvas = C;
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HUDOwner.HUDWidgets[i].PreDraw();
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}
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C.SetOrigin(OrgX,OrgY);
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C.SetClip(ClipX,ClipY);
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if( bIsInMenuState )
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{
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for( i=(ActiveMenus.Length-1); i>=0; --i )
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{
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ActiveMenus[i].bWindowFocused = (i==0);
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ActiveMenus[i].InputPos[0] = 0.f;
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ActiveMenus[i].InputPos[1] = 0.f;
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ActiveMenus[i].InputPos[2] = ScreenSize.X;
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ActiveMenus[i].InputPos[3] = ScreenSize.Y;
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ActiveMenus[i].Canvas = C;
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ActiveMenus[i].PreDraw();
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}
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if( InputFocus!=None && InputFocus.bFocusedPostDrawItem )
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{
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InputFocus.InputPos[0] = 0.f;
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InputFocus.InputPos[1] = 0.f;
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InputFocus.InputPos[2] = ScreenSize.X;
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InputFocus.InputPos[3] = ScreenSize.Y;
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InputFocus.Canvas = C;
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InputFocus.PreDraw();
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}
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C.SetOrigin(OrgX,OrgY);
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C.SetClip(ClipX,ClipY);
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if (!bHideCursor)
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{
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DrawCursor(C, MousePosition.X, MousePosition.Y);
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}
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}
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if( OrgConsole!=None )
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OrgConsole.PostRender_Console(C);
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OrgConsole = None;
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}
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simulated function DrawCursor(Canvas C, float PosX, float PosY)
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{
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C.SetPos(PosX, PosY);
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C.DrawColor = CursorColor;
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C.DrawTile(CursorTextures[CurrentCursorIndex], CurrentStyle.ScreenScale(CursorSize), CurrentStyle.ScreenScale(CursorSize), 0.f, 0.f, CursorTextures[CurrentCursorIndex].SizeX, CursorTextures[CurrentCursorIndex].SizeY,, true);
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}
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simulated final function InventoryChanged(optional KFWeapon Wep, optional bool bRemove)
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{
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local int i;
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for( i=(ActiveMenus.Length-1); i>=0; --i )
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{
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ActiveMenus[i].InventoryChanged(Wep,bRemove);
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}
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}
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simulated final function SetMenuState( bool bActive )
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{
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if( PlayerOwner.PlayerInput==None )
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{
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NotifyLevelChange();
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bActive = false;
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}
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if( bIsInMenuState==bActive )
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return;
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bIsInMenuState = bActive;
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bHideCursor = !bActive;
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if( bActive )
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{
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if( CustomInput==None )
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{
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CustomInput = new (KFPlayerController(PlayerOwner)) class'KFClassicHUD.KF2GUIInput';
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CustomInput.ControllerOwner = Self;
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CustomInput.OnReceivedNativeInputKey = ReceivedInputKey;
