update style

This commit is contained in:
2023-05-14 04:41:54 +03:00
parent 64893b7484
commit 42c844fffd
11 changed files with 584 additions and 584 deletions

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@ -7,5 +7,5 @@ public function bool IsRankedGame()
defaultproperties
{
}

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@ -1,142 +1,142 @@
class Mut extends KFMutator;
const SML = class'SafeMutLoader';
const OptAC = "AccessControl";
const OptMut = "Mutator";
var private E_LogLevel LogLevel;
public function PreBeginPlay()
{
Super.PreBeginPlay();
LogLevel = SML.static.GetLogLevel();
`Log_Trace();
if (CorrectLoadOrder())
{
ModifyLoad();
}
else
{
`Log_Fatal(SML.static.GetName(Self) @ "must be loaded first.");
}
}
public function AddMutator(Mutator Mut)
{
`Log_Trace();
if (CorrectLoadOrder() || Mut == Self) return;
if (Mut.Class == Class)
{
Mut.Destroy();
}
else
{
Super.AddMutator(Mut);
}
}
private function bool CorrectLoadOrder()
{
`Log_Trace();
return (
WorldInfo.Game.BaseMutator == None ||
WorldInfo.Game.BaseMutator == Self);
}
private function ModifyLoad()
{
local String LoadURL;
local String LoadParams;
local String MutatorsRaw;
local String AccessControlRaw;
local Array<String> Mutators;
local int PrevServerActorsCount;
local int Index;
local GameEngine GameEngine;
`Log_Trace();
LoadURL = WorldInfo.GetLocalURL();
LoadParams = Mid(LoadURL, InStr(LoadURL, "?"));
MutatorsRaw = WorldInfo.Game.ParseOption(LoadParams, OptMut);
AccessControlRaw = WorldInfo.Game.ParseOption(LoadParams, OptAC);
LoadURL = Repl(LoadURL, Subst(OptMut) $ MutatorsRaw, "");
LoadURL = Repl(LoadURL, Subst(OptAC) $ AccessControlRaw, "");
SML.static.ClearMutators();
SML.static.ClearServerActors();
ParseStringIntoArray(MutatorsRaw, Mutators, ",", true);
Index = 0;
while (Index < Mutators.Length)
{
if (SML.static.AddMutator(Mutators[Index]) ||
Mutators[Index] ~= SML.static.GetName(Self))
{
Mutators.Remove(Index, 1);
}
else
{
++Index;
}
}
GameEngine = GameEngine(Class'Engine'.static.GetEngine());
if (GameEngine == None)
{
`Log_Error("GameEngine is None, skip loading server actors");
}
else
{
PrevServerActorsCount = GameEngine.ServerActors.Length;
Index = 0;
while (Index < GameEngine.ServerActors.Length)
{
if (SML.static.AddServerActor(GameEngine.ServerActors[Index]))
{
GameEngine.ServerActors.Remove(Index, 1);
}
else
{
++Index;
}
}
if (GameEngine.ServerActors.Length != PrevServerActorsCount)
{
GameEngine.SaveConfig();
}
}
SML.static.StaticSaveConfig();
JoinArray(Mutators, MutatorsRaw);
LoadURL $= (Subst(OptMut) $ MutatorsRaw);
if (SML.static.WantsToSpawn())
{
LoadURL $= (Subst(OptAC) $ SML.static.GetName());
}
