hardcode removed

This commit is contained in:
GenZmeY 2020-06-26 03:55:53 +03:00
parent f1a373dea8
commit 18b31efdfc
91 changed files with 5 additions and 181 deletions

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@ -49,7 +49,6 @@ function UserPressedEsc();
defaultproperties
{
WindowTitle=""
XPosition=0.01
XSize=0.73
YSize=0.73

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@ -33,7 +33,6 @@ function PlayerKilled( KFPawn_Monster Victim, class<DamageType> DT )
defaultproperties
{
PerkName="Berserker"
PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Berserker'
DefTraitList.Add(class'Ext_TraitWPBers')
DefTraitList.Add(class'Ext_TraitUnGrab')

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@ -52,7 +52,6 @@ simulated function float GetZedTimeExtensions( byte Level )
defaultproperties
{
PerkName="Commando"
PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Commando'
DefTraitList.Add(class'Ext_TraitWPComm')
DefTraitList.Add(class'Ext_TraitUnCloak')

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@ -75,7 +75,6 @@ simulated function ModifySpareAmmoAmount( KFWeapon KFW, out int PrimarySpareAmmo
defaultproperties
{
PerkName="Demolitionist"
PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Demolition'
DefTraitList.Add(class'Ext_TraitWPDemo')
DefTraitList.Add(class'Ext_TraitBoomWeld')

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@ -167,7 +167,6 @@ simulated function float GetSelfHealingSurgePct()
defaultproperties
{
PerkName="Field Medic"
PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Medic'
DefTraitList.Remove(class'Ext_TraitMedicPistol')
DefTraitList.Add(class'Ext_TraitAirborne')

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@ -2,7 +2,6 @@ Class Ext_PerkFirebug extends Ext_PerkBase;
defaultproperties
{
PerkName="Firebug"
PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Firebug'
DefTraitList.Add(class'Ext_TraitWPFire')
DefTraitList.Add(class'Ext_TraitNapalm')

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@ -35,7 +35,6 @@ simulated function float GetZedTimeModifier( KFWeapon W )
defaultproperties
{
PerkName="Gunslinger"
DefTraitList.Add(class'Ext_TraitWPGuns')
DefTraitList.Add(class'Ext_TraitUberAmmo')
DefTraitList.Add(class'Ext_TraitFanfire')

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@ -30,7 +30,6 @@ simulated function float GetZedTimeModifier( KFWeapon W )
defaultproperties
{
PerkName="SWAT"
PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_SWAT'
DefTraitList.Add(class'Ext_TraitWPSWAT')
DefTraitList.Add(class'Ext_TraitHeavyArmor')

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@ -25,7 +25,6 @@ function float GetStunPowerModifier( optional class<DamageType> DamageType, opti
defaultproperties
{
PerkName="Sharpshooter"
PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Sharpshooter'
DefTraitList.Add(class'Ext_TraitWPSharp')
DefTraitList.Add(class'Ext_TraitRackEmUp')

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@ -39,7 +39,6 @@ simulated function bool IsPerforateActive()
defaultproperties
{
PerkName="Support"
PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Support'
DefTraitList.Add(class'Ext_TraitGrenadeSUpg')
DefTraitList.Add(class'Ext_TraitWPSupp')

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@ -2,7 +2,6 @@ Class Ext_PerkSurvivalist extends Ext_PerkBase;
defaultproperties
{
PerkName="Survivalist"
PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Survivalist'
DefTraitList.Add(class'Ext_TraitWPSurv')
//DefTraitList.Add(class'Ext_TraitHeavyArmor')

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@ -2,5 +2,4 @@ class Ext_TGroupMonster extends Ext_TGroupBase;
defaultproperties
{
GroupInfo="Monster"
}

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@ -30,5 +30,4 @@ static final function byte GetMaxLimit( Ext_PerkBase Perk )
defaultproperties
{
GroupInfo="Regeneration"
}

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@ -2,5 +2,4 @@ class Ext_TGroupZEDTime extends Ext_TGroupBase;
defaultproperties
{
GroupInfo="ZED Time"
}

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@ -59,5 +59,4 @@ simulated final function NotifyOwner()
defaultproperties
{
bBot=true
MonsterName="Petty"
}

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@ -23,12 +23,10 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
defaultproperties
{
SupportedPerk=class'Ext_PerkSupport'
TraitName="Armor Piercing Rounds"
NumLevels=4
DefLevelCosts(0)=15
DefLevelCosts(1)=30
DefLevelCosts(2)=40
DefLevelCosts(3)=50
DefMinLevel=15
Description="Greatly increases penetration with perk weapons! The penetration strength is increased by every level in:|Lv1-4: 25%, 30%, 35%, 40%"
}

