update description
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[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-DroppedPickupLifespan[/img] [img]https://img.shields.io/steam/downloads/2864944858[/img] [img]https://img.shields.io/steam/favorites/2864944858[/img] [img]https://img.shields.io/steam/update-date/2864944858[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2864944858][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-DroppedPickupLifespan[/img][/url]
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[h1]Description[/h1]
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Small server-side mutator that changes the lifespan of dropped weapons and dosh.
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Small server-side mutator that changes the lifespan of thrown weapons and dosh.
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[h1]Whitelisted?[/h1]
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No. This mod is not whitelisted and will de-rank your server. Any XP gained will not be saved.
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[b]No.[/b] But I really hope that it will be whitelisted.
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[b]⚠️ I submitted whitelist request here:[/b]
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https://forums.tripwireinteractive.com/index.php?threads/whitelisting-mods-and-mutators.120340/post-2353663
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[h1]Usage (single player)[/h1]
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[olist]
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@ -28,8 +31,20 @@ No. This mod is not whitelisted and will de-rank your server. Any XP gained will
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[*]Add mutator to server start parameters: [b]?Mutator=DPL.DPLMut[/b] and restart the server.
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[/olist]
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[h1]Important setup information[/h1]
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The config should be created on first start, but now the game contains a bug that initializes the config values randomly if they are not explicitly set. Thus, the config may have incorrect values or not be created at all.
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So if you are using this mutator for the first time, I highly recommend doing the following:
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[olist]
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[*]Create (modify) [b]KFDPL.ini[/b] manually. Put the following content there:
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[b][DPL.DPL]
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Version=0[/b]
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[*]Start the game/server to generate the contents of the config
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[*]Close the game/server
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[/olist]
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[b]Right now this is the only way to correctly create the default config.[/b]
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Unfortunately I can't do anything about it because it's a problem in the game and not in the mutator. I hope TWI fixes this someday.
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[h1]Setup (KFDPL.ini)[/h1]
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Config will be created at the first start[b]*[/b].
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[list]
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[*][b]Weap[/b] - time in seconds after which weapon disappears. If zero or less the default value is used.
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[*][b]Dosh[/b] - time in seconds after which dosh disappears. If zero or less the default value is used.
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@ -38,15 +53,7 @@ Config will be created at the first start[b]*[/b].
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Do not use too large values because a large number of objects on the map can cause lags.
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[h1]Notes[/h1]
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📌 Unfortunately there is no way to change ammo lifespan for technical reasons (the CheckRelevance() function is never called on Projectile objects). Ammo will disappear within a minute.
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[h1]Troubleshooting[/h1]
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[b](*)[/b] If your config is not created for some reason, create it manually with the following content:
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[b][DPL.DPL]
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Version=0
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[/b]
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Then start the server and check the file again - config content should be generated.
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📌 Unfortunately there is no way to change ammo lifespan for technical reasons (the CheckRelevance() function is never called on Projectile objects). Ammo will disappear within 1-3 minutes depending on the type of projectile..
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[h1]Sources[/h1]
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[url=https://github.com/GenZmeY/KF2-DroppedPickupLifespan]https://github.com/GenZmeY/KF2-DroppedPickupLifespan[/url] [b](GNU GPLv3)[/b]
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