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41 Commits

Author SHA1 Message Date
ab48db0206
Merge pull request #49 from zeno0207/master
fix Ext_TraitDemoProfessional
2024-09-14 18:14:38 +03:00
zeno0207
eaa67d7c97
Update Ext_TraitDemoProfessional.uc
fix error
2024-08-21 22:59:18 +08:00
8d8a20b755
fix ServerExt.chn encoding (utf8 -> utf16le) 2024-07-22 16:14:05 +03:00
0273fa9520
Merge pull request #47 from zeno0207/master
Update ServerExt.chn
2024-07-21 23:10:13 +03:00
zeno0207
873c9a37ee
Update ServerExt.chn
Update translation
2024-07-14 15:58:02 +08:00
b5597ce5f8
update ci/cd 2023-12-31 23:21:19 +03:00
55b82bbc3a
update dead links 2023-12-31 20:58:21 +03:00
84c5673b76
update ci/cd 2023-12-31 20:57:45 +03:00
d0e38b6ec8
update github gist link to make steam happy 2023-09-10 00:56:55 +03:00
58ec5f101e
fix code style 2023-09-10 00:06:06 +03:00
d5673b1887
Update README.md 2023-09-10 00:04:08 +03:00
ef199d64dd
add translations of new firebug perks for languages: chn, cht, esn, jpn, rus 2023-09-09 23:54:30 +03:00
b7468d4f7e
remove fake changes from ServerExt.int 2023-09-09 23:34:03 +03:00
fe47ba73e4
update KFServerExt.ini template 2023-09-09 23:23:22 +03:00
62e0ed28ee
Merge pull request #45 from GenZmeY/i18n-chn
add Simplified Chinese translation
2023-09-09 23:21:06 +03:00
e7916876d0
Merge pull request #42 from GenZmeY/group-names
add mutator group name
2023-09-09 23:20:56 +03:00
55567f1933
Merge pull request #40 from GenZmeY/v1137-bugsplat-fix
client-side "Access None" fixes
2023-09-09 23:20:46 +03:00
53b8933952
Merge pull request #44 from secretagentjr/master
Update Recoil / Spread to be flat reduction, capping out at 100%, allow knockback to go above 100%
2023-09-09 23:20:34 +03:00
f30a7fcf2a
fix EOL 2023-09-09 21:16:24 +03:00
99dacdf004
add Simplified Chinese translation 2023-09-09 19:28:17 +03:00
secretagentjr
1e7bcd732c Remove Function 2023-07-29 18:27:35 -07:00
secretagentjr
d38f165464 Revert Health back to regular 2023-07-29 17:24:31 -07:00
secretagentjr
daa0bd72e9 Add Some Firebug Traits 2023-07-23 17:43:50 -07:00
secretagentjr
53f63934b1 Fix Health Not Displaying Properly past 255 2023-07-20 12:18:08 -07:00
secretagentjr
b2d0d28946 Allow Knockdown "Knockback" to go above 100% 2023-07-18 18:06:15 -07:00
secretagentjr
0a8d4bb38c Update Recoil / Spread to be flat 2023-07-17 19:11:20 -07:00
6da2b47013 add mutator group name 2023-06-03 17:09:10 +03:00
06c326507e
Update README.md 2023-05-14 09:19:44 +03:00
64a4edf178
Merge pull request #41 from GenZmeY/MegaLinter
add Mega linter
2023-05-14 06:45:50 +03:00
67baea9f2c exclude upk 2023-05-14 06:37:40 +03:00
fbca6b98f5 fix indent 2023-05-14 06:08:37 +03:00
9c72778720 more style fixes 2023-05-14 06:01:17 +03:00
bababdc366 rm issue_template 2023-05-14 05:52:55 +03:00
2aad26f273 add MegaLinter badge 2023-05-14 05:51:51 +03:00
7175a6c7b6 fix style 2023-05-14 05:49:12 +03:00
47ed596664 upd mega-linter.yml 2023-05-14 05:26:15 +03:00
a57d5781d6 update README.md 2023-05-14 05:25:08 +03:00
6ccd5381fc add MegaLinter 2023-05-14 05:16:54 +03:00
97928b1d47 add .editorconfig 2023-05-14 05:15:46 +03:00
6df0b69568 update build tools to v1.9.2-1-gfb458ac 2023-05-14 05:14:52 +03:00
84ce5f6804 client-side "Access None" fixes 2022-12-25 01:31:24 +03:00
200 changed files with 1474 additions and 2031 deletions

33
.editorconfig Normal file
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@ -0,0 +1,33 @@
root = true
# Global
[*]
indent_style = unset
indent_size = 4
tab_width = 4
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = unset
# Unreal Engine 3 / Source
[*.uc]
indent_style = tab
[*.{uci,upkg}]
# Unreal Engine 3 / i18n
[*.{chn,cht,cze,dan,deu,dut,esl,esn,fra,frc,hun,int,ita,jpn,kor,pol,por,ptb,rus,tur,ukr}]
charset = utf-16le
# Other
[*.md]
indent_style = space
trim_trailing_whitespace = false
[*.yml]
indent_style = space
indent_size = 2
[*.{txt,cfg,conf}]
indent_style = tab

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@ -1,8 +0,0 @@
### Details
Tell us exactly what happens, every single detail that you can think of
### Screenshots
Provide a screenshot of the issue so we can debug it's not a user issue
### Steps to reproduce
Tell us how to reproduce the problem, step by step

116
.github/workflows/mega-linter.yml vendored Normal file
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@ -0,0 +1,116 @@
---
name: MegaLinter
permissions: read-all
on:
push:
pull_request:
branches:
- master
env:
APPLY_FIXES: none
APPLY_FIXES_EVENT: pull_request
APPLY_FIXES_MODE: commit
FILTER_REGEX_EXCLUDE: (mega-linter.yml)
DISABLE: SPELL
DISABLE_ERRORS_LINTERS: MARKDOWN_MARKDOWN_LINK_CHECK
EDITORCONFIG_EDITORCONFIG_CHECKER_FILTER_REGEX_EXCLUDE: 'xVoteAnnouncer.upk'
concurrency:
group: ${{ github.ref }}-${{ github.workflow }}
cancel-in-progress: true
jobs:
megalinter:
name: MegaLinter
runs-on: ubuntu-latest
permissions:
contents: write
issues: write
pull-requests: write
steps:
- name: Checkout Code
uses: actions/checkout@b4ffde65f46336ab88eb53be808477a3936bae11
with:
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
fetch-depth: 0
- name: MegaLinter
uses: oxsecurity/megalinter@7e042c726c68415475b05a65a686c612120a1232
id: ml
env:
VALIDATE_ALL_CODEBASE: true
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Archive production artifacts
uses: actions/upload-artifact@c7d193f32edcb7bfad88892161225aeda64e9392
if: success() || failure()
with:
name: MegaLinter reports
path: |
megalinter-reports
mega-linter.log
- name: Set APPLY_FIXES_IF var
run: |
printf 'APPLY_FIXES_IF=%s\n' "${{
steps.ml.outputs.has_updated_sources == 1 &&
(
env.APPLY_FIXES_EVENT == 'all' ||
env.APPLY_FIXES_EVENT == github.event_name
) &&
(
github.event_name == 'push' ||
github.event.pull_request.head.repo.full_name == github.repository
)
}}" >> "${GITHUB_ENV}"
- name: Set APPLY_FIXES_IF_* vars
run: |
printf 'APPLY_FIXES_IF_PR=%s\n' "${{
env.APPLY_FIXES_IF == 'true' &&
env.APPLY_FIXES_MODE == 'pull_request'
}}" >> "${GITHUB_ENV}"
printf 'APPLY_FIXES_IF_COMMIT=%s\n' "${{
env.APPLY_FIXES_IF == 'true' &&
env.APPLY_FIXES_MODE == 'commit' &&
(!contains(fromJSON('["refs/heads/main", "refs/heads/master"]'), github.ref))
}}" >> "${GITHUB_ENV}"
- name: Create Pull Request with applied fixes
uses: peter-evans/create-pull-request@153407881ec5c347639a548ade7d8ad1d6740e38
id: cpr
if: env.APPLY_FIXES_IF_PR == 'true'
with:
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
commit-message: "[MegaLinter] Apply linters automatic fixes"
title: "[MegaLinter] Apply linters automatic fixes"
labels: bot
- name: Create PR output
if: env.APPLY_FIXES_IF_PR == 'true'
run: |
echo "PR Number - ${{ steps.cpr.outputs.pull-request-number }}"
echo "PR URL - ${{ steps.cpr.outputs.pull-request-url }}"
- name: Prepare commit
if: env.APPLY_FIXES_IF_COMMIT == 'true'
run: sudo chown -Rc $UID .git/
- name: Commit and push applied linter fixes
uses: stefanzweifel/git-auto-commit-action@8756aa072ef5b4a080af5dc8fef36c5d586e521d
if: env.APPLY_FIXES_IF_COMMIT == 'true'
with:
branch: >-
${{
github.event.pull_request.head.ref ||
github.head_ref ||
github.ref
}}
commit_message: "[MegaLinter] Apply linters fixes"
commit_user_name: "github-actions"
commit_user_email: "github-actions[bot]@users.noreply.github.com"

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@ -24,7 +24,7 @@ The full changelog is available [url=https://steamcommunity.com/sharedfiles/file
[h1]Usage (single player)[/h1] [h1]Usage (single player)[/h1]
[olist] [olist]
[*]Subscribe to this mutator; [*]Subscribe to this mutator;
[*]Start KF2; [*]Start KF2;
[*]Open console (`) and input: [*]Open console (`) and input:
[code]open KF-BioticsLab?Mutator=ServerExtMut.ServerExtMut[/code] [code]open KF-BioticsLab?Mutator=ServerExtMut.ServerExtMut[/code]
(You can add some options or replace KF-BioticsLab with the map you want) (You can add some options or replace KF-BioticsLab with the map you want)
@ -44,7 +44,7 @@ The full changelog is available [url=https://steamcommunity.com/sharedfiles/file
[/olist] [/olist]
[h1]Mutator setup[/h1] [h1]Mutator setup[/h1]
[url=https://steamcommunity.com/workshop/filedetails/discussion/2085786712/4241773359646835902/][u]Look here[/u][/url] [url=https://steamcommunity.com/workshop/filedetails/discussion/2085786712/4241773359646835902/][u]Look here[/u][/url]
[h1]Is it possible to make the game harder?[/h1] [h1]Is it possible to make the game harder?[/h1]
It will be more efficient to use ServerExt together with other mutators (which add new zeds or game modes). It will be more efficient to use ServerExt together with other mutators (which add new zeds or game modes).
@ -88,7 +88,7 @@ SettingsInit=0[/b]
[b][ServerExtMut.xVotingHandler] [b][ServerExtMut.xVotingHandler]
ConfigVersion=0[/b] ConfigVersion=0[/b]
[*]Put in [b]KFServerExt.ini[/b] this: [url=https://pastebin.com/raw/Wx3HYjkj]<PasteBin>[/url] [b](*)[/b] [*]Put in [b]KFServerExt.ini[/b] this: [url=https://gist.githubusercontent.com/GenZmeY/616b6f845f9829c93976f42f6c48505a/raw/1a8c8409d61a2908d5c854ced0932b8ed43a7f51/KFServerExt-Default.ini]<github gist>[/url] [b](*)[/b]
[*]Start the game/server along with the ServerExt, then check the configs - content should be generated. [*]Start the game/server along with the ServerExt, then check the configs - content should be generated.
[/olist] [/olist]
@ -120,6 +120,7 @@ If you have a desire to help translate ServerExt into other languages, you can r
[url=https://steamcommunity.com/profiles/76561197967822972]MilkTeaFox[/url] - Traditional Chinese [CHT]; [url=https://steamcommunity.com/profiles/76561197967822972]MilkTeaFox[/url] - Traditional Chinese [CHT];
[url=https://steamcommunity.com/profiles/76561198930643117]あさぴっぴ1020[/url] - Japanese [JPN]; [url=https://steamcommunity.com/profiles/76561198930643117]あさぴっぴ1020[/url] - Japanese [JPN];
[url=https://steamcommunity.com/profiles/76561198080866131]Jason Voorehes [/url] - Spanish [ESN]; [url=https://steamcommunity.com/profiles/76561198080866131]Jason Voorehes [/url] - Spanish [ESN];
[url=https://steamcommunity.com/profiles/76561198200630473/]小曦曦[/url] - Simplified Chinese [CHN];
[h1]Sources[/h1] [h1]Sources[/h1]
[url=https://github.com/GenZmeY/KF2-Server-Extension]https://github.com/GenZmeY/KF2-Server-Extension[/url] [b](GNU GPLv3)[/b] [url=https://github.com/GenZmeY/KF2-Server-Extension]https://github.com/GenZmeY/KF2-Server-Extension[/url] [b](GNU GPLv3)[/b]

View File

@ -1,22 +1,22 @@
[![](PublicationContent/mutbanner.png)](https://steamcommunity.com/sharedfiles/filedetails/?id=2085786712) # Server Extension
[![Banner](PublicationContent/mutbanner.png)](https://steamcommunity.com/sharedfiles/filedetails/?id=2085786712)
[![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2085786712) [![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2085786712)
[![Steam Subscriptions](https://img.shields.io/steam/subscriptions/2085786712)](https://steamcommunity.com/sharedfiles/filedetails/?id=2085786712) [![Steam Downloads](https://img.shields.io/steam/downloads/2085786712)](https://steamcommunity.com/sharedfiles/filedetails/?id=2085786712)
[![Steam Favorites](https://img.shields.io/steam/favorites/2085786712)](https://steamcommunity.com/sharedfiles/filedetails/?id=2085786712) [![Steam Favorites](https://img.shields.io/steam/favorites/2085786712)](https://steamcommunity.com/sharedfiles/filedetails/?id=2085786712)
[![Steam Update Date](https://img.shields.io/steam/update-date/2085786712)](https://steamcommunity.com/sharedfiles/filedetails/?id=2085786712) [![MegaLinter](https://github.com/GenZmeY/KF2-Server-Extension/actions/workflows/mega-linter.yml/badge.svg?branch=master)](https://github.com/GenZmeY/KF2-Server-Extension/actions/workflows/mega-linter.yml)
[![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-Server-Extension)](https://github.com/GenZmeY/KF2-Server-Extension/tags) [![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-Server-Extension)](https://github.com/GenZmeY/KF2-Server-Extension/tags)
[![GitHub top language](https://img.shields.io/github/languages/top/GenZmeY/KF2-Server-Extension)](https://docs.unrealengine.com/udk/Three/WebHome.html) [![GitHub top language](https://img.shields.io/github/languages/top/GenZmeY/KF2-Server-Extension)](https://docs.unrealengine.com/udk/Three/WebHome.html)
[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-Server-Extension)](LICENSE) [![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-Server-Extension)](LICENSE)
[![ServerExt Contributors](https://contrib.rocks/image?repo=GenZmeY/KF2-Server-Extension)](https://github.com/GenZmeY/KF2-Server-Extension/graphs/contributors)
*** ***
*This mod replaces current perk system in [Killing Floor 2](https://en.wikipedia.org/wiki/Killing_Floor_2) with a serverside perk progression with RPG elements, which let you buy individual stats and traits.* *This mod replaces current perk system in [Killing Floor 2](https://en.wikipedia.org/wiki/Killing_Floor_2) with a serverside perk progression with RPG elements, which let you buy individual stats and traits.*
*This is a further development of the ServerExt mutator from [Marco](https://forums.tripwireinteractive.com/index.php?threads/mutator-server-extension-mod.109463) and [Forrest Mark X](https://github.com/ForrestMarkX/KF2-Server-Extension).* *This is a further development of the ServerExt mutator from [Marco](https://forums.tripwireinteractive.com/index.php?threads/mutator-server-extension-mod.109463) and [Forrest Mark X](https://github.com/ForrestMarkX/KF2-Server-Extension).*
# Features ## Features
- RPG elements (traits and stats); - RPG elements (traits and stats);
- New menu system; - New menu system;
- Scoreboard that supports unlimited playercount on server; - Scoreboard that supports unlimited playercount on server;
@ -33,7 +33,7 @@ The full changelog is available on [steam workshop](https://steamcommunity.com/s
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here. **Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
# Build ## Build
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win); 1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
2. open git-bash and go to any folder where you want to store ServerExt sources: 2. open git-bash and go to any folder where you want to store ServerExt sources:
`cd <ANY_FOLDER_YOU_WANT>` `cd <ANY_FOLDER_YOU_WANT>`
@ -46,43 +46,27 @@ The full changelog is available on [steam workshop](https://steamcommunity.com/s
5. The compiled files will be here: 5. The compiled files will be here:
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\` `C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
# Testing ## Using and configuring ServerExt
Open git-bash in the ServerExt source folder and run command:
`./tools/builder -t`
(or `./tools/builder -ct` if you haven't compiled the mutator yet)
A local single-user test will be launched with parameters from `builder.cfg` (edit this file if you want to test mutator with different parameters).
# Using and configuring ServerExt
A detailed manual is available on the [mod page](https://steamcommunity.com/sharedfiles/filedetails/?id=2085786712) in the steam workshop. A detailed manual is available on the [mod page](https://steamcommunity.com/sharedfiles/filedetails/?id=2085786712) in the steam workshop.
# Publication in steam workshop ## Contributing
1. Modify the publish files if necessary, they are in the `PublicationContent`:
> description.txt
> preview.png
> tags.txt
> title.txt
2. Run this command in the source folder: `./tools/builder -cbu`
# Contributing
**Participation is welcome!** **Participation is welcome!**
## Bug reports ### Bug reports
If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-Server-Extension/issues) and check if there is a description of your bug. If not, create a new issue. If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-Server-Extension/issues) and check if there is a description of your bug. If not, create a new issue.
Describe what the bug looks like and how we can reproduce it. Describe what the bug looks like and how we can reproduce it.
Attach screenshots if you think it might help. Attach screenshots if you think it might help.
If it's a crash issue, be sure to include the `Launch.log` and `Launch_2.log` files. You can find them here: If it's a crash issue, be sure to include the `Launch.log` file. You can find them here:
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Logs\` `C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Logs\`
Please note that these files are overwritten every time you start the game/server. Therefore, you must take these files immediately after the game crashes in order not to lose information. Please note that these files are overwritten every time you start the game/server. Therefore, you must take these files immediately after the game crashes in order not to lose information.
## Localization ### Localization
The mutator supports localization and you can help translate it into other languages. The mutator supports localization and you can help translate it into other languages.
It does not require any special knowledge or programming skills, so you just need to know the language into which you will translate. It does not require any special knowledge or programming skills, so you just need to know the language into which you will translate.
Here's a quick guide on how to do it: [localization guide](https://steamcommunity.com/workshop/filedetails/discussion/2085786712/2942494909176752884) Here's a quick guide on how to do it: [localization guide](https://steamcommunity.com/workshop/filedetails/discussion/2085786712/2942494909176752884)
## Contribute code ### Contribute code
You can help improve ServerExt by fixing bugs and adding new features. You can help improve ServerExt by fixing bugs and adding new features.
Before making a pull request, make sure that: Before making a pull request, make sure that:
1. Your code is working correctly. 1. Your code is working correctly.
@ -91,10 +75,27 @@ Before making a pull request, make sure that:
In the description of the pull request, describe the changes you made. In the description of the pull request, describe the changes you made.
# License ## Contributors
[GNU GPLv3](LICENSE) [![ServerExt Contributors](https://contrib.rocks/image?repo=GenZmeY/KF2-Server-Extension)](https://github.com/GenZmeY/KF2-Server-Extension/graphs/contributors)
[Marco](https://steamcommunity.com/profiles/76561197975509070)
[ForrestMarkX](https://steamcommunity.com/profiles/76561197997881512)
[inklesspen](https://steamcommunity.com/profiles/76561198143883210)
[GenZmeY](https://steamcommunity.com/profiles/76561198001617867)
[secret](https://steamcommunity.com/profiles/76561198042219365)
[Scaredkid93](https://steamcommunity.com/profiles/76561198004271210)
**Translators:**
[GenZmeY](https://steamcommunity.com/profiles/76561198001617867) - Russian [RUS];
[MilkTeaFox](https://steamcommunity.com/profiles/76561197967822972) - Traditional Chinese [CHT];
[あさぴっぴ1020](https://steamcommunity.com/profiles/76561198930643117) - Japanese [JPN];
[Jason Voorehes ](https://steamcommunity.com/profiles/76561198080866131) - Spanish [ESN];
[小曦曦](https://steamcommunity.com/profiles/76561198200630473) - Simplified Chinese [CHN].
## License
[![license](https://www.gnu.org/graphics/gplv3-with-text-136x68.png)](LICENSE)
*** ***
**Note about the banner:** **Note about the banner:**
The cat in the picture is [meowbin](https://www.deviantart.com/cottonvalent/gallery/48815375/creepy-cat). And [Cotton Valent](https://www.deviantart.com/cottonvalent) is the artist who designed and painted this magnificent cat. The cat in the picture is [meowbin](https://twitter.com/meawbinneko). And [Cotton Valent](https://twitter.com/horrormove) is the artist who designed and painted this magnificent cat.

View File

@ -48,7 +48,7 @@ function DoAutoPurchase()
PotentialDosh = GetPotentialDosh(); PotentialDosh = GetPotentialDosh();
bUpgradeSuccess = AttemptUpgrade(PotentialDosh+TotalDosh, OnPerkWeapons); bUpgradeSuccess = AttemptUpgrade(PotentialDosh+TotalDosh, OnPerkWeapons);
} }
bAutoFillPurchasedItem = StartAutoFill(); bAutoFillPurchasedItem = StartAutoFill();
if (DoIOwnThisWeapon(TopTierWeapon)) if (DoIOwnThisWeapon(TopTierWeapon))
{ {
@ -56,7 +56,7 @@ function DoAutoPurchase()
{ {
bSecondaryWeaponPurchased = true; bSecondaryWeaponPurchased = true;
AttemptToPurchaseNextLowerTier(TotalDosh, OnPerkWeapons); AttemptToPurchaseNextLowerTier(TotalDosh, OnPerkWeapons);
} }
} }
MyKFIM.ServerCloseTraderMenu(); MyKFIM.ServerCloseTraderMenu();
@ -73,11 +73,11 @@ function DoAutoPurchase()
{ {
AutoFillMessageString = class'KFCommon_LocalizedStrings'.default.AutoFillCompleteString; AutoFillMessageString = class'KFCommon_LocalizedStrings'.default.AutoFillCompleteString;
} }
else else
{ {
AutoFillMessageString = class'KFCommon_LocalizedStrings'.default.NoItemsPurchasedString; AutoFillMessageString = class'KFCommon_LocalizedStrings'.default.NoItemsPurchasedString;
} }
if (MyGFxHUD != none) if (MyGFxHUD != none)
{ {
@ -89,7 +89,7 @@ function SellOnPerkWeapons()
{ {
local int i; local int i;
local class<KFPerk> Perk; local class<KFPerk> Perk;
Perk = GetBasePerk(); Perk = GetBasePerk();
if (Perk!=None) if (Perk!=None)
{ {
@ -108,7 +108,7 @@ function SellOffPerkWeapons()
{ {
local int i; local int i;
local Ext_PerkBase EP; local Ext_PerkBase EP;
EP = GetExtPerk(); EP = GetExtPerk();
for (i = 0; i < OwnedItemList.length; i++) for (i = 0; i < OwnedItemList.length; i++)
@ -126,8 +126,8 @@ function SellOffPerkWeapons()
function InitializeOwnedItemList() function InitializeOwnedItemList()
{ {
local Inventory Inv; local Inventory Inv;
local KFWeapon KFW; local KFWeapon KFW;
local KFPawn_Human KFP; local KFPawn_Human KFP;
local Ext_PerkBase EP; local Ext_PerkBase EP;
@ -142,14 +142,14 @@ function InitializeOwnedItemList()
// init armor purchase values // init armor purchase values
ArmorItem.SpareAmmoCount = KFP.Armor; ArmorItem.SpareAmmoCount = KFP.Armor;
ArmorItem.MaxSpareAmmo = KFP.GetMaxArmor(); ArmorItem.MaxSpareAmmo = KFP.GetMaxArmor();
ArmorItem.AmmoPricePerMagazine = TraderItems.ArmorPrice * ActivePerkManager.GetArmorDiscountMod(); ArmorItem.AmmoPricePerMagazine = TraderItems.ArmorPrice * ActivePerkManager.GetArmorDiscountMod();
ArmorItem.DefaultItem.WeaponDef = TraderItems.ArmorDef; ArmorItem.DefaultItem.WeaponDef = TraderItems.ArmorDef;
// init grenade purchase values // init grenade purchase values
GrenadeItem.SpareAmmoCount = MyKFIM.GrenadeCount; GrenadeItem.SpareAmmoCount = MyKFIM.GrenadeCount;
GrenadeItem.MaxSpareAmmo = ActivePerkManager.MaxGrenadeCount; GrenadeItem.MaxSpareAmmo = ActivePerkManager.MaxGrenadeCount;
GrenadeItem.AmmoPricePerMagazine = TraderItems.GrenadePrice; GrenadeItem.AmmoPricePerMagazine = TraderItems.GrenadePrice;
GrenadeItem.DefaultItem.WeaponDef = EP.GrenadeWeaponDef; GrenadeItem.DefaultItem.WeaponDef = EP.GrenadeWeaponDef;
// @temp: fill in stuff that is normally serialized in the archetype // @temp: fill in stuff that is normally serialized in the archetype
GrenadeItem.DefaultItem.AssociatedPerkClasses[0] = CurrentPerk.Class; GrenadeItem.DefaultItem.AssociatedPerkClasses[0] = CurrentPerk.Class;
@ -161,12 +161,12 @@ function InitializeOwnedItemList()
{ {
// Set the weapon information and add it to the OwnedItemList // Set the weapon information and add it to the OwnedItemList
SetWeaponInformation(KFW); SetWeaponInformation(KFW);
} }
} }
if (MyGfxManager != none && MyGfxManager.TraderMenu != none) if (MyGfxManager != none && MyGfxManager.TraderMenu != none)
{ {
MyGfxManager.TraderMenu.OwnedItemList = OwnedItemList; MyGfxManager.TraderMenu.OwnedItemList = OwnedItemList;
} }
} }
} }
@ -177,7 +177,7 @@ function int AddItemByPriority(out SItemInformation WeaponInfo)
local byte WeaponGroup, WeaponPriority; local byte WeaponGroup, WeaponPriority;
local byte BestIndex; local byte BestIndex;
local class<KFPerk> Perk; local class<KFPerk> Perk;
Perk = GetBasePerk(); Perk = GetBasePerk();
BestIndex = 0; BestIndex = 0;
@ -217,24 +217,24 @@ function int AddItemByPriority(out SItemInformation WeaponInfo)
// Add secondary ammo immediately after the main weapon // Add secondary ammo immediately after the main weapon
if (WeaponInfo.DefaultItem.WeaponDef.static.UsesSecondaryAmmo()) if (WeaponInfo.DefaultItem.WeaponDef.static.UsesSecondaryAmmo())
{ {
WeaponInfo.bIsSecondaryAmmo = true; WeaponInfo.bIsSecondaryAmmo = true;
WeaponInfo.SellPrice = 0; WeaponInfo.SellPrice = 0;
OwnedItemList.InsertItem(BestIndex + 1, WeaponInfo); OwnedItemList.InsertItem(BestIndex + 1, WeaponInfo);
} }
if (MyGfxManager != none && MyGfxManager.TraderMenu != none) if (MyGfxManager != none && MyGfxManager.TraderMenu != none)
{ {
MyGfxManager.TraderMenu.OwnedItemList = OwnedItemList; MyGfxManager.TraderMenu.OwnedItemList = OwnedItemList;
} }
return BestIndex; return BestIndex;
} }
function bool CanCarry(const out STraderItem Item, optional int OverrideLevelValue = INDEX_NONE) function bool CanCarry(const out STraderItem Item, optional int OverrideLevelValue = INDEX_NONE)
{ {
local int Result; local int Result;
Result = TotalBlocks + MyKFIM.GetDisplayedBlocksRequiredfor (Item); Result = TotalBlocks + MyKFIM.GetDisplayedBlocksRequiredfor (Item);
if (Result > MaxBlocks) if (Result > MaxBlocks)
{ {

View File

@ -8,7 +8,7 @@ var config int HeadMeshIndex,HeadSkinIndex,BodyMeshIndex,BodySkinIndex,Attachmen
final function FMyCustomChar LoadData() final function FMyCustomChar LoadData()
{ {
local FMyCustomChar R; local FMyCustomChar R;
if (HasInit==0) if (HasInit==0)
{ {
AttachmentMesh0 = `CLEARED_ATTACHMENT_INDEX; AttachmentMesh0 = `CLEARED_ATTACHMENT_INDEX;
@ -46,4 +46,5 @@ final function SaveData(FMyCustomChar R)
defaultproperties defaultproperties
{ {
} }

View File

@ -5,7 +5,7 @@ class ExtCharacterInfo extends Object
static final function Object SafeLoadObject(string S, Class ObjClass) static final function Object SafeLoadObject(string S, Class ObjClass)
{ {
local Object O; local Object O;
O = FindObject(S,ObjClass); O = FindObject(S,ObjClass);
return O!=None ? O : DynamicLoadObject(S,ObjClass); return O!=None ? O : DynamicLoadObject(S,ObjClass);
} }
@ -46,7 +46,7 @@ static function InitCharacterMICs(KFCharacterInfo_Human C, KFPawn P, optional bo
{ {
P.CharacterMICs.AddItem(P.ThirdPersonAttachments[i].CreateAndSetMaterialInstanceConstant(0)); P.CharacterMICs.AddItem(P.ThirdPersonAttachments[i].CreateAndSetMaterialInstanceConstant(0));
} }
if (P.FirstPersonAttachments[i] != none) if (P.FirstPersonAttachments[i] != none)
{ {
P.CharacterMICs.AddItem(P.FirstPersonAttachments[i].CreateAndSetMaterialInstanceConstant(0)); P.CharacterMICs.AddItem(P.FirstPersonAttachments[i].CreateAndSetMaterialInstanceConstant(0));
@ -64,7 +64,7 @@ static final function SetCharacterMeshFromArch(KFCharacterInfo_Human C, KFPawn K
if (KFPRI == none) if (KFPRI == none)
{ {
`Warn("Does not have a KFPRI" @ C); `Warn("Does not have a KFPRI" @ C);
return; return;
} }
EPRI = ExtPlayerReplicationInfo(KFPRI); EPRI = ExtPlayerReplicationInfo(KFPRI);
bCustom = (EPRI!=None ? EPRI.UsesCustomChar() : false); bCustom = (EPRI!=None ? EPRI.UsesCustomChar() : false);
@ -86,7 +86,7 @@ static final function SetCharacterMeshFromArch(KFCharacterInfo_Human C, KFPawn K
// skip dedicated for purely cosmetic stuff // skip dedicated for purely cosmetic stuff
if (KFP.WorldInfo.NetMode != NM_DedicatedServer) if (KFP.WorldInfo.NetMode != NM_DedicatedServer)
{ {
// Must clear all attachments before trying to attach new ones, // Must clear all attachments before trying to attach new ones,
// otherwise we might accidentally remove things we're not supposed to // otherwise we might accidentally remove things we're not supposed to
for (AttachmentIdx=0; AttachmentIdx < `MAX_COSMETIC_ATTACHMENTS; AttachmentIdx++) for (AttachmentIdx=0; AttachmentIdx < `MAX_COSMETIC_ATTACHMENTS; AttachmentIdx++)
{ {
@ -136,7 +136,7 @@ static final function SetBodyMeshAndSkin(KFCharacterInfo_Human C,
{ {
// Assign a skin to the body mesh as a material override // Assign a skin to the body mesh as a material override
CurrentBodyMeshIndex = (CurrentBodyMeshIndex < C.BodyVariants.length) ? CurrentBodyMeshIndex : 0; CurrentBodyMeshIndex = (CurrentBodyMeshIndex < C.BodyVariants.length) ? CurrentBodyMeshIndex : 0;
if (KFPRI.StartLoadCosmeticContent(C, ECOSMETICTYPE_Body, CurrentBodyMeshIndex)) if (KFPRI.StartLoadCosmeticContent(C, ECOSMETICTYPE_Body, CurrentBodyMeshIndex))
{ {
return; return;
@ -224,7 +224,7 @@ static final function SetHeadMeshAndSkin(KFCharacterInfo_Human C,
if (C.HeadVariants.length > 0) if (C.HeadVariants.length > 0)
{ {
CurrentHeadMeshIndex = (CurrentHeadMeshIndex < C.HeadVariants.length) ? CurrentHeadMeshIndex : 0; CurrentHeadMeshIndex = (CurrentHeadMeshIndex < C.HeadVariants.length) ? CurrentHeadMeshIndex : 0;
if (KFPRI.StartLoadCosmeticContent(C, ECOSMETICTYPE_Head, CurrentHeadMeshIndex)) if (KFPRI.StartLoadCosmeticContent(C, ECOSMETICTYPE_Head, CurrentHeadMeshIndex))
{ {
return; return;
@ -332,7 +332,7 @@ static final function SetAttachmentMeshAndSkin(KFCharacterInfo_Human C,
//DetachConflictingAttachments(CurrentAttachmentMeshIndex, KFP, KFPRI); //DetachConflictingAttachments(CurrentAttachmentMeshIndex, KFP, KFPRI);
// Get a slot where this attachment could fit // Get a slot where this attachment could fit
AttachmentSlotIndex = GetAttachmentSlotIndex(C, CurrentAttachmentMeshIndex, KFP, KFPRI); AttachmentSlotIndex = GetAttachmentSlotIndex(C, CurrentAttachmentMeshIndex, KFP, KFPRI);
if (AttachmentSlotIndex == INDEX_NONE) if (AttachmentSlotIndex == INDEX_NONE)
{ {
return; return;
@ -341,13 +341,13 @@ static final function SetAttachmentMeshAndSkin(KFCharacterInfo_Human C,
// Since cosmetic attachments are optional, do not choose index 0 if none is // Since cosmetic attachments are optional, do not choose index 0 if none is
// specified unlike the the head and body meshes // specified unlike the the head and body meshes
if (C.CosmeticVariants.Length > 0 && if (C.CosmeticVariants.Length > 0 &&
CurrentAttachmentMeshIndex < C.CosmeticVariants.Length) CurrentAttachmentMeshIndex < C.CosmeticVariants.Length)
{ {
if (KFPRI.StartLoadCosmeticContent(C, ECOSMETICTYPE_Attachment, CurrentAttachmentMeshIndex)) if (KFPRI.StartLoadCosmeticContent(C, ECOSMETICTYPE_Attachment, CurrentAttachmentMeshIndex))
{ {
return; return;
} }
// Cache values from character info // Cache values from character info
CharAttachmentMeshName = bIsFirstPerson ? C.Get1pMeshByIndex(CurrentAttachmentMeshIndex) : C.GetMeshByIndex(CurrentAttachmentMeshIndex); CharAttachmentMeshName = bIsFirstPerson ? C.Get1pMeshByIndex(CurrentAttachmentMeshIndex) : C.GetMeshByIndex(CurrentAttachmentMeshIndex);
CharAttachmentSocketName = bIsFirstPerson ? C.CosmeticVariants[CurrentAttachmentMeshIndex].AttachmentItem.SocketName1p : C.CosmeticVariants[CurrentAttachmentMeshIndex].AttachmentItem.SocketName; CharAttachmentSocketName = bIsFirstPerson ? C.CosmeticVariants[CurrentAttachmentMeshIndex].AttachmentItem.SocketName1p : C.CosmeticVariants[CurrentAttachmentMeshIndex].AttachmentItem.SocketName;
@ -517,8 +517,8 @@ static final function SetAttachmentMesh(KFCharacterInfo_Human C, int CurrentAtta
} }
/** /**
* Removes any attachments that exist in the same socket or have overriding cases * Removes any attachments that exist in the same socket or have overriding cases
* Network: Local Player * Network: Local Player
*/ */
static final function DetachConflictingAttachments(KFCharacterInfo_Human C, int NewAttachmentMeshIndex, KFPawn KFP, optional KFPlayerReplicationInfo KFPRI, optional out array<int> out_RemovedAttachments) static final function DetachConflictingAttachments(KFCharacterInfo_Human C, int NewAttachmentMeshIndex, KFPawn KFP, optional KFPlayerReplicationInfo KFPRI, optional out array<int> out_RemovedAttachments)
{ {
@ -531,7 +531,7 @@ static final function DetachConflictingAttachments(KFCharacterInfo_Human C, int
return; return;
if (C.CosmeticVariants.length > 0 && if (C.CosmeticVariants.length > 0 &&
NewAttachmentMeshIndex < C.CosmeticVariants.length) NewAttachmentMeshIndex < C.CosmeticVariants.length)
{ {
// The socket that this attachment requires // The socket that this attachment requires
NewAttachmentSocketName = C.CosmeticVariants[NewAttachmentMeshIndex].AttachmentItem.SocketName; NewAttachmentSocketName = C.CosmeticVariants[NewAttachmentMeshIndex].AttachmentItem.SocketName;
@ -546,7 +546,7 @@ static final function DetachConflictingAttachments(KFCharacterInfo_Human C, int
if (KFP.ThirdPersonAttachmentSocketNames[i] != '' && if (KFP.ThirdPersonAttachmentSocketNames[i] != '' &&
KFP.ThirdPersonAttachmentSocketNames[i] == NewAttachmentSocketName) KFP.ThirdPersonAttachmentSocketNames[i] == NewAttachmentSocketName)
{ {
C.RemoveAttachmentMeshAndSkin(i, KFP, KFPRI); C.RemoveAttachmentMeshAndSkin(i, KFP, KFPRI);
out_RemovedAttachments.AddItem(i); out_RemovedAttachments.AddItem(i);
continue; continue;
} }
@ -580,19 +580,19 @@ static final function SetFirstPersonArmsFromArch(KFCharacterInfo_Human C, KFPawn
if (KFPRI == none) if (KFPRI == none)
{ {
`Warn("Does not have a KFPRI" @ C); `Warn("Does not have a KFPRI" @ C);
return; return;
} }
EPRI = ExtPlayerReplicationInfo(KFPRI); EPRI = ExtPlayerReplicationInfo(KFPRI);
bCustom = (EPRI!=None ? EPRI.UsesCustomChar() : false); bCustom = (EPRI!=None ? EPRI.UsesCustomChar() : false);
// First person arms mesh and skin are based on body mesh & skin. // First person arms mesh and skin are based on body mesh & skin.
// Index of 255 implies use index 0 (default). // Index of 255 implies use index 0 (default).
C.SetArmsMeshAndSkin( C.SetArmsMeshAndSkin(
bCustom ? EPRI.CustomCharacter.BodyMeshIndex : KFPRI.RepCustomizationInfo.BodyMeshIndex, bCustom ? EPRI.CustomCharacter.BodyMeshIndex : KFPRI.RepCustomizationInfo.BodyMeshIndex,
bCustom ? EPRI.CustomCharacter.BodySkinIndex : KFPRI.RepCustomizationInfo.BodySkinIndex, bCustom ? EPRI.CustomCharacter.BodySkinIndex : KFPRI.RepCustomizationInfo.BodySkinIndex,
KFP, KFP,
KFPRI); KFPRI);
for (AttachmentIdx = 0; AttachmentIdx < `MAX_COSMETIC_ATTACHMENTS; AttachmentIdx++) for (AttachmentIdx = 0; AttachmentIdx < `MAX_COSMETIC_ATTACHMENTS; AttachmentIdx++)
{ {
CosmeticMeshIdx = bCustom ? EPRI.CustomCharacter.AttachmentMeshIndices[AttachmentIdx] : KFPRI.RepCustomizationInfo.AttachmentMeshIndices[AttachmentIdx]; CosmeticMeshIdx = bCustom ? EPRI.CustomCharacter.AttachmentMeshIndices[AttachmentIdx] : KFPRI.RepCustomizationInfo.AttachmentMeshIndices[AttachmentIdx];
@ -623,10 +623,10 @@ static function int GetAttachmentSlotIndex(
`warn("GetAttachmentSlotIndex - NO KFPRI"); `warn("GetAttachmentSlotIndex - NO KFPRI");
return INDEX_NONE; return INDEX_NONE;
} }
EPRI = ExtPlayerReplicationInfo(KFPRI); EPRI = ExtPlayerReplicationInfo(KFPRI);
bCustom = (EPRI!=None ? EPRI.UsesCustomChar() : false); bCustom = (EPRI!=None ? EPRI.UsesCustomChar() : false);
// Return the next available attachment index or the index that matches this mesh // Return the next available attachment index or the index that matches this mesh
for (AttachmentIdx = 0; AttachmentIdx < `MAX_COSMETIC_ATTACHMENTS; AttachmentIdx++) for (AttachmentIdx = 0; AttachmentIdx < `MAX_COSMETIC_ATTACHMENTS; AttachmentIdx++)
{ {
@ -647,4 +647,4 @@ static function bool IsAttachmentAvailable(KFCharacterInfo_Human C, const out At
} }
return true; return true;
} }

View File

@ -8,16 +8,16 @@ static final function name GetUnlockedEmote(int ItemId, ExtPlayerController PC)
local int i; local int i;
local name Anim; local name Anim;
local ExtPlayerReplicationInfo PRI; local ExtPlayerReplicationInfo PRI;
i = default.Emotes.Find('Id', ItemId); i = default.Emotes.Find('Id', ItemId);
if (i > -1) if (i > -1)
{ {
Anim = default.Emotes[i].AnimName; Anim = default.Emotes[i].AnimName;
PRI = ExtPlayerReplicationInfo(PC.PlayerReplicationInfo); PRI = ExtPlayerReplicationInfo(PC.PlayerReplicationInfo);
if (PRI == None) if (PRI == None)
return Anim; return Anim;
else return Anim; else return Anim;
} }
@ -28,7 +28,7 @@ static final function SaveEquippedEmote(int ItemId, ExtPlayerController PC)
{ {
if (PC == None) if (PC == None)
return; return;
PC.SelectedEmoteIndex = ItemId; PC.SelectedEmoteIndex = ItemId;
PC.SaveConfig(); PC.SaveConfig();
} }
@ -52,7 +52,7 @@ static final function int GetEquippedEmoteId(ExtPlayerController PC)
{ {
if (PC == None) if (PC == None)
return -1; return -1;
return PC.SelectedEmoteIndex; return PC.SelectedEmoteIndex;
} }

View File

@ -7,4 +7,5 @@ protected function SpecialCringeEffectsfor (Actor Victim, float VictimDist)
defaultproperties defaultproperties
{ {
} }