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@ -12,8 +12,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
defaultproperties
{
SupportedPerk=class'Ext_PerkFieldMedic'
TraitName="Acidic Compound"
DefLevelCosts(0)=15
DefMinLevel=5
Description="When activated medic weapons have a chance to poison zeds."
}

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@ -15,7 +15,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
defaultproperties
{
SupportedPerk=class'Ext_PerkFieldMedic'
TraitName="Airborne Agent"
DefLevelCosts(0)=20
DefLevelCosts(1)=10
DefLevelCosts(2)=10
@ -26,5 +25,4 @@ defaultproperties
HealRates(3)=0.15
NumLevels=4
DefMinLevel=50
Description="Give extra health boost and area of heal effect for medic darts during ZED-time,|each level gives extra amount of heal boost at a rate of:|Lv 1-3: +5%, +10%, +20%|Lv 4: +15%, but works outside of ZED-time too!"
}

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@ -42,9 +42,7 @@ defaultproperties
{
SupportedPerk=class'Ext_PerkFieldMedic'
TraitGroup=class'Ext_TGroupZEDTime'
TraitName="ZED TIME - Airborne Agent"
NumLevels=1
DefLevelCosts(0)=60
DefMinLevel=75
Description="You release a healing gas during Zed time, healing teammates close by. ||-REQUIREMENT: Grenade Upgrade trait needs to be level 1!"
}

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@ -21,12 +21,10 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
defaultproperties
{
TraitGroup=class'Ext_TGroupRegen'
TraitName="Ammo Regeneration"
NumLevels=3
DefLevelCosts(0)=10
DefLevelCosts(1)=20
DefLevelCosts(2)=40
Description="With this trait all your weapons ammo (not grenades) will regen every half minute at rate of:|Lvl1-3: 2%, 5%, 10% of max ammo"
RegenValues.Add(0.02)
RegenValues.Add(0.05)
RegenValues.Add(0.1)

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@ -18,8 +18,6 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
defaultproperties
{
TraitName="Armor Regeneration"
Description="With this trait your armor will regen every 10 seconds at a rate of:|Lvl1-3: +7pts, +12pts, +25pts"
RegenValues.Empty()
RegenValues.Add(7)
RegenValues.Add(12)

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@ -12,12 +12,10 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
defaultproperties
{
SupportedPerk=class'Ext_PerkFieldMedic'
TraitName="Armor Repair"
NumLevels=5
DefLevelCosts(0)=10
DefLevelCosts(1)=15
DefLevelCosts(2)=20
DefLevelCosts(3)=25
DefLevelCosts(4)=35
Description="With this trait you will repair armor as you heal, for each level will repair armor with a rate of:|Lv1-5: +5%, +10%, +15%, +20%, +25%"
}

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@ -17,7 +17,5 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
defaultproperties
{
TraitName="Auto-Fire weapons"
DefLevelCosts(0)=50
Description="Make all perked weapons fully automatic."
}

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@ -12,7 +12,5 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
defaultproperties
{
TraitName="Explosive Weld"
DefLevelCosts(0)=30
Description="Cases welded doors explode when broken by zeds. The more you weld one door, the bigger explosion."
}

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@ -13,8 +13,6 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
defaultproperties
{
TraitName="Bunny Hop"
DefLevelCosts(0)=50
DefMinLevel=100
Description="Enable player to do bunny hopping. It means the more you continiously make successful jumps while moving forward you will keep accelerating in speed."
}

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@ -21,14 +21,12 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
defaultproperties
{
TraitName="Carry Capacity"
NumLevels=5
DefLevelCosts(0)=10
DefLevelCosts(1)=15
DefLevelCosts(2)=20
DefLevelCosts(3)=25
DefLevelCosts(4)=50
Description="With this trait you can carry more.|Lv1-5: +2,+4,+6,+8,+15 slots"
CarryAdds.Add(2)
CarryAdds.Add(4)
CarryAdds.Add(6)

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@ -11,7 +11,5 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
defaultproperties
{
TraitName="Explode on Contact"
DefLevelCosts(0)=25
Description="Make dynamites explode on contact with the ZED."
}

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@ -13,12 +13,10 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
defaultproperties
{
SupportedPerk=class'Ext_PerkDemolition'
TraitName="Area Of Damage"
NumLevels=4
DefLevelCosts(0)=25
DefLevelCosts(1)=15
DefLevelCosts(2)=30
DefLevelCosts(3)=40
DefMinLevel=15
Description="Increases the AOE of your demo weapons. The distance is increased by every level in:|Lv1-4: 15%, 20%, 25%, 30%"
}

