hardcode removed
This commit is contained in:
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f1a373dea8
commit
18b31efdfc
@ -49,7 +49,6 @@ function UserPressedEsc();
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defaultproperties
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{
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WindowTitle=""
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XPosition=0.01
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XSize=0.73
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YSize=0.73
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@ -33,7 +33,6 @@ function PlayerKilled( KFPawn_Monster Victim, class<DamageType> DT )
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defaultproperties
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{
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PerkName="Berserker"
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PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Berserker'
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DefTraitList.Add(class'Ext_TraitWPBers')
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DefTraitList.Add(class'Ext_TraitUnGrab')
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@ -52,7 +52,6 @@ simulated function float GetZedTimeExtensions( byte Level )
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defaultproperties
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{
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PerkName="Commando"
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PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Commando'
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DefTraitList.Add(class'Ext_TraitWPComm')
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DefTraitList.Add(class'Ext_TraitUnCloak')
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@ -75,7 +75,6 @@ simulated function ModifySpareAmmoAmount( KFWeapon KFW, out int PrimarySpareAmmo
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defaultproperties
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{
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PerkName="Demolitionist"
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PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Demolition'
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DefTraitList.Add(class'Ext_TraitWPDemo')
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DefTraitList.Add(class'Ext_TraitBoomWeld')
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@ -167,7 +167,6 @@ simulated function float GetSelfHealingSurgePct()
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defaultproperties
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{
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PerkName="Field Medic"
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PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Medic'
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DefTraitList.Remove(class'Ext_TraitMedicPistol')
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DefTraitList.Add(class'Ext_TraitAirborne')
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@ -2,7 +2,6 @@ Class Ext_PerkFirebug extends Ext_PerkBase;
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defaultproperties
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{
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PerkName="Firebug"
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PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Firebug'
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DefTraitList.Add(class'Ext_TraitWPFire')
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DefTraitList.Add(class'Ext_TraitNapalm')
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@ -35,7 +35,6 @@ simulated function float GetZedTimeModifier( KFWeapon W )
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defaultproperties
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{
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PerkName="Gunslinger"
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DefTraitList.Add(class'Ext_TraitWPGuns')
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DefTraitList.Add(class'Ext_TraitUberAmmo')
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DefTraitList.Add(class'Ext_TraitFanfire')
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@ -30,7 +30,6 @@ simulated function float GetZedTimeModifier( KFWeapon W )
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defaultproperties
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{
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PerkName="SWAT"
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PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_SWAT'
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DefTraitList.Add(class'Ext_TraitWPSWAT')
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DefTraitList.Add(class'Ext_TraitHeavyArmor')
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@ -25,7 +25,6 @@ function float GetStunPowerModifier( optional class<DamageType> DamageType, opti
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defaultproperties
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{
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PerkName="Sharpshooter"
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PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Sharpshooter'
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DefTraitList.Add(class'Ext_TraitWPSharp')
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DefTraitList.Add(class'Ext_TraitRackEmUp')
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@ -39,7 +39,6 @@ simulated function bool IsPerforateActive()
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defaultproperties
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{
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PerkName="Support"
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PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Support'
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DefTraitList.Add(class'Ext_TraitGrenadeSUpg')
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DefTraitList.Add(class'Ext_TraitWPSupp')
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@ -2,7 +2,6 @@ Class Ext_PerkSurvivalist extends Ext_PerkBase;
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defaultproperties
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{
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PerkName="Survivalist"
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PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Survivalist'
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DefTraitList.Add(class'Ext_TraitWPSurv')
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//DefTraitList.Add(class'Ext_TraitHeavyArmor')
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@ -2,5 +2,4 @@ class Ext_TGroupMonster extends Ext_TGroupBase;
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defaultproperties
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{
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GroupInfo="Monster"
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}
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@ -30,5 +30,4 @@ static final function byte GetMaxLimit( Ext_PerkBase Perk )
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defaultproperties
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{
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GroupInfo="Regeneration"
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}
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@ -2,5 +2,4 @@ class Ext_TGroupZEDTime extends Ext_TGroupBase;
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defaultproperties
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{
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GroupInfo="ZED Time"
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}
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@ -59,5 +59,4 @@ simulated final function NotifyOwner()
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defaultproperties
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{
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bBot=true
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MonsterName="Petty"
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}
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@ -23,12 +23,10 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
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defaultproperties
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{
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SupportedPerk=class'Ext_PerkSupport'
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TraitName="Armor Piercing Rounds"
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NumLevels=4
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DefLevelCosts(0)=15
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DefLevelCosts(1)=30
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DefLevelCosts(2)=40
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DefLevelCosts(3)=50
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DefMinLevel=15
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Description="Greatly increases penetration with perk weapons! The penetration strength is increased by every level in:|Lv1-4: 25%, 30%, 35%, 40%"
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}
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@ -12,8 +12,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
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defaultproperties
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{
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SupportedPerk=class'Ext_PerkFieldMedic'
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TraitName="Acidic Compound"
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DefLevelCosts(0)=15
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DefMinLevel=5
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Description="When activated medic weapons have a chance to poison zeds."