`Log_Info("Loader modified, do server travel...");
WorldInfo.ServerTravel(LoadURL, true);
}
private static function String Subst(String Option)
{
return ("?" $ Option $ "=");
}
defaultproperties
{
class Mut extends KFMutator;
const SML = class'SafeMutLoader';
const OptAC = "AccessControl";
const OptMut = "Mutator";
var private E_LogLevel LogLevel;
public function PreBeginPlay()
{
Super.PreBeginPlay();
LogLevel = SML.static.GetLogLevel();
`Log_Trace();
if (CorrectLoadOrder())
{
ModifyLoad();
}
else
{
`Log_Fatal(SML.static.GetName(Self) @ "must be loaded first.");
}
}
public function AddMutator(Mutator Mut)
{
`Log_Trace();
if (CorrectLoadOrder() || Mut == Self) return;
if (Mut.Class == Class)
{
Mut.Destroy();
}
else
{
Super.AddMutator(Mut);
}
}
private function bool CorrectLoadOrder()
{
`Log_Trace();
return (
WorldInfo.Game.BaseMutator == None ||
WorldInfo.Game.BaseMutator == Self);
}
private function ModifyLoad()
{
local String LoadURL;
local String LoadParams;
local String MutatorsRaw;
local String AccessControlRaw;
local Array<String> Mutators;
local int PrevServerActorsCount;
local int Index;
local GameEngine GameEngine;
`Log_Trace();
LoadURL = WorldInfo.GetLocalURL();
LoadParams = Mid(LoadURL, InStr(LoadURL, "?"));
MutatorsRaw = WorldInfo.Game.ParseOption(LoadParams, OptMut);
AccessControlRaw = WorldInfo.Game.ParseOption(LoadParams, OptAC);
LoadURL = Repl(LoadURL, Subst(OptMut) $ MutatorsRaw, "");
LoadURL = Repl(LoadURL, Subst(OptAC) $ AccessControlRaw, "");
SML.static.ClearMutators();
SML.static.ClearServerActors();
ParseStringIntoArray(MutatorsRaw, Mutators, ",", true);
Index = 0;
while (Index < Mutators.Length)
{
if (SML.static.AddMutator(Mutators[Index]) ||
Mutators[Index] ~= SML.static.GetName(Self))
{
Mutators.Remove(Index, 1);
}
else
{
++Index;
}
}
GameEngine = GameEngine(Class'Engine'.static.GetEngine());
if (GameEngine == None)
{
`Log_Error("GameEngine is None, skip loading server actors");
}
else
{
PrevServerActorsCount = GameEngine.ServerActors.Length;
Index = 0;
while (Index < GameEngine.ServerActors.Length)
{
if (SML.static.AddServerActor(GameEngine.ServerActors[Index]))
{
GameEngine.ServerActors.Remove(Index, 1);
}
else
{
++Index;
}
}
if (GameEngine.ServerActors.Length != PrevServerActorsCount)
{
GameEngine.SaveConfig();
}
}
SML.static.StaticSaveConfig();
JoinArray(Mutators, MutatorsRaw);
LoadURL $= (Subst(OptMut) $ MutatorsRaw);
if (SML.static.WantsToSpawn())
{
LoadURL $= (Subst(OptAC) $ SML.static.GetName());
}
`Log_Info("Loader modified, do server travel...");
WorldInfo.ServerTravel(LoadURL, true);
}
private static function String Subst(String Option)
{
return ("?" $ Option $ "=");
}
defaultproperties
{
}

