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@ -11,16 +11,16 @@ This is a heavily stripped-down version of [url=https://steamcommunity.com/share
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If we're lucky with that then server operators will have more tools to fine-tune the server.
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If we're lucky with that then server operators will have more tools to fine-tune the server.
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[h1]Whitelisted?[/h1]
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[h1]Whitelisted?[/h1]
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No. But I really hope that it will be whitelisted.
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[b]No.[/b] But I really hope that it will be whitelisted.
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[b]⚠️ I submitted whitelist request here:[/b]
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[b]⚠️ I submitted whitelist request here:[/b]
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https://forums.tripwireinteractive.com/index.php?threads/whitelisting-mods-and-mutators.120340/
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https://forums.tripwireinteractive.com/index.php?threads/whitelisting-mods-and-mutators.120340/post-2353665
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[h1]Usage (single player)[/h1]
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[h1]Usage (single player)[/h1]
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[olist]
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[olist]
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[*]Subscribe to this mutator;
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[*]Subscribe to this mutator;
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[*]Start KF2;
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[*]Start KF2;
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[*]Open console (`) and input:
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[*]Open console (~) and input:
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[b]open KF-BioticsLab?Mutator=LTI.LTIMut[/b]
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[b]open KF-BioticsLab?Mutator=LTI.LTIMut[/b]
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(replace the map and add the parameters you need)
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(replace the map and add the parameters you need)
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[*]<Enter>.
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[*]<Enter>.
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@ -38,21 +38,26 @@ https://forums.tripwireinteractive.com/index.php?threads/whitelisting-mods-and-m
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[*]Add mutator to server start parameters: [b]?Mutator=LTI.LTIMut[/b] and restart the server.
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[*]Add mutator to server start parameters: [b]?Mutator=LTI.LTIMut[/b] and restart the server.
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[/olist]
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[/olist]
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[h1]Important setup information[/h1]
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The config should be created on first start, but now the game contains a bug that initializes the config values randomly if they are not explicitly set. Thus, the config may have incorrect values or not be created at all.
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So if you are using this mutator for the first time, I highly recommend doing the following:
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[olist]
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[*]Create (modify) [b]KFLTI.ini[/b] manually. Put the following content there:
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[b][LTI.LTI]
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Version=0[/b]
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[*]Start the game/server to generate the contents of the config
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[*]Close the game/server
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[*]Now you have the correct default config.
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[/olist]
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[b]Right now this is the only way to correctly create the default config.[/b]
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Unfortunately I can't do anything about it because it's a game problem (not mutator). I hope TWI fixes this someday.
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[h1]Setup (KFLTI.ini)[/h1]
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[h1]Setup (KFLTI.ini)[/h1]
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Config will be created at the first start[b]*[/b].
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[list]
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[list]
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[*]Set [b]bOfficialWeaponsList=True[/b] to have an auto-updated list of all official weapons in the config (for a convenient copy-paste).
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[*]Set [b]bOfficialWeaponsList=True[/b] to have an auto-updated list of all official weapons in the config (for a convenient copy-paste).
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[*]Use [b][LTI.RemoveItems][/b] to remove items from the trader inventory.
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[*]Use [b][LTI.RemoveItems][/b] to remove items from the trader inventory.
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example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
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example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
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[/list]
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[/list]
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[h1]Troubleshooting[/h1]
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[b](*)[/b] If your config is not created for some reason, create it manually with the following content:
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[b][LTI.LTI]
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Version=0
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[/b]
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Then start the server and check the file again - config content should be generated.
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[h1]Sources[/h1]
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[h1]Sources[/h1]
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[url=https://github.com/GenZmeY/KF2-LootedTraderInventory]https://github.com/GenZmeY/KF2-LootedTraderInventory[/url] [b](GNU GPLv3)[/b]
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[url=https://github.com/GenZmeY/KF2-LootedTraderInventory]https://github.com/GenZmeY/KF2-LootedTraderInventory[/url] [b](GNU GPLv3)[/b]
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