View File

@ -4,10 +4,10 @@ function InitMenu()
{ {
local byte i; local byte i;
local KFGUI_Button B; local KFGUI_Button B;
PageSwitcher = KFGUI_SwitchMenuBar(FindComponentID('Pager')); PageSwitcher = KFGUI_SwitchMenuBar(FindComponentID('Pager'));
Super(KFGUI_Page).InitMenu(); Super(KFGUI_Page).InitMenu();
for (i=0; i<Pages.Length; ++i) for (i=0; i<Pages.Length; ++i)
{ {
PageSwitcher.AddPage(Pages[i],B).InitMenu(); PageSwitcher.AddPage(Pages[i],B).InitMenu();
@ -23,9 +23,9 @@ function PreDraw()
{ {
local GameViewportClient Viewport; local GameViewportClient Viewport;
local ExtMoviePlayer_Manager MovieManager; local ExtMoviePlayer_Manager MovieManager;
Super.PreDraw(); Super.PreDraw();
Viewport = LocalPlayer(GetPlayer().Player).ViewportClient; Viewport = LocalPlayer(GetPlayer().Player).ViewportClient;
MovieManager = ExtMoviePlayer_Manager(KFPlayerController(GetPlayer()).MyGFxManager); MovieManager = ExtMoviePlayer_Manager(KFPlayerController(GetPlayer()).MyGFxManager);
if (CaptureMouse()) if (CaptureMouse())
@ -39,7 +39,7 @@ function PreDraw()
{ {
Viewport.bDisplayHardwareMouseCursor = false; Viewport.bDisplayHardwareMouseCursor = false;
Viewport.ForceUpdateMouseCursor(true); Viewport.ForceUpdateMouseCursor(true);
MovieManager.SetMovieCanReceiveInput(true); MovieManager.SetMovieCanReceiveInput(true);
} }
} }
@ -52,7 +52,7 @@ defaultproperties
XPosition=0.01 XPosition=0.01
XSize=0.73 XSize=0.73
YSize=0.73 YSize=0.73
Pages.Empty Pages.Empty
Pages.Add(Class'UIP_PerkSelectionLobby') Pages.Add(Class'UIP_PerkSelectionLobby')
} }

View File

@ -0,0 +1,28 @@
class ExtHUD_ObjectiveConatiner extends KFGFxHUD_ObjectiveConatiner;
simulated function SetActive(bool bActive)
{
if (bActive)
{
Super.SetActive(bActive);
}
else
{
SetVisible(bActive);
CurrentObjectiveInterface = none;
// Fix:
// ScriptWarning: Accessed None
// KFGFxHUD_ObjectiveConatiner Transient.ExtMoviePlayer_HUD_0:KFGFxHUD_ObjectiveConatiner_0
// Function KFGame.KFGFxHUD_ObjectiveConatiner:SetActive:01D9
if (GetObject("objectiveNumberMC") != None)
{
GetObject("objectiveNumberMC").SetVisible(false);
}
}
}
DefaultProperties
{
}

View File

@ -14,7 +14,7 @@ function UpdateGrenades()
if (ExtPlayerController(MyKFPC)!=None) if (ExtPlayerController(MyKFPC)!=None)
{ {
PM = ExtPlayerController(MyKFPC).ActivePerkManager; PM = ExtPlayerController(MyKFPC).ActivePerkManager;
if (PM!=None && PM.CurrentPerk!=None && EPerkClass!=PM.CurrentPerk.Class) if (PM!=None && PM.CurrentPerk!=None && EPerkClass!=PM.CurrentPerk.Class)
{ {
SetString("backpackGrenadeType", "img://"$PM.CurrentPerk.GrenadeWeaponDef.Static.GetImagePath()); SetString("backpackGrenadeType", "img://"$PM.CurrentPerk.GrenadeWeaponDef.Static.GetImagePath());
@ -31,4 +31,5 @@ function UpdateGrenades()
defaultproperties defaultproperties
{ {
} }

View File

@ -22,16 +22,16 @@ function UpdatePerk()
CurrentPerk = ExPC.ActivePerkManager.CurrentPerk; CurrentPerk = ExPC.ActivePerkManager.CurrentPerk;
CurrentPerkLevel = CurrentPerk.CurrentLevel; CurrentPerkLevel = CurrentPerk.CurrentLevel;
CurrentPerkEXP = CurrentPerk.CurrentEXP; CurrentPerkEXP = CurrentPerk.CurrentEXP;
// Update the perk class. // Update the perk class.
if ((ExLastPerkClass != CurrentPerk.Class) || (LastPerkLevel != CurrentPerkLevel)) if ((ExLastPerkClass != CurrentPerk.Class) || (LastPerkLevel != CurrentPerkLevel))
{ {
CurPerkPath = CurrentPerk.GetPerkIconPath(CurrentPerkLevel); CurPerkPath = CurrentPerk.GetPerkIconPath(CurrentPerkLevel);
PerkIconObject = CreateObject("Object"); PerkIconObject = CreateObject("Object");
PerkIconObject.SetString("perkIcon", CurPerkPath); PerkIconObject.SetString("perkIcon", CurPerkPath);
SetObject("playerPerkIcon", PerkIconObject); SetObject("playerPerkIcon", PerkIconObject);
SetInt("playerPerkXPPercent", CurrentPerk.GetProgressPercent() * 100.f); SetInt("playerPerkXPPercent", CurrentPerk.GetProgressPercent() * 100.f);
if (LastPerkLevel != CurrentPerkLevel && ExLastPerkClass==CurrentPerk.Class) if (LastPerkLevel != CurrentPerkLevel && ExLastPerkClass==CurrentPerk.Class)
{ {

View File

@ -19,10 +19,10 @@ function UpdatePlayerInfo(optional bool bForceUpdate)
{ {
local GFxObject TempObject; local GFxObject TempObject;
local ExtPlayerReplicationInfo E; local ExtPlayerReplicationInfo E;
if (SpectatedKFPRI == None) if (SpectatedKFPRI == None)
return; return;
E = ExtPlayerReplicationInfo(SpectatedKFPRI); E = ExtPlayerReplicationInfo(SpectatedKFPRI);
if (LastPerkLevel != E.ECurrentPerkLevel || LastPerkLevel != E.ECurrentPerkLevel || bForceUpdate) if (LastPerkLevel != E.ECurrentPerkLevel || LastPerkLevel != E.ECurrentPerkLevel || bForceUpdate)
@ -44,4 +44,5 @@ function UpdatePlayerInfo(optional bool bForceUpdate)
defaultproperties defaultproperties
{ {
} }

View File

@ -57,7 +57,7 @@ simulated function SetWeaponGroupList(out array<KFWeapon> WeaponList, byte Group
TempObj.SetString("weaponName", WeaponGroup[i].static.GetItemLocalization("ItemName")); TempObj.SetString("weaponName", WeaponGroup[i].static.GetItemLocalization("ItemName"));
TempObj.SetString("texturePath", "img://"$WeaponGroup[i].static.GetImagePath()); TempObj.SetString("texturePath", "img://"$WeaponGroup[i].static.GetImagePath());
} }
else else
{ {
TempObj.SetString("weaponName", WeaponList[i].ItemName); TempObj.SetString("weaponName", WeaponList[i].ItemName);
TempObj.SetString("texturePath", "img://"$PathName(WeaponList[i].WeaponSelectTexture)); TempObj.SetString("texturePath", "img://"$PathName(WeaponList[i].WeaponSelectTexture));
@ -88,4 +88,5 @@ simulated function SetWeaponGroupList(out array<KFWeapon> WeaponList, byte Group
defaultproperties defaultproperties
{ {
} }

View File

@ -79,10 +79,10 @@ simulated function bool Died(Controller Killer, class<DamageType> damageType, ve
if (Controller != None) if (Controller != None)
WorldInfo.Game.Killed(Killer, Controller, self, damageType); WorldInfo.Game.Killed(Killer, Controller, self, damageType);
else WorldInfo.Game.Killed(Killer, Controller(Owner), self, damageType); else WorldInfo.Game.Killed(Killer, Controller(Owner), self, damageType);
if (InvManager != None) if (InvManager != None)
InvManager.OwnerDied(); InvManager.OwnerDied();
Health = 1; Health = 1;
if (!bFeigningDeath) if (!bFeigningDeath)
PlayFeignDeath(true,,true); PlayFeignDeath(true,,true);
@ -124,10 +124,10 @@ event bool HealDamage(int Amount, Controller Healer, class<DamageType> DamageTyp
InstigatorPC = ExtPlayerController(Healer); InstigatorPC = ExtPlayerController(Healer);
InstigatorPerk = InstigatorPC.GetPerk(); InstigatorPerk = InstigatorPC.GetPerk();
if (InstigatorPerk != None && bCanRepairArmor) if (InstigatorPerk != None && bCanRepairArmor)
bRepairedArmor = InstigatorPC.GetPerk().RepairArmor(self); bRepairedArmor = InstigatorPC.GetPerk().RepairArmor(self);
EPRI = ExtPlayerReplicationInfo(InstigatorPC.PlayerReplicationInfo); EPRI = ExtPlayerReplicationInfo(InstigatorPC.PlayerReplicationInfo);
if (EPRI != none) if (EPRI != none)
{ {
@ -432,7 +432,7 @@ simulated function PlayFeignDeath(bool bEnable, optional bool bForce, optional b
} }
WeaponAttachmentTemplate = None; WeaponAttachmentTemplate = None;
WeaponAttachmentChanged(); WeaponAttachmentChanged();
bPlayingFeignDeathRecovery = false; bPlayingFeignDeathRecovery = false;
ClearTimer('OnWakeUpFinished'); ClearTimer('OnWakeUpFinished');
if (!bTransformMode) if (!bTransformMode)
@ -452,21 +452,21 @@ simulated function PlayFeignDeath(bool bEnable, optional bool bForce, optional b
// Move into post so that we are hitting physics from last frame, rather than animated from this // Move into post so that we are hitting physics from last frame, rather than animated from this
SetTickGroup(TG_PostAsyncWork); SetTickGroup(TG_PostAsyncWork);
// Turn collision on for skelmeshcomp and off for cylinder // Turn collision on for skelmeshcomp and off for cylinder
CylinderComponent.SetActorCollision(false, false); CylinderComponent.SetActorCollision(false, false);
Mesh.SetActorCollision(true, true); Mesh.SetActorCollision(true, true);
Mesh.SetTraceBlocking(true, true); Mesh.SetTraceBlocking(true, true);
Mesh.SetHasPhysicsAssetInstance(false); Mesh.SetHasPhysicsAssetInstance(false);
if (!InitRagdoll()) // Ragdoll error! if (!InitRagdoll()) // Ragdoll error!
{ {
if (PlayerController(Controller)!=None) if (PlayerController(Controller)!=None)
PlayerController(Controller).ClientMessage("Error: InitRagdoll() failed!"); PlayerController(Controller).ClientMessage("Error: InitRagdoll() failed!");
return; return;
} }
// Ensure we are always updating kinematic // Ensure we are always updating kinematic
Mesh.MinDistFactorForKinematicUpdate = 0.0; Mesh.MinDistFactorForKinematicUpdate = 0.0;
@ -516,7 +516,7 @@ simulated function PlayFeignDeath(bool bEnable, optional bool bForce, optional b
return; return;
} }
} }
PreRagdollCollisionComponent = None; PreRagdollCollisionComponent = None;
// Calculate how far we just moved the actor up. // Calculate how far we just moved the actor up.
@ -530,7 +530,7 @@ simulated function PlayFeignDeath(bool bEnable, optional bool bForce, optional b
UnfeignFailedCount = 0; UnfeignFailedCount = 0;
bPlayingFeignDeathRecovery = true; bPlayingFeignDeathRecovery = true;
// Reset collision. // Reset collision.
Mesh.SetActorCollision(true, false); Mesh.SetActorCollision(true, false);
Mesh.SetTraceBlocking(true, false); Mesh.SetTraceBlocking(true, false);
@ -545,7 +545,7 @@ simulated function PlayFeignDeath(bool bEnable, optional bool bForce, optional b
// physics weight interpolated to 0 in C++, then StartFeignDeathRecoveryAnim() is called // physics weight interpolated to 0 in C++, then StartFeignDeathRecoveryAnim() is called
Mesh.PhysicsWeight = 1.0; Mesh.PhysicsWeight = 1.0;
// force rotation to match the body's direction so the blend to the getup animation looks more natural // force rotation to match the body's direction so the blend to the getup animation looks more natural
NewRotation = Rotation; NewRotation = Rotation;
NewRotation.Yaw = rotator(Mesh.GetBoneAxis(HeadBoneName, AXIS_X)).Yaw; NewRotation.Yaw = rotator(Mesh.GetBoneAxis(HeadBoneName, AXIS_X)).Yaw;
@ -558,13 +558,13 @@ simulated function PlayFeignDeath(bool bEnable, optional bool bForce, optional b
FeignRecoverAnim = 'Getup_B_V1'; FeignRecoverAnim = 'Getup_B_V1';
} }
else FeignRecoverAnim = 'Getup_F_V1'; else FeignRecoverAnim = 'Getup_F_V1';
// Init wakeup anim. // Init wakeup anim.
if (Mesh.AnimSets.Find(WakeUpAnimSet)==-1) if (Mesh.AnimSets.Find(WakeUpAnimSet)==-1)
Mesh.AnimSets.AddItem(WakeUpAnimSet); Mesh.AnimSets.AddItem(WakeUpAnimSet);
BodyStanceNodes[EAS_FullBody].bNoNotifies = true; BodyStanceNodes[EAS_FullBody].bNoNotifies = true;
BodyStanceNodes[EAS_FullBody].PlayCustomAnim(FeignRecoverAnim,0.025f,,,,true); BodyStanceNodes[EAS_FullBody].PlayCustomAnim(FeignRecoverAnim,0.025f,,,,true);
SetRotation(NewRotation); SetRotation(NewRotation);
} }
} }
@ -573,7 +573,7 @@ final function vector PickNearestNode()
{ {
local NavigationPoint N,Best; local NavigationPoint N,Best;
local float Dist,BestDist; local float Dist,BestDist;
foreach WorldInfo.AllNavigationPoints(class'NavigationPoint',N) foreach WorldInfo.AllNavigationPoints(class'NavigationPoint',N)
{ {
Dist = VSizeSq(N.Location-Location); Dist = VSizeSq(N.Location-Location);
@ -674,7 +674,7 @@ simulated function PlayRagdollDeath(class<DamageType> DamageType, vector HitLoc)
bFPLegsAttached = false; bFPLegsAttached = false;
DetachComponent(FPBodyMesh); DetachComponent(FPBodyMesh);
} }
// Ensure we are always updating kinematic // Ensure we are always updating kinematic
Mesh.MinDistFactorForKinematicUpdate = 0.0; Mesh.MinDistFactorForKinematicUpdate = 0.0;
@ -935,7 +935,7 @@ ignores FaceRotation, SetMovementPhysics;
{ {
bNoWeaponFiring = default.bNoWeaponFiring; bNoWeaponFiring = default.bNoWeaponFiring;
bCanPickupInventory = default.bCanPickupInventory; bCanPickupInventory = default.bCanPickupInventory;
UTWeap = KFWeapon(Weapon); UTWeap = KFWeapon(Weapon);
if (UTWeap != None) if (UTWeap != None)
{ {
@ -952,7 +952,7 @@ ignores FaceRotation, SetMovementPhysics;
else if (Controller!=None) else if (Controller!=None)
Controller.ReplicatedEvent('EndRagdollMove'); Controller.ReplicatedEvent('EndRagdollMove');
} }
Global.WeaponAttachmentChanged(); Global.WeaponAttachmentChanged();
} }
} }
@ -1027,11 +1027,11 @@ simulated final function InitFPLegs()
local int i; local int i;
bFPLegsInit = true; bFPLegsInit = true;
FPBodyMesh.AnimSets = CharacterArch.AnimSets; FPBodyMesh.AnimSets = CharacterArch.AnimSets;
FPBodyMesh.SetAnimTreeTemplate(CharacterArch.AnimTreeTemplate); FPBodyMesh.SetAnimTreeTemplate(CharacterArch.AnimTreeTemplate);
FPBodyMesh.SetSkeletalMesh(Mesh.SkeletalMesh); FPBodyMesh.SetSkeletalMesh(Mesh.SkeletalMesh);
FPBodyMesh.SetActorCollision(false, false); FPBodyMesh.SetActorCollision(false, false);
FPBodyMesh.SetNotifyRigidBodyCollision(false); FPBodyMesh.SetNotifyRigidBodyCollision(false);
FPBodyMesh.SetTraceBlocking(false, false); FPBodyMesh.SetTraceBlocking(false, false);
@ -1067,7 +1067,7 @@ simulated final function UpdateFPLegs()
{ {
bFPLegsAttached = true; bFPLegsAttached = true;
AttachComponent(FPBodyMesh); AttachComponent(FPBodyMesh);
if (!bFPLegsInit && CharacterArch!=None) if (!bFPLegsInit && CharacterArch!=None)
InitFPLegs(); InitFPLegs();
} }
@ -1106,12 +1106,12 @@ simulated final function SetBackpackWeapon(class<KFWeapon> WC)
{ {
AttachedBackItem.SetMaterial(i, WC.Default.AttachmentArchetype.SkelMesh.Materials[i]); AttachedBackItem.SetMaterial(i, WC.Default.AttachmentArchetype.SkelMesh.Materials[i]);
} }
Mesh.DetachComponent(AttachedBackItem); Mesh.DetachComponent(AttachedBackItem);
MyCharacter = KFPlayerReplicationInfo(PlayerReplicationInfo).CharacterArchetypes[KFPlayerReplicationInfo(PlayerReplicationInfo).RepCustomizationInfo.CharacterIndex]; MyCharacter = KFPlayerReplicationInfo(PlayerReplicationInfo).CharacterArchetypes[KFPlayerReplicationInfo(PlayerReplicationInfo).RepCustomizationInfo.CharacterIndex];
WM = WC.Default.AttachmentArchetype.SkelMesh.Name; WM = WC.Default.AttachmentArchetype.SkelMesh.Name;
if (ClassIsChildOf(WC, class'KFWeap_Edged_Knife')) if (ClassIsChildOf(WC, class'KFWeap_Edged_Knife'))
{ {
MyPos = vect(0,0,10); MyPos = vect(0,0,10);
@ -1129,10 +1129,10 @@ simulated final function SetBackpackWeapon(class<KFWeapon> WC)
{ {
MyPos = vect(-5,15,0); MyPos = vect(-5,15,0);
MyRot = rot(0,0,0); MyRot = rot(0,0,0);
if (class<KFWeap_Edged_Katana>(WC) != none || class<KFWeap_Edged_Zweihander>(WC) != none) if (class<KFWeap_Edged_Katana>(WC) != none || class<KFWeap_Edged_Zweihander>(WC) != none)
MyPos.Z = -20; MyPos.Z = -20;
B = 'Spine'; B = 'Spine';
} }
else else
@ -1142,7 +1142,7 @@ simulated final function SetBackpackWeapon(class<KFWeapon> WC)
if (MyCharacter == KFCharacterInfo_Human'CHR_Playable_ARCH.chr_DJSkully_archetype') if (MyCharacter == KFCharacterInfo_Human'CHR_Playable_ARCH.chr_DJSkully_archetype')
MyRot.Roll = 8192; MyRot.Roll = 8192;
switch (WM) switch (WM)
{ {
case 'Wep_3rdP_MB500_Rig': case 'Wep_3rdP_MB500_Rig':
@ -1159,7 +1159,7 @@ simulated final function SetBackpackWeapon(class<KFWeapon> WC)
MyPos.X = 10; MyPos.X = 10;
break; break;
} }
B = 'Spine2'; B = 'Spine2';
} }
@ -1211,14 +1211,14 @@ simulated function PlayWeaponswitch (Weapon OldWeapon, Weapon NewWeapon)
simulated function UpdateHealingSpeedBoostMod(ExtPlayerController Healer) simulated function UpdateHealingSpeedBoostMod(ExtPlayerController Healer)
{ {
local Ext_PerkFieldMedic MedPerk; local Ext_PerkFieldMedic MedPerk;
MedPerk = GetMedicPerk(Healer); MedPerk = GetMedicPerk(Healer);
if (MedPerk == None) if (MedPerk == None)
return; return;
HealingSpeedBoostMod = Min(HealingSpeedBoostMod + MedPerk.GetHealingSpeedBoost(), MedPerk.GetMaxHealingSpeedBoost()); HealingSpeedBoostMod = Min(HealingSpeedBoostMod + MedPerk.GetHealingSpeedBoost(), MedPerk.GetMaxHealingSpeedBoost());
SetTimer(MedPerk.GetHealingSpeedBoostDuration(),, nameOf(ResetHealingSpeedBoost)); SetTimer(MedPerk.GetHealingSpeedBoostDuration(),, nameOf(ResetHealingSpeedBoost));
UpdateGroundSpeed(); UpdateGroundSpeed();
} }
@ -1239,11 +1239,11 @@ simulated function ResetHealingSpeedBoost()
simulated function UpdateHealingDamageBoostMod(ExtPlayerController Healer) simulated function UpdateHealingDamageBoostMod(ExtPlayerController Healer)
{ {
local Ext_PerkFieldMedic MedPerk; local Ext_PerkFieldMedic MedPerk;
MedPerk = GetMedicPerk(Healer); MedPerk = GetMedicPerk(Healer);
if (MedPerk == None) if (MedPerk == None)
return; return;
HealingDamageBoostMod = Min(HealingDamageBoostMod + MedPerk.GetHealingDamageBoost(), MedPerk.GetMaxHealingDamageBoost()); HealingDamageBoostMod = Min(HealingDamageBoostMod + MedPerk.GetHealingDamageBoost(), MedPerk.GetMaxHealingDamageBoost());
SetTimer(MedPerk.GetHealingDamageBoostDuration(),, nameOf(ResetHealingDamageBoost)); SetTimer(MedPerk.GetHealingDamageBoostDuration(),, nameOf(ResetHealingDamageBoost));
} }
@ -1263,11 +1263,11 @@ simulated function ResetHealingDamageBoost()
simulated function UpdateHealingShieldMod(ExtPlayerController Healer) simulated function UpdateHealingShieldMod(ExtPlayerController Healer)
{ {
local Ext_PerkFieldMedic MedPerk; local Ext_PerkFieldMedic MedPerk;
MedPerk = GetMedicPerk(Healer); MedPerk = GetMedicPerk(Healer);
if (MedPerk == None) if (MedPerk == None)
return; return;
HealingShieldMod = Min(HealingShieldMod + MedPerk.GetHealingShield(), MedPerk.GetMaxHealingShield()); HealingShieldMod = Min(HealingShieldMod + MedPerk.GetHealingShield(), MedPerk.GetMaxHealingShield());
SetTimer(MedPerk.GetHealingShieldDuration(),, nameOf(ResetHealingShield)); SetTimer(MedPerk.GetHealingShieldDuration(),, nameOf(ResetHealingShield));
} }
@ -1287,9 +1287,9 @@ simulated function ResetHealingShield()
function SacrificeExplode() function SacrificeExplode()
{ {
local Ext_PerkDemolition DemoPerk; local Ext_PerkDemolition DemoPerk;
Super.SacrificeExplode(); Super.SacrificeExplode();
DemoPerk = Ext_PerkDemolition(ExtPlayerController(Controller).ActivePerkManager.CurrentPerk); DemoPerk = Ext_PerkDemolition(ExtPlayerController(Controller).ActivePerkManager.CurrentPerk);
if (DemoPerk != none) if (DemoPerk != none)
DemoPerk.bUsedSacrifice = true; DemoPerk.bUsedSacrifice = true;
@ -1298,23 +1298,23 @@ function SacrificeExplode()
simulated function Ext_PerkFieldMedic GetMedicPerk(ExtPlayerController Healer) simulated function Ext_PerkFieldMedic GetMedicPerk(ExtPlayerController Healer)
{ {
local Ext_PerkFieldMedic MedPerk; local Ext_PerkFieldMedic MedPerk;
MedPerk = Ext_PerkFieldMedic(ExtPlayerController(Controller).ActivePerkManager.CurrentPerk); MedPerk = Ext_PerkFieldMedic(ExtPlayerController(Controller).ActivePerkManager.CurrentPerk);
if (MedPerk != None) if (MedPerk != None)
return MedPerk; return MedPerk;
return None; return None;
} }
function ThrowActiveWeapon(optional bool bDestroyWeap) function ThrowActiveWeapon(optional bool bDestroyWeap)
{ {
local KFWeapon TempWeapon; local KFWeapon TempWeapon;
if( Role < ROLE_Authority ) if( Role < ROLE_Authority )
{ {
return; return;
} }
if (Health <= 0 && bThrowAllWeaponsOnDeath) if (Health <= 0 && bThrowAllWeaponsOnDeath)
{ {
if (InvManager != none) if (InvManager != none)
@ -1337,11 +1337,11 @@ defaultproperties
bCanBecomeRagdoll=true bCanBecomeRagdoll=true
InventoryManagerClass=class'ExtInventoryManager' InventoryManagerClass=class'ExtInventoryManager'
WakeUpAnimSet=AnimSet'ZED_Clot_Anim.Alpha_Clot_Master' WakeUpAnimSet=AnimSet'ZED_Clot_Anim.Alpha_Clot_Master'
Begin Object Name=SpecialMoveHandler_0 Begin Object Name=SpecialMoveHandler_0
SpecialMoveClasses(SM_Emote)=class'ServerExt.ExtSM_Player_Emote' SpecialMoveClasses(SM_Emote)=class'ServerExt.ExtSM_Player_Emote'
End Object End Object
DefaultInventory.Empty() DefaultInventory.Empty()
DefaultInventory.Add(class'ExtWeap_Pistol_9mm') DefaultInventory.Add(class'ExtWeap_Pistol_9mm')
// DefaultInventory.Add(class'KFWeap_Pistol_9mm') // DefaultInventory.Add(class'KFWeap_Pistol_9mm')

View File

@ -25,10 +25,10 @@ simulated function Inventory CreateInventory(class<Inventory> NewInventoryItemCl
{ {
local KFWeapon Wep; local KFWeapon Wep;
local Inventory SupClass; local Inventory SupClass;
SupClass = Super.CreateInventory(NewInventoryItemClass, bDoNotActivate); SupClass = Super.CreateInventory(NewInventoryItemClass, bDoNotActivate);
Wep = KFWeapon(SupClass); Wep = KFWeapon(SupClass);
if (Wep != none) if (Wep != none)
{ {
if (KFWeap_Pistol_Dual9mm(Wep) != None && ExtWeap_Pistol_Dual9mm(Wep) == None) if (KFWeap_Pistol_Dual9mm(Wep) != None && ExtWeap_Pistol_Dual9mm(Wep) == None)
@ -36,17 +36,17 @@ simulated function Inventory CreateInventory(class<Inventory> NewInventoryItemCl
Wep.Destroy(); Wep.Destroy();
return Super.CreateInventory(class'ExtWeap_Pistol_Dual9mm', bDoNotActivate); return Super.CreateInventory(class'ExtWeap_Pistol_Dual9mm', bDoNotActivate);
} }
return Wep; return Wep;
} }
return SupClass; return SupClass;
} }
simulated function CheckForExcessRemoval(KFWeapon NewWeap) simulated function CheckForExcessRemoval(KFWeapon NewWeap)
{ {
local Inventory RemoveInv, Inv; local Inventory RemoveInv, Inv;
if (KFWeap_Pistol_Dual9mm(NewWeap) != None) if (KFWeap_Pistol_Dual9mm(NewWeap) != None)
{ {
for (Inv = InventoryChain; Inv != None; Inv = Inv.Inventory) for (Inv = InventoryChain; Inv != None; Inv = Inv.Inventory)
@ -59,6 +59,6 @@ simulated function CheckForExcessRemoval(KFWeapon NewWeap)
} }
} }
} }
Super.CheckForExcessRemoval(NewWeap); Super.CheckForExcessRemoval(NewWeap);
} }

View File

@ -23,7 +23,7 @@ function InitializeMenu(KFGFxMoviePlayer_Manager InManager)
function InitCharacterMenu() function InitCharacterMenu()
{ {
ExtPRI = ExtPlayerReplicationInfo(GetPC().PlayerReplicationInfo); ExtPRI = ExtPlayerReplicationInfo(GetPC().PlayerReplicationInfo);
if (ExtPRI!=None && ExtPRI.bClientInitChars) if (ExtPRI!=None && ExtPRI.bClientInitChars)
CharListRecieved(); CharListRecieved();
else if (ExtPRI==None) else if (ExtPRI==None)
@ -43,7 +43,7 @@ function InitCharacterMenu()
} }
event bool WidgetInitialized(name WidgetName, name WidgetPath, GFxObject Widget) event bool WidgetInitialized(name WidgetName, name WidgetPath, GFxObject Widget)
{ {
switch (WidgetName) switch (WidgetName)
{ {
case 'perkSelectionContainer': case 'perkSelectionContainer':
@ -65,9 +65,9 @@ function OnOpen()
PC = GetPC(); PC = GetPC();
if (PC == none) if (PC == none)
return; return;
CheckForCustomizationPawn(PC); CheckForCustomizationPawn(PC);
if (PC.PlayerReplicationInfo.bReadyToPlay && PC.WorldInfo.GRI.bMatchHasBegun) if (PC.PlayerReplicationInfo.bReadyToPlay && PC.WorldInfo.GRI.bMatchHasBegun)
{ {
// Players cannot change characters if they are in a game // Players cannot change characters if they are in a game
@ -87,7 +87,7 @@ function CheckForCustomizationPawn(PlayerController PC)
{ {
KFPC.SpawnMidGameCustomizationPawn(); KFPC.SpawnMidGameCustomizationPawn();
} }
} }
} }
function LocalizeText() function LocalizeText()
@ -114,7 +114,7 @@ function LocalizeText()
simulated function CharListRecieved() simulated function CharListRecieved()
{ {
UpdateCharacterList(); UpdateCharacterList();
UpdateGear(); UpdateGear();
} }
@ -145,7 +145,7 @@ function UpdateEmoteList()
//`log(MyKFPRI.EmoteList[i] @ "is not purchased."); //`log(MyKFPRI.EmoteList[i] @ "is not purchased.");
} }
} }
SetObject("emoteArray", DataProvider); SetObject("emoteArray", DataProvider);
} }
@ -183,7 +183,7 @@ function UpdateCharacterList()
ItemIndex++; ItemIndex++;
} }
} }
SetObject("characterArray", DataProvider); SetObject("characterArray", DataProvider);
} }
@ -202,7 +202,7 @@ function UpdateGear()
UpdateMeshList(class'KFGFxMenu_Gear'.Default.HeadMeshKey, class'KFGFxMenu_Gear'.Default.HeadSkinKey, CurrentCharInfo.HeadVariants, "headsArray"); UpdateMeshList(class'KFGFxMenu_Gear'.Default.HeadMeshKey, class'KFGFxMenu_Gear'.Default.HeadSkinKey, CurrentCharInfo.HeadVariants, "headsArray");
// Set the list of usable attachments for this character // Set the list of usable attachments for this character
UpdateAttachmentsList(CurrentCharInfo.CosmeticVariants); UpdateAttachmentsList(CurrentCharInfo.CosmeticVariants);
UpdateEmoteList(); UpdateEmoteList();
SetCurrentCharacterButtons(); SetCurrentCharacterButtons();
@ -216,7 +216,7 @@ final function string GetMenuName(Object Obj)
final function string GetMenuNameStr(string ObjName) final function string GetMenuNameStr(string ObjName)
{ {
local int i; local int i;
i = InStr(ObjName,".",true); i = InStr(ObjName,".",true);
if (i!=-1) if (i!=-1)
ObjName = Mid(ObjName,i+1); ObjName = Mid(ObjName,i+1);
@ -230,20 +230,20 @@ function UpdateMeshList(string OutfitKey, string SkinKey, array<OutfitVariants>
local string TexturePath, OutfitName; local string TexturePath, OutfitName;
local OutfitVariants Outfit; local OutfitVariants Outfit;
local SkinVariant FirstSkin; local SkinVariant FirstSkin;
ItemIndex = 0; ItemIndex = 0;
DataProvider = CreateArray(); DataProvider = CreateArray();
for (i = 0; i < Outfits.Length; i++) for (i = 0; i < Outfits.Length; i++)
{ {
Outfit = Outfits[i]; Outfit = Outfits[i];
OutfitName = Localize(CharInfoPath, OutfitKey$i, class'KFGFxMenu_Gear'.Default.KFCharacterInfoString); OutfitName = Localize(CharInfoPath, OutfitKey$i, class'KFGFxMenu_Gear'.Default.KFCharacterInfoString);
if (bIsCustomChar) if (bIsCustomChar)
OutfitName = GetMenuNameStr(Outfit.MeshName); OutfitName = GetMenuNameStr(Outfit.MeshName);
if (InStr(OutfitName, "?INT?") != -1) if (InStr(OutfitName, "?INT?") != -1)
continue; continue;
SlotObject = CreateObject("Object"); SlotObject = CreateObject("Object");
SlotObject.SetInt("ItemIndex", i); SlotObject.SetInt("ItemIndex", i);
SlotObject.SetString("label", OutfitName); SlotObject.SetString("label", OutfitName);
@ -251,14 +251,14 @@ function UpdateMeshList(string OutfitKey, string SkinKey, array<OutfitVariants>
FirstSkin = UpdateOutfitVariants(OutfitKey, SkinKey, Outfit.SkinVariations, i, SlotObject); FirstSkin = UpdateOutfitVariants(OutfitKey, SkinKey, Outfit.SkinVariations, i, SlotObject);
if (string(FirstSkin.UITexture) == "Bad") if (string(FirstSkin.UITexture) == "Bad")
continue; continue;
TexturePath = "img://"$PathName(FirstSkin.UITexture); TexturePath = "img://"$PathName(FirstSkin.UITexture);
SlotObject.SetString("source", TexturePath); SlotObject.SetString("source", TexturePath);
DataProvider.SetElementObject(ItemIndex, SlotObject); DataProvider.SetElementObject(ItemIndex, SlotObject);
ItemIndex++; ItemIndex++;
} }
SetObject(DataArrayString, DataProvider); SetObject(DataArrayString, DataProvider);
} }
@ -274,7 +274,7 @@ function SkinVariant UpdateOutfitVariants(string OutfitKey, string KeyName, out
ItemIndex = 0; ItemIndex = 0;
DataProvider = CreateArray(); DataProvider = CreateArray();
SectionPath = CharInfoPath$"."$OutfitKey$OutfitIndex; SectionPath = CharInfoPath$"."$OutfitKey$OutfitIndex;
for (i = 0; i < SkinVariations.length; i++) for (i = 0; i < SkinVariations.length; i++)
{ {
@ -308,7 +308,7 @@ function UpdateAttachmentsList(array<AttachmentVariants> Attachments)
local Pawn MyPawn; local Pawn MyPawn;
local SkinVariant FirstSkin; local SkinVariant FirstSkin;
local string AttachmentName; local string AttachmentName;
ItemIndex = 0; ItemIndex = 0;
DataProvider = CreateArray(); DataProvider = CreateArray();
MyPawn = GetPC().Pawn; MyPawn = GetPC().Pawn;
@ -335,12 +335,12 @@ function UpdateAttachmentsList(array<AttachmentVariants> Attachments)
SlotObject.SetBool("enabled", true); SlotObject.SetBool("enabled", true);
TexturePath = "img://"$PathName(FirstSkin.UITexture); TexturePath = "img://"$PathName(FirstSkin.UITexture);
SlotObject.SetString("source", TexturePath); SlotObject.SetString("source", TexturePath);
DataProvider.SetElementObject(ItemIndex, SlotObject); DataProvider.SetElementObject(ItemIndex, SlotObject);
ItemIndex++; ItemIndex++;
} }
} }
SetObject("attachmentsArray", DataProvider); SetObject("attachmentsArray", DataProvider);
} }
@ -389,7 +389,7 @@ function SetCurrentCharacterButtons()
bCustom = ExtPRI.UsesCustomChar(); bCustom = ExtPRI.UsesCustomChar();
DataObject = CreateObject("Object"); DataObject = CreateObject("Object");
CharacterIndex = ExtPRI.RepCustomizationInfo.CharacterIndex; CharacterIndex = ExtPRI.RepCustomizationInfo.CharacterIndex;
HeadMeshIndex = ExtPRI.RepCustomizationInfo.HeadMeshIndex; HeadMeshIndex = ExtPRI.RepCustomizationInfo.HeadMeshIndex;
HeadSkinIndex = ExtPRI.RepCustomizationInfo.HeadSkinIndex; HeadSkinIndex = ExtPRI.RepCustomizationInfo.HeadSkinIndex;
@ -416,7 +416,7 @@ function SetCurrentCharacterButtons()
SetGearButtons(BodyMeshIndex, BodySkinIndex, class'KFGFxMenu_Gear'.Default.BodyMeshKey, class'KFGFxMenu_Gear'.Default.BodySkinKey, class'KFGFxMenu_Gear'.Default.BodyFunctionKey); SetGearButtons(BodyMeshIndex, BodySkinIndex, class'KFGFxMenu_Gear'.Default.BodyMeshKey, class'KFGFxMenu_Gear'.Default.BodySkinKey, class'KFGFxMenu_Gear'.Default.BodyFunctionKey);
//set attachments //set attachments
SetAttachmentButtons(class'KFGFxMenu_Gear'.Default.AttachmentKey, class'KFGFxMenu_Gear'.Default.AttachmentFunctionKey); SetAttachmentButtons(class'KFGFxMenu_Gear'.Default.AttachmentKey, class'KFGFxMenu_Gear'.Default.AttachmentFunctionKey);
SetEmoteButton(); SetEmoteButton();
} }
@ -438,7 +438,7 @@ function SetEmoteButton()
DataObject.SetString("selectedEmote", Localize(EmoteList[EmoteIndex].ItemName, "EmoteName", class'KFGFxMenu_Gear'.Default.KFCharacterInfoString)); DataObject.SetString("selectedEmote", Localize(EmoteList[EmoteIndex].ItemName, "EmoteName", class'KFGFxMenu_Gear'.Default.KFCharacterInfoString));
DataObject.SetInt("selectedEmoteIndex", 0); DataObject.SetInt("selectedEmoteIndex", 0);
} }
SetObject("selectedEmote", DataObject); SetObject("selectedEmote", DataObject);
} }
@ -472,7 +472,7 @@ function SetGearButtons(int MeshIndex, int SkinIndex, string MeshKey, string Ski
SkinName = GetMenuName(CurrentCharInfo.BodyVariants[MeshIndex].SkinVariations[SkinIndex].Skin); SkinName = GetMenuName(CurrentCharInfo.BodyVariants[MeshIndex].SkinVariations[SkinIndex].Skin);
MeshName = GetMenuNameStr(CurrentCharInfo.BodyVariants[MeshIndex].MeshName); MeshName = GetMenuNameStr(CurrentCharInfo.BodyVariants[MeshIndex].MeshName);
} }
DataObject.SetString(sectionFunctionName, MeshName @"\n" @SkinName); DataObject.SetString(sectionFunctionName, MeshName @"\n" @SkinName);
} }
else else
@ -497,16 +497,16 @@ function SetAttachmentButtons(string AttachmentMeshKey, string sectionFunctionNa
local GFxObject DataObject; local GFxObject DataObject;
local int i, AttachmentIndex; local int i, AttachmentIndex;
local bool bCustom; local bool bCustom;
if (bWaitingCharList) if (bWaitingCharList)
return; return;
bCustom = ExtPRI.UsesCustomChar(); bCustom = ExtPRI.UsesCustomChar();
DataObject = CreateObject("Object"); DataObject = CreateObject("Object");
for (i = 0; i < `MAX_COSMETIC_ATTACHMENTS; i++) for (i = 0; i < `MAX_COSMETIC_ATTACHMENTS; i++)
{ {
AttachmentIndex = bCustom ? ExtPRI.CustomCharacter.AttachmentMeshIndices[i] : ExtPRI.RepCustomizationInfo.AttachmentMeshIndices[i]; AttachmentIndex = bCustom ? ExtPRI.CustomCharacter.AttachmentMeshIndices[i] : ExtPRI.RepCustomizationInfo.AttachmentMeshIndices[i];
if (AttachmentIndex == `CLEARED_ATTACHMENT_INDEX) if (AttachmentIndex == `CLEARED_ATTACHMENT_INDEX)
{ {
DataObject.SetString("selectedAttachment_"$i, "----"); DataObject.SetString("selectedAttachment_"$i, "----");
@ -515,7 +515,7 @@ function SetAttachmentButtons(string AttachmentMeshKey, string sectionFunctionNa
{ {
DataObject.SetString("selectedAttachment_"$i, bIsCustomChar ? GetMenuNameStr(CurrentCharInfo.CosmeticVariants[AttachmentIndex].MeshName) : Localize(string(CurrentCharInfo.CosmeticVariants[AttachmentIndex].AttachmentItem.Name), AttachmentMeshKey, class'KFGFxMenu_Gear'.default.KFCharacterInfoString)); DataObject.SetString("selectedAttachment_"$i, bIsCustomChar ? GetMenuNameStr(CurrentCharInfo.CosmeticVariants[AttachmentIndex].MeshName) : Localize(string(CurrentCharInfo.CosmeticVariants[AttachmentIndex].AttachmentItem.Name), AttachmentMeshKey, class'KFGFxMenu_Gear'.default.KFCharacterInfoString));
} }
} }
SetObject(sectionFunctionName, DataObject); SetObject(sectionFunctionName, DataObject);
} }
@ -578,7 +578,7 @@ function Callback_Emote(int Index)
function Callback_RotateCamera(int RotationDirection) function Callback_RotateCamera(int RotationDirection)
{ {
local KFPlayerCamera PlayerCamera; local KFPlayerCamera PlayerCamera;
PlayerCamera = KFPlayerCamera(GetPC().PlayerCamera); PlayerCamera = KFPlayerCamera(GetPC().PlayerCamera);
if (PlayerCamera != none) if (PlayerCamera != none)
PlayerCamera.CustomizationCam.RotatedCamera(RotationDirection); PlayerCamera.CustomizationCam.RotatedCamera(RotationDirection);
@ -632,9 +632,9 @@ function Callback_Body(int MeshIndex, int SkinIndex)
{ {
if (!ExtPRI.UsesCustomChar()) // Force client to setup custom character now for this server. if (!ExtPRI.UsesCustomChar()) // Force client to setup custom character now for this server.
ExtPRI.ChangeCharacter(ExtPRI.RepCustomizationInfo.CharacterIndex,true); ExtPRI.ChangeCharacter(ExtPRI.RepCustomizationInfo.CharacterIndex,true);
ExtPRI.UpdateCustomization(CO_Body, MeshIndex, SkinIndex); ExtPRI.UpdateCustomization(CO_Body, MeshIndex, SkinIndex);
// When assigning a new body mesh we may need to remove certain attachments // When assigning a new body mesh we may need to remove certain attachments
// refresh filters, and update the equipped accessories list // refresh filters, and update the equipped accessories list
UpdateAttachmentsList(CurrentCharInfo.CosmeticVariants); UpdateAttachmentsList(CurrentCharInfo.CosmeticVariants);
@ -698,7 +698,7 @@ function Callback_Attachment(int MeshIndex, int SkinIndex)
{ {
return; return;
} }
ExtPRI.UpdateCustomization(CO_Attachment, MeshIndex, SkinIndex, SlotIndex); ExtPRI.UpdateCustomization(CO_Attachment, MeshIndex, SkinIndex, SlotIndex);
} }
SetAttachmentButtons(class'KFGFxMenu_Gear'.Default.AttachmentKey, class'KFGFxMenu_Gear'.Default.AttachmentFunctionKey); SetAttachmentButtons(class'KFGFxMenu_Gear'.Default.AttachmentKey, class'KFGFxMenu_Gear'.Default.AttachmentFunctionKey);

