/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class UDKSkelControl_SpinControl extends SkelControlSingleBone native(Animation) hidecategories(Adjustments,Translation,Rotation); /** How fast is the core to spin at max health */ var(Spin) float DegreesPerSecond; var(Spin) vector Axis; cpptext { virtual void TickSkelControl(FLOAT DeltaSeconds, USkeletalMeshComponent* SkelComp); } defaultproperties { bApplyTranslation=false bAddTranslation=false bApplyRotation=true bAddRotation=true BoneRotationSpace=BCS_ActorSpace DegreesPerSecond=180 }