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CustomInput.BaseInput = PlayerOwner.PlayerInput;
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BackupInput = PlayerOwner.PlayerInput;
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PlayerOwner.Interactions.AddItem(CustomInput);
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}
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OldOnReceivedNativeInputKey = BackupInput.OnReceivedNativeInputKey;
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OldOnReceivedNativeInputAxis = BackupInput.OnReceivedNativeInputAxis;
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OldOnReceivedNativeInputChar = BackupInput.OnReceivedNativeInputChar;
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BackupInput.OnReceivedNativeInputKey = ReceivedInputKey;
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BackupInput.OnReceivedNativeInputAxis = ReceivedInputAxis;
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BackupInput.OnReceivedNativeInputChar = ReceivedInputChar;
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OldHandleInputAxis = ClientViewport.HandleInputAxis;
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ClientViewport.HandleInputAxis = ReceivedInputAxis;
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PlayerOwner.PlayerInput = CustomInput;
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if( LastMousePos != default.LastMousePos )
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ClientViewport.SetMouse(LastMousePos.X,LastMousePos.Y);
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}
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else
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{
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LastMousePos = MousePosition;
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ClientViewport.HandleInputAxis = None;
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if( BackupInput!=None )
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{
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PlayerOwner.PlayerInput = BackupInput;
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BackupInput.OnReceivedNativeInputKey = OldOnReceivedNativeInputKey;
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BackupInput.OnReceivedNativeInputAxis = OldOnReceivedNativeInputAxis;
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|
BackupInput.OnReceivedNativeInputChar = OldOnReceivedNativeInputChar;
|
||
|
|
||
|
ClientViewport.HandleInputAxis = OldHandleInputAxis;
|
||
|
}
|
||
|
LastClickTimes[0] = 0;
|
||
|
LastClickTimes[1] = 0;
|
||
|
}
|
||
|
|
||
|
if( !bNoInputReset )
|
||
|
{
|
||
|
PlayerOwner.PlayerInput.ResetInput();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
simulated function NotifyLevelChange()
|
||
|
{
|
||
|
local int i;
|
||
|
|
||
|
if( bIsInvalid )
|
||
|
return;
|
||
|
bIsInvalid = true;
|
||
|
|
||
|
if( InputFocus!=None )
|
||
|
{
|
||
|
InputFocus.LostInputFocus();
|
||
|
InputFocus = None;
|
||
|
}
|
||
|
|
||
|
for( i=(ActiveMenus.Length-1); i>=0; --i )
|
||
|
ActiveMenus[i].NotifyLevelChange();
|
||
|
for( i=(PersistentMenus.Length-1); i>=0; --i )
|
||
|
PersistentMenus[i].NotifyLevelChange();
|
||
|
|
||
|
SetMenuState(false);
|
||
|
}
|
||
|
|
||
|
simulated function MenuInput(float DeltaTime)
|
||
|
{
|
||
|
local int i;
|
||
|
local vector2D V;
|
||
|
|
||
|
if( PlayerOwner.PlayerInput==None )
|
||
|
{
|
||
|
NotifyLevelChange();
|
||
|
return;
|
||
|
}
|
||
|
if( InputFocus!=None )
|
||
|
InputFocus.MenuTick(DeltaTime);
|
||
|
for( i=0; i<ActiveMenus.Length; ++i )
|
||
|
ActiveMenus[i].MenuTick(DeltaTime);
|
||
|
|
||
|
// Check idle.
|
||
|
if( Abs(MousePosition.X-OldMousePos.X)>5.f || Abs(MousePosition.Y-OldMousePos.Y)>5.f || (bMouseWasIdle && MousePauseTime<0.5f) )
|
||
|
{
|
||
|
if( bMouseWasIdle )
|
||
|
{
|
||
|
bMouseWasIdle = false;
|
||
|
if( InputFocus!=None )
|
||
|
InputFocus.InputMouseMoved();
|
||
|
}
|
||
|
OldMousePos = MousePosition;
|
||
|
MousePauseTime = 0.f;
|
||
|
}
|
||
|
else if( !bMouseWasIdle && (MousePauseTime+=DeltaTime)>0.5f )
|
||
|
{
|
||
|
bMouseWasIdle = true;
|
||
|
if( MouseFocus!=None )
|
||
|
MouseFocus.NotifyMousePaused();
|
||
|
}
|
||
|
|
||
|
if( ActiveMenus.Length>0 )
|
||
|
MenuTime+=DeltaTime;
|
||
|
|
||
|
V = ClientViewport.GetMousePosition();
|
||
|
|
||
|
MousePosition.X = Clamp(V.X, 0, ScreenSize.X);
|
||
|
MousePosition.Y = Clamp(V.Y, 0, ScreenSize.Y);
|
||
|
|
||
|
MouseMove();
|
||
|
}
|
||
|
|
||
|
simulated function MouseMove()
|
||
|
{
|
||
|
local int i;
|
||
|
local KFGUI_Base F;
|
||
|
|
||
|
// Capture mouse for GUI
|
||
|
if( InputFocus!=None && InputFocus.bCanFocus )
|
||
|
{
|
||
|
if( InputFocus.CaptureMouse() )
|
||
|
{
|
||
|
F = InputFocus.GetMouseFocus();
|
||
|
if( F!=MouseFocus )
|
||
|
{
|
||
|
MousePauseTime = 0;
|
||
|
if( MouseFocus!=None )
|
||
|
MouseFocus.MouseLeave();
|
||
|
MouseFocus = F;
|
||
|
F.MouseEnter();
|
||
|
}
|
||
|
}
|
||
|
else i = ActiveMenus.Length;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
for( i=0; i<ActiveMenus.Length; ++i )
|
||
|
{
|
||
|
if( ActiveMenus[i].CaptureMouse() )
|
||
|
{
|
||
|
F = ActiveMenus[i].GetMouseFocus();
|
||
|
if( F!=MouseFocus )
|
||
|
{
|
||
|
MousePauseTime = 0;
|
||
|
if( MouseFocus!=None )
|
||
|
MouseFocus.MouseLeave();
|
||
|
MouseFocus = F;
|
||
|
F.MouseEnter();
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
else if( ActiveMenus[i].bOnlyThisFocus ) // Discard any other menus after this one.
