add build tools, remove useless code

This commit is contained in:
GenZmeY 2022-06-10 15:25:54 +03:00
parent b12f519113
commit 285ad73b8f
7 changed files with 80 additions and 254 deletions

3
.gitmodules vendored Normal file
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[submodule "tools"]
path = tools
url = https://github.com/GenZmeY/KF2-BuildTools

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@ -17,4 +17,4 @@ You will not gain experience for playing with this mutator.
[code]?Mutator=TAWOD.TAWODMut[/code] [code]?Mutator=TAWOD.TAWODMut[/code]
[h1]Sources:[/h1] [h1]Sources:[/h1]
[url=https://github.com/GenZmeY/KF2-TAWOD][u]Github[/u][/url] (GNU GPLv3) [url=https://github.com/GenZmeY/KF2-TAWOD]https://github.com/GenZmeY/KF2-TAWOD[/url] (GNU GPLv3)

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A small mutator that forces players to throw all their weapons on death (not just the current weapon as in the game by default). A small mutator that forces players to throw all their weapons on death (not just the current weapon as in the game by default).
# Build # Build
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win); 1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
2. Open git-bash, clone this repository and go to the source folder: 2. open git-bash and go to any folder where you want to store sources:
`cd <ANY_FOLDER_YOU_WANT>`
3. Clone this repository and go to the source folder:
`git clone https://github.com/GenZmeY/KF2-TAWOD && cd KF2-TAWOD` `git clone https://github.com/GenZmeY/KF2-TAWOD && cd KF2-TAWOD`
3. Run make.sh script: 4. Download dependencies:
`./make.sh --compile` `git submodule init && git submodule update`
4. The compiled files will be here: 5. Compile:
`./tools/builder -c`
5. The compiled files will be here:
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\` `C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
# Testing
You can check your build using the `make.sh` script.
Open git-bash in the source folder and run the script:
`./make.sh --test`
On first launch, the script will create `testing.ini` file and launch the game with the settings from it (KF-Outpost map + TAWODMut). Edit this file if you need to test the mutator with different parameters.
# Usage (Server) # Usage (Server)
1. Open your PCServer-KFEngine.ini / LinuxServer-KFEngine.ini; 1. Open your PCServer-KFEngine.ini / LinuxServer-KFEngine.ini;
2. Add the following string to the [OnlineSubsystemSteamworks.KFWorkshopSteamworks] section: 2. Add the following string to the [OnlineSubsystemSteamworks.KFWorkshopSteamworks] section (create one if it doesn't exist):
`ServerSubscribedWorkshopItems=2379769040` `ServerSubscribedWorkshopItems=2379769040`
3. Start the server and wait while the mutator is downloading; 3. Start the server and wait while the mutator is downloading;
4. Add the following line to the startup parameters and restart the server: 4. Add the following line to the startup parameters and restart the server:
@ -36,4 +35,4 @@ If you find a bug, create new issue here: [Issues](https://github.com/GenZmeY/KF
Describe what the bug looks like and how to reproduce it. Describe what the bug looks like and how to reproduce it.
# License # License
The mutator is licensed under the [GNU GPLv3](LICENSE). [GNU GPLv3](LICENSE).

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Class TAWODMut extends KFMutator; class TAWODMut extends KFMutator;
simulated event PostBeginPlay() public event PreBeginPlay()
{ {
super.PostBeginPlay(); Super.PreBeginPlay();
`log("Loaded.", true, 'TAWOD');
if (WorldInfo.Game.BaseMutator == None)
WorldInfo.Game.BaseMutator = Self;
else
WorldInfo.Game.BaseMutator.AddMutator(Self);
if (bDeleteMe)
return;
`Log("[TAWOD] Loaded mutator.");
} }
function AddMutator(Mutator Mut) public function AddMutator(Mutator Mut)
{ {
if (Mut == Self) if (Mut == Self) return;
return;
if (Mut.Class == Class) if (Mut.Class == Class)
Mut.Destroy(); Mut.Destroy();
@ -26,16 +16,16 @@ function AddMutator(Mutator Mut)
Super.AddMutator(Mut); Super.AddMutator(Mut);
} }
function bool PreventDeath(Pawn Killed, Controller Killer, class<DamageType> damageType, vector HitLocation) public function bool PreventDeath(Pawn Killed, Controller Killer, class<DamageType> damageType, vector HitLocation)
{ {
local KFWeapon TempWeapon; local KFWeapon TempWeapon;
local KFPawn_Human KFP; local KFPawn_Human KFP;
KFP = KFPawn_Human(Killed); KFP = KFPawn_Human(Killed);
if (Role >= ROLE_Authority && KFP != None && KFP.InvManager != none) if (Role >= ROLE_Authority && KFP != None && KFP.InvManager != None)
foreach KFP.InvManager.InventoryActors(class'KFWeapon', TempWeapon) foreach KFP.InvManager.InventoryActors(class'KFWeapon', TempWeapon)
if (TempWeapon != none && TempWeapon.bDropOnDeath && TempWeapon.CanThrow()) if (TempWeapon != None && TempWeapon.bDropOnDeath && TempWeapon.CanThrow())
KFP.TossInventory(TempWeapon); KFP.TossInventory(TempWeapon);
return Super.PreventDeath(Killed, Killer, damageType, HitLocation); return Super.PreventDeath(Killed, Killer, damageType, HitLocation);
@ -43,4 +33,5 @@ function bool PreventDeath(Pawn Killed, Controller Killer, class<DamageType> dam
defaultproperties defaultproperties
{ {
} }