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@ -12,8 +12,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
defaultproperties
{
SupportedPerk=class'Ext_PerkDemolition'
TraitName="Armor Piercing Rounds"
DefLevelCosts(0)=100
DefMinLevel=50
Description="Demo weapons will do 50% more damage when hitting a critical point!"
}

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@ -12,8 +12,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
defaultproperties
{
SupportedPerk=class'Ext_PerkDemolition'
TraitName="High Impact"
DefLevelCosts(0)=65
DefMinLevel=35
Description="Demo weapons will do 25% more damage on a direct hit!"
}

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@ -54,12 +54,10 @@ defaultproperties
{
SupportedPerk=class'Ext_PerkDemolition'
TraitGroup=class'Ext_TGroupZEDTime'
TraitName="ZED Time - Nuke"
NumLevels=4
DefLevelCosts(0)=100
DefLevelCosts(1)=150
DefLevelCosts(2)=200
DefLevelCosts(3)=250
DefMinLevel=100
Description="Demo weapons will spawn a nuke during ZED time. |Each level increases the damage & time of the nuke field. ||-REQUIREMENT: Damage bonus trait needs to have at least 30 points!"
}

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@ -39,8 +39,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
defaultproperties
{
SupportedPerk=class'Ext_PerkDemolition'
TraitName="Demolitions Specialist"
DefLevelCosts(0)=100
DefMinLevel=100
Description="Projectiles from demo weapons will never be duds. ||-REQUIREMENT: Reload bonus trait needs to have at least 30 points!"
}

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@ -12,8 +12,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
defaultproperties
{
SupportedPerk=class'Ext_PerkDemolition'
TraitName="Reactive Armor"
DefLevelCosts(0)=25
DefMinLevel=45
Description="When near death you will explode and leave yourself with 5 health"
}

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@ -12,7 +12,5 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
defaultproperties
{
SupportedPerk=class'Ext_PerkSharpshooter'
TraitName="Dire reloader"
DefLevelCosts(0)=35
Description="This trait will make you reload much faster when you have less then 40 health."
}

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@ -13,9 +13,7 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
defaultproperties
{
SupportedPerk=class'Ext_PerkSupport'
TraitName="Door Repair"
NumLevels=1
DefLevelCosts(0)=30
DefMinLevel=25
Description="Allows you to repair doors using the welder."
}

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@ -15,13 +15,11 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
defaultproperties
{
TraitName="Duracell Batteries"
NumLevels=4
DefLevelCosts(0)=5
DefLevelCosts(1)=10
DefLevelCosts(2)=20
DefLevelCosts(3)=25
Description="With this trait your flashlight batteries becomes extra durable.|Lv1-4: +30,+100,+300,+1000% lifetime"
BatteryCharges.Add(0.77)
BatteryCharges.Add(0.5)
BatteryCharges.Add(0.333)

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@ -11,8 +11,6 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
defaultproperties
{
TraitName="Tactical Reload"
DefLevelCosts(0)=50
Description="With this trait you will have extra speedy tactical reload moves for your perked weapons."
DefMinLevel=50
}

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@ -11,11 +11,9 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
defaultproperties
{
TraitName="Enemy Health Bar"
NumLevels=4
DefLevelCosts(0)=25
DefLevelCosts(1)=15
DefLevelCosts(2)=20
DefLevelCosts(3)=30
Description="This trait lets you see enemy health bars. The distance is increased by every level in:|Lv1-4: 5m, 7m, 10m, 16m"
}

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@ -13,7 +13,5 @@ defaultproperties
{
SupportedPerk=class'Ext_PerkGunslinger'
TraitGroup=class'Ext_TGroupZEDTime'
TraitName="ZED TIME - Fanfire"
DefLevelCosts(0)=30
Description="Make perked weapons fire at normal firerate during ZED-time."
}

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@ -11,7 +11,5 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
defaultproperties
{
TraitName="Fire Explosion"
DefLevelCosts(0)=50
Description="Make zombies sometimes explode when burned to death."
}

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@ -11,7 +11,5 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
defaultproperties
{
TraitName="Extra Fire Range"
DefLevelCosts(0)=35
Description="Add some additional fire range to flamethrowers."
}

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@ -26,9 +26,7 @@ defaultproperties
bHighPriorityDeath=true
NumLevels=2
TraitData=class'Ext_T_GhostHelper'
TraitName="Redemption"
DefLevelCosts(0)=30
DefLevelCosts(1)=30
DefMinLevel=30
Description="With this trait you will turn into ghost when you die and redeem at another spot in the map.|Level 1: Works 50 % of the time, but never again until you respawned after death.|Level 2: Always works, and it lets you redeem again after 3 minutes"
}