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}
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@ -15,7 +15,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
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defaultproperties
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{
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SupportedPerk=class'Ext_PerkFieldMedic'
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TraitName="Airborne Agent"
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DefLevelCosts(0)=20
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DefLevelCosts(1)=10
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DefLevelCosts(2)=10
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@ -26,5 +25,4 @@ defaultproperties
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HealRates(3)=0.15
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NumLevels=4
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DefMinLevel=50
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Description="Give extra health boost and area of heal effect for medic darts during ZED-time,|each level gives extra amount of heal boost at a rate of:|Lv 1-3: +5%, +10%, +20%|Lv 4: +15%, but works outside of ZED-time too!"
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}
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@ -42,9 +42,7 @@ defaultproperties
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{
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SupportedPerk=class'Ext_PerkFieldMedic'
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TraitGroup=class'Ext_TGroupZEDTime'
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TraitName="ZED TIME - Airborne Agent"
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NumLevels=1
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DefLevelCosts(0)=60
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DefMinLevel=75
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Description="You release a healing gas during Zed time, healing teammates close by. ||-REQUIREMENT: Grenade Upgrade trait needs to be level 1!"
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}
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@ -21,12 +21,10 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
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defaultproperties
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{
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TraitGroup=class'Ext_TGroupRegen'
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TraitName="Ammo Regeneration"
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NumLevels=3
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DefLevelCosts(0)=10
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DefLevelCosts(1)=20
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DefLevelCosts(2)=40
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Description="With this trait all your weapons ammo (not grenades) will regen every half minute at rate of:|Lvl1-3: 2%, 5%, 10% of max ammo"
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RegenValues.Add(0.02)
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RegenValues.Add(0.05)
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RegenValues.Add(0.1)
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@ -18,8 +18,6 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
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defaultproperties
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{
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TraitName="Armor Regeneration"
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Description="With this trait your armor will regen every 10 seconds at a rate of:|Lvl1-3: +7pts, +12pts, +25pts"
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RegenValues.Empty()
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RegenValues.Add(7)
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RegenValues.Add(12)
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@ -12,12 +12,10 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
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defaultproperties
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{
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SupportedPerk=class'Ext_PerkFieldMedic'
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TraitName="Armor Repair"
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NumLevels=5
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DefLevelCosts(0)=10
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DefLevelCosts(1)=15
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DefLevelCosts(2)=20
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DefLevelCosts(3)=25
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DefLevelCosts(4)=35
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Description="With this trait you will repair armor as you heal, for each level will repair armor with a rate of:|Lv1-5: +5%, +10%, +15%, +20%, +25%"
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}
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@ -17,7 +17,5 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
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defaultproperties
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{
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TraitName="Auto-Fire weapons"
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DefLevelCosts(0)=50
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Description="Make all perked weapons fully automatic."
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}
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@ -12,7 +12,5 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
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defaultproperties
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{
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TraitName="Explosive Weld"
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DefLevelCosts(0)=30
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Description="Cases welded doors explode when broken by zeds. The more you weld one door, the bigger explosion."
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}
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@ -13,8 +13,6 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
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defaultproperties
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{
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TraitName="Bunny Hop"
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DefLevelCosts(0)=50
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DefMinLevel=100
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Description="Enable player to do bunny hopping. It means the more you continiously make successful jumps while moving forward you will keep accelerating in speed."
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}
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@ -21,14 +21,12 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
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defaultproperties
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{
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TraitName="Carry Capacity"
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NumLevels=5
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DefLevelCosts(0)=10
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DefLevelCosts(1)=15
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DefLevelCosts(2)=20
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DefLevelCosts(3)=25
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DefLevelCosts(4)=50
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Description="With this trait you can carry more.|Lv1-5: +2,+4,+6,+8,+15 slots"
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CarryAdds.Add(2)
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CarryAdds.Add(4)
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CarryAdds.Add(6)
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@ -11,7 +11,5 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
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defaultproperties
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{
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TraitName="Explode on Contact"
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DefLevelCosts(0)=25
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Description="Make dynamites explode on contact with the ZED."
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}
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@ -13,12 +13,10 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
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defaultproperties
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{
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SupportedPerk=class'Ext_PerkDemolition'
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TraitName="Area Of Damage"
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NumLevels=4
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DefLevelCosts(0)=25
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DefLevelCosts(1)=15
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DefLevelCosts(2)=30
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DefLevelCosts(3)=40
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DefMinLevel=15
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Description="Increases the AOE of your demo weapons. The distance is increased by every level in:|Lv1-4: 15%, 20%, 25%, 30%"
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}
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@ -12,8 +12,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
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defaultproperties
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{
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SupportedPerk=class'Ext_PerkDemolition'
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TraitName="Armor Piercing Rounds"
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DefLevelCosts(0)=100
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DefMinLevel=50
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Description="Demo weapons will do 50% more damage when hitting a critical point!"
