KF2-StartWave/StartWave/Classes/Mut.uc

53 lines
840 B
Ucode

class Mut extends KFMutator;
var private StartWave StartWave;
public simulated function bool SafeDestroy()
{
return (bPendingDelete || bDeleteMe || Destroy());
}
public event PreBeginPlay()
{
Super.PreBeginPlay();
if (WorldInfo.NetMode == NM_Client) return;
foreach WorldInfo.DynamicActors(class'StartWave', StartWave)
{
break;
}
if (StartWave == None)
{
StartWave = WorldInfo.Spawn(class'StartWave');
}
if (StartWave == None)
{
`Log_Base("FATAL: Can't Spawn 'StartWave'");
SafeDestroy();
}
}
public function AddMutator(Mutator M)
{
if (M == Self) return;
if (M.Class == Class)
Mut(M).SafeDestroy();
else
Super.AddMutator(M);
}
public function Mutate(String MutateString, PlayerController Sender)
{
StartWave.Mutate(MutateString, Sender);
Super.Mutate(MutateString, Sender);
}
defaultproperties
{
}