63 lines
1.5 KiB
Ucode
63 lines
1.5 KiB
Ucode
Class Ext_TraitDemoNuke extends Ext_TraitBase;
|
|
|
|
static function string GetPerkDescription()
|
|
{
|
|
local string S;
|
|
|
|
S = Super.GetPerkDescription();
|
|
S $= "|Trait requires prestige level: #{FF4000}3";
|
|
return S;
|
|
}
|
|
|
|
static function bool MeetsRequirements( byte Lvl, Ext_PerkBase Perk )
|
|
{
|
|
local int i;
|
|
|
|
if( Perk.CurrentLevel<Default.MinLevel || Perk.CurrentPrestige<3 )
|
|
return false;
|
|
|
|
if( Lvl==0 )
|
|
{
|
|
i = Perk.PerkStats.Find('StatType','Damage');
|
|
if( i>=0 )
|
|
return (Perk.PerkStats[i].CurrentValue>=30);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static function TraitActivate( Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data )
|
|
{
|
|
local ExtPlayerReplicationInfo MyPRI;
|
|
|
|
MyPRI = ExtPlayerReplicationInfo(Perk.PlayerOwner.PlayerReplicationInfo);
|
|
if( MyPRI == None || Ext_PerkDemolition(Perk) == None )
|
|
return;
|
|
|
|
MyPRI.bNukeActive = true;
|
|
Ext_PerkDemolition(Perk).NukeDamageMult = 1.0 + (((float(Level) - 1.f) * 5.f) / 100.f);
|
|
}
|
|
|
|
static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data )
|
|
{
|
|
local ExtPlayerReplicationInfo MyPRI;
|
|
|
|
MyPRI = ExtPlayerReplicationInfo(Perk.PlayerOwner.PlayerReplicationInfo);
|
|
if( MyPRI == None || Ext_PerkDemolition(Perk) == None )
|
|
return;
|
|
|
|
MyPRI.bNukeActive = false;
|
|
Ext_PerkDemolition(Perk).NukeDamageMult = 1.0;
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
SupportedPerk=class'Ext_PerkDemolition'
|
|
TraitGroup=class'Ext_TGroupZEDTime'
|
|
NumLevels=4
|
|
DefLevelCosts(0)=100
|
|
DefLevelCosts(1)=150
|
|
DefLevelCosts(2)=200
|
|
DefLevelCosts(3)=250
|
|
DefMinLevel=100
|
|
} |