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}
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@ -12,8 +12,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
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defaultproperties
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{
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SupportedPerk=class'Ext_PerkDemolition'
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TraitName="High Impact"
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DefLevelCosts(0)=65
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DefMinLevel=35
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Description="Demo weapons will do 25% more damage on a direct hit!"
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}
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@ -54,12 +54,10 @@ defaultproperties
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{
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SupportedPerk=class'Ext_PerkDemolition'
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TraitGroup=class'Ext_TGroupZEDTime'
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TraitName="ZED Time - Nuke"
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NumLevels=4
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DefLevelCosts(0)=100
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DefLevelCosts(1)=150
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DefLevelCosts(2)=200
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DefLevelCosts(3)=250
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DefMinLevel=100
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Description="Demo weapons will spawn a nuke during ZED time. |Each level increases the damage & time of the nuke field. ||-REQUIREMENT: Damage bonus trait needs to have at least 30 points!"
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}
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@ -39,8 +39,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
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defaultproperties
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{
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SupportedPerk=class'Ext_PerkDemolition'
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TraitName="Demolitions Specialist"
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DefLevelCosts(0)=100
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DefMinLevel=100
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Description="Projectiles from demo weapons will never be duds. ||-REQUIREMENT: Reload bonus trait needs to have at least 30 points!"
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}
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@ -12,8 +12,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
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defaultproperties
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{
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SupportedPerk=class'Ext_PerkDemolition'
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TraitName="Reactive Armor"
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DefLevelCosts(0)=25
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DefMinLevel=45
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Description="When near death you will explode and leave yourself with 5 health"
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}
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@ -12,7 +12,5 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
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defaultproperties
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{
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SupportedPerk=class'Ext_PerkSharpshooter'
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TraitName="Dire reloader"
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DefLevelCosts(0)=35
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Description="This trait will make you reload much faster when you have less then 40 health."
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}
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@ -13,9 +13,7 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
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defaultproperties
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{
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SupportedPerk=class'Ext_PerkSupport'
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TraitName="Door Repair"
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NumLevels=1
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DefLevelCosts(0)=30
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DefMinLevel=25
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Description="Allows you to repair doors using the welder."
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}
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@ -15,13 +15,11 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
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defaultproperties
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{
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TraitName="Duracell Batteries"
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NumLevels=4
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DefLevelCosts(0)=5
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DefLevelCosts(1)=10
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DefLevelCosts(2)=20
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DefLevelCosts(3)=25
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Description="With this trait your flashlight batteries becomes extra durable.|Lv1-4: +30,+100,+300,+1000% lifetime"
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BatteryCharges.Add(0.77)
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BatteryCharges.Add(0.5)
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BatteryCharges.Add(0.333)
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@ -11,8 +11,6 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
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defaultproperties
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{
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TraitName="Tactical Reload"
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DefLevelCosts(0)=50
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Description="With this trait you will have extra speedy tactical reload moves for your perked weapons."
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DefMinLevel=50
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}
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@ -11,11 +11,9 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
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defaultproperties
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{
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TraitName="Enemy Health Bar"
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NumLevels=4
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DefLevelCosts(0)=25
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DefLevelCosts(1)=15
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DefLevelCosts(2)=20
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DefLevelCosts(3)=30
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Description="This trait lets you see enemy health bars. The distance is increased by every level in:|Lv1-4: 5m, 7m, 10m, 16m"
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}
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@ -13,7 +13,5 @@ defaultproperties
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{
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SupportedPerk=class'Ext_PerkGunslinger'
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TraitGroup=class'Ext_TGroupZEDTime'
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TraitName="ZED TIME - Fanfire"
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DefLevelCosts(0)=30
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Description="Make perked weapons fire at normal firerate during ZED-time."
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}
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@ -11,7 +11,5 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
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defaultproperties
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{
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TraitName="Fire Explosion"
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DefLevelCosts(0)=50
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Description="Make zombies sometimes explode when burned to death."
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}
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@ -11,7 +11,5 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
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defaultproperties
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{
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TraitName="Extra Fire Range"
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DefLevelCosts(0)=35
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Description="Add some additional fire range to flamethrowers."
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}
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@ -26,9 +26,7 @@ defaultproperties
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bHighPriorityDeath=true
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NumLevels=2
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TraitData=class'Ext_T_GhostHelper'
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TraitName="Redemption"
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DefLevelCosts(0)=30
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DefLevelCosts(1)=30
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DefMinLevel=30
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Description="With this trait you will turn into ghost when you die and redeem at another spot in the map.|Level 1: Works 50 % of the time, but never again until you respawned after death.|Level 2: Always works, and it lets you redeem again after 3 minutes"
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}
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@ -14,13 +14,11 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
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defaultproperties
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{
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TraitName="Grenade Capacity"
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DefLevelCosts(0)=40
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DefLevelCosts(1)=55
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DefLevelCosts(2)=70
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DefLevelCosts(3)=90
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DefLevelCosts(4)=150
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Description="With this trait you can carry more grenades.|Lv1-5: +1,+2,+3,+5,+8 grenades"
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CarryAdds(0)=1
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CarryAdds(1)=2
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CarryAdds(2)=3
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@ -12,8 +12,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
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defaultproperties
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{
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TraitName="Grenade Upgrade"
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DefLevelCosts(0)=50
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Description="With this upgrade you will upgrade to your perk specific grenades.|Level 1: SUPER grenade"
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DefMinLevel=50
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}
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@ -20,9 +20,7 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
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defaultproperties
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{
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TraitName="Grenade Upgrade"
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NumLevels=2
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DefLevelCosts(0)=5
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DefLevelCosts(1)=50
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Description="With this upgrade you will upgrade to your perk specific grenades.|Level 1: Normal perk grenade|Level 2: Perk SUPER grenade (REQUIRES perk level 50 to buy)!"
