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e2ea9d5f2a | |||
6e048463f6 | |||
62f3421cb1 | |||
68de02c9c8 | |||
4367cd2b15 | |||
f6e1a27d95 | |||
9236bd8387 | |||
a9be5a77d6 | |||
3f6c3552d1 | |||
e92a146660 | |||
22d4c40c53 |
4
DEV.md
4
DEV.md
@ -46,7 +46,7 @@ public function AddMutator(Mutator Mut)
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|||||||
if (Mut == Self) return;
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if (Mut == Self) return;
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|
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if (Mut.Class == Class)
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if (Mut.Class == Class)
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Mut.Destroy();
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ExampleMut(Mut).SafeDestroy();
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else
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else
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Super.AddMutator(Mut);
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Super.AddMutator(Mut);
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}
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}
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@ -127,7 +127,7 @@ That's all. You can create new classes and add any code to `Example.uc` (yay!),
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# Tips
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# Tips
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## Alternative to the InitMutator(...) function
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## Alternative to the InitMutator(...) function
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Even though the [`InitMutator(...)`](https://github.com/GenZmeY/KF2-Dev-Scripts/blob/23d1ca3a9a2f62692741e77039f03fe0a913be1d/KFGame/Classes/KFMutator.uc#L22) function is not supported, you can still parse the startup string if you need to:
|
Even though the [`InitMutator(...)`](https://github.com/GenZmeY/KF2-Dev-Scripts/blob/23d1ca3a9a2f62692741e77039f03fe0a913be1d/KFGame/Classes/KFMutator.uc#L22) function is not supported, you can still parse the startup string if you need to:
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||||||
Refer to [`WorldInfo.Game.ServerOptions`](https://github.com/GenZmeY/KF2-Dev-Scripts/blob/23d1ca3a9a2f62692741e77039f03fe0a913be1d/Engine/Classes/GameInfo.uc#L209) or [`WorldInfo.GetLocalURL()`](https://github.com/GenZmeY/KF2-Dev-Scripts/blob/23d1ca3a9a2f62692741e77039f03fe0a913be1d/Engine/Classes/WorldInfo.uc#L1315) and get the option from there. It's best to do this in `PreBeginPlay()` or `PostBeginPlay()` of your `Example.uc` (as well as other initializations).
|
Refer to [`WorldInfo.GetLocalURL()`](https://github.com/GenZmeY/KF2-Dev-Scripts/blob/23d1ca3a9a2f62692741e77039f03fe0a913be1d/Engine/Classes/WorldInfo.uc#L1315) and get the option from there. It's best to do this in `PreBeginPlay()` or `PostBeginPlay()` of your `Example.uc` (as well as other initializations).
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|
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||||||
## XP for custom Zeds / Weapons
|
## XP for custom Zeds / Weapons
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||||||
While custom weapons and zeds won't make your server unranked, the [`ValidateForXP(...)`](https://github.com/GenZmeY/KF2-Dev-Scripts/blob/23d1ca3a9a2f62692741e77039f03fe0a913be1d/KFGame/Classes/KFGameInfo.uc#L2564) function will not allow you to gain experience if it detects a custom zed or custom damage type.
|
While custom weapons and zeds won't make your server unranked, the [`ValidateForXP(...)`](https://github.com/GenZmeY/KF2-Dev-Scripts/blob/23d1ca3a9a2f62692741e77039f03fe0a913be1d/KFGame/Classes/KFGameInfo.uc#L2564) function will not allow you to gain experience if it detects a custom zed or custom damage type.
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|
@ -26,7 +26,11 @@
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[*]Since [url=https://wiki.killingfloor2.com/index.php?title=Update_1133_(Killing_Floor_2)]KF2 v1133[/url] the content preload causes the server to unrank for some reason. Disable it in CTI settings ([b]bPreloadContent=False[/b]) to stay ranked.
|
[*]Since [url=https://wiki.killingfloor2.com/index.php?title=Update_1133_(Killing_Floor_2)]KF2 v1133[/url] the content preload causes the server to unrank for some reason. Disable it in CTI settings ([b]bPreloadContent=False[/b]) to stay ranked.
