add server actors support
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f6e1a27d95
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4367cd2b15
11
SML/Classes/KFGI_Access.uc
Normal file
11
SML/Classes/KFGI_Access.uc
Normal file
@ -0,0 +1,11 @@
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class KFGI_Access extends Object within KFGameInfo;
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public function bool IsRankedGame()
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{
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return !IsUnrankedGame();
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}
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defaultproperties
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{
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}
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@ -32,9 +32,13 @@ public function AddMutator(Mutator Mut)
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if (CorrectLoadOrder() || Mut == Self) return;
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if (Mut.Class == Class)
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{
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Mut.Destroy();
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}
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else
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{
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Super.AddMutator(Mut);
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}
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}
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private function bool CorrectLoadOrder()
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@ -53,7 +57,9 @@ private function ModifyLoad()
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local String MutatorsRaw;
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local String AccessControlRaw;
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local Array<String> Mutators;
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local int PrevServerActorsCount;
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local int Index;
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local GameEngine GameEngine;
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`Log_Trace();
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@ -66,6 +72,7 @@ private function ModifyLoad()
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LoadURL = Repl(LoadURL, Subst(OptAC) $ AccessControlRaw, "");
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SML.static.ClearMutators();
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SML.static.ClearServerActors();
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ParseStringIntoArray(MutatorsRaw, Mutators, ",", true);
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Index = 0;
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@ -81,6 +88,35 @@ private function ModifyLoad()
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++Index;
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}
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}
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GameEngine = GameEngine(Class'Engine'.static.GetEngine());
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if (GameEngine == None)
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{
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`Log_Error("GameEngine is None, skip loading server actors");
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}
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else
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{
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PrevServerActorsCount = GameEngine.ServerActors.Length;
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Index = 0;
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while (Index < GameEngine.ServerActors.Length)
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{
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if (SML.static.AddServerActor(GameEngine.ServerActors[Index]))
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{
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GameEngine.ServerActors.Remove(Index, 1);
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}
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else
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{
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++Index;
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}
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}
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if (GameEngine.ServerActors.Length != PrevServerActorsCount)
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{
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GameEngine.SaveConfig();
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}
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}
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SML.static.StaticSaveConfig();
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JoinArray(Mutators, MutatorsRaw);
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@ -7,23 +7,69 @@ struct CMR
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var String Replacement;
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};
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var private Array<Actor> ServerActors;
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var private Array<Actor> ActiveMutators;
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var private Array<Actor> ActiveServerActors;
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var private Array<CMR> CustomMutReplacements;
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var private config E_LogLevel LogLevel;
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var private config Array<String> Mutators;
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var private config Array<String> ServerActors;
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public function PreBeginPlay()
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{
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`Log_Trace();
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LogLevel = GetLogLevel();
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LoadActors();
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`Log_Trace();
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Super.PreBeginPlay();
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LoadMutators();
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LoadServerActors();
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}
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private function LoadActors()
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public function PostBeginPlay()
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{
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local KFGI_Access KFGIA;
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`Log_Trace();
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Super.PreBeginPlay();
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RestoreServerActors();
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KFGIA = GetKFGIA();
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if (KFGIA == None)
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{
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`Log_Error("Can't check ranked status");
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}
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else if (KFGIA.IsRankedGame())
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{
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`Log_Info("Mutators and server actors successfully loaded! Your server is RANKED!");
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}
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else
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{
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`Log_Warn("Your server is UNRANKED! Check the mutators and server actors you are using. Maybe some of them are incompatible with SML");
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}
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}
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private function KFGI_Access GetKFGIA()
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{
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local KFGameInfo KFGI;
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if (WorldInfo == None || WorldInfo.Game == None)
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{
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return None;
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}
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KFGI = KFGameInfo(WorldInfo.Game);
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if (KFGI == None)
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{
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return None;
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}
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return new(KFGI) class'KFGI_Access';
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}
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private function LoadMutators()
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{
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local String MutString;
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local class<Mutator> MutClass;
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@ -55,11 +101,87 @@ private function LoadActors()
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continue;
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}
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ServerActors.AddItem(ServerActor);
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ActiveMutators.AddItem(ServerActor);
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`Log_Info("Loaded:" @ MutString);
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}
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}
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private function LoadServerActors()
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{
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local String ActorString;
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local class<Actor> ActorClass;
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local Actor ServerActor;
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foreach ServerActors(ActorString)
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{
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ActorClass = class<Actor>(DynamicLoadObject(ActorString, class'Class'));
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if (ActorClass == None)
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{
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`Log_Error("Can't load server actor:" @ ActorString);
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continue;
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}
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ServerActor = WorldInfo.Spawn(ActorClass);
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if (ServerActor == None)
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{
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`Log_Error("Can't spawn:" @ ActorString);
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continue;
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}
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ActiveServerActors.AddItem(ServerActor);
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`Log_Info("Loaded:" @ ActorString);
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}
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}
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private function RestoreServerActors()
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{
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local GameEngine GameEngine;
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local String ActorString;
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local int PrevServerActorsCount;
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GameEngine = GameEngine(Class'Engine'.static.GetEngine());
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if (GameEngine == None)
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{
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`Log_Error("GameEngine is None! Can't restore ServerActors!");
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return;
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}
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PrevServerActorsCount = GameEngine.ServerActors.Length;
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foreach ServerActors(ActorString)
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{
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if (GameEngine.ServerActors.Find(ActorString) != INDEX_NONE)
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{
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GameEngine.ServerActors.AddItem(ActorString);
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}
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}
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if (GameEngine.ServerActors.Length != PrevServerActorsCount)
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{
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GameEngine.SaveConfig();
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}
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}
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public static function bool AddServerActor(String ServerActor)
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{
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local class<Actor> ActorClass;
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ActorClass = class<Actor>(DynamicLoadObject(ServerActor, class'Class'));
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if (ActorClass == None)
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{
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return false;
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}
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if (ClassIsChildOf(ActorClass, class'Mutator'))
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{
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return false;
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}
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default.ServerActors.AddItem(ServerActor);
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return true;
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}
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public static function bool AddMutator(String MutString)
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{
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if (GetMutStringReplacement(MutString) != None)
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@ -79,6 +201,11 @@ public static function ClearMutators()
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default.Mutators.Length = 0;
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}
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public static function ClearServerActors()
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{
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default.ServerActors.Length = 0;
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}
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public static function bool WantsToSpawn()
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{
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return (default.Mutators.Length > 0);
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@ -111,7 +238,7 @@ public function PostLogin(PlayerController C)
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if (C != None)
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{
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foreach ServerActors(A)
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foreach ActiveMutators(A)
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{
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A.GetTargetLocation(C, false);
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}
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@ -130,7 +257,7 @@ public function OnClientConnectionClose(Player ClientConnection)
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C = ClientConnection.Actor;
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if (C != None)
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{
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foreach ServerActors(A)
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foreach ActiveMutators(A)
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{
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A.GetTargetLocation(C, true);
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}
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