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@ -14,13 +14,11 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
defaultproperties
{
TraitName="Grenade Capacity"
DefLevelCosts(0)=40
DefLevelCosts(1)=55
DefLevelCosts(2)=70
DefLevelCosts(3)=90
DefLevelCosts(4)=150
Description="With this trait you can carry more grenades.|Lv1-5: +1,+2,+3,+5,+8 grenades"
CarryAdds(0)=1
CarryAdds(1)=2
CarryAdds(2)=3

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@ -12,8 +12,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
defaultproperties
{
TraitName="Grenade Upgrade"
DefLevelCosts(0)=50
Description="With this upgrade you will upgrade to your perk specific grenades.|Level 1: SUPER grenade"
DefMinLevel=50
}

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@ -20,9 +20,7 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
defaultproperties
{
TraitName="Grenade Upgrade"
NumLevels=2
DefLevelCosts(0)=5
DefLevelCosts(1)=50
Description="With this upgrade you will upgrade to your perk specific grenades.|Level 1: Normal perk grenade|Level 2: Perk SUPER grenade (REQUIRES perk level 50 to buy)!"
}

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@ -21,12 +21,10 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
defaultproperties
{
TraitGroup=class'Ext_TGroupRegen'
TraitName="Health Regeneration"
NumLevels=3
DefLevelCosts(0)=10
DefLevelCosts(1)=20
DefLevelCosts(2)=40
Description="With this trait your health will regen every 10 seconds at a rate of:|Lvl1-3: +5HP, +10HP, +20HP"
RegenValues.Add(5)
RegenValues.Add(10)
RegenValues.Add(20)

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@ -19,11 +19,9 @@ static function ApplyEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Leve
defaultproperties
{
TraitName="Heavy Armor"
NumLevels=3
DefLevelCosts(0)=50
DefLevelCosts(1)=20
DefLevelCosts(2)=60
DefMinLevel=50
Description="Makes your armor stop all damage (except for Siren scream and fall damage).|Level 2 makes you in addition spawn with 50 points of armor.|Level 3 makes you spawn with full armor."
}

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@ -13,14 +13,12 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
defaultproperties
{
TraitName="Knockback Resistance"
NumLevels=4
DefLevelCosts(0)=30
DefLevelCosts(1)=30
DefLevelCosts(2)=40
DefLevelCosts(3)=60
DefMinLevel=70
Description="Reduce the amount of knockback zeds do to you in a rate of:|Lvl1-4: -20%, -50%, -70%, -90%"
ChanceValues(0)=0.8
ChanceValues(1)=0.5

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@ -31,9 +31,7 @@ defaultproperties
{
SupportedPerk=class'Ext_PerkCommando'
TraitGroup=class'Ext_TGroupZEDTime'
TraitName="ZED TIME - Machine Gunner"
NumLevels=1
DefLevelCosts(0)=60
DefMinLevel=55
Description="During Zed time, you do 3% more damage with perks weapons and shoot 3x faster with all guns!"
}

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@ -23,7 +23,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
defaultproperties
{
SupportedPerk=class'Ext_PerkFieldMedic'
TraitName="Adrenaline Shot"
NumLevels=5
DefLevelCosts(0)=35
DefLevelCosts(1)=10
@ -31,5 +30,4 @@ defaultproperties
DefLevelCosts(3)=30
DefLevelCosts(4)=40
DefMinLevel=25
Description="Healing players will increase there speed 10% up to 30%. The percent is increased by every level in:|Lv1-5: 10%, 15%, 20%, 25%, 30%"
}

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@ -23,11 +23,9 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
defaultproperties
{
SupportedPerk=class'Ext_PerkFieldMedic'
TraitName="Focus Injection"
NumLevels=3
DefLevelCosts(0)=40
DefLevelCosts(1)=50
DefLevelCosts(2)=60
DefMinLevel=85
Description="Healing players will increase there damage up to 15%. The percent is increased by every level in:|Lv1-3: 5%, 10%, 15%"
}

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@ -23,7 +23,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
defaultproperties
{
SupportedPerk=class'Ext_PerkFieldMedic'
TraitName="Coagulant Booster"
NumLevels=5
DefLevelCosts(0)=35
DefLevelCosts(1)=10
@ -31,5 +30,4 @@ defaultproperties
DefLevelCosts(3)=30
DefLevelCosts(4)=40
DefMinLevel=100
Description="Healing players will increase there damage resistance up to 30%. The percent is increased by every level in:|Lv1-5: 10%, 15%, 20%, 25%, 30%"
}