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builder.cfg Normal file
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### Build parameters ###
# If True - compresses the mutator when compiling
# Scripts will be stored in binary form
# (reduces the size of the output file)
StripSource="True"
# Mutators to be compiled
# Specify them with a space as a separator,
# Mutators will be compiled in the specified order
PackageBuildOrder="TAWOD"
### Steam Workshop upload parameters ###
# Mutators that will be uploaded to the workshop
# Specify them with a space as a separator,
# The order doesn't matter
PackageUpload="TAWOD"
### Test parameters ###
# Map:
Map="KF-Nuked"
# Game:
# Survival: KFGameContent.KFGameInfo_Survival
# WeeklyOutbreak: KFGameContent.KFGameInfo_WeeklySurvival
# Endless: KFGameContent.KFGameInfo_Endless
# Objective: KFGameContent.KFGameInfo_Objective
# Versus: KFGameContent.KFGameInfo_VersusSurvival
Game="KFGameContent.KFGameInfo_Survival"
# Difficulty:
# Normal: 0
# Hard: 1
# Suicide: 2
# Hell: 3
Difficulty="0"
# GameLength:
# 4 waves: 0
# 7 waves: 1
# 10 waves: 2
GameLength="0"
# Mutators
Mutators="TAWOD.TAWODMut"
# Additional parameters
Args=""