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}
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@ -21,12 +21,10 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
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defaultproperties
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{
|
||||
TraitGroup=class'Ext_TGroupRegen'
|
||||
TraitName="Health Regeneration"
|
||||
NumLevels=3
|
||||
DefLevelCosts(0)=10
|
||||
DefLevelCosts(1)=20
|
||||
DefLevelCosts(2)=40
|
||||
Description="With this trait your health will regen every 10 seconds at a rate of:|Lvl1-3: +5HP, +10HP, +20HP"
|
||||
RegenValues.Add(5)
|
||||
RegenValues.Add(10)
|
||||
RegenValues.Add(20)
|
||||
|
@ -19,11 +19,9 @@ static function ApplyEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Leve
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Heavy Armor"
|
||||
NumLevels=3
|
||||
DefLevelCosts(0)=50
|
||||
DefLevelCosts(1)=20
|
||||
DefLevelCosts(2)=60
|
||||
DefMinLevel=50
|
||||
Description="Makes your armor stop all damage (except for Siren scream and fall damage).|Level 2 makes you in addition spawn with 50 points of armor.|Level 3 makes you spawn with full armor."
|
||||
}
|
@ -13,14 +13,12 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Knockback Resistance"
|
||||
NumLevels=4
|
||||
DefLevelCosts(0)=30
|
||||
DefLevelCosts(1)=30
|
||||
DefLevelCosts(2)=40
|
||||
DefLevelCosts(3)=60
|
||||
DefMinLevel=70
|
||||
Description="Reduce the amount of knockback zeds do to you in a rate of:|Lvl1-4: -20%, -50%, -70%, -90%"
|
||||
|
||||
ChanceValues(0)=0.8
|
||||
ChanceValues(1)=0.5
|
||||
|
@ -31,9 +31,7 @@ defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkCommando'
|
||||
TraitGroup=class'Ext_TGroupZEDTime'
|
||||
TraitName="ZED TIME - Machine Gunner"
|
||||
NumLevels=1
|
||||
DefLevelCosts(0)=60
|
||||
DefMinLevel=55
|
||||
Description="During Zed time, you do 3% more damage with perks weapons and shoot 3x faster with all guns!"
|
||||
}
|
@ -23,7 +23,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkFieldMedic'
|
||||
TraitName="Adrenaline Shot"
|
||||
NumLevels=5
|
||||
DefLevelCosts(0)=35
|
||||
DefLevelCosts(1)=10
|
||||
@ -31,5 +30,4 @@ defaultproperties
|
||||
DefLevelCosts(3)=30
|
||||
DefLevelCosts(4)=40
|
||||
DefMinLevel=25
|
||||
Description="Healing players will increase there speed 10% up to 30%. The percent is increased by every level in:|Lv1-5: 10%, 15%, 20%, 25%, 30%"
|
||||
}
|
@ -23,11 +23,9 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkFieldMedic'
|
||||
TraitName="Focus Injection"
|
||||
NumLevels=3
|
||||
DefLevelCosts(0)=40
|
||||
DefLevelCosts(1)=50
|
||||
DefLevelCosts(2)=60
|
||||
DefMinLevel=85
|
||||
Description="Healing players will increase there damage up to 15%. The percent is increased by every level in:|Lv1-3: 5%, 10%, 15%"
|
||||
}
|
@ -23,7 +23,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkFieldMedic'
|
||||
TraitName="Coagulant Booster"
|
||||
NumLevels=5
|
||||
DefLevelCosts(0)=35
|
||||
DefLevelCosts(1)=10
|
||||
@ -31,5 +30,4 @@ defaultproperties
|
||||
DefLevelCosts(3)=30
|
||||
DefLevelCosts(4)=40
|
||||
DefMinLevel=100
|
||||
Description="Healing players will increase there damage resistance up to 30%. The percent is increased by every level in:|Lv1-5: 10%, 15%, 20%, 25%, 30%"
|
||||
}
|
@ -8,7 +8,5 @@ static function AddDefaultInventory( KFPawn Player, Ext_PerkBase Perk, byte Leve
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Medic Pistol"
|
||||
DefLevelCosts(0)=20
|
||||
Description="Spawn with a medic pistol instead of standard 9mm."
