Class Ext_TraitDemoNuke extends Ext_TraitBase; static function string GetPerkDescription() { local string S; S = Super.GetPerkDescription(); S $= "|Trait requires prestige level: #{FF4000}3"; return S; } static function bool MeetsRequirements( byte Lvl, Ext_PerkBase Perk ) { local int i; if( Perk.CurrentLevel=0 ) return (Perk.PerkStats[i].CurrentValue>=30); } return true; } static function TraitActivate( Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data ) { local ExtPlayerReplicationInfo MyPRI; MyPRI = ExtPlayerReplicationInfo(Perk.PlayerOwner.PlayerReplicationInfo); if( MyPRI == None ) return; MyPRI.bNukeIsOn = true; MyPRI.NukeTimeMult = 1.0 + (((float(Level) - 1.f) * 2.f) / 100.f); Ext_PerkDemolition(Perk).NukeDamageMult = 1.0 + (((float(Level) - 1.f) * 5.f) / 100.f); } static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data ) { local ExtPlayerReplicationInfo MyPRI; MyPRI = ExtPlayerReplicationInfo(Perk.PlayerOwner.PlayerReplicationInfo); if( MyPRI == None ) return; MyPRI.bNukeIsOn = false; MyPRI.NukeTimeMult = 1.0; Ext_PerkDemolition(Perk).NukeDamageMult = 1.0; } defaultproperties { SupportedPerk=class'Ext_PerkDemolition' TraitGroup=class'Ext_TGroupZEDTime' TraitName="ZED Time - Nuke" NumLevels=4 DefLevelCosts(0)=100 DefLevelCosts(1)=150 DefLevelCosts(2)=200 DefLevelCosts(3)=250 DefMinLevel=100 Description="Demo weapons will spawn a nuke during ZED time. |Each level increases the damage & time of the nuke field. ||-REQUIREMENT: Damage bonus trait needs to have at least 30 points!" }