View File

@ -62,4 +62,5 @@ function Callback_Equip(int ItemDefinition)
defaultproperties defaultproperties
{ {
} }

View File

@ -19,7 +19,7 @@ function OnOpen()
if (ExtPrevPerk==None) if (ExtPrevPerk==None)
ExtPrevPerk = ExtKFPC.ActivePerkManager.CurrentPerk; ExtPrevPerk = ExtKFPC.ActivePerkManager.CurrentPerk;
ExUpdateContainers(ExtPrevPerk); ExUpdateContainers(ExtPrevPerk);
SetBool("locked", true); SetBool("locked", true);
} }
@ -65,7 +65,7 @@ function Callback_PerkSelected(byte NewPerkIndex, bool bClickedIndex)
{ {
ExtPrevPerk = ExtKFPC.ActivePerkManager.UserPerks[NewPerkIndex]; ExtPrevPerk = ExtKFPC.ActivePerkManager.UserPerks[NewPerkIndex];
ExUpdateContainers(ExtPrevPerk); ExUpdateContainers(ExtPrevPerk);
ExtKFPC.PendingPerkClass = ExtPrevPerk.Class; ExtKFPC.PendingPerkClass = ExtPrevPerk.Class;
ExtKFPC.SwitchToPerk(ExtPrevPerk.Class); ExtKFPC.SwitchToPerk(ExtPrevPerk.Class);
} }

View File

@ -34,7 +34,7 @@ function Callback_PerkChanged(int PerkIndex)
{ {
ExtKFPC.PendingPerkClass = ExtKFPC.ActivePerkManager.UserPerks[PerkIndex].Class; ExtKFPC.PendingPerkClass = ExtKFPC.ActivePerkManager.UserPerks[PerkIndex].Class;
ExtKFPC.SwitchToPerk(ExtKFPC.PendingPerkClass); ExtKFPC.SwitchToPerk(ExtKFPC.PendingPerkClass);
if (PlayerInventoryContainer != none) if (PlayerInventoryContainer != none)
{ {
PlayerInventoryContainer.UpdateLock(); PlayerInventoryContainer.UpdateLock();

View File

@ -13,9 +13,9 @@ final function ShowKillMessageX(PlayerReplicationInfo PRI1, PlayerReplicationInf
{ {
local GFxObject DataObject; local GFxObject DataObject;
local bool bHumanDeath; local bool bHumanDeath;
local string KilledName, KillerName, KilledIconpath, KillerIconPath; local string KilledName, KillerName, KilledIconpath, KillerIconPath;
local string KillerTextColor, KilledTextColor; local string KillerTextColor, KilledTextColor;
if (KFPC == none) if (KFPC == none)
return; return;
@ -47,14 +47,14 @@ final function ShowKillMessageX(PlayerReplicationInfo PRI1, PlayerReplicationInf
if (ExtPlayerReplicationInfo(PRI1)!=None && ExtPlayerReplicationInfo(PRI1).ECurrentPerk!=None) if (ExtPlayerReplicationInfo(PRI1)!=None && ExtPlayerReplicationInfo(PRI1).ECurrentPerk!=None)
KillerIconpath = ExtPlayerReplicationInfo(PRI1).ECurrentPerk.static.GetPerkIconPath(0); KillerIconpath = ExtPlayerReplicationInfo(PRI1).ECurrentPerk.static.GetPerkIconPath(0);
} }
KillerName = PRI1.PlayerName; KillerName = PRI1.PlayerName;
} }
if (PRI2 != none) if (PRI2 != none)
{ {
if (PRI2.GetTeamNum() == class'KFTeamInfo_Human'.default.TeamIndex) if (PRI2.GetTeamNum() == class'KFTeamInfo_Human'.default.TeamIndex)
{ {
bHumanDeath = true; bHumanDeath = true;
KilledTextColor = HumanTeamTextColor; KilledTextColor = HumanTeamTextColor;
} }
else else
@ -93,6 +93,20 @@ final function ShowKillMessageX(PlayerReplicationInfo PRI1, PlayerReplicationInf
} }
} }
function UpdateObjectiveActive()
{
// Fix:
// ScriptWarning: Accessed None 'KFGRI'
// ExtMoviePlayer_HUD Transient.ExtMoviePlayer_HUD_0
// Function KFGame.KFGFxMoviePlayer_HUD:UpdateObjectiveActive:00B7
if (GetPC() == None || KFGameReplicationInfo(GetPC().WorldInfo.GRI) == None)
{
return;
}
Super.UpdateObjectiveActive();
}
defaultproperties defaultproperties
{ {
WidgetBindings.Remove((WidgetName="SpectatorInfoWidget",WidgetClass=class'KFGFxHUD_SpectatorInfo')) WidgetBindings.Remove((WidgetName="SpectatorInfoWidget",WidgetClass=class'KFGFxHUD_SpectatorInfo'))
@ -103,4 +117,6 @@ defaultproperties
WidgetBindings.Add((WidgetName="PlayerBackpackWidget",WidgetClass=class'ExtHUD_PlayerBackpack')) WidgetBindings.Add((WidgetName="PlayerBackpackWidget",WidgetClass=class'ExtHUD_PlayerBackpack'))
WidgetBindings.Remove((WidgetName="WeaponSelectContainer",WidgetClass=class'KFGFxHUD_WeaponSelectWidget')) WidgetBindings.Remove((WidgetName="WeaponSelectContainer",WidgetClass=class'KFGFxHUD_WeaponSelectWidget'))
WidgetBindings.Add((WidgetName="WeaponSelectContainer",WidgetClass=class'ExtHUD_WeaponSelectWidget')) WidgetBindings.Add((WidgetName="WeaponSelectContainer",WidgetClass=class'ExtHUD_WeaponSelectWidget'))
WidgetBindings.Remove((WidgetName="ObjectiveContainer",WidgetClass=class'KFGFxHUD_ObjectiveConatiner'))
WidgetBindings.Add((WidgetName="ObjectiveContainer",WidgetClass=class'ExtHUD_ObjectiveConatiner'))
} }

View File

@ -73,14 +73,14 @@ function LaunchMenus(optional bool bForceSkipLobby)
function OpenMenu(byte NewMenuIndex, optional bool bShowWidgets = true) function OpenMenu(byte NewMenuIndex, optional bool bShowWidgets = true)
{ {
local KF2GUIController GUIController; local KF2GUIController GUIController;
GUIController = class'KF2GUIController'.Static.GetGUIController(GetPC()); GUIController = class'KF2GUIController'.Static.GetGUIController(GetPC());
Super.OpenMenu(NewMenuIndex, bShowWidgets); Super.OpenMenu(NewMenuIndex, bShowWidgets);
if (bAfterLobby) if (bAfterLobby)
return; return;
if (NewMenuIndex == UI_Perks) if (NewMenuIndex == UI_Perks)
{ {
PerksPage = GUIController.OpenMenu(class'ExtGUI_PerkSelectionPage'); PerksPage = GUIController.OpenMenu(class'ExtGUI_PerkSelectionPage');
@ -93,31 +93,47 @@ function OpenMenu(byte NewMenuIndex, optional bool bShowWidgets = true)
function CloseMenus(optional bool bForceClose=false) function CloseMenus(optional bool bForceClose=false)
{ {
local KF2GUIController GUIController; local KF2GUIController GUIController;
if (PerksPage != None) if (PerksPage != None)
{ {
GUIController = class'KF2GUIController'.Static.GetGUIController(GetPC()); GUIController = class'KF2GUIController'.Static.GetGUIController(GetPC());
GUIController.CloseMenu(class'ExtGUI_PerkSelectionPage'); GUIController.CloseMenu(class'ExtGUI_PerkSelectionPage');
} }
Super.CloseMenus(bForceClose); Super.CloseMenus(bForceClose);
} }
function OnMenuOpen(name WidgetPath, KFGFxObject_Menu Widget) function OnMenuOpen(name WidgetPath, KFGFxObject_Menu Widget)
{ {
Super.OnMenuOpen(WidgetPath, Widget); Super.OnMenuOpen(WidgetPath, Widget);
if (!bAfterLobby && Widget == PerksMenu) if (!bAfterLobby && Widget == PerksMenu)
PerksMenu.ActionScriptVoid("closeContainer"); PerksMenu.ActionScriptVoid("closeContainer");
} }
event OnClose()
{
// Fix:
// ScriptWarning: Accessed None 'CurrentBackgroundMovie'
// ExtMoviePlayer_Manager KF-BIOTICSLAB.TheWorld:PersistentLevel.ExtPlayerController_0.ExtMoviePlayer_Manager_0
// Function KFGame.KFGFxMoviePlayer_Manager:OnClose:0039
if (CurrentBackgroundMovie != None)
{
Super.OnClose();
}
else
{
CloseMenus();
}
}
defaultproperties defaultproperties
{ {
InGamePartyWidgetClass=class'ExtWidget_PartyInGame' InGamePartyWidgetClass=class'ExtWidget_PartyInGame'
WidgetPaths.Remove("../UI_Widgets/PartyWidget_SWF.swf") WidgetPaths.Remove("../UI_Widgets/PartyWidget_SWF.swf")
WidgetPaths.Add("../UI_Widgets/VersusLobbyWidget_SWF.swf") WidgetPaths.Add("../UI_Widgets/VersusLobbyWidget_SWF.swf")
WidgetBindings.Remove((WidgetName="PerksMenu",WidgetClass=class'KFGFxMenu_Perks')) WidgetBindings.Remove((WidgetName="PerksMenu",WidgetClass=class'KFGFxMenu_Perks'))
WidgetBindings.Add((WidgetName="PerksMenu",WidgetClass=class'ExtMenu_Perks')) WidgetBindings.Add((WidgetName="PerksMenu",WidgetClass=class'ExtMenu_Perks'))
WidgetBindings.Remove((WidgetName="gearMenu",WidgetClass=class'KFGFxMenu_Gear')) WidgetBindings.Remove((WidgetName="gearMenu",WidgetClass=class'KFGFxMenu_Gear'))

View File

@ -54,7 +54,7 @@ simulated function PlayEmoteAnimation(optional bool bNewCharacter)
local name AnimName; local name AnimName;
local float BlendInTime; local float BlendInTime;
AnimName = class'ExtEmoteList'.static.GetUnlockedEmote(class'ExtEmoteList'.static.GetEquippedEmoteId(ExtPlayerController(Controller)), ExtPlayerController(Controller)); AnimName = class'ExtEmoteList'.static.GetUnlockedEmote(class'ExtEmoteList'.static.GetEquippedEmoteId(ExtPlayerController(Controller)), ExtPlayerController(Controller));
BlendInTime = (bNewCharacter) ? 0.f : 0.4; BlendInTime = (bNewCharacter) ? 0.f : 0.4;
@ -88,17 +88,16 @@ function AttachWeaponByItemDefinition(int ItemDefinition)
return; return;
} }
//load in and add object . //load in and add object .
WeaponPreview = KFWeaponAttachment (DynamicLoadObject(WeaponDef.default.AttachmentArchtypePath, class'KFWeaponAttachment')); WeaponPreview = KFWeaponAttachment (DynamicLoadObject(WeaponDef.default.AttachmentArchtypePath, class'KFWeaponAttachment'));
//attatch it to player //attatch it to player
WeaponAttachmentTemplate = WeaponPreview; WeaponAttachmentTemplate = WeaponPreview;
WeaponAttachmentChanged(); WeaponAttachmentChanged();
//setweapon skin //setweapon skin
WeaponAttachment.SetWeaponSkin(ItemDefinition); WeaponAttachment.SetWeaponSkin(ItemDefinition);
} }
defaultproperties defaultproperties

View File

@ -7,4 +7,5 @@ static simulated event bool IsABoss()
defaultproperties defaultproperties
{ {
} }

View File

@ -62,7 +62,7 @@ simulated reliable client function ClientSetGrenadeCap(byte NewCap)
function bool ApplyPerkClass(class<Ext_PerkBase> P) function bool ApplyPerkClass(class<Ext_PerkBase> P)
{ {
local int i; local int i;
for (i=0; i<UserPerks.Length; ++i) for (i=0; i<UserPerks.Length; ++i)
if (UserPerks[i].Class==P) if (UserPerks[i].Class==P)
{ {
@ -75,7 +75,7 @@ function bool ApplyPerkClass(class<Ext_PerkBase> P)
function bool ApplyPerkName(string S) function bool ApplyPerkName(string S)
{ {
local int i; local int i;
for (i=0; i<UserPerks.Length; ++i) for (i=0; i<UserPerks.Length; ++i)
if (string(UserPerks[i].Class.Name)~=S) if (string(UserPerks[i].Class.Name)~=S)
{ {
@ -91,39 +91,39 @@ function ApplyPerk(Ext_PerkBase P)
local KFInventoryManager InvMan; local KFInventoryManager InvMan;
local Ext_T_ZEDHelper H; local Ext_T_ZEDHelper H;
local int i; local int i;
if (P==None) if (P==None)
return; return;
if (PlayerOwner.Pawn != None) if (PlayerOwner.Pawn != None)
{ {
InvMan = KFInventoryManager(PlayerOwner.Pawn.InvManager); InvMan = KFInventoryManager(PlayerOwner.Pawn.InvManager);
if (InvMan != None) if (InvMan != None)
InvMan.MaxCarryBlocks = InvMan.Default.MaxCarryBlocks; InvMan.MaxCarryBlocks = InvMan.Default.MaxCarryBlocks;
foreach PlayerOwner.Pawn.ChildActors(class'Ext_T_ZEDHelper',H) foreach PlayerOwner.Pawn.ChildActors(class'Ext_T_ZEDHelper',H)
{ {
H.Destroy(); H.Destroy();
} }
HP = KFPawn_Human(PlayerOwner.Pawn); HP = KFPawn_Human(PlayerOwner.Pawn);
if (HP != None) if (HP != None)
HP.DefaultInventory = HP.Default.DefaultInventory; HP.DefaultInventory = HP.Default.DefaultInventory;
} }
if (CurrentPerk != None) if (CurrentPerk != None)
{ {
CurrentPerk.DeactivateTraits(); CurrentPerk.DeactivateTraits();
for (i=0; i<CurrentPerk.PerkTraits.Length; ++i) for (i=0; i<CurrentPerk.PerkTraits.Length; ++i)
{ {
CurrentPerk.PerkTraits[i].TraitType.Static.CancelEffectOn(KFPawn_Human(PlayerOwner.Pawn),CurrentPerk,CurrentPerk.PerkTraits[i].CurrentLevel,CurrentPerk.PerkTraits[i].Data); CurrentPerk.PerkTraits[i].TraitType.Static.CancelEffectOn(KFPawn_Human(PlayerOwner.Pawn),CurrentPerk,CurrentPerk.PerkTraits[i].CurrentLevel,CurrentPerk.PerkTraits[i].Data);
} }
} }
bStatsDirty = true; bStatsDirty = true;
CurrentPerk = P; CurrentPerk = P;
if (PRIOwner!=None) if (PRIOwner!=None)
{ {
PRIOwner.ECurrentPerk = P.Class; PRIOwner.ECurrentPerk = P.Class;
@ -131,11 +131,11 @@ function ApplyPerk(Ext_PerkBase P)
PRIOwner.CurrentPerkClass = P.BasePerk; PRIOwner.CurrentPerkClass = P.BasePerk;
P.UpdatePRILevel(); P.UpdatePRILevel();
} }
if (CurrentPerk!=None) if (CurrentPerk!=None)
{ {
CurrentPerk.ActivateTraits(); CurrentPerk.ActivateTraits();
if (PlayerOwner.Pawn != None) if (PlayerOwner.Pawn != None)
{ {
HP = KFPawn_Human(PlayerOwner.Pawn); HP = KFPawn_Human(PlayerOwner.Pawn);
@ -143,11 +143,11 @@ function ApplyPerk(Ext_PerkBase P)
{ {
HP.HealthMax = HP.default.Health; HP.HealthMax = HP.default.Health;
HP.MaxArmor = HP.default.MaxArmor; HP.MaxArmor = HP.default.MaxArmor;
ModifyHealth(HP.HealthMax); ModifyHealth(HP.HealthMax);
ModifyArmor(HP.MaxArmor); ModifyArmor(HP.MaxArmor);
CurrentPerk.UpdateAmmoStatus(HP.InvManager); CurrentPerk.UpdateAmmoStatus(HP.InvManager);
if (HP.Health > HP.HealthMax) HP.Health = HP.HealthMax; if (HP.Health > HP.HealthMax) HP.Health = HP.HealthMax;
if (HP.Armor > HP.MaxArmor) HP.Armor = HP.MaxArmor; if (HP.Armor > HP.MaxArmor) HP.Armor = HP.MaxArmor;
} }
@ -158,7 +158,7 @@ function ApplyPerk(Ext_PerkBase P)
simulated final function Ext_PerkBase FindPerk(class<Ext_PerkBase> P) simulated final function Ext_PerkBase FindPerk(class<Ext_PerkBase> P)
{ {
local int i; local int i;
for (i=0; i<UserPerks.Length; ++i) for (i=0; i<UserPerks.Length; ++i)
if (UserPerks[i].Class==P) if (UserPerks[i].Class==P)
return UserPerks[i]; return UserPerks[i];
@ -175,7 +175,7 @@ simulated function PostBeginPlay()
simulated function InitPerks() simulated function InitPerks()
{ {
local Ext_PerkBase P; local Ext_PerkBase P;
if (WorldInfo.NetMode==NM_Client) if (WorldInfo.NetMode==NM_Client)
{ {
foreach DynamicActors(class'Ext_PerkBase',P) foreach DynamicActors(class'Ext_PerkBase',P)
@ -209,7 +209,7 @@ function CheckPlayTime()
function ServerInitPerks() function ServerInitPerks()
{ {
local int i; local int i;
for (i=0; i<UserPerks.Length; ++i) for (i=0; i<UserPerks.Length; ++i)
UserPerks[i].SetInitialLevel(); UserPerks[i].SetInitialLevel();
bServerReady = true; bServerReady = true;
@ -235,7 +235,7 @@ simulated function UnregisterPerk(Ext_PerkBase P)
function Destroyed() function Destroyed()
{ {
local int i; local int i;
for (i=(UserPerks.Length-1); i>=0; --i) for (i=(UserPerks.Length-1); i>=0; --i)
{ {
UserPerks[i].PerkManager = None; UserPerks[i].PerkManager = None;
@ -310,7 +310,7 @@ function SaveData(ExtSaveDataBase Data)
Data.SaveInt(TotalEXP,3); Data.SaveInt(TotalEXP,3);
Data.SaveInt(TotalKills,3); Data.SaveInt(TotalKills,3);
Data.SaveInt(TotalPlayTime,3); Data.SaveInt(TotalPlayTime,3);
// Write character. // Write character.
if (PRIOwner!=None) if (PRIOwner!=None)
PRIOwner.SaveCustomCharacter(Data); PRIOwner.SaveCustomCharacter(Data);
@ -326,10 +326,10 @@ function SaveData(ExtSaveDataBase Data)
for (i=0; i<UserPerks.Length; ++i) for (i=0; i<UserPerks.Length; ++i)
if (UserPerks[i].HasAnyProgress()) if (UserPerks[i].HasAnyProgress())
++o; ++o;
// Then write count we have. // Then write count we have.
Data.SaveInt(o); Data.SaveInt(o);
// Then perk stats. // Then perk stats.
for (i=0; i<UserPerks.Length; ++i) for (i=0; i<UserPerks.Length; ++i)
{ {
@ -508,7 +508,7 @@ simulated function ModifyRecoil(out float CurrentRecoilModifier, KFWeapon KFW)
} }
simulated function float GetCameraViewShakeModifier(KFWeapon KFW) simulated function float GetCameraViewShakeModifier(KFWeapon KFW)
{ {
return (CurrentPerk!=None ? CurrentPerk.GetCameraViewShakeModifier(KFW) : 1.f); return (CurrentPerk!=None ? CurrentPerk.GetCameraViewShakeModifier(KFW) : 1.f);
} }
@ -855,7 +855,7 @@ simulated function bool GetHealingShieldActive()
} }
simulated function float GetSelfHealingSurgePct() simulated function float GetSelfHealingSurgePct()
{ {
return (Ext_PerkFieldMedic(CurrentPerk)!=None ? Ext_PerkFieldMedic(CurrentPerk).GetSelfHealingSurgePct() : 0.f); return (Ext_PerkFieldMedic(CurrentPerk)!=None ? Ext_PerkFieldMedic(CurrentPerk).GetSelfHealingSurgePct() : 0.f);
} }
@ -889,10 +889,10 @@ simulated function float GetPenetrationModifier(byte Level, class<KFDamageType>
{ {
return (Ext_PerkSupport(CurrentPerk)!=None ? Ext_PerkSupport(CurrentPerk).GetPenetrationModifier(Level, DamageType, bForce) : 0.f); return (Ext_PerkSupport(CurrentPerk)!=None ? Ext_PerkSupport(CurrentPerk).GetPenetrationModifier(Level, DamageType, bForce) : 0.f);
} }
simulated function float GetTightChokeModifier() simulated function float GetTightChokeModifier()
{ {
return (CurrentPerk!=None ? CurrentPerk.GetTightChokeModifier() : 1.f); return (CurrentPerk!=None ? CurrentPerk.GetTightChokeModifier() : 1.f);
} }
// SwitchSpeed // SwitchSpeed
@ -921,7 +921,7 @@ defaultproperties
{ {
bTickIsDisabled=false bTickIsDisabled=false
NetPriority=3.5 NetPriority=3.5
// SWAT bumping // SWAT bumping
BumpCooldown = 0.1f BumpCooldown = 0.1f
BumpMomentum=1.f BumpMomentum=1.f

View File

@ -13,12 +13,12 @@ final function ExUpdateDetails(Ext_PerkBase PerkClass)
DetailsProvider = CreateObject("Object"); DetailsProvider = CreateObject("Object");
KFPC = KFPlayerController(GetPC()); KFPC = KFPlayerController(GetPC());
if (KFPC != none) if (KFPC != none)
{ {
KFGRI = KFGameReplicationInfo(KFPC.WorldInfo.GRI); KFGRI = KFGameReplicationInfo(KFPC.WorldInfo.GRI);
DetailsProvider.SetString("ExperienceMessage", ExperienceString @ PerkClass.CurrentEXP); DetailsProvider.SetString("ExperienceMessage", ExperienceString @ PerkClass.CurrentEXP);
if (KFGRI != none) if (KFGRI != none)
@ -31,12 +31,12 @@ final function ExUpdateDetails(Ext_PerkBase PerkClass)
for (i = 0; i < WeaponNames.length; i++) for (i = 0; i < WeaponNames.length; i++)
{ {
DetailsProvider.SetString("WeaponName" $ i, WeaponNames[i]); DetailsProvider.SetString("WeaponName" $ i, WeaponNames[i]);
DetailsProvider.SetString("WeaponImage" $ i, "img://"$WeaponSources[i]); DetailsProvider.SetString("WeaponImage" $ i, "img://"$WeaponSources[i]);
} }
DetailsProvider.SetString("EXPAction1", "Kill zombies"); DetailsProvider.SetString("EXPAction1", "Kill zombies");
//DetailsProvider.SetString("EXPAction2", PerkClass.default.EXPAction2); //DetailsProvider.SetString("EXPAction2", PerkClass.default.EXPAction2);
SetObject("detailsData", DetailsProvider); SetObject("detailsData", DetailsProvider);
} }
@ -53,7 +53,7 @@ final function ExUpdatePassives(Ext_PerkBase PerkClass)
{ {
PassiveObject = CreateObject("Object"); PassiveObject = CreateObject("Object");
PassiveObject.SetString("PassiveTitle", PerkClass.GetStatUIStr(i)); PassiveObject.SetString("PassiveTitle", PerkClass.GetStatUIStr(i));
PassiveObject.SetString("PerkBonusModifier", ""); PassiveObject.SetString("PerkBonusModifier", "");
PassiveObject.SetString("PerkBonusAmount", ""); PassiveObject.SetString("PerkBonusAmount", "");
PassivesProvider.SetElementObject(i, PassiveObject); PassivesProvider.SetElementObject(i, PassiveObject);
} }

View File

@ -1,7 +1,7 @@
class ExtPerksContainer_Header extends KFGFxPerksContainer_Header; class ExtPerksContainer_Header extends KFGFxPerksContainer_Header;
final function ExUpdatePerkHeader(Ext_PerkBase PerkClass) final function ExUpdatePerkHeader(Ext_PerkBase PerkClass)
{ {
local GFxObject PerkDataProvider; local GFxObject PerkDataProvider;
PerkDataProvider = CreateObject("Object"); PerkDataProvider = CreateObject("Object");

View File

@ -4,29 +4,29 @@ var localized string PerkChangeWarning;
function UpdatePerkSelection(byte SelectedPerkIndex) function UpdatePerkSelection(byte SelectedPerkIndex)
{ {
local int i; local int i;
local GFxObject DataProvider; local GFxObject DataProvider;
local GFxObject TempObj; local GFxObject TempObj;
local ExtPlayerController KFPC; local ExtPlayerController KFPC;
local Ext_PerkBase PerkClass; local Ext_PerkBase PerkClass;
KFPC = ExtPlayerController(GetPC()); KFPC = ExtPlayerController(GetPC());
if (KFPC!=none && KFPC.ActivePerkManager!=None) if (KFPC!=none && KFPC.ActivePerkManager!=None)
{ {
DataProvider = CreateArray(); DataProvider = CreateArray();
for (i = 0; i < KFPC.ActivePerkManager.UserPerks.Length; i++) for (i = 0; i < KFPC.ActivePerkManager.UserPerks.Length; i++)
{ {
PerkClass = KFPC.ActivePerkManager.UserPerks[i]; PerkClass = KFPC.ActivePerkManager.UserPerks[i];
TempObj = CreateObject("Object"); TempObj = CreateObject("Object");
TempObj.SetInt("PerkLevel", PerkClass.CurrentLevel); TempObj.SetInt("PerkLevel", PerkClass.CurrentLevel);
TempObj.SetString("Title", PerkClass.PerkName); TempObj.SetString("Title", PerkClass.PerkName);
TempObj.SetString("iconSource", PerkClass.GetPerkIconPath(PerkClass.CurrentLevel)); TempObj.SetString("iconSource", PerkClass.GetPerkIconPath(PerkClass.CurrentLevel));
TempObj.SetBool("bTierUnlocked", true); TempObj.SetBool("bTierUnlocked", true);
DataProvider.SetElementObject(i, TempObj); DataProvider.SetElementObject(i, TempObj);
} }
SetObject("perkData", DataProvider); SetObject("perkData", DataProvider);
SetInt("SelectedIndex", SelectedPerkIndex); SetInt("SelectedIndex", SelectedPerkIndex);

View File

@ -108,7 +108,7 @@ function CheckPerk()
reliable client function AddAdminCmd(string S) reliable client function AddAdminCmd(string S)
{ {
local int i,j; local int i,j;
j = InStr(S,":"); j = InStr(S,":");
i = AdminCommands.Length; i = AdminCommands.Length;
AdminCommands.Length = i+1; AdminCommands.Length = i+1;
@ -344,7 +344,7 @@ reliable client event TeamMessage(PlayerReplicationInfo PRI, coerce string S, na
S = PRI.GetHumanReadableName()$": "$S; S = PRI.GetHumanReadableName()$": "$S;
LocalPlayer(Player).ViewportClient.ViewportConsole.OutputText("("$Type$") "$S); LocalPlayer(Player).ViewportClient.ViewportConsole.OutputText("("$Type$") "$S);
} }
if (MyGFxManager != none && MyGFxManager.PartyWidget != none) if (MyGFxManager != none && MyGFxManager.PartyWidget != none)
{ {
if (!MyGFxManager.PartyWidget.ReceiveMessage(S)) //Fails if message is for updating perks in a steam lobby if (!MyGFxManager.PartyWidget.ReceiveMessage(S)) //Fails if message is for updating perks in a steam lobby
@ -392,16 +392,16 @@ final function PopScreenMsg(string S)
local int i; local int i;
local string L; local string L;
local float T; local float T;
T = 4.f; T = 4.f;
// Get lower part. // Get lower part.
i = InStr(S,"|"); i = InStr(S,"|");
if (i!=-1) if (i!=-1)
{ {
L = Mid(S,i+1); L = Mid(S,i+1);
S = Left(S,i); S = Left(S,i);
// Get time. // Get time.
i = InStr(L,"|"); i = InStr(L,"|");
if (i!=-1) if (i!=-1)
@ -420,7 +420,7 @@ reliable client function ClientKillMessage(class<DamageType> DamType, PlayerRepl
if (Player==None || Victim==None) if (Player==None || Victim==None)
return; return;
if (bUseKF2DeathMessages && MyGFxHUD!=None) if (bUseKF2DeathMessages && MyGFxHUD!=None)
{ {
if (Victim==KillerPRI || (KillerPRI==None && KillerPawn==None)) // Suicide if (Victim==KillerPRI || (KillerPRI==None && KillerPawn==None)) // Suicide
@ -559,7 +559,7 @@ simulated final function ToggleFPBody(bool bEnable)
{ {
bShowFPLegs = bEnable; bShowFPLegs = bEnable;
Class'ExtPlayerController'.Default.bShowFPLegs = bEnable; Class'ExtPlayerController'.Default.bShowFPLegs = bEnable;
if (ExtHumanPawn(Pawn)!=None) if (ExtHumanPawn(Pawn)!=None)
ExtHumanPawn(Pawn).UpdateFPLegs(); ExtHumanPawn(Pawn).UpdateFPLegs();
} }
@ -654,7 +654,7 @@ function ShowBossNameplate(KFInterface_MonsterBoss KFBoss, optional string Playe
} }
function HideBossNameplate() function HideBossNameplate()
{ {
if (!bNamePlateHidden) if (!bNamePlateHidden)
{ {
bNamePlateHidden = false; bNamePlateHidden = false;
@ -759,7 +759,7 @@ reliable server function ServerViewPlayerID(int ID)
} }
if (PRI==None || PRI.PlayerID!=ID || Controller(PRI.Owner)==None || Controller(PRI.Owner).Pawn==None || !WorldInfo.Game.CanSpectate(self, PRI)) if (PRI==None || PRI.PlayerID!=ID || Controller(PRI.Owner)==None || Controller(PRI.Owner).Pawn==None || !WorldInfo.Game.CanSpectate(self, PRI))
return; return;
SetViewTarget(PRI); SetViewTarget(PRI);
ClientMessage(NowViewingFrom@PRI.GetHumanReadableName()); ClientMessage(NowViewingFrom@PRI.GetHumanReadableName());
if (CurrentSpectateMode==SMODE_Roaming) if (CurrentSpectateMode==SMODE_Roaming)
@ -769,7 +769,7 @@ reliable server function ServerViewPlayerID(int ID)
reliable server function SpectateRoaming() reliable server function SpectateRoaming()
{ {
local Pawn P; local Pawn P;
P = Pawn(ViewTarget); P = Pawn(ViewTarget);
ClientMessage(ViewingFromOwnCamera); ClientMessage(ViewingFromOwnCamera);
Super.SpectateRoaming(); Super.SpectateRoaming();
@ -851,7 +851,7 @@ state Spectating
if (Role < ROLE_Authority) // then save this move and replicate it if (Role < ROLE_Authority) // then save this move and replicate it
{ {
ReplicateMove(DeltaTime, Acceleration, DCLICK_None, rot(0,0,0)); ReplicateMove(DeltaTime, Acceleration, DCLICK_None, rot(0,0,0));
// only done for clients, as LastActiveTime only affects idle kicking // only done for clients, as LastActiveTime only affects idle kicking
if ((!IsZero(Acceleration) || OldRotation != Rotation) && LastUpdateSpectatorActiveTime<WorldInfo.TimeSeconds) if ((!IsZero(Acceleration) || OldRotation != Rotation) && LastUpdateSpectatorActiveTime<WorldInfo.TimeSeconds)
{ {
@ -917,7 +917,7 @@ simulated function EndGameCamFocus(vector Pos)
EndGameCamFocusPos[1] = CamPos; EndGameCamFocusPos[1] = CamPos;
EndGameCamRot = CamRot; EndGameCamRot = CamRot;
EndGameCamTimer = WorldInfo.RealTimeSeconds; EndGameCamTimer = WorldInfo.RealTimeSeconds;
if (LocalPlayer(Player)==None) if (LocalPlayer(Player)==None)
ClientFocusView(Pos); ClientFocusView(Pos);
else if (KFPawn(ViewTarget)!=None) else if (KFPawn(ViewTarget)!=None)
@ -939,7 +939,7 @@ final function bool CalcEndGameCam()
return true; return true;
T = WorldInfo.RealTimeSeconds-EndGameCamTimer; T = WorldInfo.RealTimeSeconds-EndGameCamTimer;
if (T>=20.f) // Finished view. if (T>=20.f) // Finished view.
{ {
bEndGameCamFocus = false; bEndGameCamFocus = false;
@ -1090,7 +1090,7 @@ Ignores NotifyPhysicsVolumeChange,ServerCamera,ResetCameraMode;
TheViewTarget = Self; TheViewTarget = Self;
out_Location = TheViewTarget.Location; out_Location = TheViewTarget.Location;
EndOffset = out_Location-vector(Rotation)*250.f; EndOffset = out_Location-vector(Rotation)*250.f;
if (TheViewTarget.Trace(HL,HN,EndOffset,out_Location,false,vect(16,16,16))!=None) if (TheViewTarget.Trace(HL,HN,EndOffset,out_Location,false,vect(16,16,16))!=None)
out_Location = HL; out_Location = HL;
else out_Location = EndOffset; else out_Location = EndOffset;
@ -1174,7 +1174,7 @@ state Dead
bPressedJump = false; bPressedJump = false;
FindGoodView(); FindGoodView();
CleanOutSavedMoves(); CleanOutSavedMoves();
if (KFPawn(ViewTarget)!=none) if (KFPawn(ViewTarget)!=none)
{ {
KFPawn(ViewTarget).SetMeshVisibility(true); KFPawn(ViewTarget).SetMeshVisibility(true);
@ -1213,7 +1213,7 @@ state Dead
TheViewTarget = Self; TheViewTarget = Self;
out_Location = TheViewTarget.Location; out_Location = TheViewTarget.Location;
EndOffset = out_Location-vector(Rotation)*400.f; EndOffset = out_Location-vector(Rotation)*400.f;
if (TheViewTarget.Trace(HL,HN,EndOffset,out_Location,false,vect(16,16,16))!=None) if (TheViewTarget.Trace(HL,HN,EndOffset,out_Location,false,vect(16,16,16))!=None)
out_Location = HL; out_Location = HL;
else out_Location = EndOffset; else out_Location = EndOffset;
@ -1239,7 +1239,7 @@ defaultproperties
MidGameMenuClass=class'UI_MidGameMenu' MidGameMenuClass=class'UI_MidGameMenu'
PerkList.Empty() PerkList.Empty()
PerkList.Add((PerkClass=Class'ExtPerkManager')) PerkList.Add((PerkClass=Class'ExtPerkManager'))
NVG_DOF_FocalDistance=3800.0 NVG_DOF_FocalDistance=3800.0
NVG_DOF_SharpRadius=2500.0 NVG_DOF_SharpRadius=2500.0
NVG_DOF_FocalRadius=3500.0 NVG_DOF_FocalRadius=3500.0

View File

@ -9,7 +9,7 @@ struct FCustomCharEntry
struct FMyCustomChar // Now without constant. struct FMyCustomChar // Now without constant.
{ {
var int CharacterIndex,HeadMeshIndex,HeadSkinIndex,BodyMeshIndex,BodySkinIndex,AttachmentMeshIndices[`MAX_COSMETIC_ATTACHMENTS],AttachmentSkinIndices[`MAX_COSMETIC_ATTACHMENTS]; var int CharacterIndex,HeadMeshIndex,HeadSkinIndex,BodyMeshIndex,BodySkinIndex,AttachmentMeshIndices[`MAX_COSMETIC_ATTACHMENTS],AttachmentSkinIndices[`MAX_COSMETIC_ATTACHMENTS];
structdefaultproperties structdefaultproperties
{ {
AttachmentMeshIndices[0]=`CLEARED_ATTACHMENT_INDEX AttachmentMeshIndices[0]=`CLEARED_ATTACHMENT_INDEX
@ -101,7 +101,7 @@ simulated function ClientInitialize(Controller C)
local ExtPlayerReplicationInfo PRI; local ExtPlayerReplicationInfo PRI;
Super.ClientInitialize(C); Super.ClientInitialize(C);
if (WorldInfo.NetMode!=NM_DedicatedServer) if (WorldInfo.NetMode!=NM_DedicatedServer)
{ {
LocalOwnerPRI = Self; LocalOwnerPRI = Self;
@ -189,7 +189,7 @@ simulated final function color PickPerkColor()
{ {
local float P; local float P;
local byte i; local byte i;
if (RepLevelProgress==0) if (RepLevelProgress==0)
return MakeColor(255,255,255,255); return MakeColor(255,255,255,255);
P = float(RepLevelProgress) / 255.f; P = float(RepLevelProgress) / 255.f;
@ -331,7 +331,7 @@ function ClearFixed()
simulated final function string GetDesc() simulated final function string GetDesc()
{ {
local string S; local string S;
if ((FixedData & 1)!=0) if ((FixedData & 1)!=0)
S = "A."; S = "A.";
if ((FixedData & 2)!=0) if ((FixedData & 2)!=0)
@ -595,13 +595,13 @@ final function SaveCustomCharacter(ExtSaveDataBase Data)
Data.SaveStr(S); Data.SaveStr(S);
if (S=="") if (S=="")
return; return;
// Write selected accessories. // Write selected accessories.
Data.SaveInt(CustomCharacter.HeadMeshIndex); Data.SaveInt(CustomCharacter.HeadMeshIndex);
Data.SaveInt(CustomCharacter.HeadSkinIndex); Data.SaveInt(CustomCharacter.HeadSkinIndex);
Data.SaveInt(CustomCharacter.BodyMeshIndex); Data.SaveInt(CustomCharacter.BodyMeshIndex);
Data.SaveInt(CustomCharacter.BodySkinIndex); Data.SaveInt(CustomCharacter.BodySkinIndex);
c = 0; c = 0;
for (i=0; i<`MAX_COSMETIC_ATTACHMENTS; ++i) for (i=0; i<`MAX_COSMETIC_ATTACHMENTS; ++i)
{ {
@ -611,7 +611,7 @@ final function SaveCustomCharacter(ExtSaveDataBase Data)
// Write attachments count. // Write attachments count.
Data.SaveInt(c); Data.SaveInt(c);
// Write attachments. // Write attachments.
for (i=0; i<`MAX_COSMETIC_ATTACHMENTS; ++i) for (i=0; i<`MAX_COSMETIC_ATTACHMENTS; ++i)
{ {
@ -639,7 +639,7 @@ final function LoadCustomCharacter(ExtSaveDataBase Data)
if (string(CharacterArchetypes[i].Name)~=S) if (string(CharacterArchetypes[i].Name)~=S)
break; break;
} }
if (i==CharacterArchetypes.Length) if (i==CharacterArchetypes.Length)
{ {
for (i=0; i<CustomCharList.Length; ++i) for (i=0; i<CustomCharList.Length; ++i)
@ -741,4 +741,4 @@ defaultproperties
RespawnCounter=-1 RespawnCounter=-1
AdminType=AT_Player AdminType=AT_Player
TaggedPlayerName="Player" TaggedPlayerName="Player"
} }

View File

@ -96,4 +96,4 @@ defaultproperties
FuseTime=0.35 FuseTime=0.35
NumCrackers=6 NumCrackers=6
bNetTemporary=true bNetTemporary=true
} }

View File

@ -18,7 +18,7 @@ simulated function PostBeginPlay()
{ {
InstigatorPerk = InstigatorPawn.GetPerk(); InstigatorPerk = InstigatorPawn.GetPerk();
if (InstigatorPerk != none) if (InstigatorPerk != none)
bExplodeOnContact = InstigatorPerk.IsOnContactActive(); bExplodeOnContact = InstigatorPerk.IsOnContactActive();
} }
Super.PostBeginPlay(); Super.PostBeginPlay();

View File

@ -58,4 +58,4 @@ defaultproperties
Damage=170 Damage=170
DamageRadius=800 DamageRadius=800
End Object End Object
} }

View File

@ -9,13 +9,13 @@ defaultproperties
bCanDisintegrate=false bCanDisintegrate=false
DrawScale=2.5 DrawScale=2.5
NumResidualFlames=10 NumResidualFlames=10
ResidualFlameProjClass=class'ExtProj_SUPERMolotovS' ResidualFlameProjClass=class'ExtProj_SUPERMolotovS'
// explosion // explosion
Begin Object Name=ExploTemplate0 Begin Object Name=ExploTemplate0
Damage=750 Damage=750
DamageRadius=500 DamageRadius=500
End Object End Object
} }

View File

@ -9,4 +9,4 @@ defaultproperties
Damage=40 Damage=40
DamageRadius=200 DamageRadius=200
End Object End Object
} }

View File

@ -12,7 +12,7 @@ function PlayAnimation()
PlaySpecialMoveAnim(AnimName, AnimStance, BlendInTime, BlendOutTime, 1.f); PlaySpecialMoveAnim(AnimName, AnimStance, BlendInTime, BlendOutTime, 1.f);
if (KFPOwner.Role == ROLE_Authority) if (KFPOwner.Role == ROLE_Authority)
{ {
KFGameInfo(KFPOwner.WorldInfo.Game).DialogManager.PlayDialogEvent(KFPOwner, 31); KFGameInfo(KFPOwner.WorldInfo.Game).DialogManager.PlayDialogEvent(KFPOwner, 31);
} }
@ -47,4 +47,5 @@ function PlayAnimation()
defaultproperties defaultproperties
{ {
} }

View File

@ -8,9 +8,9 @@ function SpawnProjectileShield()
defaultproperties defaultproperties
{ {
ExplosionActorClass=class'ExtExplosion_SirenScream' ExplosionActorClass=class'ExtExplosion_SirenScream'
// explosion // explosion
Begin Object Name=ExploTemplate0 Begin Object Name=ExploTemplate0
ActorClassToIgnoreForDamage=class'KFPawn_ZedSirenX' ActorClassToIgnoreForDamage=class'KFPawn_ZedSirenX'
End Object End Object
} }