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[/list]
|
[/list]
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||||||
🟢 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2891475864]Discord Link [Edited][/url]
|
🟢 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2891475864]Discord Link [Edited][/url]
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||||||
🟢 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2875147606]Unofficial Killing Floor 2 Patch[/url]
|
🟢 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2864857909]Looted Trader Inventory[/url]
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||||||
|
🟡 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2875147606]Unofficial Killing Floor 2 Patch[/url]
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||||||
|
[list]
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||||||
|
[*]Settings are not available (config and start parameters are ignored), patch will work with default settings
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||||||
|
[/list]
|
||||||
🟢 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2521826524]Yet Another Scoreboard[/url]
|
🟢 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2521826524]Yet Another Scoreboard[/url]
|
||||||
🟡 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931]Zed Spawner[/url]
|
🟡 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931]Zed Spawner[/url]
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||||||
[list]
|
[list]
|
||||||
|
@ -11,7 +11,7 @@ However, [AccessPlus](https://forums.tripwireinteractive.com/index.php?threads/u
|
|||||||
# Usage (server only)
|
# Usage (server only)
|
||||||
1. Add SML to your server. There are two ways:
|
1. Add SML to your server. There are two ways:
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||||||
* **without workshop:** download `SML.u` from [releases](https://github.com/GenZmeY/KF2-SafeMutLoader/releases) and put it to `KFGame/BrewedPC`
|
* **without workshop:** download `SML.u` from [releases](https://github.com/GenZmeY/KF2-SafeMutLoader/releases) and put it to `KFGame/BrewedPC`
|
||||||
* **with workshop:** Use the instructions below to build the SML and upload it to your workshop, then subscribe your server to SML
|
* **with workshop:** Use the [instructions below](https://github.com/GenZmeY/KF2-SafeMutLoader#build--upload) to build the SML and upload it to your workshop, then subscribe your server to SML
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||||||
2. Add `SML.Mut` **first** to your list of mutators, example:
|
2. Add `SML.Mut` **first** to your list of mutators, example:
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||||||
```
|
```
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||||||
?Mutator=SML.Mut,UnofficialKFPatch.UKFPMutator,AAL.AALMut,DiscordMessage.DMMutator,YAS.YASMut,CTI.CTIMut,CVC.CVCMut,ZedSpawner.ZedSpawnerMut
|
?Mutator=SML.Mut,UnofficialKFPatch.UKFPMutator,AAL.AALMut,DiscordMessage.DMMutator,YAS.YASMut,CTI.CTIMut,CVC.CVCMut,ZedSpawner.ZedSpawnerMut
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||||||
@ -32,6 +32,7 @@ However, [AccessPlus](https://forums.tripwireinteractive.com/index.php?threads/u
|
|||||||
Purchasing a DLC weapon will unrank the server if currently there is no player with the purchased DLC. This can be bypassed by replacing all DLC weapons with their clones.
|
Purchasing a DLC weapon will unrank the server if currently there is no player with the purchased DLC. This can be bypassed by replacing all DLC weapons with their clones.
|
||||||
Since KF2 [v1133](https://wiki.killingfloor2.com/index.php?title=Update_1133_(Killing_Floor_2)) the content preload causes the server to unrank for some reason. Disable it in CTI settings (`bPreloadContent=False`) to stay ranked.
|
Since KF2 [v1133](https://wiki.killingfloor2.com/index.php?title=Update_1133_(Killing_Floor_2)) the content preload causes the server to unrank for some reason. Disable it in CTI settings (`bPreloadContent=False`) to stay ranked.