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@ -8,7 +8,5 @@ static function AddDefaultInventory( KFPawn Player, Ext_PerkBase Perk, byte Leve
defaultproperties
{
TraitName="Medic Pistol"
DefLevelCosts(0)=20
Description="Spawn with a medic pistol instead of standard 9mm."
}

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@ -11,7 +11,5 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
defaultproperties
{
TraitName="Napalm"
DefLevelCosts(0)=35
Description="Make zombies lit each other on fire."
}

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@ -11,8 +11,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
defaultproperties
{
TraitName="Nightvision"
NumLevels=1
DefLevelCosts(0)=25
Description="Spawn with nightvision goggles."
}

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@ -43,9 +43,7 @@ defaultproperties
{
SupportedPerk=class'Ext_PerkSupport'
TraitGroup=class'Ext_TGroupZEDTime'
TraitName="ZED TIME - Penetrator"
NumLevels=1
DefLevelCosts(0)=50
DefMinLevel=65
Description="During Zed time, your perk weapons penetrate through any targets they hit! ||-REQUIREMENT: Armor Piercing Shots trait needs to be level 1!"
}

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@ -14,7 +14,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
defaultproperties
{
SupportedPerk=class'Ext_PerkRhythmPerkBase'
TraitName="Rack 'em up"
DefLevelCosts(0)=10
DefLevelCosts(1)=15
DefLevelCosts(2)=20
@ -26,5 +25,4 @@ defaultproperties
ComboSize.Add(16)
ComboSize.Add(28)
NumLevels=5
Description="Deals more damage to each consequtive headshot done to zeds by +7.5%.|For each level you can make a bigger combo and deal more damage in a rate of:|Lv1-5: +30%, +60%, +90%, +120%, +210%"
}

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@ -15,13 +15,11 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
defaultproperties
{
TraitName="Knockout Resistance"
NumLevels=3
DefLevelCosts(0)=30
DefLevelCosts(1)=30
DefLevelCosts(2)=40
DefMinLevel=100
Description="Prevent you from being ragdolled. For each level you lower the chance of being knocked out by:|Lvl1-3: 20%, 50%, 80%"
ChanceValues(0)=0.2
ChanceValues(1)=0.5

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@ -13,7 +13,5 @@ defaultproperties
{
SupportedPerk=class'Ext_PerkSharpshooter'
TraitGroup=class'Ext_TGroupZEDTime'
TraitName="ZED TIME - Ranger"
DefLevelCosts(0)=40
Description="This will make you effectively stun enemies with headshots during ZED-time."
}

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@ -13,7 +13,5 @@ defaultproperties
{
SupportedPerk=class'Ext_PerkSWAT'
TraitGroup=class'Ext_TGroupZEDTime'
TraitName="ZED TIME - Rapid Assault"
DefLevelCosts(0)=30
Description="Gives player unlimited ammunition for perked weapons during ZED-time and allows them to fire in realtime."
}

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@ -16,8 +16,6 @@ static function bool PreventDeath( KFPawn_Human Player, Controller Instigator, C
defaultproperties
{
TraitName="Retaliation"
DefLevelCosts(0)=50
DefMinLevel=40
Description="End your life with a BOOM!"
}

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@ -21,8 +21,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
defaultproperties
{
TraitName="ZED TIME - SWAT Enforcer"
TraitGroup=class'Ext_TGroupZEDTime'
DefLevelCosts(0)=50
Description="This trait makes you move at normal speed and allows you to knock down zeds by bumping into them during ZED-time."
}

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@ -11,8 +11,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
defaultproperties
{
TraitName="Siren Resistance"
DefLevelCosts(0)=50
DefMinLevel=75
Description="Make all your projectiles resistant to siren screams."
DefMinLevel=75
}

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@ -19,12 +19,10 @@ defaultproperties
{
SupportedPerk=class'Ext_PerkBerserker'
TraitGroup=class'Ext_TGroupZEDTime'
TraitName="ZED TIME - Spartan!"
NumLevels=3
DefLevelCosts(0)=50
DefLevelCosts(1)=40
DefLevelCosts(2)=80
Description="This trait lets you move at normal speed and attack faster in ZED-time.|Lv1-3: +50,+120,+300% atk speed"
AtkRates.Add(1.5)
AtkRates.Add(2.2)
AtkRates.Add(4.0)

