42 lines
1.2 KiB
Ucode
42 lines
1.2 KiB
Ucode
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//=============================================================================
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// KFDT_Ballistic_Pistol_Medic
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//=============================================================================
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// Medic Pistol Damage Type
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// John "Ramm-Jaeger" Gibson
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//=============================================================================
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class KFDT_Ballistic_Pistol_Medic extends KFDT_Ballistic_Handgun
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abstract
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hidedropdown;
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/** Called when damage is dealt to apply additional damage type (e.g. Damage Over Time) */
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static function ApplySecondaryDamage( KFPawn Victim, int DamageTaken, optional Controller InstigatedBy )
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{
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local class<KFDamageType> ToxicDT;
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ToxicDT = class'KFDT_Ballistic_Assault_Medic'.static.GetMedicToxicDmgType( DamageTaken, InstigatedBy );
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if ( ToxicDT != None )
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{
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Victim.ApplyDamageOverTime(DamageTaken, InstigatedBy, ToxicDT);
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}
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}
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defaultproperties
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{
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KDamageImpulse=900
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KDeathUpKick=-300
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KDeathVel=100
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StumblePower=0
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GunHitPower=45
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WeaponDef=class'KFWeapDef_MedicPistol'
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//Perk
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ModifierPerkList(0)=class'KFPerk_FieldMedic'
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}
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