Merge pull request #5 from GenZmeY/short-name
add short alias for mutator
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commit
0e5701bdc7
@ -21,7 +21,7 @@ No. This mod is not whitelisted and will unrank your server. Any XP gained will
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[*]Subscribe to this mutator;
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[*]Start KF2;
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[*]Open console (`) and input:
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[b]open KF-BioticsLab?Game=KFGameContent.KFGameInfo_Endless?Difficulty=0?GameLength=0?Mutator=StartWave.StartWaveMut[/b]
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[b]open KF-BioticsLab?Game=KFGameContent.KFGameInfo_Endless?Difficulty=0?GameLength=0?Mutator=StartWave.Mut[/b]
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(replace the map and add the parameters you need)
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[*]<Enter>.
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[/olist]
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@ -36,7 +36,7 @@ No. This mod is not whitelisted and will unrank your server. Any XP gained will
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[*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
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[b]ServerSubscribedWorkshopItems=2521731447[/b]
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[*]Start the server and wait while the mutator is downloading;
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[*]Add mutator (with parameters you need) to server start parameters: [b]?Mutator=StartWave.StartWaveMut[/b] and restart the server.
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[*]Add mutator (with parameters you need) to server start parameters: [b]?Mutator=StartWave.Mut[/b] and restart the server.
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[/olist]
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[h1]Mutator setup[/h1]
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53
StartWave/Classes/Mut.uc
Normal file
53
StartWave/Classes/Mut.uc
Normal file
@ -0,0 +1,53 @@
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class Mut extends KFMutator;
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var private StartWave StartWave;
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public simulated function bool SafeDestroy()
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{
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return (bPendingDelete || bDeleteMe || Destroy());
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}
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public event PreBeginPlay()
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{
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Super.PreBeginPlay();
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if (WorldInfo.NetMode == NM_Client) return;
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foreach WorldInfo.DynamicActors(class'StartWave', StartWave)
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{
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break;
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}
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if (StartWave == None)
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{
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StartWave = WorldInfo.Spawn(class'StartWave');
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}
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if (StartWave == None)
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{
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`Log_Base("FATAL: Can't Spawn 'StartWave'");
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SafeDestroy();
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}
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}
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public function AddMutator(Mutator M)
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{
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if (M == Self) return;
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if (M.Class == Class)
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Mut(M).SafeDestroy();
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else
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Super.AddMutator(M);
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}
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public function Mutate(String MutateString, PlayerController Sender)
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{
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StartWave.Mutate(MutateString, Sender);
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Super.Mutate(MutateString, Sender);
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}
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defaultproperties
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{
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}
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@ -1,53 +1 @@
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class StartWaveMut extends KFMutator;
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var private StartWave StartWave;
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public simulated function bool SafeDestroy()
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{
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return (bPendingDelete || bDeleteMe || Destroy());
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}
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public event PreBeginPlay()
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{
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Super.PreBeginPlay();
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if (WorldInfo.NetMode == NM_Client) return;
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foreach WorldInfo.DynamicActors(class'StartWave', StartWave)
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{
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break;
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}
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if (StartWave == None)
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{
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StartWave = WorldInfo.Spawn(class'StartWave');
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}
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if (StartWave == None)
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{
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`Log_Base("FATAL: Can't Spawn 'StartWave'");
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SafeDestroy();
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}
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}
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public function AddMutator(Mutator Mut)
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{
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if (Mut == Self) return;
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if (Mut.Class == Class)
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StartWaveMut(Mut).SafeDestroy();
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else
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Super.AddMutator(Mut);
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}
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public function Mutate(String MutateString, PlayerController Sender)
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{
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StartWave.Mutate(MutateString, Sender);
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Super.Mutate(MutateString, Sender);
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}
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defaultproperties
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{
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}
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class StartWaveMut extends Mut; // backward compatibility
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