class Mut extends KFMutator; var private StartWave StartWave; public simulated function bool SafeDestroy() { return (bPendingDelete || bDeleteMe || Destroy()); } public event PreBeginPlay() { Super.PreBeginPlay(); if (WorldInfo.NetMode == NM_Client) return; foreach WorldInfo.DynamicActors(class'StartWave', StartWave) { break; } if (StartWave == None) { StartWave = WorldInfo.Spawn(class'StartWave'); } if (StartWave == None) { `Log_Base("FATAL: Can't Spawn 'StartWave'"); SafeDestroy(); } } public function AddMutator(Mutator M) { if (M == Self) return; if (M.Class == Class) Mut(M).SafeDestroy(); else Super.AddMutator(M); } public function Mutate(String MutateString, PlayerController Sender) { StartWave.Mutate(MutateString, Sender); Super.Mutate(MutateString, Sender); } defaultproperties { }