View File

@ -8,7 +8,7 @@ var array<Actor> ValidSpawnSpots;
static final function ExtSpawnPointHelper FindHelper(WorldInfo Level) static final function ExtSpawnPointHelper FindHelper(WorldInfo Level)
{ {
local ExtSpawnPointHelper H; local ExtSpawnPointHelper H;
foreach Level.DynamicActors(class'ExtSpawnPointHelper',H) foreach Level.DynamicActors(class'ExtSpawnPointHelper',H)
return H; return H;
return Level.Spawn(class'ExtSpawnPointHelper'); return Level.Spawn(class'ExtSpawnPointHelper');
@ -20,7 +20,7 @@ final function Actor PickBestSpawn()
local KFPawn P; local KFPawn P;
local float Score,BestScore,Dist; local float Score,BestScore,Dist;
local KFPawn_Human H; local KFPawn_Human H;
BestN = None; BestN = None;
BestScore = 0; BestScore = 0;
foreach ValidSpawnSpots(N) foreach ValidSpawnSpots(N)
@ -132,7 +132,7 @@ final function CheckSpawn(NavigationPoint N)
ValidSpawnSpots.AddItem(N); ValidSpawnSpots.AddItem(N);
} }
CheckedList.AddItem(N); CheckedList.AddItem(N);
foreach N.PathList(R) foreach N.PathList(R)
{ {
E = R.GetEnd(); E = R.GetEnd();

View File

@ -2,7 +2,7 @@ class ExtTraderContainer_Filter extends KFGFxTraderContainer_Filter;
function SetPerkFilterData(byte FilterIndex) function SetPerkFilterData(byte FilterIndex)
{ {
local int i; local int i;
local GFxObject DataProvider; local GFxObject DataProvider;
local GFxObject FilterObject; local GFxObject FilterObject;
local ExtPlayerController KFPC; local ExtPlayerController KFPC;
@ -31,7 +31,7 @@ function SetPerkFilterData(byte FilterIndex)
SetString("filterText", OffPerkString); SetString("filterText", OffPerkString);
} }
DataProvider = CreateArray(); DataProvider = CreateArray();
for (i = 0; i < PrM.UserPerks.Length; i++) for (i = 0; i < PrM.UserPerks.Length; i++)
{ {
FilterObject = CreateObject("Object"); FilterObject = CreateObject("Object");

View File

@ -10,11 +10,11 @@ function SetPerkInfo()
if (KFPC!=none && KFPC.ActivePerkManager!=None && KFPC.ActivePerkManager.CurrentPerk!=None) if (KFPC!=none && KFPC.ActivePerkManager!=None && KFPC.ActivePerkManager.CurrentPerk!=None)
{ {
CurrentPerk = KFPC.ActivePerkManager.CurrentPerk; CurrentPerk = KFPC.ActivePerkManager.CurrentPerk;
SetString("perkName", CurrentPerk.PerkName); SetString("perkName", CurrentPerk.PerkName);
SetString("perkIconPath", CurrentPerk.GetPerkIconPath(CurrentPerk.CurrentLevel)); SetString("perkIconPath", CurrentPerk.GetPerkIconPath(CurrentPerk.CurrentLevel));
SetInt("perkLevel", CurrentPerk.CurrentLevel); SetInt("perkLevel", CurrentPerk.CurrentLevel);
V = CurrentPerk.GetProgressPercent()*100.f; V = CurrentPerk.GetProgressPercent()*100.f;
SetInt("xpBarValue", int(V)); SetInt("xpBarValue", int(V));
} }
} }
@ -52,4 +52,5 @@ function SetPerkList()
defaultproperties defaultproperties
{ {
} }

View File

@ -12,7 +12,7 @@ function bool IsItemFiltered(STraderItem Item, optional bool bDebug)
if ( Item.WeaponDef.default.PlatformRestriction != PR_All && class'KFUnlockManager'.static.IsPlatformRestricted( Item.WeaponDef.default.PlatformRestriction ) ) if ( Item.WeaponDef.default.PlatformRestriction != PR_All && class'KFUnlockManager'.static.IsPlatformRestricted( Item.WeaponDef.default.PlatformRestriction ) )
return true; return true;
return false; return false;
} }
function RefreshWeaponListByPerk(byte FilterIndex, const out array<STraderItem> ItemList) function RefreshWeaponListByPerk(byte FilterIndex, const out array<STraderItem> ItemList)
@ -52,11 +52,11 @@ function RefreshWeaponListByPerk(byte FilterIndex, const out array<STraderItem>
case 0: //primary perk case 0: //primary perk
OnPerkWeapons.AddItem(ItemList[i]); OnPerkWeapons.AddItem(ItemList[i]);
break; break;
case 1: //secondary perk case 1: //secondary perk
SecondaryWeapons.AddItem(ItemList[i]); SecondaryWeapons.AddItem(ItemList[i]);
break; break;
default: //off perk default: //off perk
OffPerkWeapons.AddItem(ItemList[i]); OffPerkWeapons.AddItem(ItemList[i]);
break; break;
@ -68,7 +68,7 @@ function RefreshWeaponListByPerk(byte FilterIndex, const out array<STraderItem>
for (i = 0; i < OnPerkWeapons.length; i++) for (i = 0; i < OnPerkWeapons.length; i++)
{ {
SetItemInfo(ItemDataArray, OnPerkWeapons[i], SlotIndex); SetItemInfo(ItemDataArray, OnPerkWeapons[i], SlotIndex);
SlotIndex++; SlotIndex++;
} }
for (i = 0; i < SecondaryWeapons.length; i++) for (i = 0; i < SecondaryWeapons.length; i++)
@ -81,7 +81,7 @@ function RefreshWeaponListByPerk(byte FilterIndex, const out array<STraderItem>
{ {
SetItemInfo(ItemDataArray, OffPerkWeapons[i], SlotIndex); SetItemInfo(ItemDataArray, OffPerkWeapons[i], SlotIndex);
SlotIndex++; SlotIndex++;
} }
SetObject("shopData", ItemDataArray); SetObject("shopData", ItemDataArray);
} }

View File

@ -7,4 +7,4 @@ defaultproperties
AmmoPricePerMag=0 AmmoPricePerMag=0
WeaponClassPath="ServerExt.ExtWeap_Pistol_9mm" WeaponClassPath="ServerExt.ExtWeap_Pistol_9mm"
} }

View File

@ -16,4 +16,4 @@ defaultproperties
UpgradeSellPrice[1] = 0 UpgradeSellPrice[1] = 0
UpgradeSellPrice[2] = 0 UpgradeSellPrice[2] = 0
UpgradeSellPrice[3] = 0 UpgradeSellPrice[3] = 0
} }

View File

@ -4,7 +4,7 @@ defaultproperties
{ {
SpareAmmoCapacity[0]=-1 SpareAmmoCapacity[0]=-1
InitialSpareMags[0]=0 InitialSpareMags[0]=0
bInfiniteSpareAmmo=True bInfiniteSpareAmmo=True
// DualClass=class'ServerExt.ExtWeap_Pistol_MedicS' // DualClass=class'ServerExt.ExtWeap_Pistol_MedicS'
@ -35,4 +35,4 @@ simulated function KFPerk GetPerk()
if (KFPlayer != None) if (KFPlayer != None)
return KFPlayer.GetPerk(); return KFPlayer.GetPerk();
return super.GetPerk(); return super.GetPerk();
} }

View File

@ -4,7 +4,7 @@ defaultproperties
{ {
SpareAmmoCapacity[0]=-1 SpareAmmoCapacity[0]=-1
InitialSpareMags[0]=0 InitialSpareMags[0]=0
bInfiniteSpareAmmo=True bInfiniteSpareAmmo=True
SingleClass=class'ExtWeap_Pistol_9mm' SingleClass=class'ExtWeap_Pistol_9mm'
@ -19,7 +19,7 @@ simulated static function bool AllowedForAllPerks()
simulated function ConsumeAmmo(byte FireModeNum) simulated function ConsumeAmmo(byte FireModeNum)
{ {
} }
simulated static event class<KFPerk> GetWeaponPerkClass(class<KFPerk> InstigatorPerkClass) simulated static event class<KFPerk> GetWeaponPerkClass(class<KFPerk> InstigatorPerkClass)
@ -28,4 +28,4 @@ simulated static event class<KFPerk> GetWeaponPerkClass(class<KFPerk> Instigator
return InstigatorPerkClass; return InstigatorPerkClass;
return default.AssociatedPerkClasses[0]; return default.AssociatedPerkClasses[0];
} }

View File

@ -3,14 +3,14 @@ class ExtWeap_Pistol_MedicS extends KFWeap_Pistol_Medic;
defaultproperties defaultproperties
{ {
bCanThrow=false bCanThrow=false
SpareAmmoCapacity[0]=-1 SpareAmmoCapacity[0]=-1
InitialSpareMags[0]=0 InitialSpareMags[0]=0
bInfiniteSpareAmmo=True bInfiniteSpareAmmo=True
// Remove weight bcs of replacing 9mm // Remove weight bcs of replacing 9mm
InventorySize=0 InventorySize=0
InstantHitDamageTypes(DEFAULT_FIREMODE)=class'ExtDT_Ballistic_Pistol_Medic' InstantHitDamageTypes(DEFAULT_FIREMODE)=class'ExtDT_Ballistic_Pistol_Medic'
WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.7f), (Stat=EWUS_HealFullRecharge, Scale=0.9f))) WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.7f), (Stat=EWUS_HealFullRecharge, Scale=0.9f)))
@ -43,4 +43,4 @@ simulated function KFPerk GetPerk()
if (KFPlayer != None) if (KFPlayer != None)
return KFPlayer.GetPerk(); return KFPlayer.GetPerk();
return super.GetPerk(); return super.GetPerk();
} }

