KF2-TAWOD/TAWOD/Classes/TAWODMut.uc

38 lines
861 B
Ucode

class TAWODMut extends KFMutator;
public event PreBeginPlay()
{
Super.PreBeginPlay();
`log("Loaded.", true, 'TAWOD');
}
public function AddMutator(Mutator Mut)
{
if (Mut == Self) return;
if (Mut.Class == Class)
Mut.Destroy();
else
Super.AddMutator(Mut);
}
public function bool PreventDeath(Pawn Killed, Controller Killer, class<DamageType> damageType, vector HitLocation)
{
local KFWeapon TempWeapon;
local KFPawn_Human KFP;
KFP = KFPawn_Human(Killed);
if (Role >= ROLE_Authority && KFP != None && KFP.InvManager != None)
foreach KFP.InvManager.InventoryActors(class'KFWeapon', TempWeapon)
if (TempWeapon != None && TempWeapon.bDropOnDeath && TempWeapon.CanThrow())
KFP.TossInventory(TempWeapon);
return Super.PreventDeath(Killed, Killer, damageType, HitLocation);
}
defaultproperties
{
}