|
||||||
🟢 [Discord Link [Edited]](https://steamcommunity.com/sharedfiles/filedetails/?id=2891475864)
|
🟢 [Discord Link [Edited]](https://steamcommunity.com/sharedfiles/filedetails/?id=2891475864)
|
||||||
|
🟢 [Looted Trader Inventory](https://steamcommunity.com/sharedfiles/filedetails/?id=2864857909)
|
||||||
🟢 [Unofficial Killing Floor 2 Patch](https://steamcommunity.com/sharedfiles/filedetails/?id=2875147606)
|
🟢 [Unofficial Killing Floor 2 Patch](https://steamcommunity.com/sharedfiles/filedetails/?id=2875147606)
|
||||||
🟢 [Yet Another Scoreboard](https://steamcommunity.com/sharedfiles/filedetails/?id=2521826524)
|
🟢 [Yet Another Scoreboard](https://steamcommunity.com/sharedfiles/filedetails/?id=2521826524)
|
||||||
🟡 [Zed Spawner](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
|
🟡 [Zed Spawner](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
|
||||||
|
11
SML/Classes/KFGI_Access.uc
Normal file
11
SML/Classes/KFGI_Access.uc
Normal file
@ -0,0 +1,11 @@
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|||||||
|
class KFGI_Access extends Object within KFGameInfo;
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|
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|
public function bool IsRankedGame()
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|
{
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||||||
|
return !IsUnrankedGame();
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|
}
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||||||
|
|
||||||
|
defaultproperties
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|
{
|
||||||
|
|
||||||
|
}
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@ -32,10 +32,14 @@ public function AddMutator(Mutator Mut)
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if (CorrectLoadOrder() || Mut == Self) return;
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if (CorrectLoadOrder() || Mut == Self) return;
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|
|
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if (Mut.Class == Class)
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if (Mut.Class == Class)
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||||||
|
{
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Mut.Destroy();
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Mut.Destroy();
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||||||
|
}
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else
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else
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|
{
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||||||
Super.AddMutator(Mut);
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Super.AddMutator(Mut);
|
||||||
}
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}
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||||||
|
}
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||||||
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||||||
private function bool CorrectLoadOrder()
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private function bool CorrectLoadOrder()
|
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{
|
{
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@ -53,7 +57,9 @@ private function ModifyLoad()
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local String MutatorsRaw;
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local String MutatorsRaw;
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local String AccessControlRaw;
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local String AccessControlRaw;
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local Array<String> Mutators;
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local Array<String> Mutators;
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||||||
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local int PrevServerActorsCount;
|
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local int Index;
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local int Index;
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|
local GameEngine GameEngine;
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|
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`Log_Trace();
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`Log_Trace();
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|
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@ -66,6 +72,7 @@ private function ModifyLoad()
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LoadURL = Repl(LoadURL, Subst(OptAC) $ AccessControlRaw, "");