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@ -1,4 +1,4 @@
[Flags]
AllowDownload=False
ClientOptional=False
ServerSideOnly=True
[Flags]
AllowDownload=False
ClientOptional=False
ServerSideOnly=True

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@ -1,331 +1,331 @@
class SafeMutLoader extends KFAccessControl
config(SML);
struct CMR
{
var String Mutator;
var String Replacement;
};
var private Array<Actor> ActiveMutators;
var private Array<Actor> ActiveServerActors;
var private Array<CMR> CustomMutReplacements;
var private Array<String> SystemServerActors;
var private config E_LogLevel LogLevel;
var private config Array<String> Mutators;
var private config Array<String> ServerActors;
public function PreBeginPlay()
{
LogLevel = GetLogLevel();
`Log_Trace();
Super.PreBeginPlay();
LoadMutators();
LoadServerActors();
}
public function PostBeginPlay()
{
local KFGI_Access KFGIA;
`Log_Trace();
Super.PostBeginPlay();
RestoreServerActors();
KFGIA = GetKFGIA();
if (KFGIA == None)
{
`Log_Error("Can't check ranked status");
}
else if (KFGIA.IsRankedGame())
{
`Log_Info("Mutators and server actors successfully loaded! Your server is RANKED!");
}
else
{
`Log_Warn("Your server is UNRANKED! Check the mutators and server actors you are using. Maybe some of them are incompatible with SML");
}
}
private function KFGI_Access GetKFGIA()
{
local KFGameInfo KFGI;
if (WorldInfo == None || WorldInfo.Game == None)
{
return None;
}
KFGI = KFGameInfo(WorldInfo.Game);
if (KFGI == None)
{
return None;
}
return new(KFGI) class'KFGI_Access';
}
private function LoadMutators()
{
local String MutString;
local class<Mutator> MutClass;
local class<Actor> ActClass;
local Actor ServerActor;
`Log_Trace();
foreach Mutators(MutString)
{
MutClass = class<Mutator>(DynamicLoadObject(MutString, class'Class'));
if (MutClass == None)
{
`Log_Error("Can't load mutator:" @ MutString);
continue;
}
ActClass = GetMutReplacement(MutClass);
if (ActClass == None)
{
`Log_Warn("Incompatible:" @ MutString @ "(skip)");
continue;
}
ServerActor = WorldInfo.Spawn(ActClass);
if (ServerActor == None)
{
`Log_Error("Can't spawn:" @ MutString);
continue;
}
ActiveMutators.AddItem(ServerActor);
`Log_Info("Loaded:" @ MutString);
}
}
private function LoadServerActors()
{
local String ActorString;
local class<Actor> ActorClass;
local Actor ServerActor;
foreach ServerActors(ActorString)
{
ActorClass = class<Actor>(DynamicLoadObject(ActorString, class'Class'));
if (ActorClass == None)
{
`Log_Error("Can't load server actor:" @ ActorString);
continue;
}
ServerActor = WorldInfo.Spawn(ActorClass);
if (ServerActor == None)
{
`Log_Error("Can't spawn:" @ ActorString);
continue;
}
ActiveServerActors.AddItem(ServerActor);
`Log_Info("Loaded:" @ ActorString);
}
}
private function RestoreServerActors()
{
local GameEngine GameEngine;
local String ActorString;
local int PrevServerActorsCount;
GameEngine = GameEngine(Class'Engine'.static.GetEngine());
if (GameEngine == None)
{
`Log_Error("GameEngine is None! Can't restore ServerActors!");
return;
}
PrevServerActorsCount = GameEngine.ServerActors.Length;
foreach ServerActors(ActorString)
{
if (GameEngine.ServerActors.Find(ActorString) != INDEX_NONE)
{
GameEngine.ServerActors.AddItem(ActorString);
}
}
if (GameEngine.ServerActors.Length != PrevServerActorsCount)
{
GameEngine.SaveConfig();
}
}
public static function bool AddServerActor(String ServerActor)
{
local class<Actor> ActorClass;
if (default.SystemServerActors.Find(ServerActor) != INDEX_NONE)
{
return false;
}
ActorClass = class<Actor>(DynamicLoadObject(ServerActor, class'Class'));
if (ActorClass == None)
{
return false;
}
if (ClassIsChildOf(ActorClass, class'Mutator'))
{
return false;
}
if (default.ServerActors.Find(ServerActor) == INDEX_NONE)
{
default.ServerActors.AddItem(ServerActor);
}
return true;
}
public static function bool AddMutator(String MutString)
{
if (GetMutStringReplacement(MutString) != None)
{
if (default.Mutators.Find(MutString) == INDEX_NONE)
{
default.Mutators.AddItem(MutString);
}
return true;
}
return false;
}
public static function ClearMutators()
{
default.Mutators.Length = 0;
}
public static function ClearServerActors()
{
default.ServerActors.Length = 0;
}
public static function bool WantsToSpawn()
{
return (default.Mutators.Length > 0);
}
public static function String GetName(optional Object O)
{
if (O == None)
{
return (default.class.GetPackageName() $ "." $ String(default.class));
}
else
{
return (O.class.GetPackageName() $ "." $ String(O.class));
}
}
public static function String GetMutName(class<Mutator> CMut)
