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KF2-Dev-Scripts/KFGameContent/Classes/KFDT_Ballistic_Pistol_Medic.uc
2020-12-13 18:01:13 +03:00

42 lines
1.2 KiB
Ucode

//=============================================================================
// KFDT_Ballistic_Pistol_Medic
//=============================================================================
// Medic Pistol Damage Type
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// John "Ramm-Jaeger" Gibson
//=============================================================================
class KFDT_Ballistic_Pistol_Medic extends KFDT_Ballistic_Handgun
abstract
hidedropdown;
/** Called when damage is dealt to apply additional damage type (e.g. Damage Over Time) */
static function ApplySecondaryDamage( KFPawn Victim, int DamageTaken, optional Controller InstigatedBy )
{
local class<KFDamageType> ToxicDT;
ToxicDT = class'KFDT_Ballistic_Assault_Medic'.static.GetMedicToxicDmgType( DamageTaken, InstigatedBy );
if ( ToxicDT != None )
{
Victim.ApplyDamageOverTime(DamageTaken, InstigatedBy, ToxicDT);
}
}
defaultproperties
{
KDamageImpulse=900
KDeathUpKick=-300
KDeathVel=100
StumblePower=0
GunHitPower=45
WeaponDef=class'KFWeapDef_MedicPistol'
//Perk
ModifierPerkList(0)=class'KFPerk_FieldMedic'
}