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KF2-Dev-Scripts/Engine/Classes/SeqAct_AttachToEvent.uc
2020-12-13 18:01:13 +03:00

25 lines
563 B
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_AttachToEvent extends SequenceAction
native(Sequence);
/** prefer to attach events to Controllers instead of Pawns (for events you want to persist beyond the target dying and respawning) */
var() bool bPreferController;
cpptext
{
void Activated();
};
defaultproperties
{
ObjName="Attach To Event"
ObjCategory="Event"
VariableLinks.Empty
VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Attachee")
EventLinks(0)=(LinkDesc="Event")
}