View File

@ -2,11 +2,11 @@ class ExtWeaponSkinList extends Object;
struct WeaponSkin struct WeaponSkin
{ {
var int Id; var int Id;
var array<string> MIC_1P; var array<string> MIC_1P;
var string MIC_3P; var string MIC_3P;
var string MIC_Pickup; var string MIC_Pickup;
var class<KFWeaponDefinition> WeaponDef; var class<KFWeaponDefinition> WeaponDef;
}; };
@ -25,7 +25,7 @@ static function array<MaterialInterface> GetWeaponSkin(int ItemId, EWeaponSkinTy
local array<MaterialInterface> Mats; local array<MaterialInterface> Mats;
local MaterialInterface LoadedMat; local MaterialInterface LoadedMat;
local string FirstPMat; local string FirstPMat;
i = default.Skins.Find('Id', ItemId); i = default.Skins.Find('Id', ItemId);
if (i > -1) if (i > -1)
{ {
@ -38,38 +38,38 @@ static function array<MaterialInterface> GetWeaponSkin(int ItemId, EWeaponSkinTy
if (LoadedMat != None) if (LoadedMat != None)
Mats.AddItem(LoadedMat); Mats.AddItem(LoadedMat);
} }
break; break;
case WST_ThirdPerson: case WST_ThirdPerson:
LoadedMat = MaterialInterface(DynamicLoadObject(default.Skins[i].MIC_3P, class'MaterialInterface')); LoadedMat = MaterialInterface(DynamicLoadObject(default.Skins[i].MIC_3P, class'MaterialInterface'));
if (LoadedMat != None) if (LoadedMat != None)
Mats.AddItem(LoadedMat); Mats.AddItem(LoadedMat);
break; break;
case WST_Pickup: case WST_Pickup:
LoadedMat = MaterialInterface(DynamicLoadObject(default.Skins[i].MIC_Pickup, class'MaterialInterface')); LoadedMat = MaterialInterface(DynamicLoadObject(default.Skins[i].MIC_Pickup, class'MaterialInterface'));
if (LoadedMat != None) if (LoadedMat != None)
Mats.AddItem(LoadedMat); Mats.AddItem(LoadedMat);
break; break;
} }
} }
return Mats; return Mats;
} }
static function SaveWeaponSkin(class<KFWeaponDefinition> WeaponDef, int ID, ExtPlayerController PC) static function SaveWeaponSkin(class<KFWeaponDefinition> WeaponDef, int ID, ExtPlayerController PC)
{ {
local int ALen, i; local int ALen, i;
i = PC.SavedWeaponSkins.Find('WepDef', WeaponDef); i = PC.SavedWeaponSkins.Find('WepDef', WeaponDef);
if (i > -1) if (i > -1)
PC.SavedWeaponSkins.Remove(i, 1); PC.SavedWeaponSkins.Remove(i, 1);
ALen = PC.SavedWeaponSkins.Length; ALen = PC.SavedWeaponSkins.Length;
PC.SavedWeaponSkins[ALen].ID = ID; PC.SavedWeaponSkins[ALen].ID = ID;
PC.SavedWeaponSkins[ALen].WepDef = WeaponDef; PC.SavedWeaponSkins[ALen].WepDef = WeaponDef;
PC.SaveConfig(); PC.SaveConfig();
} }
@ -87,12 +87,12 @@ defaultproperties
{ {
//Anodized Hazard AR15 //Anodized Hazard AR15
Skins.Add((Id=3001, Weapondef=class'KFWeapDef_AR15', MIC_1P=("WEP_SkinSet01_MAT.anodizedhazard_ar15.AnodizedHazard_AR15_1P_Mint_MIC"), MIC_3P="WEP_SkinSet01_MAT.anodizedhazard_ar15.AnodizedHazard_AR15_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet01_MAT.anodizedhazard_ar15.AnodizedHazard_AR15_3P_Pickup_MIC")) Skins.Add((Id=3001, Weapondef=class'KFWeapDef_AR15', MIC_1P=("WEP_SkinSet01_MAT.anodizedhazard_ar15.AnodizedHazard_AR15_1P_Mint_MIC"), MIC_3P="WEP_SkinSet01_MAT.anodizedhazard_ar15.AnodizedHazard_AR15_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet01_MAT.anodizedhazard_ar15.AnodizedHazard_AR15_3P_Pickup_MIC"))
Skins.Add((Id=3002, Weapondef=class'KFWeapDef_AR15', MIC_1P=("WEP_SkinSet01_MAT.anodizedhazard_ar15.AnodizedHazard_AR15_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet01_MAT.anodizedhazard_ar15.AnodizedHazard_AR15_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet01_MAT.anodizedhazard_ar15.AnodizedHazard_AR15_3P_Pickup_MIC")) Skins.Add((Id=3002, Weapondef=class'KFWeapDef_AR15', MIC_1P=("WEP_SkinSet01_MAT.anodizedhazard_ar15.AnodizedHazard_AR15_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet01_MAT.anodizedhazard_ar15.AnodizedHazard_AR15_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet01_MAT.anodizedhazard_ar15.AnodizedHazard_AR15_3P_Pickup_MIC"))
Skins.Add((Id=3003, Weapondef=class'KFWeapDef_AR15', MIC_1P=("WEP_SkinSet01_MAT.anodizedhazard_ar15.AnodizedHazard_AR15_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet01_MAT.anodizedhazard_ar15.AnodizedHazard_AR15_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet01_MAT.anodizedhazard_ar15.AnodizedHazard_AR15_3P_Pickup_MIC")) Skins.Add((Id=3003, Weapondef=class'KFWeapDef_AR15', MIC_1P=("WEP_SkinSet01_MAT.anodizedhazard_ar15.AnodizedHazard_AR15_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet01_MAT.anodizedhazard_ar15.AnodizedHazard_AR15_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet01_MAT.anodizedhazard_ar15.AnodizedHazard_AR15_3P_Pickup_MIC"))
//Airlock 9mm //Airlock 9mm
Skins.Add((Id=3004, Weapondef=class'KFWeapDef_9mm', MIC_1P=("WEP_SkinSet01_MAT.airlock_9mm.Airlock_9MM_1P_Mint_MIC"), MIC_3P="WEP_SkinSet01_MAT.airlock_9mm.Airlock_9MM_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet01_MAT.airlock_9mm.Airlock_9MM_3P_Pickup_MIC")) Skins.Add((Id=3004, Weapondef=class'KFWeapDef_9mm', MIC_1P=("WEP_SkinSet01_MAT.airlock_9mm.Airlock_9MM_1P_Mint_MIC"), MIC_3P="WEP_SkinSet01_MAT.airlock_9mm.Airlock_9MM_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet01_MAT.airlock_9mm.Airlock_9MM_3P_Pickup_MIC"))
Skins.Add((Id=3005, Weapondef=class'KFWeapDef_9mm', MIC_1P=("WEP_SkinSet01_MAT.airlock_9mm.Airlock_9MM_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet01_MAT.airlock_9mm.Airlock_9MM_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet01_MAT.airlock_9mm.Airlock_9MM_3P_Pickup_MIC")) Skins.Add((Id=3005, Weapondef=class'KFWeapDef_9mm', MIC_1P=("WEP_SkinSet01_MAT.airlock_9mm.Airlock_9MM_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet01_MAT.airlock_9mm.Airlock_9MM_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet01_MAT.airlock_9mm.Airlock_9MM_3P_Pickup_MIC"))
Skins.Add((Id=3006, Weapondef=class'KFWeapDef_9mm', MIC_1P=("WEP_SkinSet01_MAT.airlock_9mm.Airlock_9MM_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet01_MAT.airlock_9mm.Airlock_9MM_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet01_MAT.airlock_9mm.Airlock_9MM_3P_Pickup_MIC")) Skins.Add((Id=3006, Weapondef=class'KFWeapDef_9mm', MIC_1P=("WEP_SkinSet01_MAT.airlock_9mm.Airlock_9MM_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet01_MAT.airlock_9mm.Airlock_9MM_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet01_MAT.airlock_9mm.Airlock_9MM_3P_Pickup_MIC"))
//Aeronaut Bullpup //Aeronaut Bullpup
@ -102,17 +102,17 @@ defaultproperties
//Woodland AA12 //Woodland AA12
Skins.Add((Id=3010, Weapondef=class'KFWeapDef_AA12', MIC_1P=("WEP_SkinSetPSN03_MAT.woodland_aa12.Woodland_AA12_1P_Mint_MIC"), MIC_3P="WEP_SkinSetPSN03_MAT.woodland_aa12.Woodland_AA12_3P_Mint_MIC", MIC_Pickup="WEP_SkinSetPSN03_MAT.woodland_aa12.Woodland_AA12_3P_Pickup_MIC")) Skins.Add((Id=3010, Weapondef=class'KFWeapDef_AA12', MIC_1P=("WEP_SkinSetPSN03_MAT.woodland_aa12.Woodland_AA12_1P_Mint_MIC"), MIC_3P="WEP_SkinSetPSN03_MAT.woodland_aa12.Woodland_AA12_3P_Mint_MIC", MIC_Pickup="WEP_SkinSetPSN03_MAT.woodland_aa12.Woodland_AA12_3P_Pickup_MIC"))
Skins.Add((Id=3011, Weapondef=class'KFWeapDef_AA12', MIC_1P=("WEP_SkinSetPSN03_MAT.woodland_aa12.Woodland_AA12_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSetPSN03_MAT.woodland_aa12.Woodland_AA12_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSetPSN03_MAT.woodland_aa12.Woodland_AA12_3P_Pickup_MIC")) Skins.Add((Id=3011, Weapondef=class'KFWeapDef_AA12', MIC_1P=("WEP_SkinSetPSN03_MAT.woodland_aa12.Woodland_AA12_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSetPSN03_MAT.woodland_aa12.Woodland_AA12_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSetPSN03_MAT.woodland_aa12.Woodland_AA12_3P_Pickup_MIC"))
Skins.Add((Id=3012, Weapondef=class'KFWeapDef_AA12', MIC_1P=("WEP_SkinSetPSN03_MAT.woodland_aa12.Woodland_AA12_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSetPSN03_MAT.woodland_aa12.Woodland_AA12_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSetPSN03_MAT.woodland_aa12.Woodland_AA12_3P_Pickup_MIC")) Skins.Add((Id=3012, Weapondef=class'KFWeapDef_AA12', MIC_1P=("WEP_SkinSetPSN03_MAT.woodland_aa12.Woodland_AA12_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSetPSN03_MAT.woodland_aa12.Woodland_AA12_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSetPSN03_MAT.woodland_aa12.Woodland_AA12_3P_Pickup_MIC"))
//Woodland Boomstick //Woodland Boomstick
Skins.Add((Id=3013, Weapondef=class'KFWeapDef_DoubleBarrel', MIC_1P=("WEP_SkinSetPSN03_MAT.woodland_doublebarrel.Woodland_DoubleBarrel_1P_Mint_MIC"), MIC_3P="WEP_SkinSetPSN03_MAT.woodland_doublebarrel.Woodland_DoubleBarrel_3P_Mint_MIC", MIC_Pickup="WEP_SkinSetPSN03_MAT.woodland_doublebarrel.Woodland_DoubleBarrel_3P_Pickup_MIC")) Skins.Add((Id=3013, Weapondef=class'KFWeapDef_DoubleBarrel', MIC_1P=("WEP_SkinSetPSN03_MAT.woodland_doublebarrel.Woodland_DoubleBarrel_1P_Mint_MIC"), MIC_3P="WEP_SkinSetPSN03_MAT.woodland_doublebarrel.Woodland_DoubleBarrel_3P_Mint_MIC", MIC_Pickup="WEP_SkinSetPSN03_MAT.woodland_doublebarrel.Woodland_DoubleBarrel_3P_Pickup_MIC"))
Skins.Add((Id=3014, Weapondef=class'KFWeapDef_DoubleBarrel', MIC_1P=("WEP_SkinSetPSN03_MAT.woodland_doublebarrel.Woodland_DoubleBarrel_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSetPSN03_MAT.woodland_doublebarrel.Woodland_DoubleBarrel_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSetPSN03_MAT.woodland_doublebarrel.Woodland_DoubleBarrel_3P_Pickup_MIC")) Skins.Add((Id=3014, Weapondef=class'KFWeapDef_DoubleBarrel', MIC_1P=("WEP_SkinSetPSN03_MAT.woodland_doublebarrel.Woodland_DoubleBarrel_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSetPSN03_MAT.woodland_doublebarrel.Woodland_DoubleBarrel_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSetPSN03_MAT.woodland_doublebarrel.Woodland_DoubleBarrel_3P_Pickup_MIC"))
Skins.Add((Id=3015, Weapondef=class'KFWeapDef_DoubleBarrel', MIC_1P=("WEP_SkinSetPSN03_MAT.woodland_doublebarrel.Woodland_DoubleBarrel_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSetPSN03_MAT.woodland_doublebarrel.Woodland_DoubleBarrel_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSetPSN03_MAT.woodland_doublebarrel.Woodland_DoubleBarrel_3P_Pickup_MIC")) Skins.Add((Id=3015, Weapondef=class'KFWeapDef_DoubleBarrel', MIC_1P=("WEP_SkinSetPSN03_MAT.woodland_doublebarrel.Woodland_DoubleBarrel_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSetPSN03_MAT.woodland_doublebarrel.Woodland_DoubleBarrel_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSetPSN03_MAT.woodland_doublebarrel.Woodland_DoubleBarrel_3P_Pickup_MIC"))
//Woodland L85A2 //Woodland L85A2
Skins.Add((Id=3016, Weapondef=class'KFWeapDef_Bullpup', MIC_1P=("WEP_SkinSetPSN03_MAT.woodland_bullpup.Woodland_Bullpup_1P_Mint_MIC"), MIC_3P="WEP_SkinSetPSN03_MAT.woodland_bullpup.Woodland_Bullpup_3P_Mint_MIC", MIC_Pickup="WEP_SkinSetPSN03_MAT.woodland_bullpup.Woodland_Bullpup_3P_Pickup_MIC")) Skins.Add((Id=3016, Weapondef=class'KFWeapDef_Bullpup', MIC_1P=("WEP_SkinSetPSN03_MAT.woodland_bullpup.Woodland_Bullpup_1P_Mint_MIC"), MIC_3P="WEP_SkinSetPSN03_MAT.woodland_bullpup.Woodland_Bullpup_3P_Mint_MIC", MIC_Pickup="WEP_SkinSetPSN03_MAT.woodland_bullpup.Woodland_Bullpup_3P_Pickup_MIC"))
Skins.Add((Id=3017, Weapondef=class'KFWeapDef_Bullpup', MIC_1P=("WEP_SkinSetPSN03_MAT.woodland_bullpup.Woodland_Bullpup_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSetPSN03_MAT.woodland_bullpup.Woodland_Bullpup_3P_Mint_MIC", MIC_Pickup="WEP_SkinSetPSN03_MAT.woodland_bullpup.Woodland_Bullpup_3P_Pickup_MIC")) Skins.Add((Id=3017, Weapondef=class'KFWeapDef_Bullpup', MIC_1P=("WEP_SkinSetPSN03_MAT.woodland_bullpup.Woodland_Bullpup_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSetPSN03_MAT.woodland_bullpup.Woodland_Bullpup_3P_Mint_MIC", MIC_Pickup="WEP_SkinSetPSN03_MAT.woodland_bullpup.Woodland_Bullpup_3P_Pickup_MIC"))
Skins.Add((Id=3018, Weapondef=class'KFWeapDef_Bullpup', MIC_1P=("WEP_SkinSetPSN03_MAT.woodland_bullpup.Woodland_Bullpup_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSetPSN03_MAT.woodland_bullpup.Woodland_Bullpup_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSetPSN03_MAT.woodland_bullpup.Woodland_Bullpup_3P_Pickup_MIC")) Skins.Add((Id=3018, Weapondef=class'KFWeapDef_Bullpup', MIC_1P=("WEP_SkinSetPSN03_MAT.woodland_bullpup.Woodland_Bullpup_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSetPSN03_MAT.woodland_bullpup.Woodland_Bullpup_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSetPSN03_MAT.woodland_bullpup.Woodland_Bullpup_3P_Pickup_MIC"))
//Woodland Scar //Woodland Scar
@ -863,7 +863,7 @@ defaultproperties
//Victorian Double Barrel //Victorian Double Barrel
Skins.Add((Id=4047, Weapondef=class'KFWeapDef_DoubleBarrel', MIC_1P=("WEP_SkinSet06_MAT.victorian_doublebarrel.Victorian_DoubleBarrel_1P_Mint_MIC"), MIC_3P="WEP_SkinSet06_MAT.victorian_doublebarrel.Victorian_DoubleBarrel_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet06_MAT.victorian_doublebarrel.Victorian_DoubleBarrel_3P_Pickup_MIC")) Skins.Add((Id=4047, Weapondef=class'KFWeapDef_DoubleBarrel', MIC_1P=("WEP_SkinSet06_MAT.victorian_doublebarrel.Victorian_DoubleBarrel_1P_Mint_MIC"), MIC_3P="WEP_SkinSet06_MAT.victorian_doublebarrel.Victorian_DoubleBarrel_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet06_MAT.victorian_doublebarrel.Victorian_DoubleBarrel_3P_Pickup_MIC"))
Skins.Add((Id=4046, Weapondef=class'KFWeapDef_DoubleBarrel', MIC_1P=("WEP_SkinSet06_MAT.victorian_doublebarrel.Victorian_DoubleBarrel_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet06_MAT.victorian_doublebarrel.Victorian_DoubleBarrel_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet06_MAT.victorian_doublebarrel.Victorian_DoubleBarrel_3P_Pickup_MIC")) Skins.Add((Id=4046, Weapondef=class'KFWeapDef_DoubleBarrel', MIC_1P=("WEP_SkinSet06_MAT.victorian_doublebarrel.Victorian_DoubleBarrel_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet06_MAT.victorian_doublebarrel.Victorian_DoubleBarrel_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet06_MAT.victorian_doublebarrel.Victorian_DoubleBarrel_3P_Pickup_MIC"))
Skins.Add((Id=4045, Weapondef=class'KFWeapDef_DoubleBarrel', MIC_1P=("WEP_SkinSet06_MAT.victorian_doublebarrel.Victorian_DoubleBarrel_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet06_MAT.victorian_doublebarrel.Victorian_DoubleBarrel_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet06_MAT.victorian_doublebarrel.Victorian_DoubleBarrel_3P_Pickup_MIC")) Skins.Add((Id=4045, Weapondef=class'KFWeapDef_DoubleBarrel', MIC_1P=("WEP_SkinSet06_MAT.victorian_doublebarrel.Victorian_DoubleBarrel_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet06_MAT.victorian_doublebarrel.Victorian_DoubleBarrel_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet06_MAT.victorian_doublebarrel.Victorian_DoubleBarrel_3P_Pickup_MIC"))
//Victorian M4 //Victorian M4
@ -920,7 +920,7 @@ defaultproperties
//Tactical AA12 //Tactical AA12
Skins.Add((Id=4460, Weapondef=class'KFWeapDef_AA12', MIC_1P=("WEP_SkinSet07_MAT.tactical_aa12.Tactical_AA12_1P_Mint_MIC"), MIC_3P="WEP_SkinSet07_MAT.tactical_aa12.Tactical_AA12_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet07_MAT.tactical_aa12.Tactical_AA12_3P_Pickup_MIC")) Skins.Add((Id=4460, Weapondef=class'KFWeapDef_AA12', MIC_1P=("WEP_SkinSet07_MAT.tactical_aa12.Tactical_AA12_1P_Mint_MIC"), MIC_3P="WEP_SkinSet07_MAT.tactical_aa12.Tactical_AA12_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet07_MAT.tactical_aa12.Tactical_AA12_3P_Pickup_MIC"))
Skins.Add((Id=4459, Weapondef=class'KFWeapDef_AA12', MIC_1P=("WEP_SkinSet07_MAT.tactical_aa12.Tactical_AA12_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet07_MAT.tactical_aa12.Tactical_AA12_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet07_MAT.tactical_aa12.Tactical_AA12_3P_Pickup_MIC")) Skins.Add((Id=4459, Weapondef=class'KFWeapDef_AA12', MIC_1P=("WEP_SkinSet07_MAT.tactical_aa12.Tactical_AA12_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet07_MAT.tactical_aa12.Tactical_AA12_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet07_MAT.tactical_aa12.Tactical_AA12_3P_Pickup_MIC"))
Skins.Add((Id=4458, Weapondef=class'KFWeapDef_AA12', MIC_1P=("WEP_SkinSet07_MAT.tactical_aa12.Tactical_AA12_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet07_MAT.tactical_aa12.Tactical_AA12_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet07_MAT.tactical_aa12.Tactical_AA12_3P_Pickup_MIC")) Skins.Add((Id=4458, Weapondef=class'KFWeapDef_AA12', MIC_1P=("WEP_SkinSet07_MAT.tactical_aa12.Tactical_AA12_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet07_MAT.tactical_aa12.Tactical_AA12_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet07_MAT.tactical_aa12.Tactical_AA12_3P_Pickup_MIC"))
//Tactical AK12 //Tactical AK12
@ -980,92 +980,92 @@ defaultproperties
//Deepstrike 9mm //Deepstrike 9mm
Skins.Add((Id=4359, Weapondef=class'KFWeapDef_9mm', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_9mm.Deepstrike_9mm_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_9mm.Deepstrike_9mm_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_9mm.Deepstrike_9mm_3P_Pickup_MIC")) Skins.Add((Id=4359, Weapondef=class'KFWeapDef_9mm', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_9mm.Deepstrike_9mm_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_9mm.Deepstrike_9mm_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_9mm.Deepstrike_9mm_3P_Pickup_MIC"))
Skins.Add((Id=4358, Weapondef=class'KFWeapDef_9mm', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_9mm.Deepstrike_9mm_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_9mm.Deepstrike_9mm_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_9mm.Deepstrike_9mm_3P_Pickup_MIC")) Skins.Add((Id=4358, Weapondef=class'KFWeapDef_9mm', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_9mm.Deepstrike_9mm_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_9mm.Deepstrike_9mm_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_9mm.Deepstrike_9mm_3P_Pickup_MIC"))
Skins.Add((Id=4357, Weapondef=class'KFWeapDef_9mm', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_9mm.Deepstrike_9mm_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_9mm.Deepstrike_9mm_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_9mm.Deepstrike_9mm_3P_Pickup_MIC")) Skins.Add((Id=4357, Weapondef=class'KFWeapDef_9mm', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_9mm.Deepstrike_9mm_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_9mm.Deepstrike_9mm_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_9mm.Deepstrike_9mm_3P_Pickup_MIC"))
//Deepstrike Crossbow //Deepstrike Crossbow
Skins.Add((Id=4362, Weapondef=class'KFWeapDef_Crossbow', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_crossbow.Deepstrike_Crossbow_1P_Mint_MIC", "WEP_SkinSet09_MAT.deepstrike_crossbow.Deepstrike_Crossbow_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_crossbow.Deepstrike_Crossbow_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_crossbow.Deepstrike_Crossbow_3P_Pickup_MIC")) Skins.Add((Id=4362, Weapondef=class'KFWeapDef_Crossbow', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_crossbow.Deepstrike_Crossbow_1P_Mint_MIC", "WEP_SkinSet09_MAT.deepstrike_crossbow.Deepstrike_Crossbow_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_crossbow.Deepstrike_Crossbow_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_crossbow.Deepstrike_Crossbow_3P_Pickup_MIC"))
Skins.Add((Id=4361, Weapondef=class'KFWeapDef_Crossbow', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_crossbow.Deepstrike_Crossbow_1P_FieldTested_MIC", "WEP_SkinSet09_MAT.deepstrike_crossbow.Deepstrike_Crossbow_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_crossbow.Deepstrike_Crossbow_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_crossbow.Deepstrike_Crossbow_3P_Pickup_MIC")) Skins.Add((Id=4361, Weapondef=class'KFWeapDef_Crossbow', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_crossbow.Deepstrike_Crossbow_1P_FieldTested_MIC", "WEP_SkinSet09_MAT.deepstrike_crossbow.Deepstrike_Crossbow_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_crossbow.Deepstrike_Crossbow_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_crossbow.Deepstrike_Crossbow_3P_Pickup_MIC"))
Skins.Add((Id=4360, Weapondef=class'KFWeapDef_Crossbow', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_crossbow.Deepstrike_Crossbow_1P_BattleScarred_MIC", "WEP_SkinSet09_MAT.deepstrike_crossbow.Deepstrike_Crossbow_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_crossbow.Deepstrike_Crossbow_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_crossbow.Deepstrike_Crossbow_3P_Pickup_MIC")) Skins.Add((Id=4360, Weapondef=class'KFWeapDef_Crossbow', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_crossbow.Deepstrike_Crossbow_1P_BattleScarred_MIC", "WEP_SkinSet09_MAT.deepstrike_crossbow.Deepstrike_Crossbow_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_crossbow.Deepstrike_Crossbow_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_crossbow.Deepstrike_Crossbow_3P_Pickup_MIC"))
//Deepstrike Desert Eagle //Deepstrike Desert Eagle
Skins.Add((Id=4365, Weapondef=class'KFWeapDef_Deagle', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_deagle.Deepstrike_Deagle_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_deagle.Deepstrike_Deagle_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_deagle.Deepstrike_Deagle_3P_Pickup_MIC")) Skins.Add((Id=4365, Weapondef=class'KFWeapDef_Deagle', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_deagle.Deepstrike_Deagle_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_deagle.Deepstrike_Deagle_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_deagle.Deepstrike_Deagle_3P_Pickup_MIC"))
Skins.Add((Id=4364, Weapondef=class'KFWeapDef_Deagle', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_deagle.Deepstrike_Deagle_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_deagle.Deepstrike_Deagle_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_deagle.Deepstrike_Deagle_3P_Pickup_MIC")) Skins.Add((Id=4364, Weapondef=class'KFWeapDef_Deagle', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_deagle.Deepstrike_Deagle_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_deagle.Deepstrike_Deagle_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_deagle.Deepstrike_Deagle_3P_Pickup_MIC"))
Skins.Add((Id=4363, Weapondef=class'KFWeapDef_Deagle', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_deagle.Deepstrike_Deagle_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_deagle.Deepstrike_Deagle_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_deagle.Deepstrike_Deagle_3P_Pickup_MIC")) Skins.Add((Id=4363, Weapondef=class'KFWeapDef_Deagle', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_deagle.Deepstrike_Deagle_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_deagle.Deepstrike_Deagle_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_deagle.Deepstrike_Deagle_3P_Pickup_MIC"))
//Deepstrike Winchester 1894 //Deepstrike Winchester 1894
Skins.Add((Id=4368, Weapondef=class'KFWeapDef_Winchester1894', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_lar.Deepstrike_LAR_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_lar.Deepstrike_LAR_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_lar.Deepstrike_LAR_3P_Pickup_MIC")) Skins.Add((Id=4368, Weapondef=class'KFWeapDef_Winchester1894', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_lar.Deepstrike_LAR_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_lar.Deepstrike_LAR_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_lar.Deepstrike_LAR_3P_Pickup_MIC"))
Skins.Add((Id=4367, Weapondef=class'KFWeapDef_Winchester1894', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_lar.Deepstrike_LAR_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_lar.Deepstrike_LAR_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_lar.Deepstrike_LAR_3P_Pickup_MIC")) Skins.Add((Id=4367, Weapondef=class'KFWeapDef_Winchester1894', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_lar.Deepstrike_LAR_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_lar.Deepstrike_LAR_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_lar.Deepstrike_LAR_3P_Pickup_MIC"))
Skins.Add((Id=4366, Weapondef=class'KFWeapDef_Winchester1894', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_lar.Deepstrike_LAR_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_lar.Deepstrike_LAR_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_lar.Deepstrike_LAR_3P_Pickup_MIC")) Skins.Add((Id=4366, Weapondef=class'KFWeapDef_Winchester1894', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_lar.Deepstrike_LAR_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_lar.Deepstrike_LAR_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_lar.Deepstrike_LAR_3P_Pickup_MIC"))
//Deepstrike M79 //Deepstrike M79
Skins.Add((Id=4371, Weapondef=class'KFWeapDef_M79', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_m79.Deepstrike_M79_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_m79.Deepstrike_M79_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_m79.Deepstrike_M79_3P_Pickup_MIC")) Skins.Add((Id=4371, Weapondef=class'KFWeapDef_M79', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_m79.Deepstrike_M79_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_m79.Deepstrike_M79_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_m79.Deepstrike_M79_3P_Pickup_MIC"))
Skins.Add((Id=4370, Weapondef=class'KFWeapDef_M79', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_m79.Deepstrike_M79_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_m79.Deepstrike_M79_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_m79.Deepstrike_M79_3P_Pickup_MIC")) Skins.Add((Id=4370, Weapondef=class'KFWeapDef_M79', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_m79.Deepstrike_M79_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_m79.Deepstrike_M79_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_m79.Deepstrike_M79_3P_Pickup_MIC"))
Skins.Add((Id=4369, Weapondef=class'KFWeapDef_M79', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_m79.Deepstrike_M79_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_m79.Deepstrike_M79_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_m79.Deepstrike_M79_3P_Pickup_MIC")) Skins.Add((Id=4369, Weapondef=class'KFWeapDef_M79', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_m79.Deepstrike_M79_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_m79.Deepstrike_M79_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_m79.Deepstrike_M79_3P_Pickup_MIC"))
//Deepstrike RPG7 //Deepstrike RPG7
Skins.Add((Id=4374, Weapondef=class'KFWeapDef_RPG7', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_rpg7.Deepstrike_RPG7_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_rpg7.Deepstrike_RPG7_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_rpg7.Deepstrike_RPG7_3P_Pickup_MIC")) Skins.Add((Id=4374, Weapondef=class'KFWeapDef_RPG7', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_rpg7.Deepstrike_RPG7_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_rpg7.Deepstrike_RPG7_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_rpg7.Deepstrike_RPG7_3P_Pickup_MIC"))
Skins.Add((Id=4373, Weapondef=class'KFWeapDef_RPG7', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_rpg7.Deepstrike_RPG7_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_rpg7.Deepstrike_RPG7_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_rpg7.Deepstrike_RPG7_3P_Pickup_MIC")) Skins.Add((Id=4373, Weapondef=class'KFWeapDef_RPG7', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_rpg7.Deepstrike_RPG7_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_rpg7.Deepstrike_RPG7_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_rpg7.Deepstrike_RPG7_3P_Pickup_MIC"))
Skins.Add((Id=4372, Weapondef=class'KFWeapDef_RPG7', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_rpg7.Deepstrike_RPG7_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_rpg7.Deepstrike_RPG7_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_rpg7.Deepstrike_RPG7_3P_Pickup_MIC")) Skins.Add((Id=4372, Weapondef=class'KFWeapDef_RPG7', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_rpg7.Deepstrike_RPG7_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_rpg7.Deepstrike_RPG7_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_rpg7.Deepstrike_RPG7_3P_Pickup_MIC"))
//Deepstrike SCAR //Deepstrike SCAR
Skins.Add((Id=4377, Weapondef=class'KFWeapDef_SCAR', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_scar.Deepstrike_SCAR_1P_Mint_MIC", "WEP_SkinSet09_MAT.deepstrike_scar.Deepstrike_SCAR_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_scar.Deepstrike_SCAR_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_scar.Deepstrike_SCAR_3P_Pickup_MIC")) Skins.Add((Id=4377, Weapondef=class'KFWeapDef_SCAR', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_scar.Deepstrike_SCAR_1P_Mint_MIC", "WEP_SkinSet09_MAT.deepstrike_scar.Deepstrike_SCAR_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_scar.Deepstrike_SCAR_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_scar.Deepstrike_SCAR_3P_Pickup_MIC"))
Skins.Add((Id=4376, Weapondef=class'KFWeapDef_SCAR', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_scar.Deepstrike_SCAR_1P_FieldTested_MIC", "WEP_SkinSet09_MAT.deepstrike_scar.Deepstrike_SCAR_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_scar.Deepstrike_SCAR_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_scar.Deepstrike_SCAR_3P_Pickup_MIC")) Skins.Add((Id=4376, Weapondef=class'KFWeapDef_SCAR', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_scar.Deepstrike_SCAR_1P_FieldTested_MIC", "WEP_SkinSet09_MAT.deepstrike_scar.Deepstrike_SCAR_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_scar.Deepstrike_SCAR_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_scar.Deepstrike_SCAR_3P_Pickup_MIC"))
Skins.Add((Id=4375, Weapondef=class'KFWeapDef_SCAR', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_scar.Deepstrike_SCAR_1P_BattleScarred_MIC", "WEP_SkinSet09_MAT.deepstrike_scar.Deepstrike_SCAR_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_scar.Deepstrike_SCAR_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_scar.Deepstrike_SCAR_3P_Pickup_MIC")) Skins.Add((Id=4375, Weapondef=class'KFWeapDef_SCAR', MIC_1P=("WEP_SkinSet09_MAT.deepstrike_scar.Deepstrike_SCAR_1P_BattleScarred_MIC", "WEP_SkinSet09_MAT.deepstrike_scar.Deepstrike_SCAR_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.deepstrike_scar.Deepstrike_SCAR_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet09_MAT.deepstrike_scar.Deepstrike_SCAR_3P_Pickup_MIC"))
//Horzine Elite Blue Kriss //Horzine Elite Blue Kriss
Skins.Add((Id=4572, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet09_MAT.horzineeliteblue_kriss.HorzineEliteBlue_Kriss_1P_Mint_MIC", "WEP_SkinSet09_MAT.horzineeliteblue_kriss.HorzineEliteBlue_Kriss_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.horzineeliteblue_kriss.HorzineEliteBlue_Kriss_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet09_MAT.horzineeliteblue_kriss.HorzineEliteBlue_Kriss_3P_Pickup_MIC")) Skins.Add((Id=4572, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet09_MAT.horzineeliteblue_kriss.HorzineEliteBlue_Kriss_1P_Mint_MIC", "WEP_SkinSet09_MAT.horzineeliteblue_kriss.HorzineEliteBlue_Kriss_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.horzineeliteblue_kriss.HorzineEliteBlue_Kriss_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet09_MAT.horzineeliteblue_kriss.HorzineEliteBlue_Kriss_3P_Pickup_MIC"))
Skins.Add((Id=4571, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet09_MAT.horzineeliteblue_kriss.HorzineEliteBlue_Kriss_1P_FieldTested_MIC", "WEP_SkinSet09_MAT.horzineeliteblue_kriss.HorzineEliteBlue_Kriss_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.horzineeliteblue_kriss.HorzineEliteBlue_Kriss_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet09_MAT.horzineeliteblue_kriss.HorzineEliteBlue_Kriss_3P_Pickup_MIC")) Skins.Add((Id=4571, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet09_MAT.horzineeliteblue_kriss.HorzineEliteBlue_Kriss_1P_FieldTested_MIC", "WEP_SkinSet09_MAT.horzineeliteblue_kriss.HorzineEliteBlue_Kriss_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.horzineeliteblue_kriss.HorzineEliteBlue_Kriss_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet09_MAT.horzineeliteblue_kriss.HorzineEliteBlue_Kriss_3P_Pickup_MIC"))
Skins.Add((Id=4570, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet09_MAT.horzineeliteblue_kriss.HorzineEliteBlue_Kriss_1P_BattleScarred_MIC", "WEP_SkinSet09_MAT.horzineeliteblue_kriss.HorzineEliteBlue_Kriss_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.horzineeliteblue_kriss.HorzineEliteBlue_Kriss_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet09_MAT.horzineeliteblue_kriss.HorzineEliteBlue_Kriss_3P_Pickup_MIC")) Skins.Add((Id=4570, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet09_MAT.horzineeliteblue_kriss.HorzineEliteBlue_Kriss_1P_BattleScarred_MIC", "WEP_SkinSet09_MAT.horzineeliteblue_kriss.HorzineEliteBlue_Kriss_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.horzineeliteblue_kriss.HorzineEliteBlue_Kriss_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet09_MAT.horzineeliteblue_kriss.HorzineEliteBlue_Kriss_3P_Pickup_MIC"))
//Horzine Elite Green Kriss //Horzine Elite Green Kriss
Skins.Add((Id=4575, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet09_MAT.horzineelitegreen_kriss.HorzineEliteGreen_Kriss_1P_Mint_MIC", "WEP_SkinSet09_MAT.horzineelitegreen_kriss.HorzineEliteGreen_Kriss_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.horzineelitegreen_kriss.HorzineEliteGreen_Kriss_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet09_MAT.horzineelitegreen_kriss.HorzineEliteGreen_Kriss_3P_Pickup_MIC")) Skins.Add((Id=4575, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet09_MAT.horzineelitegreen_kriss.HorzineEliteGreen_Kriss_1P_Mint_MIC", "WEP_SkinSet09_MAT.horzineelitegreen_kriss.HorzineEliteGreen_Kriss_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.horzineelitegreen_kriss.HorzineEliteGreen_Kriss_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet09_MAT.horzineelitegreen_kriss.HorzineEliteGreen_Kriss_3P_Pickup_MIC"))
Skins.Add((Id=4574, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet09_MAT.horzineelitegreen_kriss.HorzineEliteGreen_Kriss_1P_FieldTested_MIC", "WEP_SkinSet09_MAT.horzineelitegreen_kriss.HorzineEliteGreen_Kriss_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.horzineelitegreen_kriss.HorzineEliteGreen_Kriss_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet09_MAT.horzineelitegreen_kriss.HorzineEliteGreen_Kriss_3P_Pickup_MIC")) Skins.Add((Id=4574, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet09_MAT.horzineelitegreen_kriss.HorzineEliteGreen_Kriss_1P_FieldTested_MIC", "WEP_SkinSet09_MAT.horzineelitegreen_kriss.HorzineEliteGreen_Kriss_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.horzineelitegreen_kriss.HorzineEliteGreen_Kriss_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet09_MAT.horzineelitegreen_kriss.HorzineEliteGreen_Kriss_3P_Pickup_MIC"))
Skins.Add((Id=4573, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet09_MAT.horzineelitegreen_kriss.HorzineEliteGreen_Kriss_1P_BattleScarred_MIC", "WEP_SkinSet09_MAT.horzineelitegreen_kriss.HorzineEliteGreen_Kriss_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.horzineelitegreen_kriss.HorzineEliteGreen_Kriss_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet09_MAT.horzineelitegreen_kriss.HorzineEliteGreen_Kriss_3P_Pickup_MIC")) Skins.Add((Id=4573, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet09_MAT.horzineelitegreen_kriss.HorzineEliteGreen_Kriss_1P_BattleScarred_MIC", "WEP_SkinSet09_MAT.horzineelitegreen_kriss.HorzineEliteGreen_Kriss_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.horzineelitegreen_kriss.HorzineEliteGreen_Kriss_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet09_MAT.horzineelitegreen_kriss.HorzineEliteGreen_Kriss_3P_Pickup_MIC"))
//Horzine Elite Red Kriss //Horzine Elite Red Kriss
Skins.Add((Id=4578, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet09_MAT.horzineelitered_kriss.HorzineEliteRed_Kriss_1P_Mint_MIC", "WEP_SkinSet09_MAT.horzineelitered_kriss.HorzineEliteRed_Kriss_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.horzineelitered_kriss.HorzineEliteRed_Kriss_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet09_MAT.horzineelitered_kriss.HorzineEliteRed_Kriss_3P_Pickup_MIC")) Skins.Add((Id=4578, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet09_MAT.horzineelitered_kriss.HorzineEliteRed_Kriss_1P_Mint_MIC", "WEP_SkinSet09_MAT.horzineelitered_kriss.HorzineEliteRed_Kriss_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.horzineelitered_kriss.HorzineEliteRed_Kriss_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet09_MAT.horzineelitered_kriss.HorzineEliteRed_Kriss_3P_Pickup_MIC"))
Skins.Add((Id=4577, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet09_MAT.horzineelitered_kriss.HorzineEliteRed_Kriss_1P_FieldTested_MIC", "WEP_SkinSet09_MAT.horzineelitered_kriss.HorzineEliteRed_Kriss_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.horzineelitered_kriss.HorzineEliteRed_Kriss_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet09_MAT.horzineelitered_kriss.HorzineEliteRed_Kriss_3P_Pickup_MIC")) Skins.Add((Id=4577, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet09_MAT.horzineelitered_kriss.HorzineEliteRed_Kriss_1P_FieldTested_MIC", "WEP_SkinSet09_MAT.horzineelitered_kriss.HorzineEliteRed_Kriss_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.horzineelitered_kriss.HorzineEliteRed_Kriss_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet09_MAT.horzineelitered_kriss.HorzineEliteRed_Kriss_3P_Pickup_MIC"))
Skins.Add((Id=4576, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet09_MAT.horzineelitered_kriss.HorzineEliteRed_Kriss_1P_BattleScarred_MIC", "WEP_SkinSet09_MAT.horzineelitered_kriss.HorzineEliteRed_Kriss_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.horzineelitered_kriss.HorzineEliteRed_Kriss_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet09_MAT.horzineelitered_kriss.HorzineEliteRed_Kriss_3P_Pickup_MIC")) Skins.Add((Id=4576, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet09_MAT.horzineelitered_kriss.HorzineEliteRed_Kriss_1P_BattleScarred_MIC", "WEP_SkinSet09_MAT.horzineelitered_kriss.HorzineEliteRed_Kriss_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.horzineelitered_kriss.HorzineEliteRed_Kriss_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet09_MAT.horzineelitered_kriss.HorzineEliteRed_Kriss_3P_Pickup_MIC"))
//Horzine Elite White Kriss //Horzine Elite White Kriss
Skins.Add((Id=4581, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet09_MAT.horzineelitewhite_kriss.HorzineEliteWhite_Kriss_1P_Mint_MIC", "WEP_SkinSet09_MAT.horzineelitewhite_kriss.HorzineEliteWhite_Kriss_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.horzineelitewhite_kriss.HorzineEliteWhite_Kriss_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet09_MAT.horzineelitewhite_kriss.HorzineEliteWhite_Kriss_3P_Pickup_MIC")) Skins.Add((Id=4581, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet09_MAT.horzineelitewhite_kriss.HorzineEliteWhite_Kriss_1P_Mint_MIC", "WEP_SkinSet09_MAT.horzineelitewhite_kriss.HorzineEliteWhite_Kriss_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.horzineelitewhite_kriss.HorzineEliteWhite_Kriss_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet09_MAT.horzineelitewhite_kriss.HorzineEliteWhite_Kriss_3P_Pickup_MIC"))
Skins.Add((Id=4580, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet09_MAT.horzineelitewhite_kriss.HorzineEliteWhite_Kriss_1P_FieldTested_MIC", "WEP_SkinSet09_MAT.horzineelitewhite_kriss.HorzineEliteWhite_Kriss_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.horzineelitewhite_kriss.HorzineEliteWhite_Kriss_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet09_MAT.horzineelitewhite_kriss.HorzineEliteWhite_Kriss_3P_Pickup_MIC")) Skins.Add((Id=4580, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet09_MAT.horzineelitewhite_kriss.HorzineEliteWhite_Kriss_1P_FieldTested_MIC", "WEP_SkinSet09_MAT.horzineelitewhite_kriss.HorzineEliteWhite_Kriss_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.horzineelitewhite_kriss.HorzineEliteWhite_Kriss_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet09_MAT.horzineelitewhite_kriss.HorzineEliteWhite_Kriss_3P_Pickup_MIC"))
Skins.Add((Id=4579, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet09_MAT.horzineelitewhite_kriss.HorzineEliteWhite_Kriss_1P_BattleScarred_MIC", "WEP_SkinSet09_MAT.horzineelitewhite_kriss.HorzineEliteWhite_Kriss_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.horzineelitewhite_kriss.HorzineEliteWhite_Kriss_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet09_MAT.horzineelitewhite_kriss.HorzineEliteWhite_Kriss_3P_Pickup_MIC")) Skins.Add((Id=4579, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet09_MAT.horzineelitewhite_kriss.HorzineEliteWhite_Kriss_1P_BattleScarred_MIC", "WEP_SkinSet09_MAT.horzineelitewhite_kriss.HorzineEliteWhite_Kriss_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet09_MAT.horzineelitewhite_kriss.HorzineEliteWhite_Kriss_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet09_MAT.horzineelitewhite_kriss.HorzineEliteWhite_Kriss_3P_Pickup_MIC"))
//Industrial Crossbow //Industrial Crossbow
Skins.Add((Id=4720, Weapondef=class'KFWeapDef_Crossbow', MIC_1P=("WEP_SkinSet10_MAT.industrial_crossbow.Industrial_Crossbow_1P_Mint_MIC", "WEP_SkinSet10_MAT.industrial_crossbow.Industrial_Crossbow_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_crossbow.Industrial_Crossbow_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_crossbow.Industrial_Crossbow_3P_Pickup_MIC")) Skins.Add((Id=4720, Weapondef=class'KFWeapDef_Crossbow', MIC_1P=("WEP_SkinSet10_MAT.industrial_crossbow.Industrial_Crossbow_1P_Mint_MIC", "WEP_SkinSet10_MAT.industrial_crossbow.Industrial_Crossbow_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_crossbow.Industrial_Crossbow_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_crossbow.Industrial_Crossbow_3P_Pickup_MIC"))
Skins.Add((Id=4719, Weapondef=class'KFWeapDef_Crossbow', MIC_1P=("WEP_SkinSet10_MAT.industrial_crossbow.Industrial_Crossbow_1P_FieldTested_MIC", "WEP_SkinSet10_MAT.industrial_crossbow.Industrial_Crossbow_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_crossbow.Industrial_Crossbow_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_crossbow.Industrial_Crossbow_3P_Pickup_MIC")) Skins.Add((Id=4719, Weapondef=class'KFWeapDef_Crossbow', MIC_1P=("WEP_SkinSet10_MAT.industrial_crossbow.Industrial_Crossbow_1P_FieldTested_MIC", "WEP_SkinSet10_MAT.industrial_crossbow.Industrial_Crossbow_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_crossbow.Industrial_Crossbow_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_crossbow.Industrial_Crossbow_3P_Pickup_MIC"))
Skins.Add((Id=4718, Weapondef=class'KFWeapDef_Crossbow', MIC_1P=("WEP_SkinSet10_MAT.industrial_crossbow.Industrial_Crossbow_1P_BattleScarred_MIC", "WEP_SkinSet10_MAT.industrial_crossbow.Industrial_Crossbow_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_crossbow.Industrial_Crossbow_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_crossbow.Industrial_Crossbow_3P_Pickup_MIC")) Skins.Add((Id=4718, Weapondef=class'KFWeapDef_Crossbow', MIC_1P=("WEP_SkinSet10_MAT.industrial_crossbow.Industrial_Crossbow_1P_BattleScarred_MIC", "WEP_SkinSet10_MAT.industrial_crossbow.Industrial_Crossbow_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_crossbow.Industrial_Crossbow_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_crossbow.Industrial_Crossbow_3P_Pickup_MIC"))
//Shredder (Industrial) Kriss //Shredder (Industrial) Kriss
Skins.Add((Id=4723, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet10_MAT.industrial_kriss.Industrial_Kriss_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_kriss.Industrial_Kriss_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_kriss.Industrial_Kriss_3P_Pickup_MIC")) Skins.Add((Id=4723, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet10_MAT.industrial_kriss.Industrial_Kriss_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_kriss.Industrial_Kriss_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_kriss.Industrial_Kriss_3P_Pickup_MIC"))
Skins.Add((Id=4722, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet10_MAT.industrial_kriss.Industrial_Kriss_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_kriss.Industrial_Kriss_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_kriss.Industrial_Kriss_3P_Pickup_MIC")) Skins.Add((Id=4722, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet10_MAT.industrial_kriss.Industrial_Kriss_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_kriss.Industrial_Kriss_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_kriss.Industrial_Kriss_3P_Pickup_MIC"))
Skins.Add((Id=4721, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet10_MAT.industrial_kriss.Industrial_Kriss_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_kriss.Industrial_Kriss_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_kriss.Industrial_Kriss_3P_Pickup_MIC")) Skins.Add((Id=4721, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet10_MAT.industrial_kriss.Industrial_Kriss_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_kriss.Industrial_Kriss_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_kriss.Industrial_Kriss_3P_Pickup_MIC"))
//Industrial M14EBR //Industrial M14EBR
Skins.Add((Id=4726, Weapondef=class'KFWeapDef_M14EBR', MIC_1P=("WEP_SkinSet10_MAT.industrial_m14ebr.Industrial_M14EBR_1P_Mint_MIC", "WEP_SkinSet10_MAT.industrial_m14ebr.Industrial_M14EBR_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_m14ebr.Industrial_M14EBR_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_m14ebr.Industrial_M14EBR_3P_Pickup_MIC")) Skins.Add((Id=4726, Weapondef=class'KFWeapDef_M14EBR', MIC_1P=("WEP_SkinSet10_MAT.industrial_m14ebr.Industrial_M14EBR_1P_Mint_MIC", "WEP_SkinSet10_MAT.industrial_m14ebr.Industrial_M14EBR_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_m14ebr.Industrial_M14EBR_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_m14ebr.Industrial_M14EBR_3P_Pickup_MIC"))
Skins.Add((Id=4725, Weapondef=class'KFWeapDef_M14EBR', MIC_1P=("WEP_SkinSet10_MAT.industrial_m14ebr.Industrial_M14EBR_1P_FieldTested_MIC", "WEP_SkinSet10_MAT.industrial_m14ebr.Industrial_M14EBR_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_m14ebr.Industrial_M14EBR_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_m14ebr.Industrial_M14EBR_3P_Pickup_MIC")) Skins.Add((Id=4725, Weapondef=class'KFWeapDef_M14EBR', MIC_1P=("WEP_SkinSet10_MAT.industrial_m14ebr.Industrial_M14EBR_1P_FieldTested_MIC", "WEP_SkinSet10_MAT.industrial_m14ebr.Industrial_M14EBR_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_m14ebr.Industrial_M14EBR_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_m14ebr.Industrial_M14EBR_3P_Pickup_MIC"))
Skins.Add((Id=4724, Weapondef=class'KFWeapDef_M14EBR', MIC_1P=("WEP_SkinSet10_MAT.industrial_m14ebr.Industrial_M14EBR_1P_BattleScarred_MIC", "WEP_SkinSet10_MAT.industrial_m14ebr.Industrial_M14EBR_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_m14ebr.Industrial_M14EBR_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_m14ebr.Industrial_M14EBR_3P_Pickup_MIC")) Skins.Add((Id=4724, Weapondef=class'KFWeapDef_M14EBR', MIC_1P=("WEP_SkinSet10_MAT.industrial_m14ebr.Industrial_M14EBR_1P_BattleScarred_MIC", "WEP_SkinSet10_MAT.industrial_m14ebr.Industrial_M14EBR_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_m14ebr.Industrial_M14EBR_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_m14ebr.Industrial_M14EBR_3P_Pickup_MIC"))
//Industrial MP5RAS //Industrial MP5RAS
Skins.Add((Id=4729, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet10_MAT.industrial_mp5ras.Industrial_MP5RAS_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_mp5ras.Industrial_MP5RAS_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_mp5ras.Industrial_MP5RAS_3P_Pickup_MIC")) Skins.Add((Id=4729, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet10_MAT.industrial_mp5ras.Industrial_MP5RAS_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_mp5ras.Industrial_MP5RAS_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_mp5ras.Industrial_MP5RAS_3P_Pickup_MIC"))
Skins.Add((Id=4728, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet10_MAT.industrial_mp5ras.Industrial_MP5RAS_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_mp5ras.Industrial_MP5RAS_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_mp5ras.Industrial_MP5RAS_3P_Pickup_MIC")) Skins.Add((Id=4728, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet10_MAT.industrial_mp5ras.Industrial_MP5RAS_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_mp5ras.Industrial_MP5RAS_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_mp5ras.Industrial_MP5RAS_3P_Pickup_MIC"))
Skins.Add((Id=4727, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet10_MAT.industrial_mp5ras.Industrial_MP5RAS_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_mp5ras.Industrial_MP5RAS_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_mp5ras.Industrial_MP5RAS_3P_Pickup_MIC")) Skins.Add((Id=4727, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet10_MAT.industrial_mp5ras.Industrial_MP5RAS_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_mp5ras.Industrial_MP5RAS_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_mp5ras.Industrial_MP5RAS_3P_Pickup_MIC"))
//Jackhammer (Industrial) MP7 //Jackhammer (Industrial) MP7
Skins.Add((Id=4732, Weapondef=class'KFWeapDef_MP7', MIC_1P=("WEP_SkinSet10_MAT.industrial_mp7.Industrial_MP7_1P_Mint_MIC", "WEP_SkinSet10_MAT.industrial_mp7.Industrial_MP7_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_mp7.Industrial_MP7_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_mp7.Industrial_MP7_3P_Pickup_MIC")) Skins.Add((Id=4732, Weapondef=class'KFWeapDef_MP7', MIC_1P=("WEP_SkinSet10_MAT.industrial_mp7.Industrial_MP7_1P_Mint_MIC", "WEP_SkinSet10_MAT.industrial_mp7.Industrial_MP7_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_mp7.Industrial_MP7_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_mp7.Industrial_MP7_3P_Pickup_MIC"))
Skins.Add((Id=4731, Weapondef=class'KFWeapDef_MP7', MIC_1P=("WEP_SkinSet10_MAT.industrial_mp7.Industrial_MP7_1P_FieldTested_MIC", "WEP_SkinSet10_MAT.industrial_mp7.Industrial_MP7_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_mp7.Industrial_MP7_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_mp7.Industrial_MP7_3P_Pickup_MIC")) Skins.Add((Id=4731, Weapondef=class'KFWeapDef_MP7', MIC_1P=("WEP_SkinSet10_MAT.industrial_mp7.Industrial_MP7_1P_FieldTested_MIC", "WEP_SkinSet10_MAT.industrial_mp7.Industrial_MP7_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_mp7.Industrial_MP7_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_mp7.Industrial_MP7_3P_Pickup_MIC"))
Skins.Add((Id=4730, Weapondef=class'KFWeapDef_MP7', MIC_1P=("WEP_SkinSet10_MAT.industrial_mp7.Industrial_MP7_1P_BattleScarred_MIC", "WEP_SkinSet10_MAT.industrial_mp7.Industrial_MP7_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_mp7.Industrial_MP7_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_mp7.Industrial_MP7_3P_Pickup_MIC")) Skins.Add((Id=4730, Weapondef=class'KFWeapDef_MP7', MIC_1P=("WEP_SkinSet10_MAT.industrial_mp7.Industrial_MP7_1P_BattleScarred_MIC", "WEP_SkinSet10_MAT.industrial_mp7.Industrial_MP7_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_mp7.Industrial_MP7_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_mp7.Industrial_MP7_3P_Pickup_MIC"))
//Buzzsaw (Industrial) P90 //Buzzsaw (Industrial) P90
Skins.Add((Id=4735, Weapondef=class'KFWeapDef_P90', MIC_1P=("WEP_SkinSet10_MAT.industrial_p90.Industrial_P90_1P_Mint_MIC", "WEP_SkinSet10_MAT.industrial_p90.Industrial_P90_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_p90.Industrial_P90_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_p90.Industrial_P90_3P_Pickup_MIC")) Skins.Add((Id=4735, Weapondef=class'KFWeapDef_P90', MIC_1P=("WEP_SkinSet10_MAT.industrial_p90.Industrial_P90_1P_Mint_MIC", "WEP_SkinSet10_MAT.industrial_p90.Industrial_P90_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_p90.Industrial_P90_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_p90.Industrial_P90_3P_Pickup_MIC"))
Skins.Add((Id=4734, Weapondef=class'KFWeapDef_P90', MIC_1P=("WEP_SkinSet10_MAT.industrial_p90.Industrial_P90_1P_FieldTested_MIC", "WEP_SkinSet10_MAT.industrial_p90.Industrial_P90_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_p90.Industrial_P90_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_p90.Industrial_P90_3P_Pickup_MIC")) Skins.Add((Id=4734, Weapondef=class'KFWeapDef_P90', MIC_1P=("WEP_SkinSet10_MAT.industrial_p90.Industrial_P90_1P_FieldTested_MIC", "WEP_SkinSet10_MAT.industrial_p90.Industrial_P90_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_p90.Industrial_P90_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_p90.Industrial_P90_3P_Pickup_MIC"))
Skins.Add((Id=4733, Weapondef=class'KFWeapDef_P90', MIC_1P=("WEP_SkinSet10_MAT.industrial_p90.Industrial_P90_1P_BattleScarred_MIC", "WEP_SkinSet10_MAT.industrial_p90.Industrial_P90_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_p90.Industrial_P90_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_p90.Industrial_P90_3P_Pickup_MIC")) Skins.Add((Id=4733, Weapondef=class'KFWeapDef_P90', MIC_1P=("WEP_SkinSet10_MAT.industrial_p90.Industrial_P90_1P_BattleScarred_MIC", "WEP_SkinSet10_MAT.industrial_p90.Industrial_P90_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_p90.Industrial_P90_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_p90.Industrial_P90_3P_Pickup_MIC"))
//High Voltage (Industrial) Railgun //High Voltage (Industrial) Railgun
Skins.Add((Id=4738, Weapondef=class'KFWeapDef_RailGun', MIC_1P=("WEP_SkinSet10_MAT.industrial_railgun.Industrial_RailGun_1P_Mint_MIC", "WEP_SkinSet10_MAT.industrial_railgun.Industrial_RailGun_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_railgun.Industrial_RailGun_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_railgun.Industrial_RailGun_3P_Pickup_MIC")) Skins.Add((Id=4738, Weapondef=class'KFWeapDef_RailGun', MIC_1P=("WEP_SkinSet10_MAT.industrial_railgun.Industrial_RailGun_1P_Mint_MIC", "WEP_SkinSet10_MAT.industrial_railgun.Industrial_RailGun_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_railgun.Industrial_RailGun_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_railgun.Industrial_RailGun_3P_Pickup_MIC"))
Skins.Add((Id=4737, Weapondef=class'KFWeapDef_RailGun', MIC_1P=("WEP_SkinSet10_MAT.industrial_railgun.Industrial_RailGun_1P_FieldTested_MIC", "WEP_SkinSet10_MAT.industrial_railgun.Industrial_RailGun_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_railgun.Industrial_RailGun_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_railgun.Industrial_RailGun_3P_Pickup_MIC")) Skins.Add((Id=4737, Weapondef=class'KFWeapDef_RailGun', MIC_1P=("WEP_SkinSet10_MAT.industrial_railgun.Industrial_RailGun_1P_FieldTested_MIC", "WEP_SkinSet10_MAT.industrial_railgun.Industrial_RailGun_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_railgun.Industrial_RailGun_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_railgun.Industrial_RailGun_3P_Pickup_MIC"))
Skins.Add((Id=4736, Weapondef=class'KFWeapDef_RailGun', MIC_1P=("WEP_SkinSet10_MAT.industrial_railgun.Industrial_RailGun_1P_BattleScarred_MIC", "WEP_SkinSet10_MAT.industrial_railgun.Industrial_RailGun_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_railgun.Industrial_RailGun_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_railgun.Industrial_RailGun_3P_Pickup_MIC")) Skins.Add((Id=4736, Weapondef=class'KFWeapDef_RailGun', MIC_1P=("WEP_SkinSet10_MAT.industrial_railgun.Industrial_RailGun_1P_BattleScarred_MIC", "WEP_SkinSet10_MAT.industrial_railgun.Industrial_RailGun_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet10_MAT.industrial_railgun.Industrial_RailGun_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet10_MAT.industrial_railgun.Industrial_RailGun_3P_Pickup_MIC"))
//Industrial SW500 //Industrial SW500
@ -1107,7 +1107,7 @@ defaultproperties
Skins.Add((Id=4815, Weapondef=class'KFWeapDef_FlareGun', MIC_1P=("WEP_SkinSet11_MAT.flamered_flaregun.FlameRed_FlareGun_1P_Mint_MIC"), MIC_3P="WEP_SkinSet11_MAT.flamered_flaregun.FlameRed_FlareGun_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet11_MAT.flamered_flaregun.FlameRed_FlareGun_3P_Pickup_MIC")) Skins.Add((Id=4815, Weapondef=class'KFWeapDef_FlareGun', MIC_1P=("WEP_SkinSet11_MAT.flamered_flaregun.FlameRed_FlareGun_1P_Mint_MIC"), MIC_3P="WEP_SkinSet11_MAT.flamered_flaregun.FlameRed_FlareGun_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet11_MAT.flamered_flaregun.FlameRed_FlareGun_3P_Pickup_MIC"))
Skins.Add((Id=4814, Weapondef=class'KFWeapDef_FlareGun', MIC_1P=("WEP_SkinSet11_MAT.flamered_flaregun.FlameRed_FlareGun_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet11_MAT.flamered_flaregun.FlameRed_FlareGun_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet11_MAT.flamered_flaregun.FlameRed_FlareGun_3P_Pickup_MIC")) Skins.Add((Id=4814, Weapondef=class'KFWeapDef_FlareGun', MIC_1P=("WEP_SkinSet11_MAT.flamered_flaregun.FlameRed_FlareGun_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet11_MAT.flamered_flaregun.FlameRed_FlareGun_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet11_MAT.flamered_flaregun.FlameRed_FlareGun_3P_Pickup_MIC"))
