feat: add implementation of TAWOD mutator
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@ -12,7 +12,7 @@ var AnimSet WakeUpAnimSet;
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var name FeignRecoverAnim;
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var byte UnfeignFailedCount,RepRegenHP,BHopAccelSpeed;
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var repnotify bool bFeigningDeath;
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var bool bPlayingFeignDeathRecovery,bRagdollFromFalling,bRagdollFromBackhit,bRagdollFromMomentum,bCanBecomeRagdoll,bRedeadMode,bPendingRedead,bHasBunnyHop,bOnFirstPerson,bFPLegsAttached,bFPLegsInit;
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var bool bPlayingFeignDeathRecovery,bRagdollFromFalling,bRagdollFromBackhit,bRagdollFromMomentum,bCanBecomeRagdoll,bRedeadMode,bPendingRedead,bHasBunnyHop,bOnFirstPerson,bFPLegsAttached,bFPLegsInit,bThrowAllWeaponsOnDeath;
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var byte HealingShieldMod,HealingSpeedBoostMod,HealingDamageBoostMod;
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@ -1306,6 +1306,28 @@ simulated function Ext_PerkFieldMedic GetMedicPerk(ExtPlayerController Healer)
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return None;
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}
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function ThrowActiveWeapon(optional bool bDestroyWeap)
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{
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local KFWeapon TempWeapon;
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if( Role < ROLE_Authority )
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{
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return;
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}
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if (Health <= 0 && bThrowAllWeaponsOnDeath)
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{
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if (InvManager != none)
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foreach InvManager.InventoryActors(class'KFWeapon', TempWeapon)
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if (TempWeapon.bDropOnDeath && TempWeapon.CanThrow())
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if (TempWeapon != none)
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TossInventory(TempWeapon);
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}
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else
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{
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super.ThrowActiveWeapon(bDestroyWeap);
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}
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}
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defaultproperties
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{
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KnockbackResist=1
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@ -47,7 +47,7 @@ var Object BonusGameFXObj;
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var array<FCustomTraderItem> CustomItemList;
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var KFGFxObject_TraderItems CustomTrader;
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const SettingsTagVer=13;
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const SettingsTagVer=14;
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var KFGameReplicationInfo KF;
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var config int SettingsInit;
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var config int ForcedMaxPlayers,PlayerRespawnTime,LargeMonsterHP,StatAutoSaveWaves,MinUnloadPerkLevel,PostGameRespawnCost,MaxTopPlayers;
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@ -57,7 +57,7 @@ var array<Controller> PendingSpawners;
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var int LastWaveNum,NumWaveSwitches;
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var ExtSpawnPointHelper SpawnPointer;
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var bool bRespawnCheck,bSpecialSpawn,bGameHasEnded,bIsPostGame;
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var config bool bKillMessages,bDamageMessages,bEnableMapVote,bNoAdminCommands,bNoWebAdmin,bNoBoomstickJumping,bDumpXMLStats,bRagdollFromFall,bRagdollFromMomentum,bRagdollFromBackhit,bAddCountryTags;
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var config bool bKillMessages,bDamageMessages,bEnableMapVote,bNoAdminCommands,bNoWebAdmin,bNoBoomstickJumping,bDumpXMLStats,bRagdollFromFall,bRagdollFromMomentum,bRagdollFromBackhit,bAddCountryTags,bThrowAllWeaponsOnDeath;
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var config bool bServerPerksMode;
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var config bool bDontUseOriginalWeaponry;
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var config bool bAllowStandartPistolUpgrade;
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@ -178,6 +178,10 @@ function PostBeginPlay()
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bAllowStandartPistolUpgrade = True;
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bDisableCustomTrader = False;
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}
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if (SettingsInit < 14)
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{
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bThrowAllWeaponsOnDeath = False;
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}
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SettingsInit = SettingsTagVer;
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SaveConfig();
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}
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@ -1011,6 +1015,7 @@ final function InitPlayer(ExtHumanPawn Other)
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Other.bRagdollFromFalling = bRagdollFromFall;
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Other.bRagdollFromMomentum = bRagdollFromMomentum;
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Other.bRagdollFromBackhit = bRagdollFromBackhit;
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Other.bThrowAllWeaponsOnDeath = bThrowAllWeaponsOnDeath;
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}
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function ModifyPlayer(Pawn Other)
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@ -1764,6 +1769,8 @@ function string WebAdminGetValue(name PropName, int ElementIndex)
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return (ElementIndex==-1 ? string(BonusGameSongs.Length) : BonusGameSongs[ElementIndex]);
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case 'BonusGameFX':
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return (ElementIndex==-1 ? string(BonusGameFX.Length) : BonusGameFX[ElementIndex]);
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case 'bThrowAllWeaponsOnDeath':
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return string(bThrowAllWeaponsOnDeath);
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}
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}
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@ -1841,6 +1848,8 @@ function WebAdminSetValue(name PropName, int ElementIndex, string Value)
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UpdateArray(BonusGameSongs,ElementIndex,Value); break;
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case 'BonusGameFX':
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UpdateArray(BonusGameFX,ElementIndex,Value); break;
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case 'bThrowAllWeaponsOnDeath':
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bThrowAllWeaponsOnDeath = bool(Value); break;
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default:
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return;
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}
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@ -1875,6 +1884,7 @@ defaultproperties
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WebConfigs.Add((PropType=1,PropName="bRagdollFromMomentum",UIName="Ragdoll From Momentum",UIDesc="Make players ragdoll if they take a damage with high momentum transfer"))
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WebConfigs.Add((PropType=1,PropName="bRagdollFromBackhit",UIName="Ragdoll From Backhit",UIDesc="Make players ragdoll if they take a big hit to their back"))
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WebConfigs.Add((PropType=1,PropName="bAddCountryTags",UIName="Add Country Tags",UIDesc="Add player country tags to their names"))
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WebConfigs.Add((PropType=1,PropName="bThrowAllWeaponsOnDeath",UIName="Throw all weapons on death",UIDesc="Forces players to throw all their weapons on death"))
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WebConfigs.Add((PropType=0,PropName="MaxTopPlayers",UIName="Max top players",UIDesc="Maximum top players to broadcast of and to keep track of."))
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WebConfigs.Add((PropType=2,PropName="PerkClasses",UIName="Perk Classes",UIDesc="List of RPG perks players can play as (careful with removing them, because any perks removed will permanently delete the gained XP for every player for that perk)!",NumElements=-1))
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WebConfigs.Add((PropType=2,PropName="CustomChars",UIName="Custom Chars",UIDesc="List of custom characters for this server (prefix with * to mark as admin character).",NumElements=-1))
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