diff --git a/ServerExt/Classes/ExtHumanPawn.uc b/ServerExt/Classes/ExtHumanPawn.uc index 22f7b6c..18437f3 100644 --- a/ServerExt/Classes/ExtHumanPawn.uc +++ b/ServerExt/Classes/ExtHumanPawn.uc @@ -12,7 +12,7 @@ var AnimSet WakeUpAnimSet; var name FeignRecoverAnim; var byte UnfeignFailedCount,RepRegenHP,BHopAccelSpeed; var repnotify bool bFeigningDeath; -var bool bPlayingFeignDeathRecovery,bRagdollFromFalling,bRagdollFromBackhit,bRagdollFromMomentum,bCanBecomeRagdoll,bRedeadMode,bPendingRedead,bHasBunnyHop,bOnFirstPerson,bFPLegsAttached,bFPLegsInit; +var bool bPlayingFeignDeathRecovery,bRagdollFromFalling,bRagdollFromBackhit,bRagdollFromMomentum,bCanBecomeRagdoll,bRedeadMode,bPendingRedead,bHasBunnyHop,bOnFirstPerson,bFPLegsAttached,bFPLegsInit,bThrowAllWeaponsOnDeath; var byte HealingShieldMod,HealingSpeedBoostMod,HealingDamageBoostMod; @@ -1306,6 +1306,28 @@ simulated function Ext_PerkFieldMedic GetMedicPerk(ExtPlayerController Healer) return None; } +function ThrowActiveWeapon(optional bool bDestroyWeap) +{ + local KFWeapon TempWeapon; + + if( Role < ROLE_Authority ) + { + return; + } + + if (Health <= 0 && bThrowAllWeaponsOnDeath) + { + if (InvManager != none) + foreach InvManager.InventoryActors(class'KFWeapon', TempWeapon) + if (TempWeapon.bDropOnDeath && TempWeapon.CanThrow()) + if (TempWeapon != none) + TossInventory(TempWeapon); + } + else + { + super.ThrowActiveWeapon(bDestroyWeap); + } +} defaultproperties { KnockbackResist=1 diff --git a/ServerExtMut/Classes/ServerExtMut.uc b/ServerExtMut/Classes/ServerExtMut.uc index 72e4a69..389745c 100644 --- a/ServerExtMut/Classes/ServerExtMut.uc +++ b/ServerExtMut/Classes/ServerExtMut.uc @@ -47,7 +47,7 @@ var Object BonusGameFXObj; var array CustomItemList; var KFGFxObject_TraderItems CustomTrader; -const SettingsTagVer=13; +const SettingsTagVer=14; var KFGameReplicationInfo KF; var config int SettingsInit; var config int ForcedMaxPlayers,PlayerRespawnTime,LargeMonsterHP,StatAutoSaveWaves,MinUnloadPerkLevel,PostGameRespawnCost,MaxTopPlayers; @@ -57,7 +57,7 @@ var array PendingSpawners; var int LastWaveNum,NumWaveSwitches; var ExtSpawnPointHelper SpawnPointer; var bool bRespawnCheck,bSpecialSpawn,bGameHasEnded,bIsPostGame; -var config bool bKillMessages,bDamageMessages,bEnableMapVote,bNoAdminCommands,bNoWebAdmin,bNoBoomstickJumping,bDumpXMLStats,bRagdollFromFall,bRagdollFromMomentum,bRagdollFromBackhit,bAddCountryTags; +var config bool bKillMessages,bDamageMessages,bEnableMapVote,bNoAdminCommands,bNoWebAdmin,bNoBoomstickJumping,bDumpXMLStats,bRagdollFromFall,bRagdollFromMomentum,bRagdollFromBackhit,bAddCountryTags,bThrowAllWeaponsOnDeath; var config bool bServerPerksMode; var config bool bDontUseOriginalWeaponry; var config bool bAllowStandartPistolUpgrade; @@ -178,6 +178,10 @@ function PostBeginPlay() bAllowStandartPistolUpgrade = True; bDisableCustomTrader = False; } + if (SettingsInit < 14) + { + bThrowAllWeaponsOnDeath = False; + } SettingsInit = SettingsTagVer; SaveConfig(); } @@ -1011,6 +1015,7 @@ final function InitPlayer(ExtHumanPawn Other) Other.bRagdollFromFalling = bRagdollFromFall; Other.bRagdollFromMomentum = bRagdollFromMomentum; Other.bRagdollFromBackhit = bRagdollFromBackhit; + Other.bThrowAllWeaponsOnDeath = bThrowAllWeaponsOnDeath; } function ModifyPlayer(Pawn Other) @@ -1764,6 +1769,8 @@ function string WebAdminGetValue(name PropName, int ElementIndex) return (ElementIndex==-1 ? string(BonusGameSongs.Length) : BonusGameSongs[ElementIndex]); case 'BonusGameFX': return (ElementIndex==-1 ? string(BonusGameFX.Length) : BonusGameFX[ElementIndex]); + case 'bThrowAllWeaponsOnDeath': + return string(bThrowAllWeaponsOnDeath); } } @@ -1841,6 +1848,8 @@ function WebAdminSetValue(name PropName, int ElementIndex, string Value) UpdateArray(BonusGameSongs,ElementIndex,Value); break; case 'BonusGameFX': UpdateArray(BonusGameFX,ElementIndex,Value); break; + case 'bThrowAllWeaponsOnDeath': + bThrowAllWeaponsOnDeath = bool(Value); break; default: return; } @@ -1875,6 +1884,7 @@ defaultproperties WebConfigs.Add((PropType=1,PropName="bRagdollFromMomentum",UIName="Ragdoll From Momentum",UIDesc="Make players ragdoll if they take a damage with high momentum transfer")) WebConfigs.Add((PropType=1,PropName="bRagdollFromBackhit",UIName="Ragdoll From Backhit",UIDesc="Make players ragdoll if they take a big hit to their back")) WebConfigs.Add((PropType=1,PropName="bAddCountryTags",UIName="Add Country Tags",UIDesc="Add player country tags to their names")) + WebConfigs.Add((PropType=1,PropName="bThrowAllWeaponsOnDeath",UIName="Throw all weapons on death",UIDesc="Forces players to throw all their weapons on death")) WebConfigs.Add((PropType=0,PropName="MaxTopPlayers",UIName="Max top players",UIDesc="Maximum top players to broadcast of and to keep track of.")) WebConfigs.Add((PropType=2,PropName="PerkClasses",UIName="Perk Classes",UIDesc="List of RPG perks players can play as (careful with removing them, because any perks removed will permanently delete the gained XP for every player for that perk)!",NumElements=-1)) WebConfigs.Add((PropType=2,PropName="CustomChars",UIName="Custom Chars",UIDesc="List of custom characters for this server (prefix with * to mark as admin character).",NumElements=-1))