Skins.Add((Id=4813, Weapondef=class'KFWeapDef_FlareGun', MIC_1P=("WEP_SkinSet11_MAT.flamered_flaregun.FlameRed_FlareGun_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet11_MAT.flamered_flaregun.FlameRed_FlareGun_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet11_MAT.flamered_flaregun.FlameRed_FlareGun_3P_Pickup_MIC")) Skins.Add((Id=4813, Weapondef=class'KFWeapDef_FlareGun', MIC_1P=("WEP_SkinSet11_MAT.flamered_flaregun.FlameRed_FlareGun_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet11_MAT.flamered_flaregun.FlameRed_FlareGun_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet11_MAT.flamered_flaregun.FlameRed_FlareGun_3P_Pickup_MIC"))
//Vietnam AK12 //Vietnam AK12
Skins.Add((Id=4970, Weapondef=class'KFWeapDef_Ak12', MIC_1P=("WEP_SkinSet12_MAT.vietnam_ak12.Vietnam_AK12_1P_Mint_MIC", "WEP_SkinSet12_MAT.vietnam_ak12.Vietnam_AK12_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet12_MAT.vietnam_ak12.Vietnam_AK12_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet12_MAT.vietnam_ak12.Vietnam_AK12_3P_Pickup_MIC")) Skins.Add((Id=4970, Weapondef=class'KFWeapDef_Ak12', MIC_1P=("WEP_SkinSet12_MAT.vietnam_ak12.Vietnam_AK12_1P_Mint_MIC", "WEP_SkinSet12_MAT.vietnam_ak12.Vietnam_AK12_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet12_MAT.vietnam_ak12.Vietnam_AK12_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet12_MAT.vietnam_ak12.Vietnam_AK12_3P_Pickup_MIC"))
Skins.Add((Id=4969, Weapondef=class'KFWeapDef_Ak12', MIC_1P=("WEP_SkinSet12_MAT.vietnam_ak12.Vietnam_AK12_1P_FieldTested_MIC", "WEP_SkinSet12_MAT.vietnam_ak12.Vietnam_AK12_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet12_MAT.vietnam_ak12.Vietnam_AK12_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet12_MAT.vietnam_ak12.Vietnam_AK12_3P_Pickup_MIC")) Skins.Add((Id=4969, Weapondef=class'KFWeapDef_Ak12', MIC_1P=("WEP_SkinSet12_MAT.vietnam_ak12.Vietnam_AK12_1P_FieldTested_MIC", "WEP_SkinSet12_MAT.vietnam_ak12.Vietnam_AK12_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet12_MAT.vietnam_ak12.Vietnam_AK12_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet12_MAT.vietnam_ak12.Vietnam_AK12_3P_Pickup_MIC"))
@ -1162,7 +1162,7 @@ defaultproperties
//Junkyard AA12 //Junkyard AA12
Skins.Add((Id=4614, Weapondef=class'KFWeapDef_AA12', MIC_1P=("WEP_SkinSet13_MAT.junkyard_aa12.Junkyard_AA12_1P_Mint_MIC"), MIC_3P="WEP_SkinSet13_MAT.junkyard_aa12.Junkyard_AA12_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet13_MAT.junkyard_aa12.Junkyard_AA12_3P_Pickup_MIC")) Skins.Add((Id=4614, Weapondef=class'KFWeapDef_AA12', MIC_1P=("WEP_SkinSet13_MAT.junkyard_aa12.Junkyard_AA12_1P_Mint_MIC"), MIC_3P="WEP_SkinSet13_MAT.junkyard_aa12.Junkyard_AA12_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet13_MAT.junkyard_aa12.Junkyard_AA12_3P_Pickup_MIC"))
Skins.Add((Id=4613, Weapondef=class'KFWeapDef_AA12', MIC_1P=("WEP_SkinSet13_MAT.junkyard_aa12.Junkyard_AA12_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet13_MAT.junkyard_aa12.Junkyard_AA12_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet13_MAT.junkyard_aa12.Junkyard_AA12_3P_Pickup_MIC")) Skins.Add((Id=4613, Weapondef=class'KFWeapDef_AA12', MIC_1P=("WEP_SkinSet13_MAT.junkyard_aa12.Junkyard_AA12_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet13_MAT.junkyard_aa12.Junkyard_AA12_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet13_MAT.junkyard_aa12.Junkyard_AA12_3P_Pickup_MIC"))
Skins.Add((Id=4612, Weapondef=class'KFWeapDef_AA12', MIC_1P=("WEP_SkinSet13_MAT.junkyard_aa12.Junkyard_AA12_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet13_MAT.junkyard_aa12.Junkyard_AA12_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet13_MAT.junkyard_aa12.Junkyard_AA12_3P_Pickup_MIC")) Skins.Add((Id=4612, Weapondef=class'KFWeapDef_AA12', MIC_1P=("WEP_SkinSet13_MAT.junkyard_aa12.Junkyard_AA12_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet13_MAT.junkyard_aa12.Junkyard_AA12_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet13_MAT.junkyard_aa12.Junkyard_AA12_3P_Pickup_MIC"))
//Junkyard AK12 //Junkyard AK12
@ -1192,12 +1192,12 @@ defaultproperties
//Junkyard M4 //Junkyard M4
Skins.Add((Id=4626, Weapondef=class'KFWeapDef_M4', MIC_1P=("WEP_SkinSet13_MAT.junkyard_m4.Junkyard_M4_1P_Mint_MIC"), MIC_3P="WEP_SkinSet13_MAT.junkyard_m4.Junkyard_M4_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet13_MAT.junkyard_m4.Junkyard_M4_3P_Pickup_MIC")) Skins.Add((Id=4626, Weapondef=class'KFWeapDef_M4', MIC_1P=("WEP_SkinSet13_MAT.junkyard_m4.Junkyard_M4_1P_Mint_MIC"), MIC_3P="WEP_SkinSet13_MAT.junkyard_m4.Junkyard_M4_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet13_MAT.junkyard_m4.Junkyard_M4_3P_Pickup_MIC"))
Skins.Add((Id=4625, Weapondef=class'KFWeapDef_M4', MIC_1P=("WEP_SkinSet13_MAT.junkyard_m4.Junkyard_M4_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet13_MAT.junkyard_m4.Junkyard_M4_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet13_MAT.junkyard_m4.Junkyard_M4_3P_Pickup_MIC")) Skins.Add((Id=4625, Weapondef=class'KFWeapDef_M4', MIC_1P=("WEP_SkinSet13_MAT.junkyard_m4.Junkyard_M4_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet13_MAT.junkyard_m4.Junkyard_M4_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet13_MAT.junkyard_m4.Junkyard_M4_3P_Pickup_MIC"))
Skins.Add((Id=4624, Weapondef=class'KFWeapDef_M4', MIC_1P=("WEP_SkinSet13_MAT.junkyard_m4.Junkyard_M4_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet13_MAT.junkyard_m4.Junkyard_M4_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet13_MAT.junkyard_m4.Junkyard_M4_3P_Pickup_MIC")) Skins.Add((Id=4624, Weapondef=class'KFWeapDef_M4', MIC_1P=("WEP_SkinSet13_MAT.junkyard_m4.Junkyard_M4_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet13_MAT.junkyard_m4.Junkyard_M4_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet13_MAT.junkyard_m4.Junkyard_M4_3P_Pickup_MIC"))
//Junkyard MP5RAS //Junkyard MP5RAS
Skins.Add((Id=4629, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet13_MAT.junkyard_mp5ras.Junkyard_MP5RAS_1P_Mint_MIC"), MIC_3P="WEP_SkinSet13_MAT.junkyard_mp5ras.Junkyard_MP5RAS_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet13_MAT.junkyard_mp5ras.Junkyard_MP5RAS_3P_Pickup_MIC")) Skins.Add((Id=4629, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet13_MAT.junkyard_mp5ras.Junkyard_MP5RAS_1P_Mint_MIC"), MIC_3P="WEP_SkinSet13_MAT.junkyard_mp5ras.Junkyard_MP5RAS_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet13_MAT.junkyard_mp5ras.Junkyard_MP5RAS_3P_Pickup_MIC"))
Skins.Add((Id=4628, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet13_MAT.junkyard_mp5ras.Junkyard_MP5RAS_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet13_MAT.junkyard_mp5ras.Junkyard_MP5RAS_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet13_MAT.junkyard_mp5ras.Junkyard_MP5RAS_3P_Pickup_MIC")) Skins.Add((Id=4628, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet13_MAT.junkyard_mp5ras.Junkyard_MP5RAS_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet13_MAT.junkyard_mp5ras.Junkyard_MP5RAS_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet13_MAT.junkyard_mp5ras.Junkyard_MP5RAS_3P_Pickup_MIC"))
Skins.Add((Id=4627, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet13_MAT.junkyard_mp5ras.Junkyard_MP5RAS_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet13_MAT.junkyard_mp5ras.Junkyard_MP5RAS_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet13_MAT.junkyard_mp5ras.Junkyard_MP5RAS_3P_Pickup_MIC")) Skins.Add((Id=4627, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet13_MAT.junkyard_mp5ras.Junkyard_MP5RAS_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet13_MAT.junkyard_mp5ras.Junkyard_MP5RAS_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet13_MAT.junkyard_mp5ras.Junkyard_MP5RAS_3P_Pickup_MIC"))
//Junkyard SCAR //Junkyard SCAR
@ -1207,7 +1207,7 @@ defaultproperties
//Junkyard Winchester 1894 //Junkyard Winchester 1894
Skins.Add((Id=4635, Weapondef=class'KFWeapDef_Winchester1894', MIC_1P=("WEP_SkinSet13_MAT.junkyard_winchester1894.Junkyard_Winchester1894_1P_Mint_MIC"), MIC_3P="WEP_SkinSet13_MAT.junkyard_winchester1894.Junkyard_Winchester1894_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet13_MAT.junkyard_winchester1894.Junkyard_Winchester1894_3P_Pickup_MIC")) Skins.Add((Id=4635, Weapondef=class'KFWeapDef_Winchester1894', MIC_1P=("WEP_SkinSet13_MAT.junkyard_winchester1894.Junkyard_Winchester1894_1P_Mint_MIC"), MIC_3P="WEP_SkinSet13_MAT.junkyard_winchester1894.Junkyard_Winchester1894_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet13_MAT.junkyard_winchester1894.Junkyard_Winchester1894_3P_Pickup_MIC"))
Skins.Add((Id=4634, Weapondef=class'KFWeapDef_Winchester1894', MIC_1P=("WEP_SkinSet13_MAT.junkyard_winchester1894.Junkyard_Winchester1894_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet13_MAT.junkyard_winchester1894.Junkyard_Winchester1894_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet13_MAT.junkyard_winchester1894.Junkyard_Winchester1894_3P_Pickup_MIC")) Skins.Add((Id=4634, Weapondef=class'KFWeapDef_Winchester1894', MIC_1P=("WEP_SkinSet13_MAT.junkyard_winchester1894.Junkyard_Winchester1894_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet13_MAT.junkyard_winchester1894.Junkyard_Winchester1894_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet13_MAT.junkyard_winchester1894.Junkyard_Winchester1894_3P_Pickup_MIC"))
Skins.Add((Id=4633, Weapondef=class'KFWeapDef_Winchester1894', MIC_1P=("WEP_SkinSet13_MAT.junkyard_winchester1894.Junkyard_Winchester1894_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet13_MAT.junkyard_winchester1894.Junkyard_Winchester1894_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet13_MAT.junkyard_winchester1894.Junkyard_Winchester1894_3P_Pickup_MIC")) Skins.Add((Id=4633, Weapondef=class'KFWeapDef_Winchester1894', MIC_1P=("WEP_SkinSet13_MAT.junkyard_winchester1894.Junkyard_Winchester1894_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet13_MAT.junkyard_winchester1894.Junkyard_Winchester1894_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet13_MAT.junkyard_winchester1894.Junkyard_Winchester1894_3P_Pickup_MIC"))
//Headshot Weekly Centerfire //Headshot Weekly Centerfire
@ -1215,117 +1215,117 @@ defaultproperties
//Horzine Elite White MP5RAS //Horzine Elite White MP5RAS
Skins.Add((Id=5033, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet15_MAT.horzineelitewhite_mp5ras.HorzineEliteWhite_MP5RAS_1P_Mint_MIC"), MIC_3P="WEP_SkinSet15_MAT.horzineelitewhite_mp5ras.HorzineEliteWhite_MP5RAS_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet15_MAT.horzineelitewhite_mp5ras.HorzineEliteWhite_MP5RAS_3P_Pickup_MIC")) Skins.Add((Id=5033, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet15_MAT.horzineelitewhite_mp5ras.HorzineEliteWhite_MP5RAS_1P_Mint_MIC"), MIC_3P="WEP_SkinSet15_MAT.horzineelitewhite_mp5ras.HorzineEliteWhite_MP5RAS_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet15_MAT.horzineelitewhite_mp5ras.HorzineEliteWhite_MP5RAS_3P_Pickup_MIC"))
Skins.Add((Id=5032, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet15_MAT.horzineelitewhite_mp5ras.HorzineEliteWhite_MP5RAS_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet15_MAT.horzineelitewhite_mp5ras.HorzineEliteWhite_MP5RAS_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet15_MAT.horzineelitewhite_mp5ras.HorzineEliteWhite_MP5RAS_3P_Pickup_MIC")) Skins.Add((Id=5032, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet15_MAT.horzineelitewhite_mp5ras.HorzineEliteWhite_MP5RAS_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet15_MAT.horzineelitewhite_mp5ras.HorzineEliteWhite_MP5RAS_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet15_MAT.horzineelitewhite_mp5ras.HorzineEliteWhite_MP5RAS_3P_Pickup_MIC"))
Skins.Add((Id=5031, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet15_MAT.horzineelitewhite_mp5ras.HorzineEliteWhite_MP5RAS_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet15_MAT.horzineelitewhite_mp5ras.HorzineEliteWhite_MP5RAS_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet15_MAT.horzineelitewhite_mp5ras.HorzineEliteWhite_MP5RAS_3P_Pickup_MIC")) Skins.Add((Id=5031, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet15_MAT.horzineelitewhite_mp5ras.HorzineEliteWhite_MP5RAS_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet15_MAT.horzineelitewhite_mp5ras.HorzineEliteWhite_MP5RAS_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet15_MAT.horzineelitewhite_mp5ras.HorzineEliteWhite_MP5RAS_3P_Pickup_MIC"))
//Horzine Elite Black MP5RAS //Horzine Elite Black MP5RAS
Skins.Add((Id=5036, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet15_MAT.horzineeliteblack_mp5ras.HorzineEliteBlack_MP5RAS_1P_Mint_MIC"), MIC_3P="WEP_SkinSet15_MAT.horzineeliteblack_mp5ras.HorzineEliteBlack_MP5RAS_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet15_MAT.horzineeliteblack_mp5ras.HorzineEliteBlack_MP5RAS_3P_Pickup_MIC")) Skins.Add((Id=5036, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet15_MAT.horzineeliteblack_mp5ras.HorzineEliteBlack_MP5RAS_1P_Mint_MIC"), MIC_3P="WEP_SkinSet15_MAT.horzineeliteblack_mp5ras.HorzineEliteBlack_MP5RAS_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet15_MAT.horzineeliteblack_mp5ras.HorzineEliteBlack_MP5RAS_3P_Pickup_MIC"))
Skins.Add((Id=5035, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet15_MAT.horzineeliteblack_mp5ras.HorzineEliteBlack_MP5RAS_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet15_MAT.horzineeliteblack_mp5ras.HorzineEliteBlack_MP5RAS_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet15_MAT.horzineeliteblack_mp5ras.HorzineEliteBlack_MP5RAS_3P_Pickup_MIC")) Skins.Add((Id=5035, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet15_MAT.horzineeliteblack_mp5ras.HorzineEliteBlack_MP5RAS_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet15_MAT.horzineeliteblack_mp5ras.HorzineEliteBlack_MP5RAS_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet15_MAT.horzineeliteblack_mp5ras.HorzineEliteBlack_MP5RAS_3P_Pickup_MIC"))
Skins.Add((Id=5034, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet15_MAT.horzineeliteblack_mp5ras.HorzineEliteBlack_MP5RAS_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet15_MAT.horzineeliteblack_mp5ras.HorzineEliteBlack_MP5RAS_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet15_MAT.horzineeliteblack_mp5ras.HorzineEliteBlack_MP5RAS_3P_Pickup_MIC")) Skins.Add((Id=5034, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet15_MAT.horzineeliteblack_mp5ras.HorzineEliteBlack_MP5RAS_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet15_MAT.horzineeliteblack_mp5ras.HorzineEliteBlack_MP5RAS_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet15_MAT.horzineeliteblack_mp5ras.HorzineEliteBlack_MP5RAS_3P_Pickup_MIC"))
//Horzine Elite Green MP5RAS //Horzine Elite Green MP5RAS
Skins.Add((Id=5039, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet15_MAT.horzineelitegreen_mp5ras.HorzineEliteGreen_MP5RAS_1P_Mint_MIC"), MIC_3P="WEP_SkinSet15_MAT.horzineelitegreen_mp5ras.HorzineEliteGreen_MP5RAS_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet15_MAT.horzineelitegreen_mp5ras.HorzineEliteGreen_MP5RAS_3P_Pickup_MIC")) Skins.Add((Id=5039, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet15_MAT.horzineelitegreen_mp5ras.HorzineEliteGreen_MP5RAS_1P_Mint_MIC"), MIC_3P="WEP_SkinSet15_MAT.horzineelitegreen_mp5ras.HorzineEliteGreen_MP5RAS_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet15_MAT.horzineelitegreen_mp5ras.HorzineEliteGreen_MP5RAS_3P_Pickup_MIC"))
Skins.Add((Id=5038, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet15_MAT.horzineelitegreen_mp5ras.HorzineEliteGreen_MP5RAS_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet15_MAT.horzineelitegreen_mp5ras.HorzineEliteGreen_MP5RAS_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet15_MAT.horzineelitegreen_mp5ras.HorzineEliteGreen_MP5RAS_3P_Pickup_MIC")) Skins.Add((Id=5038, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet15_MAT.horzineelitegreen_mp5ras.HorzineEliteGreen_MP5RAS_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet15_MAT.horzineelitegreen_mp5ras.HorzineEliteGreen_MP5RAS_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet15_MAT.horzineelitegreen_mp5ras.HorzineEliteGreen_MP5RAS_3P_Pickup_MIC"))
Skins.Add((Id=5037, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet15_MAT.horzineelitegreen_mp5ras.HorzineEliteGreen_MP5RAS_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet15_MAT.horzineelitegreen_mp5ras.HorzineEliteGreen_MP5RAS_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet15_MAT.horzineelitegreen_mp5ras.HorzineEliteGreen_MP5RAS_3P_Pickup_MIC")) Skins.Add((Id=5037, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet15_MAT.horzineelitegreen_mp5ras.HorzineEliteGreen_MP5RAS_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet15_MAT.horzineelitegreen_mp5ras.HorzineEliteGreen_MP5RAS_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet15_MAT.horzineelitegreen_mp5ras.HorzineEliteGreen_MP5RAS_3P_Pickup_MIC"))
//Horzine Elite Blue MP5RAS //Horzine Elite Blue MP5RAS
Skins.Add((Id=5042, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet15_MAT.horzineeliteblue_mp5ras.HorzineEliteBlue_MP5RAS_1P_Mint_MIC"), MIC_3P="WEP_SkinSet15_MAT.horzineeliteblue_mp5ras.HorzineEliteBlue_MP5RAS_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet15_MAT.horzineeliteblue_mp5ras.HorzineEliteBlue_MP5RAS_3P_Pickup_MIC")) Skins.Add((Id=5042, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet15_MAT.horzineeliteblue_mp5ras.HorzineEliteBlue_MP5RAS_1P_Mint_MIC"), MIC_3P="WEP_SkinSet15_MAT.horzineeliteblue_mp5ras.HorzineEliteBlue_MP5RAS_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet15_MAT.horzineeliteblue_mp5ras.HorzineEliteBlue_MP5RAS_3P_Pickup_MIC"))
Skins.Add((Id=5041, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet15_MAT.horzineeliteblue_mp5ras.HorzineEliteBlue_MP5RAS_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet15_MAT.horzineeliteblue_mp5ras.HorzineEliteBlue_MP5RAS_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet15_MAT.horzineeliteblue_mp5ras.HorzineEliteBlue_MP5RAS_3P_Pickup_MIC")) Skins.Add((Id=5041, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet15_MAT.horzineeliteblue_mp5ras.HorzineEliteBlue_MP5RAS_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet15_MAT.horzineeliteblue_mp5ras.HorzineEliteBlue_MP5RAS_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet15_MAT.horzineeliteblue_mp5ras.HorzineEliteBlue_MP5RAS_3P_Pickup_MIC"))
Skins.Add((Id=5040, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet15_MAT.horzineeliteblue_mp5ras.HorzineEliteBlue_MP5RAS_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet15_MAT.horzineeliteblue_mp5ras.HorzineEliteBlue_MP5RAS_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet15_MAT.horzineeliteblue_mp5ras.HorzineEliteBlue_MP5RAS_3P_Pickup_MIC")) Skins.Add((Id=5040, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet15_MAT.horzineeliteblue_mp5ras.HorzineEliteBlue_MP5RAS_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet15_MAT.horzineeliteblue_mp5ras.HorzineEliteBlue_MP5RAS_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet15_MAT.horzineeliteblue_mp5ras.HorzineEliteBlue_MP5RAS_3P_Pickup_MIC"))
//Horzine Elite Red MP5RAS //Horzine Elite Red MP5RAS
Skins.Add((Id=5045, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet15_MAT.horzineelitered_mp5ras.HorzineEliteRed_MP5RAS_1P_Mint_MIC"), MIC_3P="WEP_SkinSet15_MAT.horzineelitered_mp5ras.HorzineEliteRed_MP5RAS_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet15_MAT.horzineelitered_mp5ras.HorzineEliteRed_MP5RAS_3P_Pickup_MIC")) Skins.Add((Id=5045, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet15_MAT.horzineelitered_mp5ras.HorzineEliteRed_MP5RAS_1P_Mint_MIC"), MIC_3P="WEP_SkinSet15_MAT.horzineelitered_mp5ras.HorzineEliteRed_MP5RAS_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet15_MAT.horzineelitered_mp5ras.HorzineEliteRed_MP5RAS_3P_Pickup_MIC"))
Skins.Add((Id=5044, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet15_MAT.horzineelitered_mp5ras.HorzineEliteRed_MP5RAS_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet15_MAT.horzineelitered_mp5ras.HorzineEliteRed_MP5RAS_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet15_MAT.horzineelitered_mp5ras.HorzineEliteRed_MP5RAS_3P_Pickup_MIC")) Skins.Add((Id=5044, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet15_MAT.horzineelitered_mp5ras.HorzineEliteRed_MP5RAS_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet15_MAT.horzineelitered_mp5ras.HorzineEliteRed_MP5RAS_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet15_MAT.horzineelitered_mp5ras.HorzineEliteRed_MP5RAS_3P_Pickup_MIC"))
Skins.Add((Id=5043, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet15_MAT.horzineelitered_mp5ras.HorzineEliteRed_MP5RAS_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet15_MAT.horzineelitered_mp5ras.HorzineEliteRed_MP5RAS_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet15_MAT.horzineelitered_mp5ras.HorzineEliteRed_MP5RAS_3P_Pickup_MIC")) Skins.Add((Id=5043, Weapondef=class'KFWeapDef_MP5RAS', MIC_1P=("WEP_SkinSet15_MAT.horzineelitered_mp5ras.HorzineEliteRed_MP5RAS_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet15_MAT.horzineelitered_mp5ras.HorzineEliteRed_MP5RAS_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet15_MAT.horzineelitered_mp5ras.HorzineEliteRed_MP5RAS_3P_Pickup_MIC"))
//Halloween 9mm //Halloween 9mm
Skins.Add((Id=5115, Weapondef=class'KFWeapDef_9mm', MIC_1P=("WEP_SkinSet14_MAT.halloween_9mm.Halloween_9MM_1P_Mint_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_9mm.Halloween_9MM_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_9mm.Halloween_9MM_3P_Pickup_MIC")) Skins.Add((Id=5115, Weapondef=class'KFWeapDef_9mm', MIC_1P=("WEP_SkinSet14_MAT.halloween_9mm.Halloween_9MM_1P_Mint_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_9mm.Halloween_9MM_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_9mm.Halloween_9MM_3P_Pickup_MIC"))
Skins.Add((Id=5114, Weapondef=class'KFWeapDef_9mm', MIC_1P=("WEP_SkinSet14_MAT.halloween_9mm.Halloween_9MM_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_9mm.Halloween_9MM_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_9mm.Halloween_9MM_3P_Pickup_MIC")) Skins.Add((Id=5114, Weapondef=class'KFWeapDef_9mm', MIC_1P=("WEP_SkinSet14_MAT.halloween_9mm.Halloween_9MM_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_9mm.Halloween_9MM_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_9mm.Halloween_9MM_3P_Pickup_MIC"))
Skins.Add((Id=5113, Weapondef=class'KFWeapDef_9mm', MIC_1P=("WEP_SkinSet14_MAT.halloween_9mm.Halloween_9MM_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_9mm.Halloween_9MM_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_9mm.Halloween_9MM_3P_Pickup_MIC")) Skins.Add((Id=5113, Weapondef=class'KFWeapDef_9mm', MIC_1P=("WEP_SkinSet14_MAT.halloween_9mm.Halloween_9MM_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_9mm.Halloween_9MM_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_9mm.Halloween_9MM_3P_Pickup_MIC"))
//Halloween Crossbow //Halloween Crossbow
Skins.Add((Id=5118, Weapondef=class'KFWeapDef_Crossbow', MIC_1P=("WEP_SkinSet14_MAT.halloween_crossbow.Halloween_Crossbow_1P_Mint_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_crossbow.Halloween_Crossbow_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_crossbow.Halloween_Crossbow_3P_Pickup_MIC")) Skins.Add((Id=5118, Weapondef=class'KFWeapDef_Crossbow', MIC_1P=("WEP_SkinSet14_MAT.halloween_crossbow.Halloween_Crossbow_1P_Mint_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_crossbow.Halloween_Crossbow_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_crossbow.Halloween_Crossbow_3P_Pickup_MIC"))
Skins.Add((Id=5117, Weapondef=class'KFWeapDef_Crossbow', MIC_1P=("WEP_SkinSet14_MAT.halloween_crossbow.Halloween_Crossbow_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_crossbow.Halloween_Crossbow_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_crossbow.Halloween_Crossbow_3P_Pickup_MIC")) Skins.Add((Id=5117, Weapondef=class'KFWeapDef_Crossbow', MIC_1P=("WEP_SkinSet14_MAT.halloween_crossbow.Halloween_Crossbow_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_crossbow.Halloween_Crossbow_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_crossbow.Halloween_Crossbow_3P_Pickup_MIC"))
Skins.Add((Id=5116, Weapondef=class'KFWeapDef_Crossbow', MIC_1P=("WEP_SkinSet14_MAT.halloween_crossbow.Halloween_Crossbow_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_crossbow.Halloween_Crossbow_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_crossbow.Halloween_Crossbow_3P_Pickup_MIC")) Skins.Add((Id=5116, Weapondef=class'KFWeapDef_Crossbow', MIC_1P=("WEP_SkinSet14_MAT.halloween_crossbow.Halloween_Crossbow_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_crossbow.Halloween_Crossbow_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_crossbow.Halloween_Crossbow_3P_Pickup_MIC"))
//Halloween Flamethrower //Halloween Flamethrower
Skins.Add((Id=5121, Weapondef=class'KFWeapDef_FlameThrower', MIC_1P=("WEP_SkinSet14_MAT.halloween_flamethrower.Halloween_Flamethrower_1P_Mint_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_flamethrower.Halloween_Flamethrower_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_flamethrower.Halloween_Flamethrower_3P_Pickup_MIC")) Skins.Add((Id=5121, Weapondef=class'KFWeapDef_FlameThrower', MIC_1P=("WEP_SkinSet14_MAT.halloween_flamethrower.Halloween_Flamethrower_1P_Mint_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_flamethrower.Halloween_Flamethrower_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_flamethrower.Halloween_Flamethrower_3P_Pickup_MIC"))
Skins.Add((Id=5120, Weapondef=class'KFWeapDef_FlameThrower', MIC_1P=("WEP_SkinSet14_MAT.halloween_flamethrower.Halloween_Flamethrower_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_flamethrower.Halloween_Flamethrower_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_flamethrower.Halloween_Flamethrower_3P_Pickup_MIC")) Skins.Add((Id=5120, Weapondef=class'KFWeapDef_FlameThrower', MIC_1P=("WEP_SkinSet14_MAT.halloween_flamethrower.Halloween_Flamethrower_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_flamethrower.Halloween_Flamethrower_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_flamethrower.Halloween_Flamethrower_3P_Pickup_MIC"))
Skins.Add((Id=5119, Weapondef=class'KFWeapDef_FlameThrower', MIC_1P=("WEP_SkinSet14_MAT.halloween_flamethrower.Halloween_Flamethrower_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_flamethrower.Halloween_Flamethrower_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_flamethrower.Halloween_Flamethrower_3P_Pickup_MIC")) Skins.Add((Id=5119, Weapondef=class'KFWeapDef_FlameThrower', MIC_1P=("WEP_SkinSet14_MAT.halloween_flamethrower.Halloween_Flamethrower_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_flamethrower.Halloween_Flamethrower_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_flamethrower.Halloween_Flamethrower_3P_Pickup_MIC"))
//Halloween Healer //Halloween Healer
Skins.Add((Id=5124, Weapondef=class'KFWeapDef_Healer', MIC_1P=("WEP_SkinSet14_MAT.halloween_healer.Halloween_Healer_1P_Mint_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_healer.Halloween_Healer_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_healer.Halloween_Healer_3P_Pickup_MIC")) Skins.Add((Id=5124, Weapondef=class'KFWeapDef_Healer', MIC_1P=("WEP_SkinSet14_MAT.halloween_healer.Halloween_Healer_1P_Mint_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_healer.Halloween_Healer_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_healer.Halloween_Healer_3P_Pickup_MIC"))
Skins.Add((Id=5123, Weapondef=class'KFWeapDef_Healer', MIC_1P=("WEP_SkinSet14_MAT.halloween_healer.Halloween_Healer_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_healer.Halloween_Healer_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_healer.Halloween_Healer_3P_Pickup_MIC")) Skins.Add((Id=5123, Weapondef=class'KFWeapDef_Healer', MIC_1P=("WEP_SkinSet14_MAT.halloween_healer.Halloween_Healer_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_healer.Halloween_Healer_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_healer.Halloween_Healer_3P_Pickup_MIC"))
Skins.Add((Id=5122, Weapondef=class'KFWeapDef_Healer', MIC_1P=("WEP_SkinSet14_MAT.halloween_healer.Halloween_Healer_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_healer.Halloween_Healer_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_healer.Halloween_Healer_3P_Pickup_MIC")) Skins.Add((Id=5122, Weapondef=class'KFWeapDef_Healer', MIC_1P=("WEP_SkinSet14_MAT.halloween_healer.Halloween_Healer_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_healer.Halloween_Healer_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_healer.Halloween_Healer_3P_Pickup_MIC"))
//Halloween HZ12 //Halloween HZ12
Skins.Add((Id=5127, Weapondef=class'KFWeapDef_HZ12', MIC_1P=("WEP_SkinSet14_MAT.halloween_hz12.Halloween_HZ12_1P_Mint_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_hz12.Halloween_HZ12_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_hz12.Halloween_HZ12_3P_Pickup_MIC")) Skins.Add((Id=5127, Weapondef=class'KFWeapDef_HZ12', MIC_1P=("WEP_SkinSet14_MAT.halloween_hz12.Halloween_HZ12_1P_Mint_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_hz12.Halloween_HZ12_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_hz12.Halloween_HZ12_3P_Pickup_MIC"))
Skins.Add((Id=5126, Weapondef=class'KFWeapDef_HZ12', MIC_1P=("WEP_SkinSet14_MAT.halloween_hz12.Halloween_HZ12_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_hz12.Halloween_HZ12_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_hz12.Halloween_HZ12_3P_Pickup_MIC")) Skins.Add((Id=5126, Weapondef=class'KFWeapDef_HZ12', MIC_1P=("WEP_SkinSet14_MAT.halloween_hz12.Halloween_HZ12_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_hz12.Halloween_HZ12_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_hz12.Halloween_HZ12_3P_Pickup_MIC"))
Skins.Add((Id=5125, Weapondef=class'KFWeapDef_HZ12', MIC_1P=("WEP_SkinSet14_MAT.halloween_hz12.Halloween_HZ12_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_hz12.Halloween_HZ12_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_hz12.Halloween_HZ12_3P_Pickup_MIC")) Skins.Add((Id=5125, Weapondef=class'KFWeapDef_HZ12', MIC_1P=("WEP_SkinSet14_MAT.halloween_hz12.Halloween_HZ12_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_hz12.Halloween_HZ12_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_hz12.Halloween_HZ12_3P_Pickup_MIC"))
//Halloween Katana //Halloween Katana
Skins.Add((Id=5130, Weapondef=class'KFWeapDef_Katana', MIC_1P=("WEP_SkinSet14_MAT.halloween_katana.Halloween_Katana_1P_Mint_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_katana.Halloween_Katana_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_katana.Halloween_Katana_3P_Pickup_MIC")) Skins.Add((Id=5130, Weapondef=class'KFWeapDef_Katana', MIC_1P=("WEP_SkinSet14_MAT.halloween_katana.Halloween_Katana_1P_Mint_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_katana.Halloween_Katana_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_katana.Halloween_Katana_3P_Pickup_MIC"))
Skins.Add((Id=5129, Weapondef=class'KFWeapDef_Katana', MIC_1P=("WEP_SkinSet14_MAT.halloween_katana.Halloween_Katana_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_katana.Halloween_Katana_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_katana.Halloween_Katana_3P_Pickup_MIC")) Skins.Add((Id=5129, Weapondef=class'KFWeapDef_Katana', MIC_1P=("WEP_SkinSet14_MAT.halloween_katana.Halloween_Katana_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_katana.Halloween_Katana_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_katana.Halloween_Katana_3P_Pickup_MIC"))
Skins.Add((Id=5128, Weapondef=class'KFWeapDef_Katana', MIC_1P=("WEP_SkinSet14_MAT.halloween_katana.Halloween_Katana_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_katana.Halloween_Katana_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_katana.Halloween_Katana_3P_Pickup_MIC")) Skins.Add((Id=5128, Weapondef=class'KFWeapDef_Katana', MIC_1P=("WEP_SkinSet14_MAT.halloween_katana.Halloween_Katana_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_katana.Halloween_Katana_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_katana.Halloween_Katana_3P_Pickup_MIC"))
//Halloween Kriss //Halloween Kriss
Skins.Add((Id=5133, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet14_MAT.halloween_kriss.Halloween_Kriss_1P_Mint_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_kriss.Halloween_Kriss_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_kriss.Halloween_Kriss_3P_Pickup_MIC")) Skins.Add((Id=5133, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet14_MAT.halloween_kriss.Halloween_Kriss_1P_Mint_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_kriss.Halloween_Kriss_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_kriss.Halloween_Kriss_3P_Pickup_MIC"))
Skins.Add((Id=5132, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet14_MAT.halloween_kriss.Halloween_Kriss_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_kriss.Halloween_Kriss_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_kriss.Halloween_Kriss_3P_Pickup_MIC")) Skins.Add((Id=5132, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet14_MAT.halloween_kriss.Halloween_Kriss_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_kriss.Halloween_Kriss_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_kriss.Halloween_Kriss_3P_Pickup_MIC"))
Skins.Add((Id=5131, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet14_MAT.halloween_kriss.Halloween_Kriss_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_kriss.Halloween_Kriss_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_kriss.Halloween_Kriss_3P_Pickup_MIC")) Skins.Add((Id=5131, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet14_MAT.halloween_kriss.Halloween_Kriss_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_kriss.Halloween_Kriss_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_kriss.Halloween_Kriss_3P_Pickup_MIC"))
//Halloween M79 //Halloween M79
Skins.Add((Id=5136, Weapondef=class'KFWeapDef_M79', MIC_1P=("WEP_SkinSet14_MAT.halloween_m79.Halloween_M79_1P_Mint_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_m79.Halloween_M79_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_m79.Halloween_M79_3P_Pickup_MIC")) Skins.Add((Id=5136, Weapondef=class'KFWeapDef_M79', MIC_1P=("WEP_SkinSet14_MAT.halloween_m79.Halloween_M79_1P_Mint_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_m79.Halloween_M79_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_m79.Halloween_M79_3P_Pickup_MIC"))
Skins.Add((Id=5135, Weapondef=class'KFWeapDef_M79', MIC_1P=("WEP_SkinSet14_MAT.halloween_m79.Halloween_M79_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_m79.Halloween_M79_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_m79.Halloween_M79_3P_Pickup_MIC")) Skins.Add((Id=5135, Weapondef=class'KFWeapDef_M79', MIC_1P=("WEP_SkinSet14_MAT.halloween_m79.Halloween_M79_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_m79.Halloween_M79_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_m79.Halloween_M79_3P_Pickup_MIC"))
Skins.Add((Id=5134, Weapondef=class'KFWeapDef_M79', MIC_1P=("WEP_SkinSet14_MAT.halloween_m79.Halloween_M79_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_m79.Halloween_M79_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_m79.Halloween_M79_3P_Pickup_MIC")) Skins.Add((Id=5134, Weapondef=class'KFWeapDef_M79', MIC_1P=("WEP_SkinSet14_MAT.halloween_m79.Halloween_M79_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_m79.Halloween_M79_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_m79.Halloween_M79_3P_Pickup_MIC"))
//Halloween Stoner 63A //Halloween Stoner 63A
Skins.Add((Id=5139, Weapondef=class'KFWeapDef_Stoner63A', MIC_1P=("WEP_SkinSet14_MAT.halloween_stoner63a.Halloween_Stoner63a_1P_Mint_MIC", "WEP_SkinSet14_MAT.halloween_stoner63a.Halloween_Stoner63a_Receiver_1P_Mint_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_stoner63a.Halloween_Stoner63a_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_stoner63a.Halloween_Stoner63a_3P_Pickup_MIC")) Skins.Add((Id=5139, Weapondef=class'KFWeapDef_Stoner63A', MIC_1P=("WEP_SkinSet14_MAT.halloween_stoner63a.Halloween_Stoner63a_1P_Mint_MIC", "WEP_SkinSet14_MAT.halloween_stoner63a.Halloween_Stoner63a_Receiver_1P_Mint_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_stoner63a.Halloween_Stoner63a_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_stoner63a.Halloween_Stoner63a_3P_Pickup_MIC"))
Skins.Add((Id=5138, Weapondef=class'KFWeapDef_Stoner63A', MIC_1P=("WEP_SkinSet14_MAT.halloween_stoner63a.Halloween_Stoner63a_1P_FieldTested_MIC", "WEP_SkinSet14_MAT.halloween_stoner63a.Halloween_Stoner63a_Receiver_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_stoner63a.Halloween_Stoner63a_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_stoner63a.Halloween_Stoner63a_3P_Pickup_MIC")) Skins.Add((Id=5138, Weapondef=class'KFWeapDef_Stoner63A', MIC_1P=("WEP_SkinSet14_MAT.halloween_stoner63a.Halloween_Stoner63a_1P_FieldTested_MIC", "WEP_SkinSet14_MAT.halloween_stoner63a.Halloween_Stoner63a_Receiver_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_stoner63a.Halloween_Stoner63a_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_stoner63a.Halloween_Stoner63a_3P_Pickup_MIC"))
Skins.Add((Id=5137, Weapondef=class'KFWeapDef_Stoner63A', MIC_1P=("WEP_SkinSet14_MAT.halloween_stoner63a.Halloween_Stoner63a_1P_BattleScarred_MIC", "WEP_SkinSet14_MAT.halloween_stoner63a.Halloween_Stoner63a_Receiver_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_stoner63a.Halloween_Stoner63a_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_stoner63a.Halloween_Stoner63a_3P_Pickup_MIC")) Skins.Add((Id=5137, Weapondef=class'KFWeapDef_Stoner63A', MIC_1P=("WEP_SkinSet14_MAT.halloween_stoner63a.Halloween_Stoner63a_1P_BattleScarred_MIC", "WEP_SkinSet14_MAT.halloween_stoner63a.Halloween_Stoner63a_Receiver_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet14_MAT.halloween_stoner63a.Halloween_Stoner63a_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet14_MAT.halloween_stoner63a.Halloween_Stoner63a_3P_Pickup_MIC"))
//Neon MB500 //Neon MB500
Skins.Add((Id=5160, Weapondef=class'KFWeapDef_MB500', MIC_1P=("WEP_SkinSet16_MAT.neon_mb500.Neon_MB500_1P_Mint_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_mb500.Neon_MB500_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_mb500.Neon_MB500_3P_Pickup_MIC")) Skins.Add((Id=5160, Weapondef=class'KFWeapDef_MB500', MIC_1P=("WEP_SkinSet16_MAT.neon_mb500.Neon_MB500_1P_Mint_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_mb500.Neon_MB500_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_mb500.Neon_MB500_3P_Pickup_MIC"))
Skins.Add((Id=5159, Weapondef=class'KFWeapDef_MB500', MIC_1P=("WEP_SkinSet16_MAT.neon_mb500.Neon_MB500_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_mb500.Neon_MB500_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_mb500.Neon_MB500_3P_Pickup_MIC")) Skins.Add((Id=5159, Weapondef=class'KFWeapDef_MB500', MIC_1P=("WEP_SkinSet16_MAT.neon_mb500.Neon_MB500_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_mb500.Neon_MB500_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_mb500.Neon_MB500_3P_Pickup_MIC"))
Skins.Add((Id=5158, Weapondef=class'KFWeapDef_MB500', MIC_1P=("WEP_SkinSet16_MAT.neon_mb500.Neon_MB500_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_mb500.Neon_MB500_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_mb500.Neon_MB500_3P_Pickup_MIC")) Skins.Add((Id=5158, Weapondef=class'KFWeapDef_MB500', MIC_1P=("WEP_SkinSet16_MAT.neon_mb500.Neon_MB500_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_mb500.Neon_MB500_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_mb500.Neon_MB500_3P_Pickup_MIC"))
//Neon Railgun //Neon Railgun
Skins.Add((Id=5163, Weapondef=class'KFWeapDef_RailGun', MIC_1P=("WEP_SkinSet16_MAT.neon_railgun.Neon_Railgun_1P_Mint_MIC", "WEP_SkinSet16_MAT.neon_railgun.Neon_Railgun_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_railgun.Neon_Railgun_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_railgun.Neon_Railgun_3P_Pickup_MIC")) Skins.Add((Id=5163, Weapondef=class'KFWeapDef_RailGun', MIC_1P=("WEP_SkinSet16_MAT.neon_railgun.Neon_Railgun_1P_Mint_MIC", "WEP_SkinSet16_MAT.neon_railgun.Neon_Railgun_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_railgun.Neon_Railgun_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_railgun.Neon_Railgun_3P_Pickup_MIC"))
Skins.Add((Id=5162, Weapondef=class'KFWeapDef_RailGun', MIC_1P=("WEP_SkinSet16_MAT.neon_railgun.Neon_Railgun_1P_FieldTested_MIC", "WEP_SkinSet16_MAT.neon_railgun.Neon_Railgun_Scope_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_railgun.Neon_Railgun_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_railgun.Neon_Railgun_3P_Pickup_MIC")) Skins.Add((Id=5162, Weapondef=class'KFWeapDef_RailGun', MIC_1P=("WEP_SkinSet16_MAT.neon_railgun.Neon_Railgun_1P_FieldTested_MIC", "WEP_SkinSet16_MAT.neon_railgun.Neon_Railgun_Scope_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_railgun.Neon_Railgun_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_railgun.Neon_Railgun_3P_Pickup_MIC"))
Skins.Add((Id=5161, Weapondef=class'KFWeapDef_RailGun', MIC_1P=("WEP_SkinSet16_MAT.neon_railgun.Neon_Railgun_1P_BattleScarred_MIC", "WEP_SkinSet16_MAT.neon_railgun.Neon_Railgun_Scope_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_railgun.Neon_Railgun_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_railgun.Neon_Railgun_3P_Pickup_MIC")) Skins.Add((Id=5161, Weapondef=class'KFWeapDef_RailGun', MIC_1P=("WEP_SkinSet16_MAT.neon_railgun.Neon_Railgun_1P_BattleScarred_MIC", "WEP_SkinSet16_MAT.neon_railgun.Neon_Railgun_Scope_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_railgun.Neon_Railgun_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_railgun.Neon_Railgun_3P_Pickup_MIC"))
//Neon RPG7 //Neon RPG7
Skins.Add((Id=5166, Weapondef=class'KFWeapDef_RPG7', MIC_1P=("WEP_SkinSet16_MAT.neon_rpg7.Neon_RPG7_1P_Mint_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_rpg7.Neon_RPG7_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_rpg7.Neon_RPG7_3P_Pickup_MIC")) Skins.Add((Id=5166, Weapondef=class'KFWeapDef_RPG7', MIC_1P=("WEP_SkinSet16_MAT.neon_rpg7.Neon_RPG7_1P_Mint_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_rpg7.Neon_RPG7_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_rpg7.Neon_RPG7_3P_Pickup_MIC"))
Skins.Add((Id=5165, Weapondef=class'KFWeapDef_RPG7', MIC_1P=("WEP_SkinSet16_MAT.neon_rpg7.Neon_RPG7_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_rpg7.Neon_RPG7_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_rpg7.Neon_RPG7_3P_Pickup_MIC")) Skins.Add((Id=5165, Weapondef=class'KFWeapDef_RPG7', MIC_1P=("WEP_SkinSet16_MAT.neon_rpg7.Neon_RPG7_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_rpg7.Neon_RPG7_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_rpg7.Neon_RPG7_3P_Pickup_MIC"))
Skins.Add((Id=5164, Weapondef=class'KFWeapDef_RPG7', MIC_1P=("WEP_SkinSet16_MAT.neon_rpg7.Neon_RPG7_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_rpg7.Neon_RPG7_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_rpg7.Neon_RPG7_3P_Pickup_MIC")) Skins.Add((Id=5164, Weapondef=class'KFWeapDef_RPG7', MIC_1P=("WEP_SkinSet16_MAT.neon_rpg7.Neon_RPG7_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_rpg7.Neon_RPG7_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_rpg7.Neon_RPG7_3P_Pickup_MIC"))
//Neon Scar //Neon Scar
Skins.Add((Id=5169, Weapondef=class'KFWeapDef_SCAR', MIC_1P=("WEP_SkinSet16_MAT.neon_scar.Neon_SCAR_1P_Mint_MIC", "WEP_SkinSet16_MAT.neon_scar.Neon_SCAR_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_scar.Neon_SCAR_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_scar.Neon_SCAR_3P_Pickup_MIC")) Skins.Add((Id=5169, Weapondef=class'KFWeapDef_SCAR', MIC_1P=("WEP_SkinSet16_MAT.neon_scar.Neon_SCAR_1P_Mint_MIC", "WEP_SkinSet16_MAT.neon_scar.Neon_SCAR_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_scar.Neon_SCAR_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_scar.Neon_SCAR_3P_Pickup_MIC"))
Skins.Add((Id=5168, Weapondef=class'KFWeapDef_SCAR', MIC_1P=("WEP_SkinSet16_MAT.neon_scar.Neon_SCAR_1P_FieldTested_MIC", "WEP_SkinSet16_MAT.neon_scar.Neon_SCAR_Scope_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_scar.Neon_SCAR_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_scar.Neon_SCAR_3P_Pickup_MIC")) Skins.Add((Id=5168, Weapondef=class'KFWeapDef_SCAR', MIC_1P=("WEP_SkinSet16_MAT.neon_scar.Neon_SCAR_1P_FieldTested_MIC", "WEP_SkinSet16_MAT.neon_scar.Neon_SCAR_Scope_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_scar.Neon_SCAR_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_scar.Neon_SCAR_3P_Pickup_MIC"))
Skins.Add((Id=5167, Weapondef=class'KFWeapDef_SCAR', MIC_1P=("WEP_SkinSet16_MAT.neon_scar.Neon_SCAR_1P_BattleScarred_MIC", "WEP_SkinSet16_MAT.neon_scar.Neon_SCAR_Scope_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_scar.Neon_SCAR_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_scar.Neon_SCAR_3P_Pickup_MIC")) Skins.Add((Id=5167, Weapondef=class'KFWeapDef_SCAR', MIC_1P=("WEP_SkinSet16_MAT.neon_scar.Neon_SCAR_1P_BattleScarred_MIC", "WEP_SkinSet16_MAT.neon_scar.Neon_SCAR_Scope_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_scar.Neon_SCAR_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_scar.Neon_SCAR_3P_Pickup_MIC"))
//Neon M1911 //Neon M1911
Skins.Add((Id=5172, Weapondef=class'KFWeapDef_Colt1911', MIC_1P=("WEP_SkinSet16_MAT.neon_m1911.Neon_M1911_1P_Mint_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_m1911.Neon_M1911_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_m1911.Neon_M1911_3P_Pickup_MIC")) Skins.Add((Id=5172, Weapondef=class'KFWeapDef_Colt1911', MIC_1P=("WEP_SkinSet16_MAT.neon_m1911.Neon_M1911_1P_Mint_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_m1911.Neon_M1911_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_m1911.Neon_M1911_3P_Pickup_MIC"))
Skins.Add((Id=5171, Weapondef=class'KFWeapDef_Colt1911', MIC_1P=("WEP_SkinSet16_MAT.neon_m1911.Neon_M1911_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_m1911.Neon_M1911_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_m1911.Neon_M1911_3P_Pickup_MIC")) Skins.Add((Id=5171, Weapondef=class'KFWeapDef_Colt1911', MIC_1P=("WEP_SkinSet16_MAT.neon_m1911.Neon_M1911_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_m1911.Neon_M1911_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_m1911.Neon_M1911_3P_Pickup_MIC"))
Skins.Add((Id=5170, Weapondef=class'KFWeapDef_Colt1911', MIC_1P=("WEP_SkinSet16_MAT.neon_m1911.Neon_M1911_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_m1911.Neon_M1911_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_m1911.Neon_M1911_3P_Pickup_MIC")) Skins.Add((Id=5170, Weapondef=class'KFWeapDef_Colt1911', MIC_1P=("WEP_SkinSet16_MAT.neon_m1911.Neon_M1911_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_m1911.Neon_M1911_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_m1911.Neon_M1911_3P_Pickup_MIC"))
//Neon Katana //Neon Katana
Skins.Add((Id=5175, Weapondef=class'KFWeapDef_Katana', MIC_1P=("WEP_SkinSet16_MAT.neon_katana.Neon_Katana_1P_Mint_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_katana.Neon_Katana_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_katana.Neon_Katana_3P_Pickup_MIC")) Skins.Add((Id=5175, Weapondef=class'KFWeapDef_Katana', MIC_1P=("WEP_SkinSet16_MAT.neon_katana.Neon_Katana_1P_Mint_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_katana.Neon_Katana_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_katana.Neon_Katana_3P_Pickup_MIC"))
Skins.Add((Id=5174, Weapondef=class'KFWeapDef_Katana', MIC_1P=("WEP_SkinSet16_MAT.neon_katana.Neon_Katana_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_katana.Neon_Katana_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_katana.Neon_Katana_3P_Pickup_MIC")) Skins.Add((Id=5174, Weapondef=class'KFWeapDef_Katana', MIC_1P=("WEP_SkinSet16_MAT.neon_katana.Neon_Katana_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_katana.Neon_Katana_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_katana.Neon_Katana_3P_Pickup_MIC"))
Skins.Add((Id=5173, Weapondef=class'KFWeapDef_Katana', MIC_1P=("WEP_SkinSet16_MAT.neon_katana.Neon_Katana_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_katana.Neon_Katana_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_katana.Neon_Katana_3P_Pickup_MIC")) Skins.Add((Id=5173, Weapondef=class'KFWeapDef_Katana', MIC_1P=("WEP_SkinSet16_MAT.neon_katana.Neon_Katana_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_katana.Neon_Katana_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_katana.Neon_Katana_3P_Pickup_MIC"))
//Neon Dragonsbreath //Neon Dragonsbreath
Skins.Add((Id=5178, Weapondef=class'KFWeapDef_DragonsBreath', MIC_1P=("WEP_SkinSet16_MAT.neon_dragonsbreath.Neon_DragonsBreath_1P_Mint_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_dragonsbreath.Neon_DragonsBreath_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_dragonsbreath.Neon_DragonsBreath_3P_Pickup_MIC")) Skins.Add((Id=5178, Weapondef=class'KFWeapDef_DragonsBreath', MIC_1P=("WEP_SkinSet16_MAT.neon_dragonsbreath.Neon_DragonsBreath_1P_Mint_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_dragonsbreath.Neon_DragonsBreath_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_dragonsbreath.Neon_DragonsBreath_3P_Pickup_MIC"))
Skins.Add((Id=5177, Weapondef=class'KFWeapDef_DragonsBreath', MIC_1P=("WEP_SkinSet16_MAT.neon_dragonsbreath.Neon_DragonsBreath_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_dragonsbreath.Neon_DragonsBreath_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_dragonsbreath.Neon_DragonsBreath_3P_Pickup_MIC")) Skins.Add((Id=5177, Weapondef=class'KFWeapDef_DragonsBreath', MIC_1P=("WEP_SkinSet16_MAT.neon_dragonsbreath.Neon_DragonsBreath_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_dragonsbreath.Neon_DragonsBreath_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_dragonsbreath.Neon_DragonsBreath_3P_Pickup_MIC"))
Skins.Add((Id=5176, Weapondef=class'KFWeapDef_DragonsBreath', MIC_1P=("WEP_SkinSet16_MAT.neon_dragonsbreath.Neon_DragonsBreath_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_dragonsbreath.Neon_DragonsBreath_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_dragonsbreath.Neon_DragonsBreath_3P_Pickup_MIC")) Skins.Add((Id=5176, Weapondef=class'KFWeapDef_DragonsBreath', MIC_1P=("WEP_SkinSet16_MAT.neon_dragonsbreath.Neon_DragonsBreath_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_dragonsbreath.Neon_DragonsBreath_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_dragonsbreath.Neon_DragonsBreath_3P_Pickup_MIC"))
//Neon Kriss //Neon Kriss
Skins.Add((Id=5181, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet16_MAT.neon_kriss.Neon_KRISS_1P_Mint_MIC", "WEP_SkinSet16_MAT.neon_kriss.Neon_KRISS_Sight_1P_Mint_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_kriss.Neon_KRISS_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_kriss.Neon_KRISS_3P_Pickup_MIC")) Skins.Add((Id=5181, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet16_MAT.neon_kriss.Neon_KRISS_1P_Mint_MIC", "WEP_SkinSet16_MAT.neon_kriss.Neon_KRISS_Sight_1P_Mint_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_kriss.Neon_KRISS_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_kriss.Neon_KRISS_3P_Pickup_MIC"))
Skins.Add((Id=5180, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet16_MAT.neon_kriss.Neon_KRISS_1P_FieldTested_MIC", "WEP_SkinSet16_MAT.neon_kriss.Neon_KRISS_Sight_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_kriss.Neon_KRISS_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_kriss.Neon_KRISS_3P_Pickup_MIC")) Skins.Add((Id=5180, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet16_MAT.neon_kriss.Neon_KRISS_1P_FieldTested_MIC", "WEP_SkinSet16_MAT.neon_kriss.Neon_KRISS_Sight_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_kriss.Neon_KRISS_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_kriss.Neon_KRISS_3P_Pickup_MIC"))
Skins.Add((Id=5179, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet16_MAT.neon_kriss.Neon_KRISS_1P_BattleScarred_MIC", "WEP_SkinSet16_MAT.neon_kriss.Neon_KRISS_Sight_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_kriss.Neon_KRISS_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_kriss.Neon_KRISS_3P_Pickup_MIC")) Skins.Add((Id=5179, Weapondef=class'KFWeapDef_Kriss', MIC_1P=("WEP_SkinSet16_MAT.neon_kriss.Neon_KRISS_1P_BattleScarred_MIC", "WEP_SkinSet16_MAT.neon_kriss.Neon_KRISS_Sight_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet16_MAT.neon_kriss.Neon_KRISS_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet16_MAT.neon_kriss.Neon_KRISS_3P_Pickup_MIC"))
//Vault Pink MP7 //Vault Pink MP7
Skins.Add((Id=5291, Weapondef=class'KFWeapDef_MP7', MIC_1P=("WEP_SkinSet17_MAT.cute_mp7.Vault_Cute_MP7_1P_Mint_MIC", "WEP_SkinSet17_MAT.cute_mp7.Vault_Cute_MP7_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet17_MAT.cute_mp7.Vault_Cute_MP7_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet17_MAT.cute_mp7.Vault_Cute_MP7_3P_Pickup_MIC")) Skins.Add((Id=5291, Weapondef=class'KFWeapDef_MP7', MIC_1P=("WEP_SkinSet17_MAT.cute_mp7.Vault_Cute_MP7_1P_Mint_MIC", "WEP_SkinSet17_MAT.cute_mp7.Vault_Cute_MP7_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet17_MAT.cute_mp7.Vault_Cute_MP7_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet17_MAT.cute_mp7.Vault_Cute_MP7_3P_Pickup_MIC"))
Skins.Add((Id=5290, Weapondef=class'KFWeapDef_MP7', MIC_1P=("WEP_SkinSet17_MAT.cute_mp7.Vault_Cute_MP7_1P_FieldTested_MIC", "WEP_SkinSet17_MAT.cute_mp7.Vault_Cute_MP7_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet17_MAT.cute_mp7.Vault_Cute_MP7_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet17_MAT.cute_mp7.Vault_Cute_MP7_3P_Pickup_MIC")) Skins.Add((Id=5290, Weapondef=class'KFWeapDef_MP7', MIC_1P=("WEP_SkinSet17_MAT.cute_mp7.Vault_Cute_MP7_1P_FieldTested_MIC", "WEP_SkinSet17_MAT.cute_mp7.Vault_Cute_MP7_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet17_MAT.cute_mp7.Vault_Cute_MP7_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet17_MAT.cute_mp7.Vault_Cute_MP7_3P_Pickup_MIC"))
Skins.Add((Id=5289, Weapondef=class'KFWeapDef_MP7', MIC_1P=("WEP_SkinSet17_MAT.cute_mp7.Vault_Cute_MP7_1P_BattleScarred_MIC", "WEP_SkinSet17_MAT.cute_mp7.Vault_Cute_MP7_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet17_MAT.cute_mp7.Vault_Cute_MP7_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet17_MAT.cute_mp7.Vault_Cute_MP7_3P_Pickup_MIC")) Skins.Add((Id=5289, Weapondef=class'KFWeapDef_MP7', MIC_1P=("WEP_SkinSet17_MAT.cute_mp7.Vault_Cute_MP7_1P_BattleScarred_MIC", "WEP_SkinSet17_MAT.cute_mp7.Vault_Cute_MP7_Scope_1P_Mint_MIC"), MIC_3P="WEP_SkinSet17_MAT.cute_mp7.Vault_Cute_MP7_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet17_MAT.cute_mp7.Vault_Cute_MP7_3P_Pickup_MIC"))
//Vault Honorable Death AK12 //Vault Honorable Death AK12
@ -1347,5 +1347,4 @@ defaultproperties
Skins.Add((Id=5303, Weapondef=class'KFWeapDef_AA12', MIC_1P=("WEP_SkinSet17_MAT.sports_aa12.Vault_Sports_AA12_1P_Mint_MIC"), MIC_3P="WEP_SkinSet17_MAT.sports_aa12.Vault_Sports_AA12_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet17_MAT.sports_aa12.Vault_Sports_AA12_3P_Pickup_MIC")) Skins.Add((Id=5303, Weapondef=class'KFWeapDef_AA12', MIC_1P=("WEP_SkinSet17_MAT.sports_aa12.Vault_Sports_AA12_1P_Mint_MIC"), MIC_3P="WEP_SkinSet17_MAT.sports_aa12.Vault_Sports_AA12_3P_Mint_MIC", MIC_Pickup="WEP_SkinSet17_MAT.sports_aa12.Vault_Sports_AA12_3P_Pickup_MIC"))
Skins.Add((Id=5302, Weapondef=class'KFWeapDef_AA12', MIC_1P=("WEP_SkinSet17_MAT.sports_aa12.Vault_Sports_AA12_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet17_MAT.sports_aa12.Vault_Sports_AA12_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet17_MAT.sports_aa12.Vault_Sports_AA12_3P_Pickup_MIC")) Skins.Add((Id=5302, Weapondef=class'KFWeapDef_AA12', MIC_1P=("WEP_SkinSet17_MAT.sports_aa12.Vault_Sports_AA12_1P_FieldTested_MIC"), MIC_3P="WEP_SkinSet17_MAT.sports_aa12.Vault_Sports_AA12_3P_FieldTested_MIC", MIC_Pickup="WEP_SkinSet17_MAT.sports_aa12.Vault_Sports_AA12_3P_Pickup_MIC"))
Skins.Add((Id=5301, Weapondef=class'KFWeapDef_AA12', MIC_1P=("WEP_SkinSet17_MAT.sports_aa12.Vault_Sports_AA12_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet17_MAT.sports_aa12.Vault_Sports_AA12_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet17_MAT.sports_aa12.Vault_Sports_AA12_3P_Pickup_MIC")) Skins.Add((Id=5301, Weapondef=class'KFWeapDef_AA12', MIC_1P=("WEP_SkinSet17_MAT.sports_aa12.Vault_Sports_AA12_1P_BattleScarred_MIC"), MIC_3P="WEP_SkinSet17_MAT.sports_aa12.Vault_Sports_AA12_3P_BattleScarred_MIC", MIC_Pickup="WEP_SkinSet17_MAT.sports_aa12.Vault_Sports_AA12_3P_Pickup_MIC"))
} }