|
||||
}
|
@ -11,7 +11,5 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Napalm"
|
||||
DefLevelCosts(0)=35
|
||||
Description="Make zombies lit each other on fire."
|
||||
}
|
@ -11,8 +11,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Nightvision"
|
||||
NumLevels=1
|
||||
DefLevelCosts(0)=25
|
||||
Description="Spawn with nightvision goggles."
|
||||
}
|
@ -43,9 +43,7 @@ defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkSupport'
|
||||
TraitGroup=class'Ext_TGroupZEDTime'
|
||||
TraitName="ZED TIME - Penetrator"
|
||||
NumLevels=1
|
||||
DefLevelCosts(0)=50
|
||||
DefMinLevel=65
|
||||
Description="During Zed time, your perk weapons penetrate through any targets they hit! ||-REQUIREMENT: Armor Piercing Shots trait needs to be level 1!"
|
||||
}
|
@ -14,7 +14,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkRhythmPerkBase'
|
||||
TraitName="Rack 'em up"
|
||||
DefLevelCosts(0)=10
|
||||
DefLevelCosts(1)=15
|
||||
DefLevelCosts(2)=20
|
||||
@ -26,5 +25,4 @@ defaultproperties
|
||||
ComboSize.Add(16)
|
||||
ComboSize.Add(28)
|
||||
NumLevels=5
|
||||
Description="Deals more damage to each consequtive headshot done to zeds by +7.5%.|For each level you can make a bigger combo and deal more damage in a rate of:|Lv1-5: +30%, +60%, +90%, +120%, +210%"
|
||||
}
|
@ -15,13 +15,11 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Knockout Resistance"
|
||||
NumLevels=3
|
||||
DefLevelCosts(0)=30
|
||||
DefLevelCosts(1)=30
|
||||
DefLevelCosts(2)=40
|
||||
DefMinLevel=100
|
||||
Description="Prevent you from being ragdolled. For each level you lower the chance of being knocked out by:|Lvl1-3: 20%, 50%, 80%"
|
||||
|
||||
ChanceValues(0)=0.2
|
||||
ChanceValues(1)=0.5
|
||||
|
@ -13,7 +13,5 @@ defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkSharpshooter'
|
||||
TraitGroup=class'Ext_TGroupZEDTime'
|
||||
TraitName="ZED TIME - Ranger"
|
||||
DefLevelCosts(0)=40
|
||||
Description="This will make you effectively stun enemies with headshots during ZED-time."
|
||||
}
|
@ -13,7 +13,5 @@ defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkSWAT'
|
||||
TraitGroup=class'Ext_TGroupZEDTime'
|
||||
TraitName="ZED TIME - Rapid Assault"
|
||||
DefLevelCosts(0)=30
|
||||
Description="Gives player unlimited ammunition for perked weapons during ZED-time and allows them to fire in realtime."
|
||||
}
|
@ -16,8 +16,6 @@ static function bool PreventDeath( KFPawn_Human Player, Controller Instigator, C
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Retaliation"
|
||||
DefLevelCosts(0)=50
|
||||
DefMinLevel=40
|
||||
Description="End your life with a BOOM!"
|
||||
}
|
@ -21,8 +21,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="ZED TIME - SWAT Enforcer"
|
||||
TraitGroup=class'Ext_TGroupZEDTime'
|
||||
DefLevelCosts(0)=50
|
||||
Description="This trait makes you move at normal speed and allows you to knock down zeds by bumping into them during ZED-time."
|
||||
}
|
@ -11,8 +11,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Siren Resistance"
|
||||
DefLevelCosts(0)=50
|
||||
DefMinLevel=75
|
||||
Description="Make all your projectiles resistant to siren screams."
|
||||
DefMinLevel=75
|
||||
}
|
@ -19,12 +19,10 @@ defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkBerserker'
|
||||
TraitGroup=class'Ext_TGroupZEDTime'
|
||||
TraitName="ZED TIME - Spartan!"
|
||||
NumLevels=3
|
||||
DefLevelCosts(0)=50
|
||||
DefLevelCosts(1)=40
|
||||
DefLevelCosts(2)=80
|
||||
Description="This trait lets you move at normal speed and attack faster in ZED-time.|Lv1-3: +50,+120,+300% atk speed"
|
||||
AtkRates.Add(1.5)
|
||||
AtkRates.Add(2.2)
|
||||
AtkRates.Add(4.0)
|
||||
|
@ -17,9 +17,7 @@ static function PlayerDied( Ext_PerkBase Perk, byte Level, optional Ext_TraitDat
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Ammunition Supply"
|
||||
DefLevelCosts(0)=50
|
||||
Description="With this trait you can supply ammunition for your team mates. For each use you will receive a little bit of XP points."
|
||||
TraitData=class'Ext_TraitSupplyData'
|
||||
|
||||
SupplyIcon=Texture2D'UI_World_TEX.Support_Supplier_HUD'
|
||||
|
@ -6,9 +6,6 @@ static function ApplyEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Leve
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Grenade Supply"
|
||||
Description="With this trait you can supply grenades for your team mates. For each use you will receive a little bit of XP points."
