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4
DEV.md
4
DEV.md
@ -46,7 +46,7 @@ public function AddMutator(Mutator Mut)
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if (Mut == Self) return;
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if (Mut.Class == Class)
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Mut.Destroy();
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ExampleMut(Mut).SafeDestroy();
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else
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Super.AddMutator(Mut);
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}
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@ -127,7 +127,7 @@ That's all. You can create new classes and add any code to `Example.uc` (yay!),
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# Tips
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## Alternative to the InitMutator(...) function
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Even though the [`InitMutator(...)`](https://github.com/GenZmeY/KF2-Dev-Scripts/blob/23d1ca3a9a2f62692741e77039f03fe0a913be1d/KFGame/Classes/KFMutator.uc#L22) function is not supported, you can still parse the startup string if you need to:
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Refer to [`WorldInfo.Game.ServerOptions`](https://github.com/GenZmeY/KF2-Dev-Scripts/blob/23d1ca3a9a2f62692741e77039f03fe0a913be1d/Engine/Classes/GameInfo.uc#L209) or [`WorldInfo.GetLocalURL()`](https://github.com/GenZmeY/KF2-Dev-Scripts/blob/23d1ca3a9a2f62692741e77039f03fe0a913be1d/Engine/Classes/WorldInfo.uc#L1315) and get the option from there. It's best to do this in `PreBeginPlay()` or `PostBeginPlay()` of your `Example.uc` (as well as other initializations).
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Refer to [`WorldInfo.GetLocalURL()`](https://github.com/GenZmeY/KF2-Dev-Scripts/blob/23d1ca3a9a2f62692741e77039f03fe0a913be1d/Engine/Classes/WorldInfo.uc#L1315) and get the option from there. It's best to do this in `PreBeginPlay()` or `PostBeginPlay()` of your `Example.uc` (as well as other initializations).
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## XP for custom Zeds / Weapons
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While custom weapons and zeds won't make your server unranked, the [`ValidateForXP(...)`](https://github.com/GenZmeY/KF2-Dev-Scripts/blob/23d1ca3a9a2f62692741e77039f03fe0a913be1d/KFGame/Classes/KFGameInfo.uc#L2564) function will not allow you to gain experience if it detects a custom zed or custom damage type.
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@ -26,7 +26,11 @@
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[*]Since [url=https://wiki.killingfloor2.com/index.php?title=Update_1133_(Killing_Floor_2)]KF2 v1133[/url] the content preload causes the server to unrank for some reason. Disable it in CTI settings ([b]bPreloadContent=False[/b]) to stay ranked.
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[/list]
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🟢 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2891475864]Discord Link [Edited][/url]
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🟢 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2875147606]Unofficial Killing Floor 2 Patch[/url]
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🟢 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2864857909]Looted Trader Inventory[/url]
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🟡 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2875147606]Unofficial Killing Floor 2 Patch[/url]
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[list]
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[*]Settings are not available (config and start parameters are ignored), patch will work with default settings
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[/list]
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🟢 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2521826524]Yet Another Scoreboard[/url]
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🟡 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931]Zed Spawner[/url]
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[list]
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@ -11,7 +11,7 @@ However, [AccessPlus](https://forums.tripwireinteractive.com/index.php?threads/u
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# Usage (server only)
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1. Add SML to your server. There are two ways:
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* **without workshop:** download `SML.u` from [releases](https://github.com/GenZmeY/KF2-SafeMutLoader/releases) and put it to `KFGame/BrewedPC`
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* **with workshop:** Use the instructions below to build the SML and upload it to your workshop, then subscribe your server to SML
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* **with workshop:** Use the [instructions below](https://github.com/GenZmeY/KF2-SafeMutLoader#build--upload) to build the SML and upload it to your workshop, then subscribe your server to SML
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2. Add `SML.Mut` **first** to your list of mutators, example:
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```
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?Mutator=SML.Mut,UnofficialKFPatch.UKFPMutator,AAL.AALMut,DiscordMessage.DMMutator,YAS.YASMut,CTI.CTIMut,CVC.CVCMut,ZedSpawner.ZedSpawnerMut
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@ -32,6 +32,7 @@ However, [AccessPlus](https://forums.tripwireinteractive.com/index.php?threads/u
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Purchasing a DLC weapon will unrank the server if currently there is no player with the purchased DLC. This can be bypassed by replacing all DLC weapons with their clones.