{
if (CMut == None) return "";
return CMut.GetPackageName() $ "." $ String(CMut);
}
public function PostLogin(PlayerController C)
{
local Actor A;
`Log_Trace();
if (C != None)
{
foreach ActiveMutators(A)
{
A.GetTargetLocation(C, false);
}
}
Super.PostLogin(C);
}
public function OnClientConnectionClose(Player ClientConnection)
{
local Controller C;
local Actor A;
`Log_Trace();
C = ClientConnection.Actor;
if (C != None)
{
foreach ActiveMutators(A)
{
A.GetTargetLocation(C, true);
}
}
Super.OnClientConnectionClose(ClientConnection);
}
public static function E_LogLevel GetLogLevel()
{
if (default.LogLevel == LL_WrongLevel)
{
default.LogLevel = LL_Info;
StaticSaveConfig();
}
return default.LogLevel;
}
private static function class<Actor> GetMutReplacement(class<Mutator> MutClass)
{
local int Index;
local String Replacement;
if (MutClass == None) return None;
Index = default.CustomMutReplacements.Find('Mutator', GetMutName(MutClass));
if (Index != INDEX_NONE)
{
Replacement = default.CustomMutReplacements[Index].Replacement;
}
else if (MutClass.static.GetLocalString() == "")
{
return None;
}
else
{
Replacement = MutClass.GetPackageName() $ "." $ MutClass.static.GetLocalString();
}
return class<Actor>(DynamicLoadObject(Replacement, class'Class'));
}
private static function class<Actor> GetMutStringReplacement(String MutString)
{
return GetMutReplacement(class<Mutator>(DynamicLoadObject(MutString, class'Class')));
}
defaultproperties
{
CustomMutReplacements.Add({(
Mutator="UnofficialKFPatch.UKFPMutator",
Replacement="UnofficialKFPatch.UKFPReplicationInfo"
)})
CustomMutReplacements.Add({(
Mutator="UnofficialKFPatch.UKFPMutatorNW",
Replacement="UnofficialKFPatch.UKFPReplicationInfo"
)})
SystemServerActors.Add("IpDrv.WebServer")
class SafeMutLoader extends KFAccessControl
config(SML);
struct CMR
{
var String Mutator;
var String Replacement;
};
var private Array<Actor> ActiveMutators;
var private Array<Actor> ActiveServerActors;
var private Array<CMR> CustomMutReplacements;
var private Array<String> SystemServerActors;
var private config E_LogLevel LogLevel;
var private config Array<String> Mutators;
var private config Array<String> ServerActors;
public function PreBeginPlay()
{
LogLevel = GetLogLevel();
`Log_Trace();
Super.PreBeginPlay();
LoadMutators();
LoadServerActors();
}
public function PostBeginPlay()
{
local KFGI_Access KFGIA;
`Log_Trace();
Super.PostBeginPlay();
RestoreServerActors();
KFGIA = GetKFGIA();
if (KFGIA == None)
{
`Log_Error("Can't check ranked status");
}
else if (KFGIA.IsRankedGame())
{
`Log_Info("Mutators and server actors successfully loaded! Your server is RANKED!");
}
else
{
`Log_Warn("Your server is UNRANKED! Check the mutators and server actors you are using. Maybe some of them are incompatible with SML");
}
}
private function KFGI_Access GetKFGIA()
{
local KFGameInfo KFGI;
if (WorldInfo == None || WorldInfo.Game == None)
{
return None;
}
KFGI = KFGameInfo(WorldInfo.Game);
if (KFGI == None)
{
return None;
}
return new(KFGI) class'KFGI_Access';
}
private function LoadMutators()
{
local String MutString;
local class<Mutator> MutClass;
local class<Actor> ActClass;
local Actor ServerActor;
`Log_Trace();
foreach Mutators(MutString)
{
MutClass = class<Mutator>(DynamicLoadObject(MutString, class'Class'));
if (MutClass == None)
{
`Log_Error("Can't load mutator:" @ MutString);
continue;
}
ActClass = GetMutReplacement(MutClass);
if (ActClass == None)
{
`Log_Warn("Incompatible:" @ MutString @ "(skip)");
continue;
}
ServerActor = WorldInfo.Spawn(ActClass);
if (ServerActor == None)
{
`Log_Error("Can't spawn:" @ MutString);
continue;
}
ActiveMutators.AddItem(ServerActor);
`Log_Info("Loaded:" @ MutString);
}
}
private function LoadServerActors()
{
local String ActorString;
local class<Actor> ActorClass;
local Actor ServerActor;
foreach ServerActors(ActorString)
{
ActorClass = class<Actor>(DynamicLoadObject(ActorString, class'Class'));
if (ActorClass == None)
{
`Log_Error("Can't load server actor:" @ ActorString);
continue;
}
ServerActor = WorldInfo.Spawn(ActorClass);
if (ServerActor == None)
{
`Log_Error("Can't spawn:" @ ActorString);
continue;
}
ActiveServerActors.AddItem(ServerActor);
`Log_Info("Loaded:" @ ActorString);
}
}
private function RestoreServerActors()
{
local GameEngine GameEngine;
local String ActorString;
local int PrevServerActorsCount;
GameEngine = GameEngine(Class'Engine'.static.GetEngine());
if (GameEngine == None)
{
`Log_Error("GameEngine is None! Can't restore ServerActors!");
return;
}
PrevServerActorsCount = GameEngine.ServerActors.Length;