|
||||
|
||||
{
|
||||
SupplyIcon=Texture2D'UI_World_TEX.Demolitionist_Supplier_HUD'
|
||||
}
|
@ -12,10 +12,8 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkSWAT'
|
||||
TraitName="Tactical Movement"
|
||||
NumLevels=3
|
||||
DefLevelCosts(0)=30
|
||||
DefLevelCosts(1)=35
|
||||
DefLevelCosts(2)=50
|
||||
Description="This trait makes you move faster while in iron sight and crouched at a rate of:|Lv 1-3: +30%,+50%,+100%"
|
||||
}
|
@ -40,9 +40,7 @@ defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkCommando'
|
||||
TraitGroup=class'Ext_TGroupZEDTime'
|
||||
TraitName="ZED TIME - Tactician"
|
||||
NumLevels=1
|
||||
DefLevelCosts(0)=30
|
||||
DefMinLevel=35
|
||||
Description="During Zed time, you reload perk weapons at full speed and switch perk weapons twice as fast! ||-REQUIREMENT: Damage bonus trait needs to have at least 30 points!"
|
||||
}
|
@ -14,7 +14,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Toxic Darts"
|
||||
DefLevelCosts(0)=25
|
||||
DefLevelCosts(1)=25
|
||||
DefLevelCosts(2)=30
|
||||
@ -22,5 +21,4 @@ defaultproperties
|
||||
DartDamages(1)=35
|
||||
DartDamages(2)=70
|
||||
NumLevels=3
|
||||
Description="Make your healing darts poison the ZEDs, the damage is increased in a rate of:|Lv 1-3: +15, +35, +70 dmg"
|
||||
}
|
@ -13,7 +13,5 @@ defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkGunslinger'
|
||||
TraitGroup=class'Ext_TGroupZEDTime'
|
||||
TraitName="ZED TIME - Uber Ammo"
|
||||
DefLevelCosts(0)=30
|
||||
Description="Gives player unlimited ammunition for perked weapons during ZED-time."
|
||||
}
|
@ -20,14 +20,12 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Cloak Detection"
|
||||
NumLevels=5
|
||||
DefLevelCosts(0)=5
|
||||
DefLevelCosts(1)=7
|
||||
DefLevelCosts(2)=10
|
||||
DefLevelCosts(3)=15
|
||||
DefLevelCosts(4)=25
|
||||
Description="Detect cloaked stalkers with radius for each level:|Lv1-5: 3m, 5m, 7m, 10m, 15m"
|
||||
RadiusValues.Add(300)
|
||||
RadiusValues.Add(500)
|
||||
RadiusValues.Add(700)
|
||||
|
@ -11,7 +11,5 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Fake Out"
|
||||
DefLevelCosts(0)=30
|
||||
Description="With this trait you are ungrabbable by the zeds."
|
||||
}
|
@ -14,7 +14,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkBerserker'
|
||||
TraitName="Vampire"
|
||||
NumLevels=4
|
||||
DefLevelCosts(0)=25
|
||||
DefLevelCosts(1)=15
|
||||
@ -24,5 +23,4 @@ defaultproperties
|
||||
RegenRate.Add(0.03)
|
||||
RegenRate.Add(0.04)
|
||||
RegenRate.Add(0.06)
|
||||
Description="With this trait you will recover some of your health by every kill (with a melee weapon), in a rate of:|Lv1-4: +2%, +3%, +4%, +6%"
|
||||
}
|
@ -1,10 +1,7 @@
|
||||
Class Ext_TraitWPBers extends Ext_TraitWeapons;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Berserker Weapon Loadout"
|
||||
Description="This will grant you berserker weapon loadout to spawn with.|Level 1: Pulverizer|Level 2: Nailgun|Level 3: Sawblade Gun|Level 4: All 3"
|
||||
|
||||
{
|
||||
LevelEffects(0)=(LoadoutClasses=(class'KFWeap_Blunt_Pulverizer'))
|
||||
LevelEffects(1)=(LoadoutClasses=(class'KFWeap_Shotgun_Nailgun'))
|
||||
LevelEffects(2)=(LoadoutClasses=(class'KFWeap_Eviscerator'))
|
||||
|
@ -2,9 +2,6 @@ Class Ext_TraitWPComm extends Ext_TraitWeapons;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Commando Weapon Loadout"
|
||||
Description="This will grant you commando weapon loadout to spawn with.|Level 1: Bullpup|Level 2: AK12|Level 3: SCAR|Level 4: All 3"
|
||||
|
||||
LevelEffects(0)=(LoadoutClasses=(class'KFWeap_AssaultRifle_Bullpup'))
|
||||
LevelEffects(1)=(LoadoutClasses=(class'KFWeap_AssaultRifle_AK12'))
|
||||
LevelEffects(2)=(LoadoutClasses=(class'KFWeap_AssaultRifle_SCAR'))
|
||||
|
@ -1,10 +1,7 @@
|
||||
Class Ext_TraitWPDemo extends Ext_TraitWeapons;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Demolitionist Weapon Loadout"
|
||||
Description="This will grant you demolitionist weapon loadout to spawn with.|Level 1: C4|Level 2: M79 Grenade Launcher|Level 3: RPG Rocket Launcher|Level 4: All 3"
|
||||
|
||||
{
|
||||
LevelEffects(0)=(LoadoutClasses=(class'KFWeap_Thrown_C4'))
|
||||