|
||
|
{
|
||
|
i = ActiveMenus.Length;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if( MouseFocus!=None && i==ActiveMenus.Length ) // Hovering over nothing.
|
||
|
{
|
||
|
MousePauseTime = 0;
|
||
|
if( MouseFocus!=None )
|
||
|
MouseFocus.MouseLeave();
|
||
|
MouseFocus = None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
simulated final function int GetFreeIndex( bool bNewAlwaysTop ) // Find first allowed top index of the stack.
|
||
|
{
|
||
|
local int i;
|
||
|
|
||
|
for( i=0; i<ActiveMenus.Length; ++i )
|
||
|
if( bNewAlwaysTop || !ActiveMenus[i].bAlwaysTop )
|
||
|
{
|
||
|
ActiveMenus.Insert(i,1);
|
||
|
return i;
|
||
|
}
|
||
|
i = ActiveMenus.Length;
|
||
|
ActiveMenus.Length = i+1;
|
||
|
return i;
|
||
|
}
|
||
|
simulated function KFGUI_Base InitializeHUDWidget( class<KFGUI_Base> GUIClass )
|
||
|
{
|
||
|
local KFGUI_Base Widget;
|
||
|
|
||
|
if( GUIClass==None )
|
||
|
return None;
|
||
|
|
||
|
Widget = New(None) GUIClass;
|
||
|
|
||
|
if( Widget==None )
|
||
|
return None;
|
||
|
|
||
|
HUDOwner.HUDWidgets.AddItem(Widget);
|
||
|
|
||
|
Widget.Owner = Self;
|
||
|
Widget.HUDOwner = HUDOwner;
|
||
|
Widget.InitMenu();
|
||
|
Widget.ShowMenu();
|
||
|
Widget.bIsHUDWidget = true;
|
||
|
|
||
|
return Widget;
|
||
|
}
|
||
|
simulated function KFGUI_Page OpenMenu( class<KFGUI_Page> MenuClass )
|
||
|
{
|
||
|
local int i;
|
||
|
local KFGUI_Page M;
|
||
|
|
||
|
if( MenuClass==None )
|
||
|
return None;
|
||
|
|
||
|
if( KeyboardFocus!=None )
|
||
|
GrabInputFocus(None);
|
||
|
if( InputFocus!=None )
|
||
|
{
|
||
|
InputFocus.LostInputFocus();
|
||
|
InputFocus = None;
|
||
|
}
|
||
|
|
||
|
// Enable mouse on UI if disabled.
|
||
|
SetMenuState(true);
|
||
|
|
||
|
// Check if should use pre-excisting menu.
|
||
|
if( MenuClass.Default.bUnique )
|
||
|
{
|
||
|
for( i=0; i<ActiveMenus.Length; ++i )
|
||
|
if( ActiveMenus[i].Class==MenuClass )
|
||
|
{
|
||
|
if( i>0 && ActiveMenus[i].BringPageToFront() ) // Sort it upfront.