foreach ServerActors(ActorString)
{
if (GameEngine.ServerActors.Find(ActorString) != INDEX_NONE)
{
GameEngine.ServerActors.AddItem(ActorString);
}
}
if (GameEngine.ServerActors.Length != PrevServerActorsCount)
{
GameEngine.SaveConfig();
}
}
public static function bool AddServerActor(String ServerActor)
{
local class<Actor> ActorClass;
if (default.SystemServerActors.Find(ServerActor) != INDEX_NONE)
{
return false;
}
ActorClass = class<Actor>(DynamicLoadObject(ServerActor, class'Class'));
if (ActorClass == None)
{
return false;
}
if (ClassIsChildOf(ActorClass, class'Mutator'))
{
return false;
}
if (default.ServerActors.Find(ServerActor) == INDEX_NONE)
{
default.ServerActors.AddItem(ServerActor);
}
return true;
}
public static function bool AddMutator(String MutString)
{
if (GetMutStringReplacement(MutString) != None)
{
if (default.Mutators.Find(MutString) == INDEX_NONE)
{
default.Mutators.AddItem(MutString);
}
return true;
}
return false;
}
public static function ClearMutators()
{
default.Mutators.Length = 0;
}
public static function ClearServerActors()
{
default.ServerActors.Length = 0;
}
public static function bool WantsToSpawn()
{
return (default.Mutators.Length > 0);
}
public static function String GetName(optional Object O)
{
if (O == None)
{
return (default.class.GetPackageName() $ "." $ String(default.class));
}
else
{
return (O.class.GetPackageName() $ "." $ String(O.class));
}
}
public static function String GetMutName(class<Mutator> CMut)
{
if (CMut == None) return "";
return CMut.GetPackageName() $ "." $ String(CMut);
}
public function PostLogin(PlayerController C)
{
local Actor A;
`Log_Trace();
if (C != None)
{
foreach ActiveMutators(A)
{
A.GetTargetLocation(C, false);
}
}
Super.PostLogin(C);
}
public function OnClientConnectionClose(Player ClientConnection)
{
local Controller C;
local Actor A;
`Log_Trace();
C = ClientConnection.Actor;
if (C != None)
{
foreach ActiveMutators(A)
{
A.GetTargetLocation(C, true);
}
}
Super.OnClientConnectionClose(ClientConnection);
}
public static function E_LogLevel GetLogLevel()
{
if (default.LogLevel == LL_WrongLevel)
{
default.LogLevel = LL_Info;
StaticSaveConfig();
}
return default.LogLevel;
}
private static function class<Actor> GetMutReplacement(class<Mutator> MutClass)
{
local int Index;
local String Replacement;
if (MutClass == None) return None;
Index = default.CustomMutReplacements.Find('Mutator', GetMutName(MutClass));
if (Index != INDEX_NONE)
{
Replacement = default.CustomMutReplacements[Index].Replacement;
}
else if (MutClass.static.GetLocalString() == "")
{
return None;
}
else
{
Replacement = MutClass.GetPackageName() $ "." $ MutClass.static.GetLocalString();
}
return class<Actor>(DynamicLoadObject(Replacement, class'Class'));
}
private static function class<Actor> GetMutStringReplacement(String MutString)
{
return GetMutReplacement(class<Mutator>(DynamicLoadObject(MutString, class'Class')));
}
defaultproperties
{
CustomMutReplacements.Add({(
Mutator="UnofficialKFPatch.UKFPMutator",
Replacement="UnofficialKFPatch.UKFPReplicationInfo"
)})
CustomMutReplacements.Add({(
Mutator="UnofficialKFPatch.UKFPMutatorNW",
Replacement="UnofficialKFPatch.UKFPReplicationInfo"
)})
SystemServerActors.Add("IpDrv.WebServer")
}

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@ -1,20 +1,20 @@
class _Logger extends Object
abstract;
enum E_LogLevel
{
LL_WrongLevel,
LL_None,
LL_Fatal,
LL_Error,
LL_Warning,
LL_Info,
LL_Debug,
LL_Trace,
LL_All
};
defaultproperties
{
}
class _Logger extends Object
abstract;
enum E_LogLevel
{
LL_WrongLevel,
LL_None,
LL_Fatal,
LL_Error,
LL_Warning,
LL_Info,
LL_Debug,
LL_Trace,
LL_All
};
defaultproperties
{
}

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@ -1,2 +1,2 @@
// Constants
`define NO_CONFIG 0
// Constants
`define NO_CONFIG 0

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@ -1,3 +1,3 @@
// Imports
`include(Logger.uci)
`include(Constants.uci)
// Imports
`include(Logger.uci)
`include(Constants.uci)

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@ -1,15 +1,15 @@
// Logger
`define Log_Tag 'SML'
`define LocationStatic "`{ClassName}::" $ GetFuncName()
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
`define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
`define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
// Logger
`define Log_Tag 'SML'
`define LocationStatic "`{ClassName}::" $ GetFuncName()
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
`define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
`define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)