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KF2-Dev-Scripts/Engine/Classes/SeqAct_Possess.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_Possess extends SequenceAction
native(Sequence);
cpptext
{
void Activated();
};
var transient Pawn PawnToPossess;
/** true if should kill old pawn */
var() bool bKillOldPawn;
/** Try to leave vehicle if manning one */
var() bool bTryToLeaveVehicle;
defaultproperties
{
ObjName="Possess Pawn"
ObjCategory="Pawn"
bTryToLeaveVehicle=TRUE
VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Pawn Target")
}