KF2-SafeMutLoader/README.md
2022-10-30 04:56:22 +03:00

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# KF2-SafeMutLoader
I've [submitted whitelist requests](https://forums.tripwireinteractive.com/index.php?threads/whitelisting-mods-and-mutators.120340/page-3#post-2353663) but Tripware won't do anything about it...
I think mods can save this dying game and that's why I'm posting this.
**With SML, you can use non-whitelisted mutators and still be ranked.**
# Disclaimer
**SML only uses KF2 and UnrealScript features, it doesn't change game executables or RAM or anything like that, so it's not a hack and it doesn't violate [Killing Floor 2 EULA](https://store.steampowered.com/eula/232090_eula_0).**
However, [AccessPlus](https://forums.tripwireinteractive.com/index.php?threads/utility-admin-access-plus-manager.118740) is also not a hack for the same reason, but it is constantly banned in the steam workshop. Why? I dont know.
**So use this at your own risk!**
# Usage (server only)
1. Add SML to your server. There are two ways:
* **without workshop:** download `SML.u` from [releases](https://github.com/GenZmeY/KF2-SafeMutLoader/releases) and put it to `KFGame/BrewedPC`
* **with workshop:** Use the instructions below to build the SML and upload it to your workshop, then subscribe your server to SML
2. Add `SML.Mut` **first** to your list of mutators, example:
```
?Mutator=SML.Mut,AAL.AALMut,YAS.YASMut,CTI.CTIMut,CVC.CVCMut,ZedSpawner.ZedSpawnerMut
```
(add/remove **compatible** mutators you need)
⚠️ Doesn't work in single player
⚠️ SML must be first in the mutators list or it won't work.
⚠️ SML only has an effect when **compatible** mutators are used (the list below). If you use incompatible mutators you will lose ranked status.
⚠️ SML is a server-side mutator, clients never download it. Therefore, no one will know about you using SML if you dont tell yourself (or if you share with the whole world the `BrewedPC` folder where you put the SML, lol).
⚠️ SML is incompatible with [AccessPlus](https://github.com/th3-z/kf2-acpp) and other mods based on it. If you need something from there, implement it as an SML compatible mutator using [developer guide](https://github.com/GenZmeY/KF2-SafeMutLoader/blob/master/DEV.md).
# Compatible mutators
🟢 Any whitelisted mutators
🟢 [Admin Auto Login](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389)
🟢 [Controlled Vote Collector](https://steamcommunity.com/sharedfiles/filedetails/?id=2847465899)
🟡 [Custom Trader Inventory](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
Purchasing a DLC weapon will unrank the server if currently there is no player with the purchased DLC. This can be bypassed by replacing all DLC weapons with their clones.
Since KF2 [v1133](https://wiki.killingfloor2.com/index.php?title=Update_1133_(Killing_Floor_2)) the content preload causes the server to unrank for some reason. Disable it in CTI settings (`bPreloadContent=False`) to stay ranked.
🟡 [Zed Spawner](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
Since KF2 [v1133](https://wiki.killingfloor2.com/index.php?title=Update_1133_(Killing_Floor_2)) zed preload causes the server to unrank for some reason. Disable it in ZedSpawner settings (`bPreloadContentServer=False`) to stay ranked.
🟢 [Yet Another Scoreboard](https://steamcommunity.com/sharedfiles/filedetails/?id=2521826524)
# Making SML-compatible mutators
See [developer guide](https://github.com/GenZmeY/KF2-SafeMutLoader/blob/master/DEV.md)
# Build & Upload
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
2. open git-bash and go to any folder where you want to store sources:
`cd <ANY_FOLDER_YOU_WANT>`
3. Clone this repository and go to the source folder:
`git clone https://github.com/GenZmeY/KF2-SafeMutLoader && cd KF2-SafeMutLoader`
4. Download dependencies:
`git submodule init && git submodule update`
5. Build and upload to steam workshop:
`./tools/builder -cbu`
6. Find `SafeMutLoader` in your workshop and change `Visibility` to `Unlisted` so your server can download it (don't use `Public` visibility)
# Contributing
If you make a mod compatible with SML I'll be happy to add it to the list of compatible mutators.
Contact me in any convenient way (for example, create an [issue](https://github.com/GenZmeY/KF2-SafeMutLoader/issues))
# License
[GNU GPLv3](LICENSE)