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@ -38,7 +38,7 @@ So if you are using this mutator for the first time, I highly recommend doing th
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[*]Create (modify) [b]KFDPL.ini[/b] manually. Put the following content there:
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[*]Create (modify) [b]KFDPL.ini[/b] manually. Put the following content there:
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[b][DPL.DPL]
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[b][DPL.DPL]
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Version=0[/b]
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Version=0[/b]
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[*]Start the game/server to generate the contents of the config
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[*]Start the game/server with DPL to generate the contents of the config
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[*]Close the game/server
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[*]Close the game/server
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[/olist]
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[/olist]
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[b]Right now this is the only way to correctly create the default config.[/b]
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[b]Right now this is the only way to correctly create the default config.[/b]
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@ -50,7 +50,9 @@ Unfortunately I can't do anything about it because it's a game problem (not muta
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[*][b]Dosh[/b] - time in seconds after which dosh disappears. If zero or less the default value is used.
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[*][b]Dosh[/b] - time in seconds after which dosh disappears. If zero or less the default value is used.
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[/list]
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[/list]
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Do not use too large values because a large number of objects on the map can cause lags.
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❗️ Note that a large number of objects on the map can cause lags.
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Some unscrupulous players can use this to harm your server: for example, they can throw a lot of money or weapons in a place inaccessible to other players (for example, in the pool on [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1210703659]KF-KillingPool[/url]).
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So do not use too large values when you configure the mutator.
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[h1]Notes[/h1]
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[h1]Notes[/h1]
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📌 Unfortunately there is no way to change ammo lifespan for technical reasons (the CheckRelevance() function is never called on Projectile objects). Ammo will disappear within 1-3 minutes depending on the type of projectile..
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📌 Unfortunately there is no way to change ammo lifespan for technical reasons (the CheckRelevance() function is never called on Projectile objects). Ammo will disappear within 1-3 minutes depending on the type of projectile..
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