88f2c71e54
Fixed scoreboard avatars not working Added the ServerExt perk menu to the lobby Made the perk buttons look better (Reset, Unload, Prestige) Added a better damage popup system Added a better pet info hud system Made player info bars fade out with distance Added missing traits from most of the perks Made lobby menu support 12 players Medic Pistol from the trait can't be dropped, sold and has infinite ammo 9mm Pistol now has infinite ammo Pet sirens do not blow up grenades Unlocked all cosmetics and emotes Hide bad cosmetics that were debug Hans pet no longer forces the camera on his death Custom weapons in the trader now support the proper weapon names Updated character info system to support alot of added items
69 lines
1.7 KiB
Ucode
69 lines
1.7 KiB
Ucode
Class Ext_TraitDemoNuke extends Ext_TraitBase;
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static function string GetPerkDescription()
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{
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local string S;
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S = Super.GetPerkDescription();
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S $= "|Trait requires prestige level: #{FF4000}3";
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return S;
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}
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static function bool MeetsRequirements( byte Lvl, Ext_PerkBase Perk )
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{
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local int i;
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if( Perk.CurrentLevel<Default.MinLevel || Perk.CurrentPrestige<3 )
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return false;
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if( Lvl==0 )
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{
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i = Perk.PerkStats.Find('StatType','Damage');
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if( i>=0 )
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return (Perk.PerkStats[i].CurrentValue>=30);
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}
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return true;
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}
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static function TraitActivate( Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data )
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{
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local ExtPlayerReplicationInfo MyPRI;
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MyPRI = ExtPlayerReplicationInfo(Perk.PlayerOwner.PlayerReplicationInfo);
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if( MyPRI == None )
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return;
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MyPRI.bNukeIsOn = true;
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MyPRI.NukeTimeMult = 1.0 + (((float(Level) - 1.f) * 2.f) / 100.f);
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Ext_PerkDemolition(Perk).NukeDamageMult = 1.0 + (((float(Level) - 1.f) * 5.f) / 100.f);
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}
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static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data )
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{
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local ExtPlayerReplicationInfo MyPRI;
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MyPRI = ExtPlayerReplicationInfo(Perk.PlayerOwner.PlayerReplicationInfo);
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if( MyPRI == None )
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return;
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MyPRI.bNukeIsOn = false;
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MyPRI.NukeTimeMult = 1.0;
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Ext_PerkDemolition(Perk).NukeDamageMult = 1.0;
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}
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defaultproperties
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{
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SupportedPerk=class'Ext_PerkDemolition'
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TraitGroup=class'Ext_TGroupZEDTime'
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TraitName="ZED Time - Nuke"
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NumLevels=4
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DefLevelCosts(0)=100
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DefLevelCosts(1)=150
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DefLevelCosts(2)=200
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DefLevelCosts(3)=250
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DefMinLevel=100
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Description="Demo weapons will spawn a nuke during ZED time. |Each level increases the damage & time of the nuke field. ||-REQUIREMENT: Damage bonus trait needs to have at least 30 points!"
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} |