28 lines
605 B
Ucode
28 lines
605 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class UDKSkelControl_SpinControl extends SkelControlSingleBone
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native(Animation)
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hidecategories(Adjustments,Translation,Rotation);
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/** How fast is the core to spin at max health */
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var(Spin) float DegreesPerSecond;
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var(Spin) vector Axis;
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cpptext
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{
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virtual void TickSkelControl(FLOAT DeltaSeconds, USkeletalMeshComponent* SkelComp);
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}
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defaultproperties
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{
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bApplyTranslation=false
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bAddTranslation=false
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bApplyRotation=true
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bAddRotation=true
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BoneRotationSpace=BCS_ActorSpace
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DegreesPerSecond=180
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}
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