LevelEffects(1)=(LoadoutClasses=(class'KFWeap_GrenadeLauncher_M79'))
|
||||
LevelEffects(2)=(LoadoutClasses=(class'KFWeap_RocketLauncher_RPG7'))
|
||||
|
@ -1,10 +1,7 @@
|
||||
Class Ext_TraitWPFire extends Ext_TraitWeapons;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Firebug Weapon Loadout"
|
||||
Description="This will grant you firebug weapon loadout to spawn with.|Level 1: Dragons Breath|Level 2: Flamethrower|Level 3: Microwave Gun|Level 4: All 3"
|
||||
|
||||
{
|
||||
LevelEffects(0)=(LoadoutClasses=(class'KFWeap_Shotgun_DragonsBreath'))
|
||||
LevelEffects(1)=(LoadoutClasses=(class'KFWeap_Flame_Flamethrower'))
|
||||
LevelEffects(2)=(LoadoutClasses=(class'KFWeap_Beam_Microwave'))
|
||||
|
@ -2,9 +2,6 @@ Class Ext_TraitWPGuns extends Ext_TraitWeapons;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Gunslinger Weapon Loadout"
|
||||
Description="This will grant you gunslinger weapon loadout to spawn with.|Level 1: M1911 Pistol|Level 2: Desert Eagle|Level 3: Magnum Revolver|Level 4: All 3 with dualies"
|
||||
|
||||
LevelEffects(0)=(LoadoutClasses=(class'KFWeap_Pistol_Colt1911'))
|
||||
LevelEffects(1)=(LoadoutClasses=(class'KFWeap_Pistol_Deagle'))
|
||||
LevelEffects(2)=(LoadoutClasses=(class'KFWeap_Revolver_SW500'))
|
||||
|
@ -2,9 +2,6 @@ Class Ext_TraitWPMedic extends Ext_TraitWeapons;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Medic Weapon Loadout"
|
||||
Description="This will grant you Field Medic weapon loadout to spawn with.|Level 1: SMG|Level 2: Shotgun|Level 3: Assault Rifle|Level 4: All 3"
|
||||
|
||||
LevelEffects(0)=(LoadoutClasses=(class'KFWeap_SMG_Medic'))
|
||||
LevelEffects(1)=(LoadoutClasses=(class'KFWeap_Shotgun_Medic'))
|
||||
LevelEffects(2)=(LoadoutClasses=(class'KFWeap_AssaultRifle_Medic'))
|
||||
|
@ -2,9 +2,6 @@ Class Ext_TraitWPSWAT extends Ext_TraitWeapons;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="SWAT Weapon Loadout"
|
||||
Description="This will grant you SWAT weapon loadout to spawn with.|Level 1: MP5 RAS|Level 2: P90|Level 3: Kriss|Level 4: All 3"
|
||||
|
||||
LevelEffects(0)=(LoadoutClasses=(class'KFWeap_SMG_MP5RAS'))
|
||||
LevelEffects(1)=(LoadoutClasses=(class'KFWeap_SMG_P90'))
|
||||
LevelEffects(2)=(LoadoutClasses=(class'KFWeap_SMG_Kriss'))
|
||||
|
@ -2,9 +2,6 @@ Class Ext_TraitWPSharp extends Ext_TraitWeapons;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Sharpshooter Weapon Loadout"
|
||||
Description="This will grant you sharpshooter weapon loadout to spawn with.|Level 1: Crossbow|Level 2: M14 EBR|Level 3: Railgun|Level 4: All 3"
|
||||
|
||||
LevelEffects(0)=(LoadoutClasses=(class'KFWeap_Bow_Crossbow'))
|
||||
LevelEffects(1)=(LoadoutClasses=(class'KFWeap_Rifle_M14EBR'))
|
||||
LevelEffects(2)=(LoadoutClasses=(class'KFWeap_Rifle_RailGun'))
|
||||
|
@ -2,9 +2,6 @@ Class Ext_TraitWPSupp extends Ext_TraitWeapons;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Support Weapon Loadout"
|
||||
Description="This will grant you support weapon loadout to spawn with.|Level 1: M4 Shotgun|Level 2: Boomstick|Level 3: AA12|Level 4: All 3"
|
||||
|
||||
LevelEffects(0)=(LoadoutClasses=(class'KFWeap_Shotgun_M4'))
|
||||
LevelEffects(1)=(LoadoutClasses=(class'KFWeap_Shotgun_DoubleBarrel'))
|
||||
LevelEffects(2)=(LoadoutClasses=(class'KFWeap_Shotgun_AA12'))
|
||||
|
@ -2,9 +2,6 @@ Class Ext_TraitWPSurv extends Ext_TraitWeapons;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Survivalist Weapon Loadout"
|
||||
Description="This will grant you Survivalist weapon loadout to spawn with.|Level 1: Dragons Breath|Level 2: M16M203 Assault Rifle|Level 3: Medic Assault Rifle|Level 4: All 3"
|
||||
|
||||
LevelEffects(0)=(LoadoutClasses=(class'KFWeap_Shotgun_DragonsBreath'))
|
||||
LevelEffects(1)=(LoadoutClasses=(class'KFWeap_AssaultRifle_M16M203'))
|
||||
LevelEffects(2)=(LoadoutClasses=(class'KFWeap_AssaultRifle_Medic'))
|
||||
|
@ -21,8 +21,6 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
|
||||
defaultproperties
|
||||
{
|
||||
NumLevels=5
|
||||
TraitName="Monster Damage"
|
||||
Description="This trait will scale how much damage your helper ZED will deal:|Lv1-5: +10%, +25%, +50%, +100%, +200%||-Requires Monster Tongue trait."