|
||
|
{
|
||
|
M = ActiveMenus[i];
|
||
|
ActiveMenus.Remove(i,1);
|
||
|
i = GetFreeIndex(M.bAlwaysTop);
|
||
|
ActiveMenus[i] = M;
|
||
|
}
|
||
|
return M;
|
||
|
}
|
||
|
|
||
|
if( MenuClass.Default.bPersistant )
|
||
|
{
|
||
|
for( i=0; i<PersistentMenus.Length; ++i )
|
||
|
if( PersistentMenus[i].Class==MenuClass )
|
||
|
{
|
||
|
M = PersistentMenus[i];
|
||
|
PersistentMenus.Remove(i,1);
|
||
|
i = GetFreeIndex(M.bAlwaysTop);
|
||
|
ActiveMenus[i] = M;
|
||
|
M.ShowMenu();
|
||
|
return M;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
M = New(None)MenuClass;
|
||
|
|
||
|
if( M==None ) // Probably abstract class.
|
||
|
return None;
|
||
|
|
||
|
i = GetFreeIndex(M.bAlwaysTop);
|
||
|
ActiveMenus[i] = M;
|
||
|
M.Owner = Self;
|
||
|
M.InitMenu();
|
||
|
M.ShowMenu();
|
||
|
return M;
|
||
|
}
|
||
|
simulated function CloseMenu( class<KFGUI_Page> MenuClass, optional bool bCloseAll )
|
||
|
{
|
||
|
local int i, j;
|
||
|
local KFGUI_Page M;
|
||
|
|
||
|
if( !bCloseAll && MenuClass==None )
|
||
|
return;
|
||
|
|
||
|
if( KeyboardFocus!=None )
|
||
|
GrabInputFocus(None);
|
||
|
if( InputFocus!=None )
|
||
|
{
|
||
|
InputFocus.LostInputFocus();
|
||
|
InputFocus = None;
|
||
|
}
|
||
|
for( i=(ActiveMenus.Length-1); i>=0; --i )
|
||
|
{
|
||
|
if( bCloseAll || ActiveMenus[i].Class==MenuClass )
|
||
|
{
|
||
|
M = ActiveMenus[i];
|
||
|
ActiveMenus.Remove(i,1);
|
||
|
M.CloseMenu();
|
||
|
|
||
|
for( j=0; j<M.TimerNames.Length; j++ )
|
||
|
{
|
||
|
M.ClearTimer(M.TimerNames[j]);
|
||
|
}
|
||
|
|
||
|
// Cache menu.
|
||
|
if( M.bPersistant && M.bUnique )
|
||
|
PersistentMenus[PersistentMenus.Length] = M;
|
||
|
}
|
||
|
}
|
||
|
if( ActiveMenus.Length==0 )
|
||
|
{
|
||
|
SetMenuState(false);
|
||
|
}
|
||
|
}
|
||
|
simulated function PopCloseMenu( KFGUI_Base Item )
|
||
|
{
|
||
|
local int i;
|
||
|
local KFGUI_Page M;
|
||
|
|
||
|
if( Item==None )
|
||
|
return;
|
||
|
|
||
|
if( Item.bIsHUDWidget )
|
||
|
{
|
||
|
HUDOwner.HUDWidgets.RemoveItem(Item);
|
||
|
Item.CloseMenu();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if( KeyboardFocus!=None )
|
||
|
GrabInputFocus(None);
|
||
|
if( InputFocus!=None )
|
||
|
{
|
||
|
InputFocus.LostInputFocus();
|
||
|
InputFocus = None;
|
||
|
}
|
||
|
for( i=(ActiveMenus.Length-1); i>=0; --i )
|
||
|
if( ActiveMenus[i]==Item )
|
||
|
{
|
||
|
M = ActiveMenus[i];
|
||
|
ActiveMenus.Remove(i,1);
|
||
|
M.CloseMenu();
|
||
|
|
||
|
// Cache menu.
