diff --git a/DEV.md b/DEV.md index 73d0f22..f47ba03 100644 --- a/DEV.md +++ b/DEV.md @@ -142,7 +142,7 @@ WorldInfo.Game.DefaultPawnClass = class'ExamplePawn_Human'; // Put this to `Post And now we can implement all weapons drop in `ExamplePawn_Human.uc` (create one): ```unrealscript -class TAWODPawn_Human extends KFPawn_Human; +class ExamplePawn_Human extends KFPawn_Human; public function ThrowWeaponOnDeath() {