fix: display non-english symbols in loading screen
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@ -48,7 +48,7 @@ final function RenderProgress()
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local float Y,XL,YL,Sc;
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local int i;
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Canvas.Font = Canvas.GetDefaultCanvasFont();
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Canvas.Font = Font(DynamicLoadObject("UI_Canvas_Fonts.Font_Main",class'Font'));
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Sc = FMin(Canvas.ClipY/1000.f,3.f);
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if (bProgressDC)
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Canvas.SetDrawColor(255,80,80,255);
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