|
||
|
if( M.bPersistant && M.bUnique )
|
||
|
PersistentMenus[PersistentMenus.Length] = M;
|
||
|
break;
|
||
|
}
|
||
|
if( ActiveMenus.Length==0 )
|
||
|
SetMenuState(false);
|
||
|
}
|
||
|
simulated function BringMenuToFront( KFGUI_Page Page )
|
||
|
{
|
||
|
local int i;
|
||
|
|
||
|
if( ActiveMenus[0].bAlwaysTop && !Page.bAlwaysTop )
|
||
|
return; // Can't override this menu.
|
||
|
|
||
|
// Try to remove from current position at stack.
|
||
|
for( i=(ActiveMenus.Length-1); i>=0; --i )
|
||
|
if( ActiveMenus[i]==Page )
|
||
|
{
|
||
|
ActiveMenus.Remove(i,1);
|
||
|
break;
|
||
|
}
|
||
|
if( i==-1 )
|
||
|
return; // Page isn't open.
|
||
|
|
||
|
// Put on front of stack.
|
||
|
ActiveMenus.Insert(0,1);
|
||
|
ActiveMenus[0] = Page;
|
||
|
}
|
||
|
simulated final function bool MenuIsOpen( optional class<KFGUI_Page> MenuClass )
|
||
|
{
|
||
|
local int i;
|
||
|
|
||
|
for( i=(ActiveMenus.Length-1); i>=0; --i )
|
||
|
if( MenuClass==None || ActiveMenus[i].Class==MenuClass )
|
||
|
return true;
|
||
|
return false;
|
||
|
}
|
||
|
simulated final function GrabInputFocus( KFGUI_Base Comp, optional bool bForce )
|
||
|
{
|
||
|
if( Comp==KeyboardFocus && !bForce )
|
||
|
return;
|
||
|
|
||
|
if( KeyboardFocus!=None )
|
||
|
KeyboardFocus.LostKeyFocus();
|
||
|
|
||
|
if( Comp==None )
|
||
|
{
|
||
|
OnInputKey = InternalInputKey;
|
||
|
OnReceivedInputChar = InternalReceivedInputChar;
|
||
|
}
|
||
|
else if( KeyboardFocus==None )
|
||
|
{
|
||
|
OnInputKey = Comp.NotifyInputKey;
|
||
|
OnReceivedInputChar = Comp.NotifyInputChar;
|
||
|
OnReceivedInputAxis = Comp.NotifyInputAxis;
|
||
|
}
|
||
|
KeyboardFocus = Comp;
|
||
|
}
|
||
|
|
||
|
simulated final function GUI_InputMouse( bool bPressed, bool bRight )
|
||
|
{
|
||
|
local byte i;
|
||
|
|
||
|
MousePauseTime = 0;
|
||
|
|
||
|
if( bPressed )
|
||
|
{
|
||
|
if( KeyboardFocus!=None && KeyboardFocus!=MouseFocus )
|
||
|
{
|
||
|
GrabInputFocus(None);
|
||
|
LastClickTimes[0] = 0;
|
||
|
LastClickTimes[1] = 0;
|
||
|
}
|
||
|
if( MouseFocus!=None )
|
||
|
{
|
||
|
if( MouseFocus!=InputFocus && !MouseFocus.bClickable && !MouseFocus.IsTopMenu() && MouseFocus.BringPageToFront() )
|
||
|
{
|
||
|
BringMenuToFront(MouseFocus.GetPageTop());
|
||
|
LastClickTimes[0] = 0;
|
||
|
LastClickTimes[1] = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
i = byte(bRight);
|
||
|
if( (MenuTime-LastClickTimes[i])<0.2 && Abs(LastClickPos[i].X-MousePosition.X)<5 && Abs(LastClickPos[i].Y-MousePosition.Y)<5 )
|
||
|
{
|
||
|
LastClickTimes[i] = 0;
|
||
|
MouseFocus.DoubleMouseClick(bRight);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
MouseFocus.MouseClick(bRight);
|
||
|
LastClickTimes[i] = MenuTime;
|
||
|
LastClickPos[i] = MousePosition;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if( InputFocus!=None )
|
||
|
{
|
||
|
InputFocus.LostInputFocus();
|
||
|
InputFocus = None;
|
||
|
LastClickTimes[0] = 0;
|
||
|
LastClickTimes[1] = 0;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if( InputFocus!=None )
