142 lines
2.6 KiB
Ucode
142 lines
2.6 KiB
Ucode
class Mut extends KFMutator;
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const SML = class'SafeMutLoader';
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const OptAC = "AccessControl";
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const OptMut = "Mutator";
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var private E_LogLevel LogLevel;
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public function PreBeginPlay()
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{
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Super.PreBeginPlay();
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LogLevel = SML.static.GetLogLevel();
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`Log_Trace();
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if (CorrectLoadOrder())
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{
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ModifyLoad();
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}
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else
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{
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`Log_Fatal(SML.static.GetName(Self) @ "must be loaded first.");
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}
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}
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public function AddMutator(Mutator Mut)
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{
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`Log_Trace();
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if (CorrectLoadOrder() || Mut == Self) return;
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if (Mut.Class == Class)
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{
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Mut.Destroy();
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}
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else
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{
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Super.AddMutator(Mut);
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}
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}
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private function bool CorrectLoadOrder()
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{
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`Log_Trace();
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return (
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WorldInfo.Game.BaseMutator == None ||
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WorldInfo.Game.BaseMutator == Self);
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}
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private function ModifyLoad()
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{
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local String LoadURL;
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local String LoadParams;
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local String MutatorsRaw;
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local String AccessControlRaw;
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local Array<String> Mutators;
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local int PrevServerActorsCount;
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local int Index;
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local GameEngine GameEngine;
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`Log_Trace();
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LoadURL = WorldInfo.GetLocalURL();
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LoadParams = Mid(LoadURL, InStr(LoadURL, "?"));
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MutatorsRaw = WorldInfo.Game.ParseOption(LoadParams, OptMut);
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AccessControlRaw = WorldInfo.Game.ParseOption(LoadParams, OptAC);
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LoadURL = Repl(LoadURL, Subst(OptMut) $ MutatorsRaw, "");
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LoadURL = Repl(LoadURL, Subst(OptAC) $ AccessControlRaw, "");
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SML.static.ClearMutators();
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SML.static.ClearServerActors();
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ParseStringIntoArray(MutatorsRaw, Mutators, ",", true);
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Index = 0;
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while (Index < Mutators.Length)
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{
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if (SML.static.AddMutator(Mutators[Index]) ||
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Mutators[Index] ~= SML.static.GetName(Self))
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{
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Mutators.Remove(Index, 1);
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}
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else
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{
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++Index;
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}
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}
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GameEngine = GameEngine(Class'Engine'.static.GetEngine());
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if (GameEngine == None)
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{
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`Log_Error("GameEngine is None, skip loading server actors");
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}
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else
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{
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PrevServerActorsCount = GameEngine.ServerActors.Length;
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Index = 0;
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while (Index < GameEngine.ServerActors.Length)
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{
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if (SML.static.AddServerActor(GameEngine.ServerActors[Index]))
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{
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GameEngine.ServerActors.Remove(Index, 1);
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}
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else
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{
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++Index;
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}
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}
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if (GameEngine.ServerActors.Length != PrevServerActorsCount)
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{
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GameEngine.SaveConfig();
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}
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}
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SML.static.StaticSaveConfig();
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JoinArray(Mutators, MutatorsRaw);
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LoadURL $= (Subst(OptMut) $ MutatorsRaw);
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if (SML.static.WantsToSpawn())
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{
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LoadURL $= (Subst(OptAC) $ SML.static.GetName());
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}
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`Log_Info("Loader modified, do server travel...");
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WorldInfo.ServerTravel(LoadURL, true);
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}
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private static function String Subst(String Option)
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{
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return ("?" $ Option $ "=");
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}
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defaultproperties
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{
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}
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