View File

@ -15,7 +15,7 @@ struct FWebAdminConfigInfo
var name PropName; var name PropName;
var string UIName,UIDesc; var string UIName,UIDesc;
var int NumElements; var int NumElements;
structdefaultproperties structdefaultproperties
{ {
NumElements=1 NumElements=1
@ -44,7 +44,7 @@ final function Cleanup()
final function AddSettingsPage(string PageName, class<Object> Obj, const out array<FWebAdminConfigInfo> Configs, delegate<OnGetValue> GetFunc, delegate<OnSetValue> SetFunc) final function AddSettingsPage(string PageName, class<Object> Obj, const out array<FWebAdminConfigInfo> Configs, delegate<OnGetValue> GetFunc, delegate<OnSetValue> SetFunc)
{ {
local int i; local int i;
i = ConfigList.Find('PageName',PageName); i = ConfigList.Find('PageName',PageName);
if (i>=0) // Make sure no dupe pages. if (i>=0) // Make sure no dupe pages.
PageName $= "_"$(ConfigList[i].Dupes++); PageName $= "_"$(ConfigList[i].Dupes++);

View File

@ -6,7 +6,7 @@ var byte PPerkLevels[6];
struct ExtMemberSlotStruct struct ExtMemberSlotStruct
{ {
var class<Ext_PerkBase> PerkClass; var class<Ext_PerkBase> PerkClass;
structdefaultproperties structdefaultproperties
{ {
PerkClass=none PerkClass=none
@ -16,7 +16,7 @@ var ExtMemberSlotStruct ExtMemberSlots[13];
function GFxObject RefreshSlot(int SlotIndex, KFPlayerReplicationInfo KFPRI) function GFxObject RefreshSlot(int SlotIndex, KFPlayerReplicationInfo KFPRI)
{ {
local string PlayerName; local string PlayerName;
local UniqueNetId AdminId; local UniqueNetId AdminId;
local bool bIsLeader; local bool bIsLeader;
local bool bIsMyPlayer; local bool bIsMyPlayer;
@ -26,7 +26,7 @@ function GFxObject RefreshSlot(int SlotIndex, KFPlayerReplicationInfo KFPRI)
PlayerInfoObject = CreateObject("Object"); PlayerInfoObject = CreateObject("Object");
EPC = ExtPlayerController(GetPC()); EPC = ExtPlayerController(GetPC());
if (KFPRI != none) if (KFPRI != none)
{ {
EPRI = ExtPlayerReplicationInfo(KFPRI); EPRI = ExtPlayerReplicationInfo(KFPRI);
@ -45,12 +45,12 @@ function GFxObject RefreshSlot(int SlotIndex, KFPlayerReplicationInfo KFPRI)
PerkIconObject = CreateObject("Object"); PerkIconObject = CreateObject("Object");
PerkIconObject.SetString("perkIcon", ExtMemberSlots[SlotIndex].PerkClass.static.GetPerkIconPath(EPRI.ECurrentPerkLevel)); PerkIconObject.SetString("perkIcon", ExtMemberSlots[SlotIndex].PerkClass.static.GetPerkIconPath(EPRI.ECurrentPerkLevel));
PlayerInfoObject.SetObject("perkImageSource", PerkIconObject); PlayerInfoObject.SetObject("perkImageSource", PerkIconObject);
PlayerInfoObject.SetString("perkLevel", string(EPRI.ECurrentPerkLevel)); PlayerInfoObject.SetString("perkLevel", string(EPRI.ECurrentPerkLevel));
} }
if (!bIsMyPlayer) if (!bIsMyPlayer)
{ {
PlayerInfoObject.SetBool("muted", EPC.IsPlayerMuted(EPRI.UniqueId)); PlayerInfoObject.SetBool("muted", EPC.IsPlayerMuted(EPRI.UniqueId));
} }
if (class'WorldInfo'.static.IsE3Build()) if (class'WorldInfo'.static.IsE3Build())
{ {
@ -68,13 +68,13 @@ function GFxObject RefreshSlot(int SlotIndex, KFPlayerReplicationInfo KFPRI)
else else
{ {
PlayerInfoObject.SetString("profileImageSource", "img://"$KFPC.GetSteamAvatar(EPRI.UniqueId)); PlayerInfoObject.SetString("profileImageSource", "img://"$KFPC.GetSteamAvatar(EPRI.UniqueId));
} }
if (KFGRI != none) if (KFGRI != none)
{ {
PlayerInfoObject.SetBool("ready", EPRI.bReadyToPlay && !KFGRI.bMatchHasBegun); PlayerInfoObject.SetBool("ready", EPRI.bReadyToPlay && !KFGRI.bMatchHasBegun);
} }
return PlayerInfoObject; return PlayerInfoObject;
} }
defaultproperties defaultproperties

View File

@ -7,7 +7,7 @@ final function vector PickPointNearOwner()
{ {
local byte i; local byte i;
local vector V,HL,HN,Start; local vector V,HL,HN,Start;
Start = OwnerPawn.Location; Start = OwnerPawn.Location;
if (OwnerPawn.Physics==PHYS_Falling) if (OwnerPawn.Physics==PHYS_Falling)
{ {
@ -20,10 +20,10 @@ final function vector PickPointNearOwner()
V.X = FRand()-0.5; V.X = FRand()-0.5;
V.Y = FRand()-0.5; V.Y = FRand()-0.5;
V = Start + Normal2D(V) * (100.f+FRand()*500.f); V = Start + Normal2D(V) * (100.f+FRand()*500.f);
if (i<20 && !FastTrace(V,Start)) // Destination is inside a wall. if (i<20 && !FastTrace(V,Start)) // Destination is inside a wall.
continue; continue;
if (i<20 && FastTrace(V-vect(0,0,100),V)) // Destination is above a pit. if (i<20 && FastTrace(V-vect(0,0,100),V)) // Destination is above a pit.
continue; continue;
break; break;
@ -35,7 +35,7 @@ final function vector PickPointNearOwner()
final function bool CanSeeOwner() final function bool CanSeeOwner()
{ {
local Pawn P; local Pawn P;
NextSightCheckTime = WorldInfo.TimeSeconds+1.f + FRand(); NextSightCheckTime = WorldInfo.TimeSeconds+1.f + FRand();
P = Ext_T_MonsterPRI(PlayerReplicationInfo)!=None ? Ext_T_MonsterPRI(PlayerReplicationInfo).OwnerController.Pawn : None; P = Ext_T_MonsterPRI(PlayerReplicationInfo)!=None ? Ext_T_MonsterPRI(PlayerReplicationInfo).OwnerController.Pawn : None;
if (P!=None && !LineOfSightTo(P)) if (P!=None && !LineOfSightTo(P))
@ -66,7 +66,7 @@ Begin:
UpdateHistoryString("[Attacking : "$DoorEnemy$" at "$WorldInfo.TimeSeconds$"]"); UpdateHistoryString("[Attacking : "$DoorEnemy$" at "$WorldInfo.TimeSeconds$"]");
class'AICommand_Attack_Melee'.static.Melee(Outer, DoorEnemy); class'AICommand_Attack_Melee'.static.Melee(Outer, DoorEnemy);
} }
// See if we are close to our owner // See if we are close to our owner
RecheckOwner: RecheckOwner:
OwnerPawn = None; OwnerPawn = None;
@ -80,7 +80,7 @@ RecheckOwner:
if (Enemy!=None && LineOfSightTo(OwnerPawn) && LineOfSightTo(Enemy)) // We have sight to our owner and can see enemy, go for it! if (Enemy!=None && LineOfSightTo(OwnerPawn) && LineOfSightTo(Enemy)) // We have sight to our owner and can see enemy, go for it!
{ {
OwnerPawn = None; OwnerPawn = None;
bWaitingOnMovementPlugIn = true; bWaitingOnMovementPlugIn = true;
SetEnemyMoveGoal(self, true,,, ShouldAttackWhileMoving()); SetEnemyMoveGoal(self, true,,, ShouldAttackWhileMoving());
NextSightCheckTime = WorldInfo.TimeSeconds+2.f; NextSightCheckTime = WorldInfo.TimeSeconds+2.f;

View File

@ -7,6 +7,7 @@ function SpecialMoveStarted(bool bForced, Name PrevMove)
function SpecialMoveEnded(Name PrevMove, Name NextMove) function SpecialMoveEnded(Name PrevMove, Name NextMove)
{ {
} }
defaultproperties defaultproperties

View File

@ -155,7 +155,7 @@ simulated final function bool IsWeaponOnPerk(KFWeapon W)
//if (W.AllowedForAllPerks()) //if (W.AllowedForAllPerks())
// return true; // return true;
return W!=None && W.GetWeaponPerkClass(BasePerk)==BasePerk; return W!=None && W.GetWeaponPerkClass(BasePerk)==BasePerk;
} }
@ -186,7 +186,7 @@ simulated function PostBeginPlay()
return; return;
} }
bOwnerNetClient = (PlayerController(Owner)!=None && LocalPlayer(PlayerController(Owner).Player)==None); bOwnerNetClient = (PlayerController(Owner)!=None && LocalPlayer(PlayerController(Owner).Player)==None);
// Load trait classes. // Load trait classes.
j = 0; j = 0;
for (i=0; i<TraitClasses.Length; ++i) for (i=0; i<TraitClasses.Length; ++i)
@ -198,7 +198,7 @@ simulated function PostBeginPlay()
PerkTraits[j].TraitType = T; PerkTraits[j].TraitType = T;
++j; ++j;
} }
// Setup serverside stat info (for XML log files). // Setup serverside stat info (for XML log files).
for (j=0; j<PerkStats.Length; ++j) for (j=0; j<PerkStats.Length; ++j)
{ {
@ -327,7 +327,7 @@ reliable client simulated function ClientReceiveTraitLvl(int Index, byte NewLeve
final function SetPerkStat(name Type, int Value) final function SetPerkStat(name Type, int Value)
{ {
local int i; local int i;
i = PerkStats.Find('StatType',Type); i = PerkStats.Find('StatType',Type);
if (i>=0) if (i>=0)
PerkStats[i].CurrentValue = Value; PerkStats[i].CurrentValue = Value;
@ -336,7 +336,7 @@ final function SetPerkStat(name Type, int Value)
final function int GetPerkStat(name Type) final function int GetPerkStat(name Type)
{ {
local int i; local int i;
i = PerkStats.Find('StatType',Type); i = PerkStats.Find('StatType',Type);
if (i==-1) if (i==-1)
return 0; return 0;
@ -385,7 +385,7 @@ function OutputXML(ExtStatWriter Data)
Data.WriteValue("points",string(CurrentSP)); Data.WriteValue("points",string(CurrentSP));
Data.WriteValue("exptilnext",string(NextLevelEXP)); Data.WriteValue("exptilnext",string(NextLevelEXP));
Data.WriteValue("exponprev",string(LastLevelEXP)); Data.WriteValue("exponprev",string(LastLevelEXP));
for (i=0; i<PerkStats.Length; ++i) for (i=0; i<PerkStats.Length; ++i)
{ {
if (PerkStats[i].CurrentValue>0) if (PerkStats[i].CurrentValue>0)
@ -397,7 +397,7 @@ function OutputXML(ExtStatWriter Data)
Data.EndIntendent(); Data.EndIntendent();
} }
} }
for (i=0; i<PerkTraits.Length; ++i) for (i=0; i<PerkTraits.Length; ++i)
{ {
if (PerkTraits[i].CurrentLevel>0) if (PerkTraits[i].CurrentLevel>0)
@ -416,10 +416,10 @@ function OutputXML(ExtStatWriter Data)
function SaveData(ExtSaveDataBase Data) function SaveData(ExtSaveDataBase Data)
{ {
local int i,j; local int i,j;
// Write current EXP. // Write current EXP.
Data.SaveInt(CurrentEXP,3); Data.SaveInt(CurrentEXP,3);
// Write current prestige // Write current prestige
Data.SaveInt(CurrentPrestige,3); Data.SaveInt(CurrentPrestige,3);
@ -439,7 +439,7 @@ function SaveData(ExtSaveDataBase Data)
Data.SaveInt(PerkStats[i].CurrentValue,1); Data.SaveInt(PerkStats[i].CurrentValue,1);
} }
} }
// Count bought traits. // Count bought traits.
j = 0; j = 0;
for (i=0; i<PerkTraits.Length; ++i) for (i=0; i<PerkTraits.Length; ++i)
@ -471,7 +471,7 @@ function LoadData(ExtSaveDataBase Data)
// if (i > CurrentEXP) // if (i > CurrentEXP)
// CurrentEXP = i // CurrentEXP = i
// } // }
if (Data.GetArVer()>=1) if (Data.GetArVer()>=1)
CurrentPrestige = Data.ReadInt(3); CurrentPrestige = Data.ReadInt(3);
@ -487,7 +487,7 @@ function LoadData(ExtSaveDataBase Data)
break; break;
} }
} }
l = Data.ReadInt(); // Traits stats length. l = Data.ReadInt(); // Traits stats length.
for (i=0; i<l; ++i) for (i=0; i<l; ++i)
{ {
@ -543,7 +543,7 @@ function SetInitialLevel()
CurrentSP = CurrentLevel*(StarPointsPerLevel+CurrentPrestige*PrestigeSPIncrease); CurrentSP = CurrentLevel*(StarPointsPerLevel+CurrentPrestige*PrestigeSPIncrease);
NextLevelEXP = GetNeededExp(CurrentLevel); NextLevelEXP = GetNeededExp(CurrentLevel);
LastLevelEXP = (CurrentLevel>MinimumLevel ? GetNeededExp(CurrentLevel-1) : 0); LastLevelEXP = (CurrentLevel>MinimumLevel ? GetNeededExp(CurrentLevel-1) : 0);
// Now verify the points player used on individual stats. // Now verify the points player used on individual stats.
for (i=0; i<PerkStats.Length; ++i) for (i=0; i<PerkStats.Length; ++i)
{ {
@ -571,7 +571,7 @@ function SetInitialLevel()
if (PerkTraits[i].CurrentLevel>0) if (PerkTraits[i].CurrentLevel>0)
{ {
PerkTraits[i].CurrentLevel = Min(PerkTraits[i].CurrentLevel,PerkTraits[i].TraitType.Default.NumLevels); PerkTraits[i].CurrentLevel = Min(PerkTraits[i].CurrentLevel,PerkTraits[i].TraitType.Default.NumLevels);
if (PerkTraits[i].TraitType.Default.LoadPriority>0) if (PerkTraits[i].TraitType.Default.LoadPriority>0)
MT = Max(MT,PerkTraits[i].TraitType.Default.LoadPriority); MT = Max(MT,PerkTraits[i].TraitType.Default.LoadPriority);
else else
@ -596,7 +596,7 @@ function SetInitialLevel()
if (PerkTraits[i].CurrentLevel==0 && PerkTraits[i].Data!=None) if (PerkTraits[i].CurrentLevel==0 && PerkTraits[i].Data!=None)
PerkTraits[i].TraitType.Static.CleanupTrait(ExtPlayerController(Owner),Self,PerkTraits[i].Data); PerkTraits[i].TraitType.Static.CleanupTrait(ExtPlayerController(Owner),Self,PerkTraits[i].Data);
} }
// Delayed loads. // Delayed loads.
for (j=1; j<=MT; ++j) for (j=1; j<=MT; ++j)
{ {
@ -674,14 +674,14 @@ static function UpdateConfigs(int OldVer)
Default.MinimumLevel = 0; Default.MinimumLevel = 0;
Default.MaximumLevel = 150; Default.MaximumLevel = 150;
Default.StarPointsPerLevel = 15; Default.StarPointsPerLevel = 15;
// Prestige. // Prestige.
Default.MinLevelForPrestige = 140; Default.MinLevelForPrestige = 140;
Default.PrestigeSPIncrease = 1; Default.PrestigeSPIncrease = 1;
Default.MaxPrestige = 20; Default.MaxPrestige = 20;
Default.MinimalDataLevel = 0; Default.MinimalDataLevel = 0;
Default.PrestigeXPReduce = 0.05; Default.PrestigeXPReduce = 0.05;
Default.PerkStats.Length = 0; Default.PerkStats.Length = 0;
AddStatsCfg(0); AddStatsCfg(0);
Default.TraitClasses.Length = Default.DefTraitList.Length; Default.TraitClasses.Length = Default.DefTraitList.Length;
@ -754,7 +754,7 @@ static function InitWebAdmin(ExtWebAdmin_UI UI)
local int i; local int i;
UI.AddSettingsPage("Perk "$Default.PerkName,Default.Class,Default.WebConfigs,GetValue,ApplyValue); UI.AddSettingsPage("Perk "$Default.PerkName,Default.Class,Default.WebConfigs,GetValue,ApplyValue);
for (i=0; i<Default.TraitClasses.Length; ++i) for (i=0; i<Default.TraitClasses.Length; ++i)
{ {
T = class<Ext_TraitBase>(DynamicLoadObject(Default.TraitClasses[i],Class'Class')); T = class<Ext_TraitBase>(DynamicLoadObject(Default.TraitClasses[i],Class'Class'));
@ -887,7 +887,7 @@ function bool IncrementStat(int iStat, int Amount)
simulated function ApplyEffects() simulated function ApplyEffects()
{ {
local int i; local int i;
for (i=0; i<PerkStats.Length; ++i) for (i=0; i<PerkStats.Length; ++i)
{ {
if (PerkStats[i].CurrentValue!=PerkStats[i].OldValue) if (PerkStats[i].CurrentValue!=PerkStats[i].OldValue)
@ -903,7 +903,7 @@ function ApplyEffectsTo(KFPawn_Human P)
{ {
local int i; local int i;
local bool bSec; local bool bSec;
for (i=0; i<PerkTraits.Length; ++i) for (i=0; i<PerkTraits.Length; ++i)
{ {
if (PerkTraits[i].CurrentLevel>0) if (PerkTraits[i].CurrentLevel>0)
@ -929,7 +929,7 @@ function ActivateTraits()
local int i; local int i;
local KFPawn_Human KFP; local KFPawn_Human KFP;
local bool bSec; local bool bSec;
KFP = KFPawn_Human(PlayerOwner.Pawn); KFP = KFPawn_Human(PlayerOwner.Pawn);
if (KFP!=None && !KFP.IsAliveAndWell()) if (KFP!=None && !KFP.IsAliveAndWell())
KFP = None; KFP = None;
@ -961,7 +961,7 @@ function ActivateTraits()
function DeactivateTraits() function DeactivateTraits()
{ {
local int i; local int i;
for (i=0; i<PerkTraits.Length; ++i) for (i=0; i<PerkTraits.Length; ++i)
{ {
if (PerkTraits[i].CurrentLevel>0) if (PerkTraits[i].CurrentLevel>0)
@ -1114,7 +1114,7 @@ function FullReset(optional bool bNotPrestige)
CurrentSP = CurrentLevel*(StarPointsPerLevel+CurrentPrestige*PrestigeSPIncrease); CurrentSP = CurrentLevel*(StarPointsPerLevel+CurrentPrestige*PrestigeSPIncrease);
NextLevelEXP = GetNeededExp(CurrentLevel); NextLevelEXP = GetNeededExp(CurrentLevel);
LastLevelEXP = 0; LastLevelEXP = 0;
if (PerkManager.CurrentPerk==Self && PerkManager.PRIOwner!=None) if (PerkManager.CurrentPerk==Self && PerkManager.PRIOwner!=None)
{ {
PerkManager.PRIOwner.SetLevelProgress(CurrentLevel,CurrentPrestige,MinimumLevel,MaximumLevel); PerkManager.PRIOwner.SetLevelProgress(CurrentLevel,CurrentPrestige,MinimumLevel,MaximumLevel);
@ -1127,7 +1127,7 @@ function FullReset(optional bool bNotPrestige)
function bool PreventDeath(KFPawn_Human Player, Controller Killer, Class<DamageType> DamType) function bool PreventDeath(KFPawn_Human Player, Controller Killer, Class<DamageType> DamType)
{ {
local int i; local int i;
// Doing 2 passes of this so that things don't go out of order (spawn retaliation effect when you get redeemed etc) // Doing 2 passes of this so that things don't go out of order (spawn retaliation effect when you get redeemed etc)
for (i=0; i<PerkTraits.Length; ++i) for (i=0; i<PerkTraits.Length; ++i)
{ {
@ -1160,7 +1160,7 @@ simulated function PlayerDied()
simulated function float ApplyEffect(name Type, float Value, float Progress) simulated function float ApplyEffect(name Type, float Value, float Progress)
{ {
local bool bActivePerk; local bool bActivePerk;
bActivePerk = (PerkManager!=None && PerkManager.CurrentPerk==Self); bActivePerk = (PerkManager!=None && PerkManager.CurrentPerk==Self);
switch (Type) switch (Type)
{ {
@ -1171,10 +1171,10 @@ simulated function float ApplyEffect(name Type, float Value, float Progress)
Modifiers[1] = 1.f + (Value*Progress); Modifiers[1] = 1.f + (Value*Progress);
break; break;
case 'Recoil': case 'Recoil':
Modifiers[2] = 1.f / (1.f+Value*Progress); Modifiers[2] = 1.f - (Value*Progress);
break; break;
case 'Spread': case 'Spread':
Modifiers[3] = 1.f / (1.f+Value*Progress); Modifiers[3] = 1.f - (Value*Progress);
break; break;
case 'Rate': case 'Rate':
Modifiers[4] = 1.f / (1.f+Value*Progress); Modifiers[4] = 1.f / (1.f+Value*Progress);
@ -1191,8 +1191,8 @@ simulated function float ApplyEffect(name Type, float Value, float Progress)
} }
break; break;
case 'KnockDown': case 'KnockDown':
Modifiers[7] = FMin(1.f + (Value*Progress),2.f); Modifiers[7] = 1.f + (Value*Progress);
return (Modifiers[7]-1.f); break;
case 'Welder': case 'Welder':
Modifiers[8] = 1.f + (Value*Progress); Modifiers[8] = 1.f + (Value*Progress);
break; break;
@ -1243,7 +1243,7 @@ simulated function float ApplyEffect(name Type, float Value, float Progress)
break; break;
case 'Switch': case 'Switch':
Modifiers[21] = 1.f / (1.f+Value*Progress); Modifiers[21] = 1.f / (1.f+Value*Progress);
break; break;
} }
return (Value*Progress); return (Value*Progress);
} }
@ -1301,7 +1301,7 @@ simulated function float GetReloadRateScale(KFWeapon KFW)
} }
simulated function float GetCameraViewShakeModifier(KFWeapon KFW) simulated function float GetCameraViewShakeModifier(KFWeapon KFW)
{ {
return Modifiers[2]; return Modifiers[2];
} }
@ -1341,7 +1341,7 @@ function AddDefaultInventory(KFPawn P)
P.DefaultInventory.AddItem(PrimaryMelee); P.DefaultInventory.AddItem(PrimaryMelee);
if (KFInventoryManager(P.InvManager)!=None) if (KFInventoryManager(P.InvManager)!=None)
KFInventoryManager(P.InvManager).MaxCarryBlocks = KFInventoryManager(P.InvManager).Default.MaxCarryBlocks+Modifiers[10]; KFInventoryManager(P.InvManager).MaxCarryBlocks = KFInventoryManager(P.InvManager).Default.MaxCarryBlocks+Modifiers[10];
for (i=0; i<PerkTraits.Length; ++i) for (i=0; i<PerkTraits.Length; ++i)
{ {
if (PerkTraits[i].CurrentLevel>0) if (PerkTraits[i].CurrentLevel>0)
@ -1409,7 +1409,7 @@ simulated final function DrawEnemyHealth(Canvas C)
{ {
local KFPawn_Monster KFPM; local KFPawn_Monster KFPM;
local vector X,CameraLocation; local vector X,CameraLocation;
X = vector(PlayerOwner.Pawn.GetViewRotation()); X = vector(PlayerOwner.Pawn.GetViewRotation());
CameraLocation = PlayerOwner.Pawn.GetPawnViewLocation(); CameraLocation = PlayerOwner.Pawn.GetPawnViewLocation();
@ -1499,7 +1499,7 @@ simulated function float GetZedTimeExtensions(byte Level)
simulated function float GetTightChokeModifier() simulated function float GetTightChokeModifier()
{ {
return Modifiers[3]; return Modifiers[3];
} }
defaultproperties defaultproperties
@ -1515,11 +1515,11 @@ defaultproperties
WeldExpUpNum=180 WeldExpUpNum=180
ToxicDartDamage=15 ToxicDartDamage=15
NetPriority=4 NetPriority=4
SecondaryWeaponDef=class'KFWeapDef_9mm' SecondaryWeaponDef=class'KFWeapDef_9mm'
KnifeWeaponDef=class'KFWeapDef_Knife_Commando' KnifeWeaponDef=class'KFWeapDef_Knife_Commando'
GrenadeWeaponDef=class'KFWeapDef_Grenade_Support' GrenadeWeaponDef=class'KFWeapDef_Grenade_Support'
DefTraitList.Add(class'Ext_TraitGrenadeUpg') DefTraitList.Add(class'Ext_TraitGrenadeUpg')
DefTraitList.Add(class'Ext_TraitNightvision') DefTraitList.Add(class'Ext_TraitNightvision')
DefTraitList.Add(class'Ext_TraitAmmoReg') DefTraitList.Add(class'Ext_TraitAmmoReg')
@ -1553,11 +1553,11 @@ defaultproperties
WebConfigs.Add((PropType=0,PropName="MaxPrestige",UIName="Max Prestige",UIDesc="Maximum prestige level")) WebConfigs.Add((PropType=0,PropName="MaxPrestige",UIName="Max Prestige",UIDesc="Maximum prestige level"))
WebConfigs.Add((PropType=0,PropName="PrestigeXPReduce",UIName="Prestige XP Reduce",UIDesc="Percent amount of XP cost is reduced for each prestige (1.0 = 1/2, or 50 % of XP)")) WebConfigs.Add((PropType=0,PropName="PrestigeXPReduce",UIName="Prestige XP Reduce",UIDesc="Percent amount of XP cost is reduced for each prestige (1.0 = 1/2, or 50 % of XP)"))
// WebConfigs.Add((PropType=0,PropName="MinimalDataLevel",UIName="Minimal Real Level",UIDesc="Minimal level for new players or who loads from saves")) // WebConfigs.Add((PropType=0,PropName="MinimalDataLevel",UIName="Minimal Real Level",UIDesc="Minimal level for new players or who loads from saves"))
DefPerkStats(0)=(MaxValue=50,CostPerValue=1,StatType="Speed",Progress=0.4) DefPerkStats(0)=(MaxValue=50,CostPerValue=1,StatType="Speed",Progress=0.4)
DefPerkStats(1)=(MaxValue=1000,CostPerValue=1,StatType="Damage",Progress=0.5) DefPerkStats(1)=(MaxValue=1000,CostPerValue=1,StatType="Damage",Progress=0.5)
DefPerkStats(2)=(MaxValue=90,CostPerValue=1,StatType="Recoil",Progress=1) DefPerkStats(2)=(MaxValue=100,CostPerValue=1,StatType="Recoil",Progress=1)
DefPerkStats(3)=(MaxValue=80,CostPerValue=1,StatType="Spread",Progress=0.75) DefPerkStats(3)=(MaxValue=100,CostPerValue=1,StatType="Spread",Progress=1)
DefPerkStats(4)=(MaxValue=1000,CostPerValue=1,StatType="Rate",Progress=0.5) DefPerkStats(4)=(MaxValue=1000,CostPerValue=1,StatType="Rate",Progress=0.5)
DefPerkStats(5)=(MaxValue=1000,CostPerValue=1,StatType="Reload",Progress=0.5) DefPerkStats(5)=(MaxValue=1000,CostPerValue=1,StatType="Reload",Progress=0.5)
DefPerkStats(6)=(MaxValue=150,CostPerValue=1,StatType="Health",Progress=1) DefPerkStats(6)=(MaxValue=150,CostPerValue=1,StatType="Health",Progress=1)
@ -1599,7 +1599,7 @@ defaultproperties
Modifiers.Add(0.f) Modifiers.Add(0.f)
Modifiers.Add(1.f) Modifiers.Add(1.f)
Modifiers.Add(1.f) Modifiers.Add(1.f)
EnemyDistDraw.Add(500) EnemyDistDraw.Add(500)
EnemyDistDraw.Add(700) EnemyDistDraw.Add(700)
EnemyDistDraw.Add(1000) EnemyDistDraw.Add(1000)

View File

@ -45,12 +45,12 @@ defaultproperties
PrimaryMelee=class'KFWeap_Knife_Berserker' PrimaryMelee=class'KFWeap_Knife_Berserker'
PrimaryWeapon=class'KFWeap_Blunt_Crovel' PrimaryWeapon=class'KFWeap_Blunt_Crovel'
PerkGrenade=class'KFProj_EMPGrenade' PerkGrenade=class'KFProj_EMPGrenade'
PrimaryWeaponDef=class'KFWeapDef_Crovel' PrimaryWeaponDef=class'KFWeapDef_Crovel'
KnifeWeaponDef=class'KFweapDef_Knife_Berserker' KnifeWeaponDef=class'KFweapDef_Knife_Berserker'
GrenadeWeaponDef=class'KFWeapDef_Grenade_Berserker' GrenadeWeaponDef=class'KFWeapDef_Grenade_Berserker'
AutoBuyLoadOutPath=(class'KFWeapDef_Crovel', class'KFWeapDef_Nailgun', class'KFWeapDef_Pulverizer', class'KFWeapDef_Eviscerator') AutoBuyLoadOutPath=(class'KFWeapDef_Crovel', class'KFWeapDef_Nailgun', class'KFWeapDef_Pulverizer', class'KFWeapDef_Eviscerator')
ZedTimeMeleeAtkRate=1.0 ZedTimeMeleeAtkRate=1.0
} }

View File

@ -22,7 +22,7 @@ simulated function ModifyDamageGiven(out int InDamage, optional Actor DamageCaus
if (bUseMachineGunner && WorldInfo.TimeDilation < 1.f) if (bUseMachineGunner && WorldInfo.TimeDilation < 1.f)
InDamage += InDamage * 0.03; InDamage += InDamage * 0.03;
} }
Super.ModifyDamageGiven(InDamage, DamageCauser, MyKFPM, DamageInstigator, DamageType, HitZoneIdx); Super.ModifyDamageGiven(InDamage, DamageCauser, MyKFPM, DamageInstigator, DamageType, HitZoneIdx);
} }
@ -61,7 +61,7 @@ defaultproperties
DefTraitList.Add(class'Ext_TraitTactician') DefTraitList.Add(class'Ext_TraitTactician')
DefTraitList.Add(class'Ext_TraitMachineGunner') DefTraitList.Add(class'Ext_TraitMachineGunner')
BasePerk=class'KFPerk_Commando' BasePerk=class'KFPerk_Commando'
ZTExtCount=1.f; ZTExtCount=1.f;
PrimaryMelee=class'KFWeap_Knife_Commando' PrimaryMelee=class'KFWeap_Knife_Commando'
@ -71,6 +71,6 @@ defaultproperties
PrimaryWeaponDef=class'KFWeapDef_AR15' PrimaryWeaponDef=class'KFWeapDef_AR15'
KnifeWeaponDef=class'KFweapDef_Knife_Commando' KnifeWeaponDef=class'KFweapDef_Knife_Commando'
GrenadeWeaponDef=class'KFWeapDef_Grenade_Commando' GrenadeWeaponDef=class'KFWeapDef_Grenade_Commando'
AutoBuyLoadOutPath=(class'KFWeapDef_AR15', class'KFWeapDef_Bullpup', class'KFWeapDef_AK12', class'KFWeapDef_SCAR') AutoBuyLoadOutPath=(class'KFWeapDef_AR15', class'KFWeapDef_Bullpup', class'KFWeapDef_AK12', class'KFWeapDef_SCAR')
} }

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@ -25,13 +25,13 @@ simulated function float ApplyEffect(name Type, float Value, float Progress)
{ {
local KFPlayerReplicationInfo MyPRI; local KFPlayerReplicationInfo MyPRI;
local float DefValue; local float DefValue;
DefValue = Super.ApplyEffect(Type, Value, Progress); DefValue = Super.ApplyEffect(Type, Value, Progress);
MyPRI = KFPlayerReplicationInfo(PlayerOwner.PlayerReplicationInfo); MyPRI = KFPlayerReplicationInfo(PlayerOwner.PlayerReplicationInfo);
if (MyPRI != None && Type == 'KnockDown') if (MyPRI != None && Type == 'KnockDown')
MyPRI.bConcussiveActive = Modifiers[7] > 1.5; MyPRI.bConcussiveActive = Modifiers[7] > 1.5;
return DefValue; return DefValue;
} }
@ -50,10 +50,10 @@ simulated function ModifyDamageGiven(out int InDamage, optional Actor DamageCaus
if (bCriticalHit && MyKFPM != none && IsCriticalHitZone(MyKFPM, HitZoneIdx)) if (bCriticalHit && MyKFPM != none && IsCriticalHitZone(MyKFPM, HitZoneIdx))
InDamage *= 1.5f; InDamage *= 1.5f;
} }
if (class<KFDT_DemoNuke_Toxic_Lingering>(DamageType) != None) if (class<KFDT_DemoNuke_Toxic_Lingering>(DamageType) != None)
InDamage *= NukeDamageMult; InDamage *= NukeDamageMult;
Super.ModifyDamageGiven(InDamage, DamageCauser, MyKFPM, DamageInstigator, DamageType, HitZoneIdx); Super.ModifyDamageGiven(InDamage, DamageCauser, MyKFPM, DamageInstigator, DamageType, HitZoneIdx);
} }
@ -69,7 +69,7 @@ simulated function ModifySpareAmmoAmount(KFWeapon KFW, out int PrimarySpareAmmo,
{ {
if (KFW != None && KFWeap_Thrown_C4(KFW) != None) if (KFW != None && KFWeap_Thrown_C4(KFW) != None)
PrimarySpareAmmo += (1 + Modifiers[11]); PrimarySpareAmmo += (1 + Modifiers[11]);
Super.ModifySpareAmmoAmount(KFW, PrimarySpareAmmo, TraderItem, bSecondary); Super.ModifySpareAmmoAmount(KFW, PrimarySpareAmmo, TraderItem, bSecondary);
} }
@ -88,20 +88,20 @@ defaultproperties
DefTraitList.Add(class'Ext_TraitDemoNuke') DefTraitList.Add(class'Ext_TraitDemoNuke')
DefTraitList.Add(class'Ext_TraitDemoProfessional') DefTraitList.Add(class'Ext_TraitDemoProfessional')
BasePerk=class'KFPerk_Demolitionist' BasePerk=class'KFPerk_Demolitionist'
AOEMult=1.0f AOEMult=1.0f
NukeDamageMult=1.0f NukeDamageMult=1.0f
PrimaryMelee=class'KFWeap_Knife_Demolitionist' PrimaryMelee=class'KFWeap_Knife_Demolitionist'
PrimaryWeapon=class'KFWeap_GrenadeLauncher_HX25' PrimaryWeapon=class'KFWeap_GrenadeLauncher_HX25'
PerkGrenade=class'KFProj_DynamiteGrenade' PerkGrenade=class'KFProj_DynamiteGrenade'
PrimaryWeaponDef=class'KFWeapDef_HX25' PrimaryWeaponDef=class'KFWeapDef_HX25'
KnifeWeaponDef=class'KFWeapDef_Knife_Demo' KnifeWeaponDef=class'KFWeapDef_Knife_Demo'
GrenadeWeaponDef=class'KFWeapDef_Grenade_Demo' GrenadeWeaponDef=class'KFWeapDef_Grenade_Demo'
AutoBuyLoadOutPath=(class'KFWeapDef_HX25', class'KFWeapDef_M79', class'KFWeapDef_M16M203', class'KFWeapDef_RPG7') AutoBuyLoadOutPath=(class'KFWeapDef_HX25', class'KFWeapDef_M79', class'KFWeapDef_M16M203', class'KFWeapDef_RPG7')
DefPerkStats(10)=(bHiddenConfig=true) // No support for mag size on demo. DefPerkStats(10)=(bHiddenConfig=true) // No support for mag size on demo.
DefPerkStats(13)=(bHiddenConfig=false) // Self damage. DefPerkStats(13)=(bHiddenConfig=false) // Self damage.
} }