|
||
|
InputFocus.MouseRelease(bRight);
|
||
|
else if( MouseFocus!=None )
|
||
|
MouseFocus.MouseRelease(bRight);
|
||
|
}
|
||
|
}
|
||
|
simulated final function bool CheckMouse( name Key, EInputEvent Event )
|
||
|
{
|
||
|
if ( Event == IE_Pressed )
|
||
|
{
|
||
|
switch( Key )
|
||
|
{
|
||
|
case 'XboxTypeS_A':
|
||
|
case 'LeftMouseButton':
|
||
|
GUI_InputMouse(true,false);
|
||
|
return true;
|
||
|
case 'XboxTypeS_B':
|
||
|
case 'RightMouseButton':
|
||
|
GUI_InputMouse(true,true);
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
else if ( Event == IE_Released )
|
||
|
{
|
||
|
switch( Key )
|
||
|
{
|
||
|
case 'XboxTypeS_A':
|
||
|
case 'LeftMouseButton':
|
||
|
GUI_InputMouse(false,false);
|
||
|
return true;
|
||
|
case 'XboxTypeS_B':
|
||
|
case 'RightMouseButton':
|
||
|
GUI_InputMouse(false,true);
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
simulated function bool ReceivedInputKey( int ControllerId, name Key, EInputEvent Event, optional float AmountDepressed=1.f, optional bool bGamepad )
|
||
|
{
|
||
|
local KFPlayerInput KFInput;
|
||
|
local KeyBind BoundKey;
|
||
|
|
||
|
if( !bIsInMenuState )
|
||
|
return false;
|
||
|
|
||
|
bUsingGamepad = bGamepad;
|
||
|
|
||
|
KFInput = KFPlayerInput(BackupInput);
|
||
|
if( KFInput == None )
|
||
|
{
|
||
|
KFInput = KFPlayerInput(PlayerOwner.PlayerInput);
|
||
|
}
|
||
|
|
||
|
if( KeyboardFocus == None )
|
||
|
{
|
||
|
if( KFInput != None )
|
||
|
{
|
||
|
KFInput.GetKeyBindFromCommand(BoundKey, "GBA_VoiceChat", false);
|
||
|
if( string(Key) ~= KFInput.GetBindDisplayName(BoundKey) )
|
||
|
{
|
||
|
if( Event == IE_Pressed )
|
||
|
{
|
||
|
KFInput.StartVoiceChat(true);
|
||
|
}
|
||
|
else if( Event == IE_Released )
|
||
|
{
|
||
|
KFInput.StopVoiceChat();
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if( !CheckMouse(Key,Event) && !OnInputKey(ControllerId,Key,Event,AmountDepressed,bGamepad) )
|
||
|
{
|
||
|
if( bGamepad )
|
||
|
{
|
||
|
if( ActiveMenus[0].ReceievedControllerInput(ControllerId, Key, Event) )
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
switch( Key )
|
||
|
{
|
||
|
case 'XboxTypeS_Start':
|
||
|
case 'Escape':
|
||
|
if( Event==IE_Pressed )
|
||
|
ActiveMenus[0].UserPressedEsc(); // Pop top menu if possible. // IE_Released
|
||
|
return true;
|
||
|
case 'XboxTypeS_DPad_Up':
|
||
|
case 'XboxTypeS_DPad_Down':
|
||
|
case 'XboxTypeS_DPad_Left':
|
||
|
case 'XboxTypeS_DPad_Right':
|
||
|
case 'MouseScrollDown':
|
||
|
case 'MouseScrollUp':
|
||
|
if( Event==IE_Pressed && MouseFocus!=None )
|
||
|
MouseFocus.ScrollMouseWheel(Key=='MouseScrollUp' || Key=='XboxTypeS_DPad_Up' || Key=='XboxTypeS_DPad_Left');
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return bAbsorbInput;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
simulated function bool ReceivedInputAxis( int ControllerId, name Key, float Delta, float DeltaTime, bool bGamepad )
|
||
|
{
|
||
|
local Vector2D V;