220
make.sh
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#!/bin/bash
# Requirements: git-bash
# https://git-scm.com/download/win
set -Eeuo pipefail
trap cleanup SIGINT SIGTERM ERR EXIT
function winpath2unix () # $1: win path
{
echo "$*" | \
sed -r 's|^(.):|\\\1|' | \
sed 's|\\|/|g'
}
function unixpath2win () # $1: unix path
{
echo "$*" | \
sed -r 's|^/(.)|\1:|' | \
sed 's|/|\\|g'
}
function reg_readkey () # $1: path, $2: key
{
winpath2unix $(
reg query "$1" //v "$2" | \
grep -F "$2" | \
awk '{ $1=$2=""; print $0 }' )
}
function show_help ()
{
echo "$ScriptName"
echo "Usage:"
echo "${ScriptName} OPTION"
echo "Options:"
echo " -c, --compile"
echo " -b, --brew"
echo " -bu, --brew-unpublished"
echo " -u, --upload"
echo " -t, --test"
echo " -h, --help"
}
function cleanup()
{
trap - SIGINT SIGTERM ERR EXIT
restore_kfeditorconf
}
function get_latest_multini ()
{
local ApiUrl="https://api.github.com/repos/GenZmeY/multini/releases/latest"
local LatestTag=$(curl --silent "$ApiUrl" | grep -Po '"tag_name": "\K.*?(?=")')
local DownloadUrl="https://github.com/GenZmeY/multini/releases/download/$LatestTag/multini-windows-amd64.exe"
mkdir -p "$ThirdPartyBin"
curl -LJs "$DownloadUrl" -o "$ThirdPartyBin/multini.exe"
}
function backup_kfeditorconf ()
{
cp "$KFEditorConf" "$KFEditorConfBackup"
}
function restore_kfeditorconf ()
{
if [[ -f "$KFEditorConfBackup" ]]; then
mv -f "$KFEditorConfBackup" "$KFEditorConf"
fi
}
function setup_modpackages ()
{
multini --set "$KFEditorConf" 'ModPackages' 'ModPackages' 'TAWOD'
multini --set "$KFEditorConf" 'ModPackages' 'ModPackagesInPath' "$(unixpath2win "$MutSource")"
}
function compiled ()
{
test -f "$MutStructScript/TAWOD.u"
}
function compile ()
{
if ! command -v multini &> /dev/null; then
get_latest_multini
fi
backup_kfeditorconf && setup_modpackages
rm -rf "$MutUnpublish"
mkdir -p \
"$MutUnpublish" \
"$MutStructScript"
CMD //C "$(unixpath2win "$KFEditor")" make -useunpublished &
local PID="$!"
while ps -p "$PID" &> /dev/null
do
if compiled; then
kill "$PID"; break
fi
sleep 2
done
restore_kfeditorconf
if ! compiled; then
echo "Compilation failed"
return 1
fi
}
function brew ()
{
echo "brew command is broken. Use --brew-unpublished or brew from WorkshopUploadToolGUI instead of this."
# CMD //C "$(unixpath2win "$KFEditor")" brewcontent -platform=PC ServerExt ServerExtMut -useunpublished
}
function brew_unpublished ()
{
rm -rf "$MutPublish"
if ! compiled; then
compile
fi
cp -rf "$MutUnpublish" "$MutPublish"
}
function generate_wsinfo () # $1: package dir
{
local Description=$(cat "$MutPubContent/description.txt")
local Title=$(cat "$MutPubContent/title.txt")
local Preview=$(unixpath2win "$MutPubContent/preview.png")
local Tags=$(cat "$MutPubContent/tags.txt")
local PackageDir=$(unixpath2win "$1")
echo "\$Description \"$Description\"
\$Title \"$Title\"
\$PreviewFile \"$Preview\"
\$Tags \"$Tags\"
\$MicroTxItem \"false\"
\$PackageDirectory \"$PackageDir\"
" > "$MutWsInfo"
}
function upload ()
{
PackageDir=$(mktemp -d -u -p "$KFDoc")
cp -rf "$MutPublish"/* "$PackageDir"
generate_wsinfo "$PackageDir"
CMD //C "$(unixpath2win "$KFWorkshop")" "$MutWsInfoName"
rm -rf "$PackageDir"
rm -f "$MutWsInfo"
}
function create_default_testing_ini ()
{
echo "Map=\"KF-Outpost\"
Game=\"KFGameContent.KFGameInfo_Survival\"
Difficulty=\"0\"
GameLength=\"0\"
Mutators=\"TAWOD.TAWODMut\"
Args=\"\"" > "$MutTestingIni"
}
function game_test ()
{
if ! [[ -r "$MutTestingIni" ]]; then
create_default_testing_ini
fi
source "$MutTestingIni"
CMD //C "$(unixpath2win "$KFGame")" ${Map}?Difficulty=${Difficulty}?GameLength=${GameLength}?Game=${Game}?Mutator=${Mutators}?${Args} -useunpublished -log
}
ScriptFullname=$(readlink -e "$0")
ScriptName=$(basename "$0")
ScriptDir=$(dirname "$ScriptFullname")
SteamPath=$(reg_readkey "HKCU\Software\Valve\Steam" "SteamPath")
DocumentsPath=$(reg_readkey "HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders" "Personal")
KFPath="$SteamPath/steamapps/common/killingfloor2"
KFBin="$KFPath/Binaries"
KFEditor="$KFBin/Win64/KFEditor.exe"
KFGame="$KFBin/Win64/KFGame.exe"
KFWorkshop="$KFBin/WorkshopUserTool.exe"
KFDoc="$DocumentsPath/My Games/KillingFloor2"
KFConfig="$KFDoc/KFGame/Config"
KFEditorConf="$KFConfig/KFEditor.ini"
KFEditorConfBackup="${KFEditorConf}.backup"
MutSource="$ScriptDir"
MutPubContent="$MutSource/PublicationContent"
MutUnpublish="$KFDoc/KFGame/Unpublished"
MutPublish="$KFDoc/KFGame/Published"
MutStructScript="$MutUnpublish/BrewedPC/Script"
MutStructPackages="$MutUnpublish/BrewedPC/Packages"
MutStructLocalization="$MutUnpublish/BrewedPC/Localization"
MutTestingIni="$MutSource/testing.ini"
MutWsInfoName="wsinfo_serverext.txt"
MutWsInfo="$KFDoc/$MutWsInfoName"
ThirdPartyBin="$MutSource/3rd-party-bin"
export PATH="$PATH:$ThirdPartyBin"
if [[ $# -eq 0 ]]; then show_help; exit 0; fi
case $1 in
-h|--help ) show_help ; ;;
-c|--compile ) compile ; ;;
-b|--brew ) brew ; ;;
-bu|--brew-unpublished ) brew_unpublished ; ;;
-u|--upload ) upload ; ;;
-t|--test ) game_test ; ;;
* ) echo "Command not recognized: $1"; exit 1;;
esac

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tools Submodule

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Subproject commit 02222cf4536ac3b4dc9341c17549f77bd8efd4a4