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@ -22,7 +22,7 @@ simulated function ModifyDamageGiven(out int InDamage, optional Actor DamageCaus
TempDamage += InDamage * 100; TempDamage += InDamage * 100;
InDamage = Round(TempDamage); InDamage = Round(TempDamage);
Super.ModifyDamageGiven(InDamage, DamageCauser, MyKFPM, DamageInstigator, DamageType, HitZoneIdx); Super.ModifyDamageGiven(InDamage, DamageCauser, MyKFPM, DamageInstigator, DamageType, HitZoneIdx);
} }
@ -57,7 +57,7 @@ function bool ModifyHealAmount(out float HealAmount)
// Di // Di
// simulated function ModifyHealerRechargeTime(out float RechargeRate) // simulated function ModifyHealerRechargeTime(out float RechargeRate)
// { // {
// super.ModifyHealerRechargeTime(RechargeRate) // super.ModifyHealerRechargeTime(RechargeRate)
// RechargeRate /= Clamp(Modifiers[9] * 2, 1.f, 3.f); // RechargeRate /= Clamp(Modifiers[9] * 2, 1.f, 3.f);
// } // }
@ -79,7 +79,7 @@ function GiveMedicAirborneAgentHealth(KFPawn HealTarget, class<DamageType> DamTy
if (KFP.IsAliveAndWell() && WorldInfo.GRI.OnSameTeam(HealTarget, KFP)) if (KFP.IsAliveAndWell() && WorldInfo.GRI.OnSameTeam(HealTarget, KFP))
{ {
if (HealTarget == KFP) if (HealTarget == KFP)
KFP.HealDamage(RoundedExtraHealAmount, PlayerOwner, DamType); KFP.HealDamage(RoundedExtraHealAmount, PlayerOwner, DamType);
else KFP.HealDamage(RoundedExtraHealAmount + HealAmount, PlayerOwner, DamType); else KFP.HealDamage(RoundedExtraHealAmount + HealAmount, PlayerOwner, DamType);
} }
} }
@ -101,9 +101,9 @@ static function int ModifyToxicDmg(int ToxicDamage)
function NotifyZedTimeStarted() function NotifyZedTimeStarted()
{ {
local KFPawn_Human HPawn; local KFPawn_Human HPawn;
HPawn = KFPawn_Human(PlayerOwner.Pawn); HPawn = KFPawn_Human(PlayerOwner.Pawn);
if (bUseAirborneAgent && HPawn != none && HPawn.IsAliveAndWell()) if (bUseAirborneAgent && HPawn != none && HPawn.IsAliveAndWell())
HPawn.StartAirBorneAgentEvent(); HPawn.StartAirBorneAgentEvent();
} }
@ -186,8 +186,8 @@ simulated function float GetHealingShieldDuration()
} }
simulated function float GetSelfHealingSurgePct() simulated function float GetSelfHealingSurgePct()
{ {
return SelfHealingSurgePct; return SelfHealingSurgePct;
} }
defaultproperties defaultproperties
@ -205,40 +205,40 @@ defaultproperties
DefTraitList.Add(class'Ext_TraitArmorRep') DefTraitList.Add(class'Ext_TraitArmorRep')
BasePerk=class'KFPerk_FieldMedic' BasePerk=class'KFPerk_FieldMedic'
HealExpUpNum=3 HealExpUpNum=3
HealingSpeedBoostPct = 10.0f HealingSpeedBoostPct = 10.0f
HealingDamageBoostPct = 5.0f HealingDamageBoostPct = 5.0f
HealingShieldPct = 10.0f HealingShieldPct = 10.0f
ToxicDmgTypeClass=class'KFDT_Toxic_AcidicRounds' ToxicDmgTypeClass=class'KFDT_Toxic_AcidicRounds'
SelfHealingSurgePct=0.1f SelfHealingSurgePct=0.1f
MaxHealingSpeedBoost=30 MaxHealingSpeedBoost=30
HealingSpeedBoostDuration=5.f HealingSpeedBoostDuration=5.f
MaxHealingDamageBoost=20 MaxHealingDamageBoost=20
HealingDamageBoostDuration=5.f HealingDamageBoostDuration=5.f
MaxHealingShield=30 MaxHealingShield=30
HealingShieldDuration=5.0f HealingShieldDuration=5.0f
DefPerkStats(0)=(MaxValue=70) DefPerkStats(0)=(MaxValue=70)
DefPerkStats(9)=(bHiddenConfig=false) // Heal efficiency DefPerkStats(9)=(bHiddenConfig=false) // Heal efficiency
DefPerkStats(15)=(bHiddenConfig=false) // Toxic resistance DefPerkStats(15)=(bHiddenConfig=false) // Toxic resistance
DefPerkStats(16)=(bHiddenConfig=false) // Sonic resistance DefPerkStats(16)=(bHiddenConfig=false) // Sonic resistance
DefPerkStats(17)=(bHiddenConfig=false) // Fire resistance DefPerkStats(17)=(bHiddenConfig=false) // Fire resistance
DefPerkStats(20)=(bHiddenConfig=false) // Heal recharge DefPerkStats(20)=(bHiddenConfig=false) // Heal recharge
PrimaryMelee=class'KFWeap_Knife_FieldMedic' PrimaryMelee=class'KFWeap_Knife_FieldMedic'
PrimaryWeapon=None PrimaryWeapon=None
PerkGrenade=class'KFProj_MedicGrenade' PerkGrenade=class'KFProj_MedicGrenade'
SuperGrenade=class'ExtProj_SUPERMedGrenade' SuperGrenade=class'ExtProj_SUPERMedGrenade'
SecondaryWeaponDef=class'ExtWeapDef_MedicPistol' SecondaryWeaponDef=class'ExtWeapDef_MedicPistol'
PrimaryWeaponDef=None PrimaryWeaponDef=None
KnifeWeaponDef=class'KFWeapDef_Knife_Medic' KnifeWeaponDef=class'KFWeapDef_Knife_Medic'
GrenadeWeaponDef=class'KFWeapDef_Grenade_Medic' GrenadeWeaponDef=class'KFWeapDef_Grenade_Medic'
AutoBuyLoadOutPath=(class'KFWeapDef_MedicSMG', class'KFWeapDef_MedicShotgun', class'KFWeapDef_MedicRifle') AutoBuyLoadOutPath=(class'KFWeapDef_MedicSMG', class'KFWeapDef_MedicShotgun', class'KFWeapDef_MedicRifle')
} }

View File

@ -1,5 +1,48 @@
Class Ext_PerkFirebug extends Ext_PerkBase; Class Ext_PerkFirebug extends Ext_PerkBase;
var bool bUseInferno,bUsePyromaniac,bUseGroundFire,bUseHeatWave;
replication
{
// Things the server should send to the client.
if (true)
bUseInferno,bUsePyromaniac,bUseGroundFire,bUseHeatWave;
}
simulated final private function bool IsInfernoActive()
{
return bUseInferno && WorldInfo.TimeDilation < 1.f;
}
simulated function bool GetIsUberAmmoActive(KFWeapon KFW)
{
return bUsePyromaniac && IsWeaponOnPerk(KFW) && WorldInfo.TimeDilation < 1.f;
}
simulated function float GetZedTimeModifier(KFWeapon W)
{
local name StateName;
if (bUsePyromaniac && IsWeaponOnPerk(W))
{
StateName = W.GetStateName();
if (BasePerk.Default.ZedTimeModifyingStates.Find(StateName) != INDEX_NONE || StateName == 'Reloading')
return 1.f;
}
return 0.f;
}
simulated final private function bool IsGroundFireActive()
{
return bUseGroundFire;
}
simulated final private function bool IsHeatWaveActive()
{
return bUseHeatWave;
}
defaultproperties defaultproperties
{ {
PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Firebug' PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Firebug'
@ -7,6 +50,10 @@ defaultproperties
DefTraitList.Add(class'Ext_TraitNapalm') DefTraitList.Add(class'Ext_TraitNapalm')
DefTraitList.Add(class'Ext_TraitFireExplode') DefTraitList.Add(class'Ext_TraitFireExplode')
DefTraitList.Add(class'Ext_TraitFireRange') DefTraitList.Add(class'Ext_TraitFireRange')
DefTraitList.Add(class'Ext_TraitInferno')
DefTraitList.Add(class'Ext_TraitPyromaniac')
DefTraitList.Add(class'Ext_TraitGroundFire')
DefTraitList.Add(class'Ext_TraitHeatWave')
BasePerk=class'KFPerk_Firebug' BasePerk=class'KFPerk_Firebug'
PrimaryMelee=class'KFWeap_Knife_Firebug' PrimaryMelee=class'KFWeap_Knife_Firebug'
@ -17,9 +64,9 @@ defaultproperties
PrimaryWeaponDef=class'KFWeapDef_CaulkBurn' PrimaryWeaponDef=class'KFWeapDef_CaulkBurn'
KnifeWeaponDef=class'KFWeapDef_Knife_Firebug' KnifeWeaponDef=class'KFWeapDef_Knife_Firebug'
GrenadeWeaponDef=class'KFWeapDef_Grenade_Firebug' GrenadeWeaponDef=class'KFWeapDef_Grenade_Firebug'
AutoBuyLoadOutPath=(class'KFWeapDef_CaulkBurn', class'KFWeapDef_DragonsBreath', class'KFWeapDef_FlameThrower', class'KFWeapDef_MicrowaveGun') AutoBuyLoadOutPath=(class'KFWeapDef_CaulkBurn', class'KFWeapDef_DragonsBreath', class'KFWeapDef_FlameThrower', class'KFWeapDef_MicrowaveGun')
DefPerkStats(13)=(Progress=3,bHiddenConfig=false) // Self damage. DefPerkStats(13)=(Progress=3,bHiddenConfig=false) // Self damage.
DefPerkStats(17)=(bHiddenConfig=false) // Fire resistance DefPerkStats(17)=(bHiddenConfig=false) // Fire resistance
} }

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@ -22,7 +22,7 @@ simulated function bool GetIsUberAmmoActive(KFWeapon KFW)
simulated function float GetZedTimeModifier(KFWeapon W) simulated function float GetZedTimeModifier(KFWeapon W)
{ {
local name StateName; local name StateName;
if (bHasFanfire && IsWeaponOnPerk(W)) if (bHasFanfire && IsWeaponOnPerk(W))
{ {
StateName = W.GetStateName(); StateName = W.GetStateName();
@ -45,10 +45,10 @@ defaultproperties
PrimaryMelee=class'KFWeap_Knife_Gunslinger' PrimaryMelee=class'KFWeap_Knife_Gunslinger'
PrimaryWeapon=class'KFWeap_Revolver_DualRem1858' PrimaryWeapon=class'KFWeap_Revolver_DualRem1858'
PerkGrenade=class'KFProj_NailBombGrenade' PerkGrenade=class'KFProj_NailBombGrenade'
PrimaryWeaponDef=class'KFWeapDef_Remington1858Dual' PrimaryWeaponDef=class'KFWeapDef_Remington1858Dual'
KnifeWeaponDef=class'KFWeapDef_Knife_Gunslinger' KnifeWeaponDef=class'KFWeapDef_Knife_Gunslinger'
GrenadeWeaponDef=class'KFWeapDef_Grenade_Gunslinger' GrenadeWeaponDef=class'KFWeapDef_Grenade_Gunslinger'
AutoBuyLoadOutPath=(class'KFWeapDef_Remington1858', class'KFWeapDef_Remington1858Dual', class'KFWeapDef_Colt1911', class'KFWeapDef_Colt1911Dual',class'KFWeapDef_Deagle', class'KFWeapDef_DeagleDual', class'KFWeapDef_SW500', class'KFWeapDef_SW500Dual') AutoBuyLoadOutPath=(class'KFWeapDef_Remington1858', class'KFWeapDef_Remington1858Dual', class'KFWeapDef_Colt1911', class'KFWeapDef_Colt1911Dual',class'KFWeapDef_Deagle', class'KFWeapDef_DeagleDual', class'KFWeapDef_SW500', class'KFWeapDef_SW500Dual')
} }

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@ -52,16 +52,16 @@ final function UpdateDmgScale(bool bUp)
function UpdatePerkHeadShots(ImpactInfo Impact, class<DamageType> DamageType, int NumHit) function UpdatePerkHeadShots(ImpactInfo Impact, class<DamageType> DamageType, int NumHit)
{ {
local int HitZoneIdx; local int HitZoneIdx;
local KFPawn_Monster KFPM; local KFPawn_Monster KFPM;
if (MaxRhythmCombo<=0) if (MaxRhythmCombo<=0)
return; return;
KFPM = KFPawn_Monster(Impact.HitActor); KFPM = KFPawn_Monster(Impact.HitActor);
if (KFPM==none || KFPM.GetTeamNum()==0) if (KFPM==none || KFPM.GetTeamNum()==0)
return; return;
HitZoneIdx = KFPM.HitZones.Find('ZoneName', Impact.HitInfo.BoneName); HitZoneIdx = KFPM.HitZones.Find('ZoneName', Impact.HitInfo.BoneName);
if (HitZoneIdx == HZI_Head && KFPM.IsAliveAndWell()) if (HitZoneIdx == HZI_Head && KFPM.IsAliveAndWell())
{ {
if (class<KFDamageType>(DamageType)!=None && (class<KFDamageType>(DamageType).Default.ModifierPerkList.Find(BasePerk)>=0)) if (class<KFDamageType>(DamageType)!=None && (class<KFDamageType>(DamageType).Default.ModifierPerkList.Find(BasePerk)>=0))
UpdateDmgScale(true); UpdateDmgScale(true);
@ -87,7 +87,7 @@ reliable client function HeadShotMessage(byte HeadShotNum, bool bMissed, byte Ma
else if (HeadShotNum<MaxHits) else if (HeadShotNum<MaxHits)
{ {
if (!bMissed) if (!bMissed)
{ {
//PC.ClientSpawnCameraLensEffect(class'KFCameraLensEmit_RackemHeadShot'); //PC.ClientSpawnCameraLensEffect(class'KFCameraLensEmit_RackemHeadShot');
TempAkEvent = AkEvent'WW_UI_PlayerCharacter.Play_R_Method_Hit'; TempAkEvent = AkEvent'WW_UI_PlayerCharacter.Play_R_Method_Hit';
} }

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@ -38,12 +38,12 @@ defaultproperties
PrimaryMelee=class'KFWeap_Knife_Sharpshooter' PrimaryMelee=class'KFWeap_Knife_Sharpshooter'
PrimaryWeapon=class'KFWeap_Rifle_Winchester1894' PrimaryWeapon=class'KFWeap_Rifle_Winchester1894'
PerkGrenade=class'KFProj_FreezeGrenade' PerkGrenade=class'KFProj_FreezeGrenade'
PrimaryWeaponDef=class'KFWeapDef_Winchester1894' PrimaryWeaponDef=class'KFWeapDef_Winchester1894'
KnifeWeaponDef=class'KFWeapDef_Knife_Sharpshooter' KnifeWeaponDef=class'KFWeapDef_Knife_Sharpshooter'
GrenadeWeaponDef=class'KFWeapDef_Grenade_Sharpshooter' GrenadeWeaponDef=class'KFWeapDef_Grenade_Sharpshooter'
AutoBuyLoadOutPath=(class'KFWeapDef_Winchester1894', class'KFWeapDef_Crossbow', class'KFWeapDef_M14EBR', class'KFWeapDef_RailGun') AutoBuyLoadOutPath=(class'KFWeapDef_Winchester1894', class'KFWeapDef_Crossbow', class'KFWeapDef_M14EBR', class'KFWeapDef_RailGun')
DireReloadSpeed=0.25f DireReloadSpeed=0.25f
} }

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@ -54,10 +54,10 @@ defaultproperties
PrimaryMelee=class'KFWeap_Knife_Support' PrimaryMelee=class'KFWeap_Knife_Support'
PrimaryWeapon=class'KFWeap_Shotgun_MB500' PrimaryWeapon=class'KFWeap_Shotgun_MB500'
PrimaryWeaponDef=class'KFWeapDef_MB500' PrimaryWeaponDef=class'KFWeapDef_MB500'
KnifeWeaponDef=class'KFWeapDef_Knife_Support' KnifeWeaponDef=class'KFWeapDef_Knife_Support'
GrenadeWeaponDef=class'KFWeapDef_Grenade_Support' GrenadeWeaponDef=class'KFWeapDef_Grenade_Support'
AutoBuyLoadOutPath=(class'KFWeapDef_MB500', class'KFWeapDef_DoubleBarrel', class'KFWeapDef_M4', class'KFWeapDef_AA12') AutoBuyLoadOutPath=(class'KFWeapDef_MB500', class'KFWeapDef_DoubleBarrel', class'KFWeapDef_M4', class'KFWeapDef_AA12')
} }

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@ -2,4 +2,5 @@ class Ext_TGroupMonster extends Ext_TGroupBase;
defaultproperties defaultproperties
{ {
} }

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@ -33,4 +33,5 @@ static final function byte GetMaxLimit(Ext_PerkBase Perk)
defaultproperties defaultproperties
{ {
} }

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@ -2,4 +2,5 @@ class Ext_TGroupZEDTime extends Ext_TGroupBase;
defaultproperties defaultproperties
{ {
} }

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@ -34,7 +34,7 @@ simulated function Tick(float Delta)
|| KFWeapon(PawnOwner.Weapon)==None || KFWeapon(PawnOwner.Weapon)==None
|| (KFWeapon(PawnOwner.Weapon).GetWeaponPerkClass(AssociatedPerkClass) != AssociatedPerkClass && AssociatedPerkClass != class'KFPerk_Survivalist')) || (KFWeapon(PawnOwner.Weapon).GetWeaponPerkClass(AssociatedPerkClass) != AssociatedPerkClass && AssociatedPerkClass != class'KFPerk_Survivalist'))
return; return;
// Find local playercontroller. // Find local playercontroller.
if (LocalPC==None) if (LocalPC==None)
{ {

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@ -9,7 +9,7 @@ var bool bTeleporting,bIsDelayed;
function bool CanResPlayer(KFPawn_Human Other, byte Level) function bool CanResPlayer(KFPawn_Human Other, byte Level)
{ {
local Actor SpawnPoint; local Actor SpawnPoint;
if (bTeleporting) if (bTeleporting)
{ {
if (LastDied!=None) if (LastDied!=None)
@ -27,14 +27,14 @@ function bool CanResPlayer(KFPawn_Human Other, byte Level)
if (SpawnPointer==None) if (SpawnPointer==None)
SpawnPointer = class'ExtSpawnPointHelper'.Static.FindHelper(WorldInfo); SpawnPointer = class'ExtSpawnPointHelper'.Static.FindHelper(WorldInfo);
SpawnPoint = SpawnPointer.PickBestSpawn(); SpawnPoint = SpawnPointer.PickBestSpawn();
if (SpawnPoint == None) if (SpawnPoint == None)
return false; return false;
LastDied = Other; LastDied = Other;
bTeleporting = true; bTeleporting = true;
ResPoint = SpawnPoint.Location; ResPoint = SpawnPoint.Location;
LastDied.FindSpot(vect(36,36,86),ResPoint); LastDied.FindSpot(vect(36,36,86),ResPoint);
if (VSizeSq(LastDied.Location-ResPoint)<1.f) // Prevent division by zero errors in future. if (VSizeSq(LastDied.Location-ResPoint)<1.f) // Prevent division by zero errors in future.
@ -49,7 +49,7 @@ final function StartResurrect()
TeleStartPoint = LastDied.Location; TeleStartPoint = LastDied.Location;
LastDied.Health = 9999; LastDied.Health = 9999;
LastDied.LastStartTime = WorldInfo.TimeSeconds; LastDied.LastStartTime = WorldInfo.TimeSeconds;
if (ExtHumanPawn(LastDied)!=None) if (ExtHumanPawn(LastDied)!=None)
{ {
ExtHumanPawn(LastDied).bCanBecomeRagdoll = false; ExtHumanPawn(LastDied).bCanBecomeRagdoll = false;

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@ -24,4 +24,5 @@ function Timer()
defaultproperties defaultproperties
{ {
} }

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@ -52,7 +52,7 @@ simulated function Timer()
simulated final function NotifyOwner() simulated final function NotifyOwner()
{ {
local PlayerController PC; local PlayerController PC;
PC = GetALocalPlayerController(); PC = GetALocalPlayerController();
if (PC==None || PC.PlayerReplicationInfo!=OwnerPRI || KFExtendedHUD(PC.MyHUD)==None) if (PC==None || PC.PlayerReplicationInfo!=OwnerPRI || KFExtendedHUD(PC.MyHUD)==None)
return; return;

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@ -84,12 +84,12 @@ simulated function bool GetCanInteract(Pawn User, optional bool bInteractIfTrue
PRI = ExtPlayerReplicationInfo(PlayerOwner.PlayerReplicationInfo); PRI = ExtPlayerReplicationInfo(PlayerOwner.PlayerReplicationInfo);
if (!User.IsLocallyControlled() || PRI==None || !PRI.CanUseSupply(User)) if (!User.IsLocallyControlled() || PRI==None || !PRI.CanUseSupply(User))
return false; return false;
if (bInteractIfTrue) if (bInteractIfTrue)
{ {
PRI.UsedSupply(User,ReuseTime); PRI.UsedSupply(User,ReuseTime);
SetTimer(ReuseTime+0.1,false,'RecheckUser'); SetTimer(ReuseTime+0.1,false,'RecheckUser');
if (KFPlayerController(User.Controller)!=None) if (KFPlayerController(User.Controller)!=None)
KFPlayerController(User.Controller).SetPendingInteractionMessage(); KFPlayerController(User.Controller).SetPendingInteractionMessage();
} }
@ -99,7 +99,7 @@ simulated function bool GetCanInteract(Pawn User, optional bool bInteractIfTrue
i = ActiveUsers.Find('Player',User); i = ActiveUsers.Find('Player',User);
if (i>=0 && ActiveUsers[i].NextUseTime>WorldInfo.TimeSeconds) if (i>=0 && ActiveUsers[i].NextUseTime>WorldInfo.TimeSeconds)
return false; return false;
if (bInteractIfTrue) if (bInteractIfTrue)
{ {
if (i==-1) if (i==-1)
@ -112,7 +112,7 @@ simulated function bool GetCanInteract(Pawn User, optional bool bInteractIfTrue
ActiveUsers[i].NextUseTime = WorldInfo.TimeSeconds+ReuseTime; ActiveUsers[i].NextUseTime = WorldInfo.TimeSeconds+ReuseTime;
} }
} }
if (bInteractIfTrue && WorldInfo.NetMode!=NM_Client) if (bInteractIfTrue && WorldInfo.NetMode!=NM_Client)
{ {
GiveAmmunition(KFPawn_Human(User)); GiveAmmunition(KFPawn_Human(User));
@ -123,7 +123,7 @@ simulated function bool GetCanInteract(Pawn User, optional bool bInteractIfTrue
function CleanupUsers() function CleanupUsers()
{ {
local int i; local int i;
for (i=(ActiveUsers.Length-1); i>=0; --i) for (i=(ActiveUsers.Length-1); i>=0; --i)
if (ActiveUsers[i].Player==None || ActiveUsers[i].Player.Health<=0 || ActiveUsers[i].NextUseTime<WorldInfo.TimeSeconds) if (ActiveUsers[i].Player==None || ActiveUsers[i].Player.Health<=0 || ActiveUsers[i].NextUseTime<WorldInfo.TimeSeconds)
ActiveUsers.Remove(i,1); ActiveUsers.Remove(i,1);
@ -178,7 +178,7 @@ simulated final function UsedOnClient(Pawn User)
if (PRI!=None) if (PRI!=None)
PRI.UsedSupply(User,ReuseTime); PRI.UsedSupply(User,ReuseTime);
SetTimer(ReuseTime+0.1,false,'RecheckUser'); SetTimer(ReuseTime+0.1,false,'RecheckUser');
if (WorldInfo.NetMode==NM_Client && KFPlayerController(User.Controller)!=None) if (WorldInfo.NetMode==NM_Client && KFPlayerController(User.Controller)!=None)
KFPlayerController(User.Controller).SetPendingInteractionMessage(); KFPlayerController(User.Controller).SetPendingInteractionMessage();
} }
@ -202,7 +202,7 @@ defaultproperties
bHidden=false bHidden=false
ReuseTime=90 ReuseTime=90
bProjTarget=false bProjTarget=false
Components.Empty() Components.Empty()
Components.Add(CollisionCylinder) Components.Add(CollisionCylinder)
} }

View File

@ -75,7 +75,7 @@ function Destroyed()
final function bool HasLiveZeds() final function bool HasLiveZeds()
{ {
local KFPawn_Monster M; local KFPawn_Monster M;
if (KFGameReplicationInfo(WorldInfo.GRI).WaveNum>=KFGameReplicationInfo(WorldInfo.GRI).WaveMax) // No pets on possible bonus waves. if (KFGameReplicationInfo(WorldInfo.GRI).WaveNum>=KFGameReplicationInfo(WorldInfo.GRI).WaveMax) // No pets on possible bonus waves.
return false; return false;
@ -95,7 +95,7 @@ final function SpawnHelper()
local Ext_T_MonsterPRI PRI; local Ext_T_MonsterPRI PRI;
local AkBaseSoundObject TempSound; local AkBaseSoundObject TempSound;
local bool bFinalWave; local bool bFinalWave;
if (PawnOwner.PlayerReplicationInfo==None || !HasLiveZeds()) if (PawnOwner.PlayerReplicationInfo==None || !HasLiveZeds())
{ {
RespawnHelperTime = 3; RespawnHelperTime = 3;
@ -137,7 +137,7 @@ final function SpawnHelper()
// Downscale. // Downscale.
LiveHelper.SetDrawScale(LiveHelper.DrawScale*FriendlyScalar); LiveHelper.SetDrawScale(LiveHelper.DrawScale*FriendlyScalar);
LiveHelper.SetCollisionSize(LiveHelper.GetCollisionRadius()*FriendlyScalar,LiveHelper.GetCollisionHeight()*FriendlyScalar); LiveHelper.SetCollisionSize(LiveHelper.GetCollisionRadius()*FriendlyScalar,LiveHelper.GetCollisionHeight()*FriendlyScalar);
// Setup AI // Setup AI
C = Spawn(LiveHelper.ControllerClass); C = Spawn(LiveHelper.ControllerClass);
if (KFAIController(C)!=None) if (KFAIController(C)!=None)
@ -157,7 +157,7 @@ final function SpawnHelper()
LiveHelper.SetWeakGrabCoolDown(28800.f); // Never get grabbed (for 80 hours). LiveHelper.SetWeakGrabCoolDown(28800.f); // Never get grabbed (for 80 hours).
LiveHelper.bWeakZedGrab = true; LiveHelper.bWeakZedGrab = true;
LiveHelper.bCanGrabAttack = false; LiveHelper.bCanGrabAttack = false;
// Scale by previous zed HP. // Scale by previous zed HP.
if (PrevMonster!=None) if (PrevMonster!=None)
{ {
@ -203,14 +203,14 @@ static final function LoadMonsterList()
local int i,j; local int i,j;
local array<string> SA; local array<string> SA;
local class<KFPawn_Monster> C; local class<KFPawn_Monster> C;
Default.ZedTypes.Length = class'Ext_TraitZED_Summon'.Default.ZedTypes.Length; Default.ZedTypes.Length = class'Ext_TraitZED_Summon'.Default.ZedTypes.Length;
for (i=0; i<Default.ZedTypes.Length; ++i) for (i=0; i<Default.ZedTypes.Length; ++i)
{ {
SA.Length = 0; SA.Length = 0;
ParseStringIntoArray(class'Ext_TraitZED_Summon'.Default.ZedTypes[i],SA,",",true); ParseStringIntoArray(class'Ext_TraitZED_Summon'.Default.ZedTypes[i],SA,",",true);
for (j=0; j<SA.Length; ++j) for (j=0; j<SA.Length; ++j)
{ {
C = class<KFPawn_Monster>(DynamicLoadObject(SA[j],Class'Class')); C = class<KFPawn_Monster>(DynamicLoadObject(SA[j],Class'Class'));
@ -227,7 +227,7 @@ static final function class<KFPawn_Monster> PickRandomMonster(byte Level, bool b
{ {
local byte i; local byte i;
local class<KFPawn_Monster> Res; local class<KFPawn_Monster> Res;
Level = Min(Default.ZedTypes.Length-1,Level); Level = Min(Default.ZedTypes.Length-1,Level);
for (i=0; i<5; ++i) for (i=0; i<5; ++i)
{ {

View File

@ -17,7 +17,7 @@ static function bool MeetsRequirements(byte Lvl, Ext_PerkBase Perk)
if (Perk.CurrentLevel<Default.MinLevel || Perk.CurrentPrestige<1) if (Perk.CurrentLevel<Default.MinLevel || Perk.CurrentPrestige<1)
return false; return false;
for (i=0; i<Perk.PerkTraits.Length; ++i) for (i=0; i<Perk.PerkTraits.Length; ++i)
{ {
if (Perk.PerkTraits[i].TraitType==Class'Ext_TraitGrenadeUpg') if (Perk.PerkTraits[i].TraitType==Class'Ext_TraitGrenadeUpg')
@ -27,7 +27,7 @@ static function bool MeetsRequirements(byte Lvl, Ext_PerkBase Perk)
else break; else break;
} }
} }
return true; return true;
} }

View File

@ -5,7 +5,7 @@ var array<float> RegenValues;
static function ApplyEffectOn(KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data) static function ApplyEffectOn(KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data)
{ {
local Ext_T_AmmoRegHelp H; local Ext_T_AmmoRegHelp H;
H = Player.Spawn(class'Ext_T_AmmoRegHelp',Player); H = Player.Spawn(class'Ext_T_AmmoRegHelp',Player);
if (H!=None) if (H!=None)
H.RegCount = Default.RegenValues[Level-1]; H.RegCount = Default.RegenValues[Level-1];

View File

@ -3,7 +3,7 @@ Class Ext_TraitArmorReg extends Ext_TraitHealthReg;
static function ApplyEffectOn(KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data) static function ApplyEffectOn(KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data)
{ {
local Ext_T_ArmorRegHelp H; local Ext_T_ArmorRegHelp H;
H = Player.Spawn(class'Ext_T_ArmorRegHelp',Player); H = Player.Spawn(class'Ext_T_ArmorRegHelp',Player);
if (H!=None) if (H!=None)
H.RegCount = Default.RegenValues[Level-1]; H.RegCount = Default.RegenValues[Level-1];

View File

@ -42,7 +42,7 @@ static function bool MeetsRequirements(byte Lvl, Ext_PerkBase Perk)
// First check level. // First check level.
if (Perk.CurrentLevel<Default.MinLevel) if (Perk.CurrentLevel<Default.MinLevel)
return false; return false;
// Then check grouping. // Then check grouping.
if (Lvl==0 && Default.TraitGroup!=None && Default.TraitGroup.Static.GroupLimited(Perk,Default.Class)) if (Lvl==0 && Default.TraitGroup!=None && Default.TraitGroup.Static.GroupLimited(Perk,Default.Class))
return false; return false;
@ -54,7 +54,7 @@ function string GetPerkDescription()
{ {
local string S; local string S;
local byte i; local byte i;
for (i=0; i<Default.NumLevels; ++i) for (i=0; i<Default.NumLevels; ++i)
{ {
if (i==0) if (i==0)
@ -163,7 +163,7 @@ static final function string GetInlineStr(out string S) // Reverse.
{ {
local int l; local int l;
local string Res; local string Res;
l = StrToInt(S); l = StrToInt(S);
Res = Left(S,l); Res = Left(S,l);
S = Mid(S,l); S = Mid(S,l);
@ -174,7 +174,7 @@ static function string GetRepData()
{ {
local string S; local string S;
local int i; local int i;
S = IntToStr(Default.MinLevel)$IntToStr(Default.LevelCosts.Length); S = IntToStr(Default.MinLevel)$IntToStr(Default.LevelCosts.Length);
for (i=0; i<Default.LevelCosts.Length; ++i) for (i=0; i<Default.LevelCosts.Length; ++i)
S $= IntToStr(Default.LevelCosts[i]); S $= IntToStr(Default.LevelCosts[i]);

View File

@ -8,4 +8,5 @@ var class<Ext_TraitBase> TraitClass;
defaultproperties defaultproperties
{ {
} }

View File

@ -17,25 +17,25 @@ static function bool MeetsRequirements(byte Lvl, Ext_PerkBase Perk)
if (Perk.CurrentLevel<Default.MinLevel || Perk.CurrentPrestige<3) if (Perk.CurrentLevel<Default.MinLevel || Perk.CurrentPrestige<3)
return false; return false;
if (Lvl==0) if (Lvl==0)
{ {
i = Perk.PerkStats.Find('StatType','Damage'); i = Perk.PerkStats.Find('StatType','Damage');
if (i>=0) if (i>=0)
return (Perk.PerkStats[i].CurrentValue>=30); return (Perk.PerkStats[i].CurrentValue>=30);
} }
return true; return true;
} }
static function TraitActivate(Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data) static function TraitActivate(Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data)
{ {
local ExtPlayerReplicationInfo MyPRI; local ExtPlayerReplicationInfo MyPRI;
MyPRI = ExtPlayerReplicationInfo(Perk.PlayerOwner.PlayerReplicationInfo); MyPRI = ExtPlayerReplicationInfo(Perk.PlayerOwner.PlayerReplicationInfo);
if (MyPRI == None || Ext_PerkDemolition(Perk) == None) if (MyPRI == None || Ext_PerkDemolition(Perk) == None)
return; return;
MyPRI.bNukeActive = true; MyPRI.bNukeActive = true;
Ext_PerkDemolition(Perk).NukeDamageMult = 1.0 + (((float(Level) - 1.f) * 5.f) / 100.f); Ext_PerkDemolition(Perk).NukeDamageMult = 1.0 + (((float(Level) - 1.f) * 5.f) / 100.f);
} }
@ -43,11 +43,11 @@ static function TraitActivate(Ext_PerkBase Perk, byte Level, optional Ext_TraitD
static function TraitDeActivate(Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data) static function TraitDeActivate(Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data)
{ {
local ExtPlayerReplicationInfo MyPRI; local ExtPlayerReplicationInfo MyPRI;
MyPRI = ExtPlayerReplicationInfo(Perk.PlayerOwner.PlayerReplicationInfo); MyPRI = ExtPlayerReplicationInfo(Perk.PlayerOwner.PlayerReplicationInfo);
if (MyPRI == None || Ext_PerkDemolition(Perk) == None) if (MyPRI == None || Ext_PerkDemolition(Perk) == None)
return; return;
MyPRI.bNukeActive = false; MyPRI.bNukeActive = false;
Ext_PerkDemolition(Perk).NukeDamageMult = 1.0; Ext_PerkDemolition(Perk).NukeDamageMult = 1.0;
} }

View File

@ -15,16 +15,16 @@ static function bool MeetsRequirements(byte Lvl, Ext_PerkBase Perk)
{ {
local int i; local int i;
if (Perk.CurrentLevel<Default.MinLevel || Perk.CurrentPrestige<3) if (Perk.CurrentLevel<Default.MinLevel || Perk.CurrentPrestige<1)
return false; return false;
if (Lvl==0) if (Lvl==0)
{ {
i = Perk.PerkStats.Find('StatType','Reload'); i = Perk.PerkStats.Find('StatType','Reload');
if (i>=0) if (i>=0)
return (Perk.PerkStats[i].CurrentValue>=30); return (Perk.PerkStats[i].CurrentValue>=30);
} }
return true; return true;
} }
@ -43,4 +43,4 @@ defaultproperties
SupportedPerk=class'Ext_PerkDemolition' SupportedPerk=class'Ext_PerkDemolition'
DefLevelCosts(0)=100 DefLevelCosts(0)=100
DefMinLevel=100 DefMinLevel=100
} }

View File

@ -0,0 +1,16 @@
Class Ext_TraitGroundFire extends Ext_TraitBase;
static function TraitActivate(Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data)
{
Ext_PerkFirebug(Perk).bUseGroundFire = true;
}
static function TraitDeActivate(Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data)
{
Ext_PerkFirebug(Perk).bUseGroundFire = false;
}
defaultproperties
{
DefLevelCosts(0)=50
}

View File

@ -5,7 +5,7 @@ var array<byte> RegenValues;
static function ApplyEffectOn(KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data) static function ApplyEffectOn(KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data)
{ {
local Ext_T_HealthRegHelp H; local Ext_T_HealthRegHelp H;
H = Player.Spawn(class'Ext_T_HealthRegHelp',Player); H = Player.Spawn(class'Ext_T_HealthRegHelp',Player);
if (H!=None) if (H!=None)
H.RegCount = Default.RegenValues[Level-1]; H.RegCount = Default.RegenValues[Level-1];

View File

@ -0,0 +1,16 @@
Class Ext_TraitHeatWave extends Ext_TraitBase;
static function TraitActivate(Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data)
{
Ext_PerkFirebug(Perk).bUseHeatWave = true;
}
static function TraitDeActivate(Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data)
{
Ext_PerkFirebug(Perk).bUseHeatWave = false;
}
defaultproperties
{
DefLevelCosts(0)=50
}

View File

@ -14,7 +14,7 @@ static function ApplyEffectOn(KFPawn_Human Player, Ext_PerkBase Perk, byte Level
{ {
if (Level <= 1) if (Level <= 1)
return; return;
Level == 2 ? Player.AddArmor(50) : Player.AddArmor(Player.MaxArmor); Level == 2 ? Player.AddArmor(50) : Player.AddArmor(Player.MaxArmor);
} }

View File

@ -0,0 +1,31 @@
Class Ext_TraitInferno extends Ext_TraitBase;
var localized string GroupDescription;
function string GetPerkDescription()
{
local string S;
S = Super.GetPerkDescription();
S $= "|"$GroupDescription;
return S;
}
static function TraitActivate(Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data)
{
Ext_PerkFirebug(Perk).bUseInferno = true;
}
static function TraitDeActivate(Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data)
{
Ext_PerkFirebug(Perk).bUseInferno = false;
}
defaultproperties
{
SupportedPerk=class'Ext_PerkFirebug'
TraitGroup=class'Ext_TGroupZEDTime'
NumLevels=1
DefLevelCosts(0)=50
//DefMinLevel=65
}

View File

@ -20,7 +20,7 @@ defaultproperties
DefLevelCosts(2)=40 DefLevelCosts(2)=40
DefLevelCosts(3)=60 DefLevelCosts(3)=60
DefMinLevel=70 DefMinLevel=70
ChanceValues(0)=0.8 ChanceValues(0)=0.8
ChanceValues(1)=0.5 ChanceValues(1)=0.5
ChanceValues(2)=0.3 ChanceValues(2)=0.3

View File

@ -15,7 +15,7 @@ static function bool MeetsRequirements(byte Lvl, Ext_PerkBase Perk)
{ {
if (Perk.CurrentLevel<Default.MinLevel || Perk.CurrentPrestige<2) if (Perk.CurrentLevel<Default.MinLevel || Perk.CurrentPrestige<2)
return false; return false;
return true; return true;
} }

View File

@ -15,12 +15,12 @@ static function ApplyEffectOn(KFPawn_Human Player, Ext_PerkBase Perk, byte Level
Inv = Player.FindInventoryType(class'ExtWeap_Pistol_9mm'); Inv = Player.FindInventoryType(class'ExtWeap_Pistol_9mm');
if (Inv!=None) if (Inv!=None)
Inv.Destroy(); Inv.Destroy();
if (Player.FindInventoryType(class'ExtWeap_Pistol_MedicS')==None) if (Player.FindInventoryType(class'ExtWeap_Pistol_MedicS')==None)
{ {
Inv = Player.CreateInventory(class'ExtWeap_Pistol_MedicS',Player.Weapon!=None); Inv = Player.CreateInventory(class'ExtWeap_Pistol_MedicS',Player.Weapon!=None);
if (KFWeapon(Inv)!=None) if (KFWeapon(Inv)!=None)
KFWeapon(Inv).bGivenAtStart = true; KFWeapon(Inv).bGivenAtStart = true;
} }
} }

View File

@ -17,7 +17,7 @@ static function bool MeetsRequirements(byte Lvl, Ext_PerkBase Perk)
if (Perk.CurrentLevel<Default.MinLevel || Perk.CurrentPrestige<2) if (Perk.CurrentLevel<Default.MinLevel || Perk.CurrentPrestige<2)
return false; return false;
for (i=0; i<Perk.PerkTraits.Length; ++i) for (i=0; i<Perk.PerkTraits.Length; ++i)
{ {
if (Perk.PerkTraits[i].TraitType==Class'Ext_TraitAPShots') if (Perk.PerkTraits[i].TraitType==Class'Ext_TraitAPShots')
@ -27,7 +27,7 @@ static function bool MeetsRequirements(byte Lvl, Ext_PerkBase Perk)
else break; else break;
} }
} }
return true; return true;
} }

View File

@ -0,0 +1,31 @@
Class Ext_TraitPyromaniac extends Ext_TraitBase;
var localized string GroupDescription;
function string GetPerkDescription()
{
local string S;
S = Super.GetPerkDescription();
S $= "|"$GroupDescription;
return S;
}
static function TraitActivate(Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data)
{
Ext_PerkFirebug(Perk).bUsePyromaniac = true;
}
static function TraitDeActivate(Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data)
{
Ext_PerkFirebug(Perk).bUsePyromaniac = false;
}
defaultproperties
{
SupportedPerk=class'Ext_PerkFirebug'
TraitGroup=class'Ext_TGroupZEDTime'
NumLevels=1
DefLevelCosts(0)=50
//DefMinLevel=65
}

View File

@ -21,7 +21,7 @@ defaultproperties
DefLevelCosts(1)=30 DefLevelCosts(1)=30
DefLevelCosts(2)=40 DefLevelCosts(2)=40
DefMinLevel=100 DefMinLevel=100
ChanceValues(0)=0.2 ChanceValues(0)=0.2
ChanceValues(1)=0.5 ChanceValues(1)=0.5
ChanceValues(2)=0.8 ChanceValues(2)=0.8

View File

@ -3,7 +3,7 @@ Class Ext_TraitRetali extends Ext_TraitBase;
static function bool PreventDeath(KFPawn_Human Player, Controller Instigator, Class<DamageType> DamType, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data) static function bool PreventDeath(KFPawn_Human Player, Controller Instigator, Class<DamageType> DamType, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data)
{ {
local ExtProj_SUPERGrenade P; local ExtProj_SUPERGrenade P;
P = Player.Spawn(class'ExtProj_SUPERGrenade'); P = Player.Spawn(class'ExtProj_SUPERGrenade');
if (P!=None) if (P!=None)
{ {

View File

@ -13,5 +13,5 @@ static function TraitDeActivate(Ext_PerkBase Perk, byte Level, optional Ext_Trai
defaultproperties defaultproperties
{ {
DefLevelCosts(0)=50 DefLevelCosts(0)=50
DefMinLevel=75 DefMinLevel=75
} }

View File

@ -21,6 +21,6 @@ defaultproperties
{ {
DefLevelCosts(0)=50 DefLevelCosts(0)=50
TraitData=class'Ext_TraitSupplyData' TraitData=class'Ext_TraitSupplyData'
SupplyIcon=Texture2D'UI_World_TEX.Support_Supplier_HUD' SupplyIcon=Texture2D'UI_World_TEX.Support_Supplier_HUD'
} }

View File

@ -12,7 +12,7 @@ final function SpawnSupplier(KFPawn_Human H, optional bool bGrenades)
SupplyInteraction.PlayerOwner = H; SupplyInteraction.PlayerOwner = H;
SupplyInteraction.PerkOwner = Perk; SupplyInteraction.PerkOwner = Perk;
SupplyInteraction.bGrenades = bGrenades; SupplyInteraction.bGrenades = bGrenades;
if (PlayerOwner!=None && ExtPlayerReplicationInfo(PlayerOwner.PlayerReplicationInfo)!=None) if (PlayerOwner!=None && ExtPlayerReplicationInfo(PlayerOwner.PlayerReplicationInfo)!=None)
ExtPlayerReplicationInfo(PlayerOwner.PlayerReplicationInfo).HasSupplier = class<Ext_TraitSupply>(TraitClass); ExtPlayerReplicationInfo(PlayerOwner.PlayerReplicationInfo).HasSupplier = class<Ext_TraitSupply>(TraitClass);
} }
@ -21,7 +21,7 @@ final function RemoveSupplier()
{ {
if (SupplyInteraction!=None) if (SupplyInteraction!=None)
SupplyInteraction.Destroy(); SupplyInteraction.Destroy();
if (PlayerOwner!=None && ExtPlayerReplicationInfo(PlayerOwner.PlayerReplicationInfo)!=None) if (PlayerOwner!=None && ExtPlayerReplicationInfo(PlayerOwner.PlayerReplicationInfo)!=None)
ExtPlayerReplicationInfo(PlayerOwner.PlayerReplicationInfo).HasSupplier = None; ExtPlayerReplicationInfo(PlayerOwner.PlayerReplicationInfo).HasSupplier = None;
} }

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