|
||
|
local KFPlayerInput KFInput;
|
||
|
local float GamepadSensitivity,OldMouseX,OldMouseY,MoveDelta,MoveDeltaInvert;
|
||
|
|
||
|
if( !bIsInMenuState )
|
||
|
return false;
|
||
|
|
||
|
if( bGamepad )
|
||
|
{
|
||
|
if( Abs(Delta) > 0.2f )
|
||
|
{
|
||
|
bUsingGamepad = true;
|
||
|
|
||
|
V = ClientViewport.GetMousePosition();
|
||
|
OldMouseX = V.X;
|
||
|
OldMouseY = V.Y;
|
||
|
|
||
|
KFInput = KFPlayerInput(BackupInput);
|
||
|
GamepadSensitivity = KFInput.GamepadSensitivityScale * 10;
|
||
|
MoveDelta = Delta * (KFInput.bInvertController ? -GamepadSensitivity : GamepadSensitivity);
|
||
|
MoveDeltaInvert = Delta * (KFInput.bInvertController ? GamepadSensitivity : -GamepadSensitivity);
|
||
|
|
||
|
switch(Key)
|
||
|
{
|
||
|
case 'XboxTypeS_LeftX':
|
||
|
case 'XboxTypeS_RightX':
|
||
|
if( Delta < 0 )
|
||
|
V.X = Clamp(V.X - MoveDeltaInvert, 0, ScreenSize.X);
|
||
|
else V.X = Clamp(V.X + MoveDelta, 0, ScreenSize.X);
|
||
|
break;
|
||
|
case 'XboxTypeS_LeftY':
|
||
|
if( Delta < 0 )
|
||
|
V.Y = Clamp(V.Y + MoveDeltaInvert, 0, ScreenSize.Y);
|
||
|
else V.Y = Clamp(V.Y - MoveDelta, 0, ScreenSize.Y);
|
||
|
break;
|
||
|
case 'XboxTypeS_RightY':
|
||
|
if( Delta < 0 )
|
||
|
V.Y = Clamp(V.Y - MoveDeltaInvert, 0, ScreenSize.Y);
|
||
|
else V.Y = Clamp(V.Y + MoveDelta, 0, ScreenSize.Y);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if( OldMouseX != V.X || OldMouseY != V.Y )
|
||
|
ClientViewport.SetMouse(V.X, V.Y);
|
||
|
}
|
||
|
}
|
||
|
return OnReceivedInputAxis(ControllerId, Key, Delta, DeltaTime, bGamepad);
|
||
|
}
|
||
|
simulated function bool ReceivedInputChar( int ControllerId, string Unicode )
|
||
|
{
|
||
|
if( !bIsInMenuState )
|
||
|
return false;
|
||
|
return OnReceivedInputChar(ControllerId,Unicode);
|
||
|
}
|
||
|
|
||
|
simulated Delegate bool OnInputKey( int ControllerId, name Key, EInputEvent Event, optional float AmountDepressed=1.f, optional bool bGamepad )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
simulated Delegate bool OnReceivedInputAxis( int ControllerId, name Key, float Delta, float DeltaTime, bool bGamepad )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
simulated Delegate bool OnReceivedInputChar( int ControllerId, string Unicode )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
simulated Delegate bool InternalInputKey( int ControllerId, name Key, EInputEvent Event, optional float AmountDepressed=1.f, optional bool bGamepad )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
simulated Delegate bool InternalReceivedInputChar( int ControllerId, string Unicode )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
defaultproperties
|
||
|
{
|
||
|
CursorSize=24
|
||
|
CursorColor=(R=255,G=255,B=255,A=255)
|
||
|
CursorTextures[`CURSOR_DEFAULT]=Texture2D'UI_Managers.LoaderManager_SWF_I13'
|
||
|
CurrentCursorIndex=`CURSOR_DEFAULT
|
||
|
|
||
|
DefaultStyle=class'ClassicStyle'
|
||
|
bAbsorbInput=false
|
||
|
bAlwaysTick=true
|
||
|
bHideCursor=true
|
||
|
}
|