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Since KF2 [v1133](https://wiki.killingfloor2.com/index.php?title=Update_1133_(Killing_Floor_2)) the content preload causes the server to unrank for some reason. Disable it in CTI settings (`bPreloadContent=False`) to stay ranked.
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🟢 [Discord Link [Edited]](https://steamcommunity.com/sharedfiles/filedetails/?id=2891475864)
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🟢 [Looted Trader Inventory](https://steamcommunity.com/sharedfiles/filedetails/?id=2864857909)
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🟢 [Unofficial Killing Floor 2 Patch](https://steamcommunity.com/sharedfiles/filedetails/?id=2875147606)
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🟢 [Yet Another Scoreboard](https://steamcommunity.com/sharedfiles/filedetails/?id=2521826524)
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🟡 [Zed Spawner](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
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11
SML/Classes/KFGI_Access.uc
Normal file
11
SML/Classes/KFGI_Access.uc
Normal file
@ -0,0 +1,11 @@
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class KFGI_Access extends Object within KFGameInfo;
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public function bool IsRankedGame()
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{
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return !IsUnrankedGame();
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}
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defaultproperties
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{
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}
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@ -32,9 +32,13 @@ public function AddMutator(Mutator Mut)
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if (CorrectLoadOrder() || Mut == Self) return;
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if (Mut.Class == Class)
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{
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Mut.Destroy();
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}
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else
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{
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Super.AddMutator(Mut);
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}
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}
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private function bool CorrectLoadOrder()
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@ -53,7 +57,9 @@ private function ModifyLoad()
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local String MutatorsRaw;
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local String AccessControlRaw;
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local Array<String> Mutators;
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local int PrevServerActorsCount;
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local int Index;
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local GameEngine GameEngine;
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`Log_Trace();
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@ -66,6 +72,7 @@ private function ModifyLoad()
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LoadURL = Repl(LoadURL, Subst(OptAC) $ AccessControlRaw, "");
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SML.static.ClearMutators();
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SML.static.ClearServerActors();
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ParseStringIntoArray(MutatorsRaw, Mutators, ",", true);
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Index = 0;
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@ -81,6 +88,35 @@ private function ModifyLoad()
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++Index;
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}
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}
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GameEngine = GameEngine(Class'Engine'.static.GetEngine());
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if (GameEngine == None)
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{
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`Log_Error("GameEngine is None, skip loading server actors");
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}
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else
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{
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PrevServerActorsCount = GameEngine.ServerActors.Length;
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Index = 0;
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while (Index < GameEngine.ServerActors.Length)
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{
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if (SML.static.AddServerActor(GameEngine.ServerActors[Index]))
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{
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GameEngine.ServerActors.Remove(Index, 1);
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}
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else
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{
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++Index;
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}
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}
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if (GameEngine.ServerActors.Length != PrevServerActorsCount)
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{
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GameEngine.SaveConfig();
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}
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}
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SML.static.StaticSaveConfig();
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JoinArray(Mutators, MutatorsRaw);
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@ -7,23 +7,70 @@ struct CMR
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var String Replacement;
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};
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var private Array<Actor> ServerActors;
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var private Array<Actor> ActiveMutators;
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var private Array<Actor> ActiveServerActors;
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var private Array<CMR> CustomMutReplacements;
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var private Array<String> SystemServerActors;
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var private config E_LogLevel LogLevel;
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var private config Array<String> Mutators;
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var private config Array<String> ServerActors;
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public function PreBeginPlay()
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{
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`Log_Trace();
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LogLevel = GetLogLevel();
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LoadActors();
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`Log_Trace();
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Super.PreBeginPlay();
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LoadMutators();
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LoadServerActors();
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}
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private function LoadActors()
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public function PostBeginPlay()
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{
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local KFGI_Access KFGIA;
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`Log_Trace();
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Super.PreBeginPlay();
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RestoreServerActors();
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KFGIA = GetKFGIA();
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if (KFGIA == None)
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{
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`Log_Error("Can't check ranked status");
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}
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else if (KFGIA.IsRankedGame())
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{
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`Log_Info("Mutators and server actors successfully loaded! Your server is RANKED!");
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}
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else
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{
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`Log_Warn("Your server is UNRANKED! Check the mutators and server actors you are using. Maybe some of them are incompatible with SML");
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}
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}
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private function KFGI_Access GetKFGIA()
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{
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local KFGameInfo KFGI;
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if (WorldInfo == None || WorldInfo.Game == None)