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LoadURL = Repl(LoadURL, Subst(OptAC) $ AccessControlRaw, "");
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|
|
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SML.static.ClearMutators();
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SML.static.ClearMutators();
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SML.static.ClearServerActors();
|
||||||
ParseStringIntoArray(MutatorsRaw, Mutators, ",", true);
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ParseStringIntoArray(MutatorsRaw, Mutators, ",", true);
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||||||
|
|
||||||
Index = 0;
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Index = 0;
|
||||||
@ -81,6 +88,35 @@ private function ModifyLoad()
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|||||||
++Index;
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++Index;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
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|
||||||
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GameEngine = GameEngine(Class'Engine'.static.GetEngine());
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|
if (GameEngine == None)
|
||||||
|
{
|
||||||
|
`Log_Error("GameEngine is None, skip loading server actors");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PrevServerActorsCount = GameEngine.ServerActors.Length;
|
||||||
|
|
||||||
|
Index = 0;
|
||||||
|
while (Index < GameEngine.ServerActors.Length)
|
||||||
|
{
|
||||||
|
if (SML.static.AddServerActor(GameEngine.ServerActors[Index]))
|
||||||
|
{
|
||||||
|
GameEngine.ServerActors.Remove(Index, 1);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
++Index;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GameEngine.ServerActors.Length != PrevServerActorsCount)
|
||||||
|
{
|
||||||
|
GameEngine.SaveConfig();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
SML.static.StaticSaveConfig();
|
SML.static.StaticSaveConfig();
|
||||||
|
|
||||||
JoinArray(Mutators, MutatorsRaw);
|
JoinArray(Mutators, MutatorsRaw);
|
||||||
|
@ -7,23 +7,70 @@ struct CMR
|
|||||||
var String Replacement;
|
var String Replacement;
|
||||||
};
|
};
|
||||||
|
|
||||||
var private Array<Actor> ServerActors;
|
var private Array<Actor> ActiveMutators;
|
||||||
|
var private Array<Actor> ActiveServerActors;
|
||||||
var private Array<CMR> CustomMutReplacements;
|
var private Array<CMR> CustomMutReplacements;
|
||||||
|
var private Array<String> SystemServerActors;
|
||||||
var private config E_LogLevel LogLevel;
|
var private config E_LogLevel LogLevel;
|
||||||
var private config Array<String> Mutators;
|
var private config Array<String> Mutators;
|
||||||
|
var private config Array<String> ServerActors;
|
||||||
|
|
||||||
public function PreBeginPlay()
|
public function PreBeginPlay()
|
||||||
{
|
{
|
||||||
`Log_Trace();
|
|
||||||
|
|
||||||
LogLevel = GetLogLevel();
|
LogLevel = GetLogLevel();
|
||||||
|
|
||||||
LoadActors();
|
`Log_Trace();
|
||||||
|
|
||||||
Super.PreBeginPlay();
|
Super.PreBeginPlay();
|
||||||
|
|
||||||
|
LoadMutators();
|
||||||
|
LoadServerActors();
|
||||||
}
|
}
|
||||||
|
|
||||||
private function LoadActors()
|
public function PostBeginPlay()
|
||||||
|
{
|
||||||
|
local KFGI_Access KFGIA;
|
||||||
|
|
||||||
|
`Log_Trace();
|
||||||
|
|
||||||
|
Super.PreBeginPlay();
|
||||||
|
|
||||||
|
RestoreServerActors();
|
||||||
|
|
||||||
|
KFGIA = GetKFGIA();
|
||||||
|
if (KFGIA == None)
|
||||||
|
{
|
||||||
|
`Log_Error("Can't check ranked status");
|
||||||
|
}
|
||||||
|
else if (KFGIA.IsRankedGame())
|
||||||
|
{
|
||||||
|
`Log_Info("Mutators and server actors successfully loaded! Your server is RANKED!");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
`Log_Warn("Your server is UNRANKED! Check the mutators and server actors you are using. Maybe some of them are incompatible with SML");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private function KFGI_Access GetKFGIA()
|
||||||
|
{
|
||||||
|
local KFGameInfo KFGI;
|
||||||
|
|
||||||
|
if (WorldInfo == None || WorldInfo.Game == None)
|
||||||
|
{
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
|
||||||
|
KFGI = KFGameInfo(WorldInfo.Game);
|
||||||
|
if (KFGI == None)
|
||||||
|
{
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
|
||||||
|
return new(KFGI) class'KFGI_Access';
|
||||||
|
}
|
||||||
|
|
||||||
|
private function LoadMutators()
|
||||||
{
|
{
|
||||||
local String MutString;
|
local String MutString;
|
||||||
local class<Mutator> MutClass;
