/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_AttachToEvent extends SequenceAction native(Sequence); /** prefer to attach events to Controllers instead of Pawns (for events you want to persist beyond the target dying and respawning) */ var() bool bPreferController; cpptext { void Activated(); }; defaultproperties { ObjName="Attach To Event" ObjCategory="Event" VariableLinks.Empty VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Attachee") EventLinks(0)=(LinkDesc="Event") }