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{
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return None;
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}
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KFGI = KFGameInfo(WorldInfo.Game);
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if (KFGI == None)
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{
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return None;
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}
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return new(KFGI) class'KFGI_Access';
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}
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private function LoadMutators()
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{
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local String MutString;
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local class<Mutator> MutClass;
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@ -55,11 +102,96 @@ private function LoadActors()
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continue;
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}
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ServerActors.AddItem(ServerActor);
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ActiveMutators.AddItem(ServerActor);
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`Log_Info("Loaded:" @ MutString);
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}
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}
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private function LoadServerActors()
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{
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local String ActorString;
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local class<Actor> ActorClass;
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local Actor ServerActor;
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foreach ServerActors(ActorString)
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{
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ActorClass = class<Actor>(DynamicLoadObject(ActorString, class'Class'));
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if (ActorClass == None)
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{
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`Log_Error("Can't load server actor:" @ ActorString);
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continue;
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}
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ServerActor = WorldInfo.Spawn(ActorClass);
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if (ServerActor == None)
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{
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`Log_Error("Can't spawn:" @ ActorString);
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continue;
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}
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ActiveServerActors.AddItem(ServerActor);
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`Log_Info("Loaded:" @ ActorString);
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}
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}
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private function RestoreServerActors()
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{
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local GameEngine GameEngine;
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local String ActorString;
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local int PrevServerActorsCount;
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GameEngine = GameEngine(Class'Engine'.static.GetEngine());
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if (GameEngine == None)
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{
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`Log_Error("GameEngine is None! Can't restore ServerActors!");
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return;
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}
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PrevServerActorsCount = GameEngine.ServerActors.Length;
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foreach ServerActors(ActorString)
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{
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if (GameEngine.ServerActors.Find(ActorString) != INDEX_NONE)
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{
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GameEngine.ServerActors.AddItem(ActorString);
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}
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}
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if (GameEngine.ServerActors.Length != PrevServerActorsCount)
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{
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GameEngine.SaveConfig();
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}
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}
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public static function bool AddServerActor(String ServerActor)
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{
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local class<Actor> ActorClass;
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if (default.SystemServerActors.Find(ServerActor) != INDEX_NONE)
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{
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return false;
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}
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ActorClass = class<Actor>(DynamicLoadObject(ServerActor, class'Class'));
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if (ActorClass == None)
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{
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return false;
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}
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if (ClassIsChildOf(ActorClass, class'Mutator'))
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{
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return false;
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}
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if (default.ServerActors.Find(ServerActor) == INDEX_NONE)
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{
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default.ServerActors.AddItem(ServerActor);
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}
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return true;
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}
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public static function bool AddMutator(String MutString)
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{
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if (GetMutStringReplacement(MutString) != None)
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@ -79,6 +211,11 @@ public static function ClearMutators()
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default.Mutators.Length = 0;
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}
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public static function ClearServerActors()
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{
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default.ServerActors.Length = 0;
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}
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public static function bool WantsToSpawn()
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{
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return (default.Mutators.Length > 0);
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@ -111,7 +248,7 @@ public function PostLogin(PlayerController C)
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if (C != None)
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{
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foreach ServerActors(A)
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foreach ActiveMutators(A)
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{
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A.GetTargetLocation(C, false);
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}
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@ -130,7 +267,7 @@ public function OnClientConnectionClose(Player ClientConnection)
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C = ClientConnection.Actor;
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if (C != None)
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{
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foreach ServerActors(A)
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foreach ActiveMutators(A)
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{
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A.GetTargetLocation(C, true);
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}
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@ -189,4 +326,6 @@ defaultproperties
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Mutator="UnofficialKFPatch.UKFPMutatorNW",
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Replacement="UnofficialKFPatch.UKFPReplicationInfo"
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)})
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SystemServerActors.Add("IpDrv.WebServer")
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}
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Reference in New Issue
Block a user