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@ -17,9 +17,7 @@ static function PlayerDied( Ext_PerkBase Perk, byte Level, optional Ext_TraitDat
defaultproperties
{
TraitName="Ammunition Supply"
DefLevelCosts(0)=50
Description="With this trait you can supply ammunition for your team mates. For each use you will receive a little bit of XP points."
TraitData=class'Ext_TraitSupplyData'
SupplyIcon=Texture2D'UI_World_TEX.Support_Supplier_HUD'

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@ -6,9 +6,6 @@ static function ApplyEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Leve
}
defaultproperties
{
TraitName="Grenade Supply"
Description="With this trait you can supply grenades for your team mates. For each use you will receive a little bit of XP points."
{
SupplyIcon=Texture2D'UI_World_TEX.Demolitionist_Supplier_HUD'
}

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@ -12,10 +12,8 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
defaultproperties
{
SupportedPerk=class'Ext_PerkSWAT'
TraitName="Tactical Movement"
NumLevels=3
DefLevelCosts(0)=30
DefLevelCosts(1)=35
DefLevelCosts(2)=50
Description="This trait makes you move faster while in iron sight and crouched at a rate of:|Lv 1-3: +30%,+50%,+100%"
}

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@ -40,9 +40,7 @@ defaultproperties
{
SupportedPerk=class'Ext_PerkCommando'
TraitGroup=class'Ext_TGroupZEDTime'
TraitName="ZED TIME - Tactician"
NumLevels=1
DefLevelCosts(0)=30
DefMinLevel=35
Description="During Zed time, you reload perk weapons at full speed and switch perk weapons twice as fast! ||-REQUIREMENT: Damage bonus trait needs to have at least 30 points!"
}

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@ -14,7 +14,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
defaultproperties
{
TraitName="Toxic Darts"
DefLevelCosts(0)=25
DefLevelCosts(1)=25
DefLevelCosts(2)=30
@ -22,5 +21,4 @@ defaultproperties
DartDamages(1)=35
DartDamages(2)=70
NumLevels=3
Description="Make your healing darts poison the ZEDs, the damage is increased in a rate of:|Lv 1-3: +15, +35, +70 dmg"
}

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@ -13,7 +13,5 @@ defaultproperties
{
SupportedPerk=class'Ext_PerkGunslinger'
TraitGroup=class'Ext_TGroupZEDTime'
TraitName="ZED TIME - Uber Ammo"
DefLevelCosts(0)=30
Description="Gives player unlimited ammunition for perked weapons during ZED-time."
}

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@ -20,14 +20,12 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
defaultproperties
{
TraitName="Cloak Detection"
NumLevels=5
DefLevelCosts(0)=5
DefLevelCosts(1)=7
DefLevelCosts(2)=10
DefLevelCosts(3)=15
DefLevelCosts(4)=25
Description="Detect cloaked stalkers with radius for each level:|Lv1-5: 3m, 5m, 7m, 10m, 15m"
RadiusValues.Add(300)
RadiusValues.Add(500)
RadiusValues.Add(700)

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@ -11,7 +11,5 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
defaultproperties
{
TraitName="Fake Out"
DefLevelCosts(0)=30
Description="With this trait you are ungrabbable by the zeds."
}

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@ -14,7 +14,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
defaultproperties
{
SupportedPerk=class'Ext_PerkBerserker'
TraitName="Vampire"
NumLevels=4
DefLevelCosts(0)=25
DefLevelCosts(1)=15
@ -24,5 +23,4 @@ defaultproperties
RegenRate.Add(0.03)
RegenRate.Add(0.04)
RegenRate.Add(0.06)
Description="With this trait you will recover some of your health by every kill (with a melee weapon), in a rate of:|Lv1-4: +2%, +3%, +4%, +6%"
}

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@ -1,10 +1,7 @@
Class Ext_TraitWPBers extends Ext_TraitWeapons;
defaultproperties
{
TraitName="Berserker Weapon Loadout"
Description="This will grant you berserker weapon loadout to spawn with.|Level 1: Pulverizer|Level 2: Nailgun|Level 3: Sawblade Gun|Level 4: All 3"
{
LevelEffects(0)=(LoadoutClasses=(class'KFWeap_Blunt_Pulverizer'))
LevelEffects(1)=(LoadoutClasses=(class'KFWeap_Shotgun_Nailgun'))
LevelEffects(2)=(LoadoutClasses=(class'KFWeap_Eviscerator'))

