28 lines
538 B
Ucode
28 lines
538 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqAct_Possess extends SequenceAction
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native(Sequence);
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cpptext
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{
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void Activated();
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};
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var transient Pawn PawnToPossess;
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/** true if should kill old pawn */
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var() bool bKillOldPawn;
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/** Try to leave vehicle if manning one */
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var() bool bTryToLeaveVehicle;
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defaultproperties
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{
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ObjName="Possess Pawn"
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ObjCategory="Pawn"
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bTryToLeaveVehicle=TRUE
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VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Pawn Target")
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}
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