148 lines
3.2 KiB
Ucode
148 lines
3.2 KiB
Ucode
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Class KFGUI_MultiComponent extends KFGUI_Base;
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var() export editinline array<KFGUI_Base> Components;
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function InitMenu()
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{
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local int i;
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for( i=0; i<Components.Length; ++i )
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{
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Components[i].Owner = Owner;
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Components[i].ParentComponent = Self;
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Components[i].InitMenu();
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}
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}
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function ShowMenu()
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{
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local int i;
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for( i=0; i<Components.Length; ++i )
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Components[i].ShowMenu();
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}
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function PreDraw()
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{
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local int i;
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local byte j;
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if( !bVisible )
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return;
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ComputeCoords();
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Canvas.SetDrawColor(255,255,255);
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Canvas.SetOrigin(CompPos[0],CompPos[1]);
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Canvas.SetClip(CompPos[0]+CompPos[2],CompPos[1]+CompPos[3]);
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DrawMenu();
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for( i=0; i<Components.Length; ++i )
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{
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Components[i].Canvas = Canvas;
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for( j=0; j<4; ++j )
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Components[i].InputPos[j] = CompPos[j];
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Components[i].PreDraw();
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}
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}
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function InventoryChanged(optional KFWeapon Wep, optional bool bRemove)
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{
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local int i;
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for( i=0; i<Components.Length; ++i )
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Components[i].InventoryChanged(Wep,bRemove);
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}
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function MenuTick( float DeltaTime )
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{
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local int i;
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Super.MenuTick(DeltaTime);
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for( i=0; i<Components.Length; ++i )
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Components[i].MenuTick(DeltaTime);
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}
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function AddComponent( KFGUI_Base C )
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{
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Components[Components.Length] = C;
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C.Owner = Owner;
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C.ParentComponent = Self;
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C.InitMenu();
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}
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function CloseMenu()
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{
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local int i;
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for( i=0; i<Components.Length; ++i )
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Components[i].CloseMenu();
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}
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function bool CaptureMouse()
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{
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local int i;
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for( i=Components.Length - 1; i>=0; i-- )
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{
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if( Components[i].CaptureMouse() )
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{
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MouseArea = Components[i];
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return true;
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}
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}
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MouseArea = None;
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return Super.CaptureMouse(); // check with frame itself.
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}
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function bool ReceievedControllerInput(int ControllerId, name Key, EInputEvent Event)
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{
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local int i;
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for( i=Components.Length - 1; i>=0; i-- )
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{
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if( Components[i].ReceievedControllerInput(ControllerId, Key, Event) )
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{
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return true;
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}
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}
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return Super.ReceievedControllerInput(ControllerId, Key, Event);
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}
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function KFGUI_Base FindComponentID( name InID )
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{
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local int i;
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local KFGUI_Base Result;
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if( ID==InID )
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Result = Self;
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else
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{
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for( i=0; i<Components.Length && Result==None; ++i )
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Result = Components[i].FindComponentID(InID);
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}
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return Result;
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}
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function FindAllComponentID( name InID, out array<KFGUI_Base> Res )
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{
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local int i;
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if( ID==InID )
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Res[Res.Length] = Self;
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for( i=0; i<Components.Length; ++i )
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Components[i].FindAllComponentID(InID,Res);
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}
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function RemoveComponent( KFGUI_Base B )
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{
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local int i;
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for( i=0; i<Components.Length; ++i )
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if( Components[i]==B )
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{
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Components.Remove(i,1);
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B.CloseMenu();
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return;
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}
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for( i=0; i<Components.Length; ++i )
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Components[i].RemoveComponent(B);
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}
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function NotifyLevelChange()
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{
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local int i;
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for( i=0; i<Components.Length; ++i )
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Components[i].NotifyLevelChange();
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}
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