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@ -2,9 +2,6 @@ Class Ext_TraitWPComm extends Ext_TraitWeapons;
defaultproperties
{
TraitName="Commando Weapon Loadout"
Description="This will grant you commando weapon loadout to spawn with.|Level 1: Bullpup|Level 2: AK12|Level 3: SCAR|Level 4: All 3"
LevelEffects(0)=(LoadoutClasses=(class'KFWeap_AssaultRifle_Bullpup'))
LevelEffects(1)=(LoadoutClasses=(class'KFWeap_AssaultRifle_AK12'))
LevelEffects(2)=(LoadoutClasses=(class'KFWeap_AssaultRifle_SCAR'))

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@ -1,10 +1,7 @@
Class Ext_TraitWPDemo extends Ext_TraitWeapons;
defaultproperties
{
TraitName="Demolitionist Weapon Loadout"
Description="This will grant you demolitionist weapon loadout to spawn with.|Level 1: C4|Level 2: M79 Grenade Launcher|Level 3: RPG Rocket Launcher|Level 4: All 3"
{
LevelEffects(0)=(LoadoutClasses=(class'KFWeap_Thrown_C4'))
LevelEffects(1)=(LoadoutClasses=(class'KFWeap_GrenadeLauncher_M79'))
LevelEffects(2)=(LoadoutClasses=(class'KFWeap_RocketLauncher_RPG7'))

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@ -1,10 +1,7 @@
Class Ext_TraitWPFire extends Ext_TraitWeapons;
defaultproperties
{
TraitName="Firebug Weapon Loadout"
Description="This will grant you firebug weapon loadout to spawn with.|Level 1: Dragons Breath|Level 2: Flamethrower|Level 3: Microwave Gun|Level 4: All 3"
{
LevelEffects(0)=(LoadoutClasses=(class'KFWeap_Shotgun_DragonsBreath'))
LevelEffects(1)=(LoadoutClasses=(class'KFWeap_Flame_Flamethrower'))
LevelEffects(2)=(LoadoutClasses=(class'KFWeap_Beam_Microwave'))

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@ -2,9 +2,6 @@ Class Ext_TraitWPGuns extends Ext_TraitWeapons;
defaultproperties
{
TraitName="Gunslinger Weapon Loadout"
Description="This will grant you gunslinger weapon loadout to spawn with.|Level 1: M1911 Pistol|Level 2: Desert Eagle|Level 3: Magnum Revolver|Level 4: All 3 with dualies"
LevelEffects(0)=(LoadoutClasses=(class'KFWeap_Pistol_Colt1911'))
LevelEffects(1)=(LoadoutClasses=(class'KFWeap_Pistol_Deagle'))
LevelEffects(2)=(LoadoutClasses=(class'KFWeap_Revolver_SW500'))

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@ -2,9 +2,6 @@ Class Ext_TraitWPMedic extends Ext_TraitWeapons;
defaultproperties
{
TraitName="Medic Weapon Loadout"
Description="This will grant you Field Medic weapon loadout to spawn with.|Level 1: SMG|Level 2: Shotgun|Level 3: Assault Rifle|Level 4: All 3"
LevelEffects(0)=(LoadoutClasses=(class'KFWeap_SMG_Medic'))
LevelEffects(1)=(LoadoutClasses=(class'KFWeap_Shotgun_Medic'))
LevelEffects(2)=(LoadoutClasses=(class'KFWeap_AssaultRifle_Medic'))

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@ -2,9 +2,6 @@ Class Ext_TraitWPSWAT extends Ext_TraitWeapons;
defaultproperties
{
TraitName="SWAT Weapon Loadout"
Description="This will grant you SWAT weapon loadout to spawn with.|Level 1: MP5 RAS|Level 2: P90|Level 3: Kriss|Level 4: All 3"
LevelEffects(0)=(LoadoutClasses=(class'KFWeap_SMG_MP5RAS'))
LevelEffects(1)=(LoadoutClasses=(class'KFWeap_SMG_P90'))
LevelEffects(2)=(LoadoutClasses=(class'KFWeap_SMG_Kriss'))

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@ -2,9 +2,6 @@ Class Ext_TraitWPSharp extends Ext_TraitWeapons;
defaultproperties
{
TraitName="Sharpshooter Weapon Loadout"
Description="This will grant you sharpshooter weapon loadout to spawn with.|Level 1: Crossbow|Level 2: M14 EBR|Level 3: Railgun|Level 4: All 3"
LevelEffects(0)=(LoadoutClasses=(class'KFWeap_Bow_Crossbow'))
LevelEffects(1)=(LoadoutClasses=(class'KFWeap_Rifle_M14EBR'))
LevelEffects(2)=(LoadoutClasses=(class'KFWeap_Rifle_RailGun'))

