b037fd2215
move upk to right place
2022-01-13 01:24:58 +03:00
6640566c45
fix typo after resolving merge conflicts
2021-08-24 04:59:29 +03:00
637e3675a5
Merge branch 'master' into weaponswitch
2021-08-24 04:48:08 +03:00
d8a19104dc
Add WeaponSwitch stat to KFServerExt.ini
2021-08-24 04:06:29 +03:00
d7064608c2
Code style
2021-08-24 03:18:38 +03:00
cd0d0db1f8
Merge pull request #34 from secretagentjr/knockdown
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make knockdown stat push enemies back similar to heat wave or berserker weapons
2021-08-24 02:27:15 +03:00
683b1e9d93
Code style
2021-08-24 02:26:47 +03:00
1c12cc55a7
Code style
2021-08-24 02:25:27 +03:00
febf439541
Merge pull request #32 from secretagentjr/test
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Incorporate Camera View Shake Reduction Into Recoil Reduction
2021-08-24 02:04:56 +03:00
59e99903d3
Style
2021-08-24 02:04:28 +03:00
bae438531c
Style
2021-08-24 02:03:16 +03:00
597dd74851
Merge pull request #33 from secretagentjr/test1
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Fix Spread not working on shotguns(Support,Medic) etc
2021-08-24 01:49:53 +03:00
nateku2
c33116b97c
Update Ext_TraitWPGuns.uc
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It never made sense to me that, It only gave you a single pistol considering gunslinger dual wields most of the time.
2021-08-23 06:05:31 -04:00
unknown
d750a2a6d0
weaponswitch speed
2021-08-21 10:53:27 -07:00
unknown
e3df831773
fix perkmanager tieing stumblepower to stunpower
2021-08-21 10:23:39 -07:00
unknown
754262c61d
make knockdown stat stumble enemies in addition
2021-08-21 10:14:37 -07:00
unknown
b550ba56e7
Fix Spread not working on shotguns
2021-08-21 09:56:06 -07:00
unknown
0656855070
test
2021-08-21 07:25:27 -07:00
a2b35c0cf9
remove unused code
2021-03-23 22:05:02 +03:00
1a5d415ecb
fix character skins
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- fixed a bug where the player couldn't choose a skin for steampunk outfit;
- fixed a bug when the effects of the costume were not displayed (for example, the glow of the reaper outfit).
2021-03-21 01:22:49 +03:00
305a1c6fd6
fix: wrong check order
2021-02-14 06:05:12 +03:00
1edd965dbe
fix: base perk at the start
2021-02-09 01:30:48 +03:00
25b1183585
feat: improved compatibility with mutators that use basic perks to get information
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for example, FriendlyHUD - it displays perk icons correctly now.
2021-02-08 23:28:54 +03:00
d542507036
feat: add missing emotes
2021-02-08 22:59:31 +03:00
ffea63415e
feat: add implementation of TAWOD mutator
2021-02-08 22:42:19 +03:00
84b39e2fda
add note about i18n
2021-01-18 17:23:57 +03:00
6f02210b82
fix: display non-english symbols in loading screen
2021-01-18 16:59:51 +03:00
1502e29251
Merge branch 'dlcweapunlock' into pre-release
2021-01-18 14:04:06 +03:00
1d7c441b4c
update localization
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- more text supports localization;
- move hardcode to english localization file;
- update the Russian localization file.
2021-01-18 00:55:45 +03:00
fc02d0d0b3
mark unlocalized text
2021-01-15 12:02:32 +03:00
54a46e2c37
refactor: DLC weapons for free
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- unlocks all dlc, including future ones;
- "bDLCWeaponsForFree" deprecated.
2021-01-10 06:32:57 +03:00
inklesspen_rus
60ba914cef
Fixed #22
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and CustomXP optimization (?)
2021-01-09 13:26:05 +03:00
b05328fc6b
fix: add bump effect to SWAT enforcer trait ( #24 )
2020-12-27 06:01:37 +03:00
ec800ea36f
fix: map objectives ( #20 ) and zed counter ( #8 )
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- map objectives now work;
- counter no longer shows BOSS on the penultimate wave;
- remove unused files.
2020-12-26 03:09:56 +03:00
b52205b148
fix: default attachments
2020-12-14 15:35:32 +03:00
6948bdb866
fix: cosmetics
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it's selectable now, but saving a set of accessories still doesn't work correctly
2020-12-13 23:47:31 +03:00
1992ba9ec2
now font size looks nice
2020-12-12 14:04:45 +03:00
570ed51111
font fixes:
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- replace font to UI_Canvas_Fonts.Font_Main (which supports chinese);
- scaling configured (not final).
2020-12-12 13:44:34 +03:00
ab112d8e88
feat: add (free) DLC "Frost Fang" weapon
2020-11-29 01:56:14 +03:00
e68d21f1d9
style: empty line between functions
2020-11-29 00:54:57 +03:00
8fa925e1e5
style: controls
2020-11-28 23:12:58 +03:00
ee260f7a10
style: brackets
2020-11-28 23:04:55 +03:00
63b031b111
style: replace spaces with tabs
2020-11-28 22:53:57 +03:00
557b8fe105
fix: calculating the extra ammo for the "Ammo regeneration" trait
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Use MaxAmmo instead of SpareAmmo for the "Ammo regeneration" trait
when calculating additional ammo.
2020-10-13 12:02:10 +03:00
0f18c1837d
style: remove f*cking spaces
2020-10-13 10:45:12 +03:00
1f99accda4
fix: reload when adding secondary ammo
2020-10-13 10:31:49 +03:00
9a15562e91
style: improve readability
2020-10-05 21:38:02 +03:00
Ssinssrigg
da1676464c
Update Ext_T_AutoFireHelper.uc
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Woo! Confirmed that the make.sh script works as intended, both for compiling and for testing. Above compiled successfully, allowed survivalist to autofire with 9mm / MP7 / AR-15 / SG-500 / HX25 / GS Start revolver / Spitfire, allowed GS to autofire with GS starter revolver + spitfire but not with MP7. Should be fully functional like this.
Thank you for the guidance! As an aside - Do you have any advice for finding out the names of variables like AssociatedPerkClass, or just 'look around until you find it in an appropriate class'?
2020-10-05 08:45:21 -04:00
18d8768c00
Merge branch 'v1103'
2020-09-29 18:46:44 +03:00
ea292fa6e0
fix: skip trader button
2020-09-13 19:19:33 +03:00