|
local class<Mutator> MutClass;
|
||||||
@ -55,11 +102,96 @@ private function LoadActors()
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
ServerActors.AddItem(ServerActor);
|
ActiveMutators.AddItem(ServerActor);
|
||||||
`Log_Info("Loaded:" @ MutString);
|
`Log_Info("Loaded:" @ MutString);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private function LoadServerActors()
|
||||||
|
{
|
||||||
|
local String ActorString;
|
||||||
|
local class<Actor> ActorClass;
|
||||||
|
local Actor ServerActor;
|
||||||
|
|
||||||
|
foreach ServerActors(ActorString)
|
||||||
|
{
|
||||||
|
ActorClass = class<Actor>(DynamicLoadObject(ActorString, class'Class'));
|
||||||
|
if (ActorClass == None)
|
||||||
|
{
|
||||||
|
`Log_Error("Can't load server actor:" @ ActorString);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
ServerActor = WorldInfo.Spawn(ActorClass);
|
||||||
|
if (ServerActor == None)
|
||||||
|
{
|
||||||
|
`Log_Error("Can't spawn:" @ ActorString);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
ActiveServerActors.AddItem(ServerActor);
|
||||||
|
`Log_Info("Loaded:" @ ActorString);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private function RestoreServerActors()
|
||||||
|
{
|
||||||
|
local GameEngine GameEngine;
|
||||||
|
local String ActorString;
|
||||||
|
local int PrevServerActorsCount;
|
||||||
|
|
||||||
|
GameEngine = GameEngine(Class'Engine'.static.GetEngine());
|
||||||
|
|
||||||
|
if (GameEngine == None)
|
||||||
|
{
|
||||||
|
`Log_Error("GameEngine is None! Can't restore ServerActors!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
PrevServerActorsCount = GameEngine.ServerActors.Length;
|
||||||
|
foreach ServerActors(ActorString)
|
||||||
|
{
|
||||||
|
if (GameEngine.ServerActors.Find(ActorString) != INDEX_NONE)
|
||||||
|
{
|
||||||
|
GameEngine.ServerActors.AddItem(ActorString);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GameEngine.ServerActors.Length != PrevServerActorsCount)
|
||||||
|
{
|
||||||
|
GameEngine.SaveConfig();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function bool AddServerActor(String ServerActor)
|
||||||
|
{
|
||||||
|
local class<Actor> ActorClass;
|
||||||
|
|
||||||
|
if (default.SystemServerActors.Find(ServerActor) != INDEX_NONE)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
ActorClass = class<Actor>(DynamicLoadObject(ServerActor, class'Class'));
|
||||||
|
|
||||||
|
if (ActorClass == None)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ClassIsChildOf(ActorClass, class'Mutator'))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (default.ServerActors.Find(ServerActor) == INDEX_NONE)
|
||||||
|
{
|
||||||
|
default.ServerActors.AddItem(ServerActor);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
public static function bool AddMutator(String MutString)
|
public static function bool AddMutator(String MutString)
|
||||||
{
|
{
|
||||||
if (GetMutStringReplacement(MutString) != None)
|
if (GetMutStringReplacement(MutString) != None)
|
||||||
@ -79,6 +211,11 @@ public static function ClearMutators()
|
|||||||
default.Mutators.Length = 0;
|
default.Mutators.Length = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static function ClearServerActors()
|
||||||
|
{
|
||||||
|
default.ServerActors.Length = 0;
|
||||||
|
}
|
||||||
|
|
||||||
public static function bool WantsToSpawn()
|
public static function bool WantsToSpawn()
|
||||||
{
|
{
|
||||||
return (default.Mutators.Length > 0);
|
return (default.Mutators.Length > 0);
|
||||||
@ -111,7 +248,7 @@ public function PostLogin(PlayerController C)
|
|||||||
|
|
||||||
if (C != None)
|
if (C != None)
|
||||||
{
|
{
|
||||||
foreach ServerActors(A)
|
foreach ActiveMutators(A)
|
||||||
{
|
{
|
||||||
A.GetTargetLocation(C, false);
|
A.GetTargetLocation(C, false);
|
||||||
}
|
}
|
||||||
@ -130,7 +267,7 @@ public function OnClientConnectionClose(Player ClientConnection)
|
|||||||
C = ClientConnection.Actor;
|
C = ClientConnection.Actor;
|
||||||
if (C != None)
|
if (C != None)
|
||||||
{
|
{
|
||||||
foreach ServerActors(A)
|
foreach ActiveMutators(A)
|
||||||
{
|
{
|
||||||
A.GetTargetLocation(C, true);
|
A.GetTargetLocation(C, true);
|
||||||
}
|
}
|
||||||
@ -189,4 +326,6 @@ defaultproperties
|
|||||||
Mutator="UnofficialKFPatch.UKFPMutatorNW",
|
Mutator="UnofficialKFPatch.UKFPMutatorNW",
|
||||||
Replacement="UnofficialKFPatch.UKFPReplicationInfo"
|
Replacement="UnofficialKFPatch.UKFPReplicationInfo"
|
||||||
)})
|
)})
|
||||||
|
|
||||||
|
SystemServerActors.Add("IpDrv.WebServer")
|
||||||
}
|
}
|
Reference in New Issue
Block a user