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@ -2,9 +2,6 @@ Class Ext_TraitWPSupp extends Ext_TraitWeapons;
defaultproperties
{
TraitName="Support Weapon Loadout"
Description="This will grant you support weapon loadout to spawn with.|Level 1: M4 Shotgun|Level 2: Boomstick|Level 3: AA12|Level 4: All 3"
LevelEffects(0)=(LoadoutClasses=(class'KFWeap_Shotgun_M4'))
LevelEffects(1)=(LoadoutClasses=(class'KFWeap_Shotgun_DoubleBarrel'))
LevelEffects(2)=(LoadoutClasses=(class'KFWeap_Shotgun_AA12'))

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@ -2,9 +2,6 @@ Class Ext_TraitWPSurv extends Ext_TraitWeapons;
defaultproperties
{
TraitName="Survivalist Weapon Loadout"
Description="This will grant you Survivalist weapon loadout to spawn with.|Level 1: Dragons Breath|Level 2: M16M203 Assault Rifle|Level 3: Medic Assault Rifle|Level 4: All 3"
LevelEffects(0)=(LoadoutClasses=(class'KFWeap_Shotgun_DragonsBreath'))
LevelEffects(1)=(LoadoutClasses=(class'KFWeap_AssaultRifle_M16M203'))
LevelEffects(2)=(LoadoutClasses=(class'KFWeap_AssaultRifle_Medic'))

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@ -21,8 +21,6 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
defaultproperties
{
NumLevels=5
TraitName="Monster Damage"
Description="This trait will scale how much damage your helper ZED will deal:|Lv1-5: +10%, +25%, +50%, +100%, +200%||-Requires Monster Tongue trait."
DefLevelCosts(0)=10
DefLevelCosts(1)=20
DefLevelCosts(2)=30

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@ -22,8 +22,6 @@ defaultproperties
{
NumLevels=5
bPostApplyEffect=true
TraitName="Monster Health"
Description="This trait will scale how much health your helper ZED will have:|Lv1-5: +25%, +50%, +75%, +100%, +200%||-Requires Monster Tongue trait."
DefLevelCosts(0)=5
DefLevelCosts(1)=15
DefLevelCosts(2)=25

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@ -161,8 +161,6 @@ defaultproperties
{
bIsSummoner=true
NumLevels=6
TraitName="Monster Tongue"
Description="With this trait you will spawn yourself a helper zed, the higher level of this trait you have, the better zed will spawn.||-REQUIREMENT: Damage bonus trait needs to have at least 30 points!"
DefLevelCosts(0)=20
DefLevelCosts(1)=10
DefLevelCosts(2)=10

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@ -57,8 +57,6 @@ defaultproperties
{
bIsSummoner=true
NumLevels=4
TraitName="Monster Tongue Extra"
Description="With this trait you will spawn yourself extra helper zeds.|Lv 1: Spawn one extra weak zed.|Lv 2: Spawn one extra strong zed.|Lv 3: Spawn one weak and one strong zed.|Lv 4: Spawn two strong zeds.||-Requires Monster Tongue trait."
DefLevelCosts(0)=100
DefLevelCosts(1)=40
DefLevelCosts(2)=80

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@ -13,7 +13,6 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
defaultproperties
{
SupportedPerk=class'Ext_PerkCommando'
TraitName="ZED Time Extensions"
NumLevels=6
DefLevelCosts(0)=15
DefLevelCosts(1)=25
@ -22,5 +21,4 @@ defaultproperties
DefLevelCosts(4)=55
DefLevelCosts(5)=65
DefMinLevel=15
Description="Adds ZED Time extensions to your perk. The amount of extensions is increased by 1 every level"
}

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@ -40,9 +40,7 @@ defaultproperties
{
SupportedPerk=class'Ext_PerkFieldMedic'
TraitGroup=class'Ext_TGroupZEDTime'
TraitName="ZED TIME - Zedative"
NumLevels=1
DefLevelCosts(0)=50
DefMinLevel=65
Description="During Zed time, damaging Zeds with perk weapons will slow them 30% and do massive amounts of poison damage. ||-REQUIREMENT: Healing bonus trait needs to have at least 25 points!"
}

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@ -144,7 +144,6 @@ defaultproperties
{
Health=300
HealthMax=300
ZombieName="Recently Infected"
FPHandOffset=(X=-35,Z=-60)
HitsPerAttack=1
HPScaler=0.4

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@ -143,7 +143,6 @@ function SelectedVoteRow( KFGUI_ListItem Item, int Row, bool bRight, bool bDblCl
defaultproperties
{
WindowTitle="Killing Floor 2 mapvote menu"
XPosition=0.2
YPosition=0.1
XSize=0.6