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@ -142,7 +142,7 @@ WorldInfo.Game.DefaultPawnClass = class'ExamplePawn_Human'; // Put this to `Post
And now we can implement all weapons drop in `ExamplePawn_Human.uc` (create one):
```unrealscript
class TAWODPawn_Human extends KFPawn_Human;
class ExamplePawn_Human extends KFPawn_Human;
public function ThrowWeaponOnDeath()
{