add LogLevel parsing
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5f4b2abfe5
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@ -10,7 +10,7 @@ const GameInfo = class'GameInfo';
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*** @param CurrentValue - the current value of the variable
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*** @return int value of the option we are looking for
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***/
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static function int GetIntOption( string Options, string ParseString, int CurrentValue)
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static function int GetIntOption( String Options, String ParseString, int CurrentValue)
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{
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return GameInfo.static.GetIntOption(Options, ParseString, CurrentValue);
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}
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@ -23,14 +23,14 @@ static function int GetIntOption( string Options, string ParseString, int Curren
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*** @param CurrentValue - the current value of the variable
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*** @return bool value of the option we are looking for
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***/
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static public function bool GetBoolOption(string Options, string ParseString, bool CurrentValue)
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static public function bool GetBoolOption(String Options, String ParseString, bool CurrentValue)
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{
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local string InOpt;
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local String InOpt;
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//Find the value associated with this variable in the launch command.
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InOpt = GameInfo.static.ParseOption(Options, ParseString);
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if(InOpt != "")
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if (InOpt != "")
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{
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return bool(InOpt);
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}
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@ -40,21 +40,21 @@ static public function bool GetBoolOption(string Options, string ParseString, bo
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}
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/**
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*** @brief Gets a string from the launch command if available.
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*** @brief Gets a String from the launch command if available.
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***
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*** @param Options - options passed in via the launch command
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*** @param ParseString - the variable we are looking for
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*** @param CurrentValue - the current value of the variable
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*** @return string value of the option we are looking for
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*** @return String value of the option we are looking for
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***/
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static public function string GetStringOption(string Options, string ParseString, string CurrentValue)
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static public function String GetStringOption(String Options, String ParseString, String CurrentValue)
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{
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local string InOpt;
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local String InOpt;
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//Find the value associated with this variable in the launch command.
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InOpt = GameInfo.static.ParseOption(Options, ParseString);
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if(InOpt != "")
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if (InOpt != "")
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{
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return InOpt;
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}
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@ -71,7 +71,17 @@ static public function string GetStringOption(string Options, string ParseString
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*** @param CurrentValue - the current value of the variable
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*** @return E_LogLevel value of the option we are looking for
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***/
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static public function E_LogLevel GetLogLevelOption(string Options, string ParseString, E_LogLevel CurrentValue)
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static public function E_LogLevel GetLogLevelOption(String Options, String ParseString, E_LogLevel CurrentValue)
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{
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return CurrentValue; // TODO: impl
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local String InOpt;
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//Find the value associated with this variable in the launch command.
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InOpt = GameInfo.static.ParseOption(Options, ParseString);
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if (InOpt != "")
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{
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return class'_Logger'.static.LogLevelFromString(InOpt, CurrentValue);
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}
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return CurrentValue;
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}
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@ -14,6 +14,60 @@ enum E_LogLevel
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LL_All
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};
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public static function E_LogLevel LogLevelFromString(String LogLevel, optional E_LogLevel DefaultLogLevel)
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{
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switch (LogLevel)
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{
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case "0":
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case "WrongLevel":
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case "LL_WrongLevel":
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return LL_WrongLevel;
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case "1":
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case "None":
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case "LL_None":
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return LL_None;
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case "2":
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case "Fatal":
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case "LL_Fatal":
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return LL_Fatal;
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case "3":
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case "Error":
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case "LL_Error":
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return LL_Error;
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case "4":
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case "Warning":
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case "LL_Warning":
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return LL_Warning;
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case "5":
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case "Info":
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case "LL_Info":
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return LL_Info;
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case "6":
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case "Debug":
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case "LL_Debug":
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return LL_Debug;
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case "7":
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case "Trace":
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case "LL_Trace":
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return LL_Trace;
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case "8":
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case "All":
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case "LL_All":
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return LL_All;
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default:
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return DefaultLogLevel;
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}
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}
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defaultproperties
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{
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