|
||||
DefLevelCosts(0)=10
|
||||
DefLevelCosts(1)=20
|
||||
DefLevelCosts(2)=30
|
||||
|
@ -22,8 +22,6 @@ defaultproperties
|
||||
{
|
||||
NumLevels=5
|
||||
bPostApplyEffect=true
|
||||
TraitName="Monster Health"
|
||||
Description="This trait will scale how much health your helper ZED will have:|Lv1-5: +25%, +50%, +75%, +100%, +200%||-Requires Monster Tongue trait."
|
||||
DefLevelCosts(0)=5
|
||||
DefLevelCosts(1)=15
|
||||
DefLevelCosts(2)=25
|
||||
|
@ -161,8 +161,6 @@ defaultproperties
|
||||
{
|
||||
bIsSummoner=true
|
||||
NumLevels=6
|
||||
TraitName="Monster Tongue"
|
||||
Description="With this trait you will spawn yourself a helper zed, the higher level of this trait you have, the better zed will spawn.||-REQUIREMENT: Damage bonus trait needs to have at least 30 points!"
|
||||
DefLevelCosts(0)=20
|
||||
DefLevelCosts(1)=10
|
||||
DefLevelCosts(2)=10
|
||||
|
@ -57,8 +57,6 @@ defaultproperties
|
||||
{
|
||||
bIsSummoner=true
|
||||
NumLevels=4
|
||||
TraitName="Monster Tongue Extra"
|
||||
Description="With this trait you will spawn yourself extra helper zeds.|Lv 1: Spawn one extra weak zed.|Lv 2: Spawn one extra strong zed.|Lv 3: Spawn one weak and one strong zed.|Lv 4: Spawn two strong zeds.||-Requires Monster Tongue trait."
|
||||
DefLevelCosts(0)=100
|
||||
DefLevelCosts(1)=40
|
||||
DefLevelCosts(2)=80
|
||||
|
@ -13,7 +13,6 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
|
||||
defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkCommando'
|
||||
TraitName="ZED Time Extensions"
|
||||
NumLevels=6
|
||||
DefLevelCosts(0)=15
|
||||
DefLevelCosts(1)=25
|
||||
@ -22,5 +21,4 @@ defaultproperties
|
||||
DefLevelCosts(4)=55
|
||||
DefLevelCosts(5)=65
|
||||
DefMinLevel=15
|
||||
Description="Adds ZED Time extensions to your perk. The amount of extensions is increased by 1 every level"
|
||||
}
|
@ -40,9 +40,7 @@ defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkFieldMedic'
|
||||
TraitGroup=class'Ext_TGroupZEDTime'
|
||||
TraitName="ZED TIME - Zedative"
|
||||
NumLevels=1
|
||||
DefLevelCosts(0)=50
|
||||
DefMinLevel=65
|
||||
Description="During Zed time, damaging Zeds with perk weapons will slow them 30% and do massive amounts of poison damage. ||-REQUIREMENT: Healing bonus trait needs to have at least 25 points!"
|
||||
}
|
@ -144,7 +144,6 @@ defaultproperties
|
||||
{
|
||||
Health=300
|
||||
HealthMax=300
|
||||
ZombieName="Recently Infected"
|
||||
FPHandOffset=(X=-35,Z=-60)
|
||||
HitsPerAttack=1
|
||||
HPScaler=0.4
|
||||
|
@ -143,7 +143,6 @@ function SelectedVoteRow( KFGUI_ListItem Item, int Row, bool bRight, bool bDblCl
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
WindowTitle="Killing Floor 2 mapvote menu"
|
||||
XPosition=0.2
|
||||
YPosition=0.1
|
||||
XSize=0.6
|
||||
|
Loading…
Reference in New Issue
Block a user