52 lines
2.0 KiB
Ucode
52 lines
2.0 KiB
Ucode
//=============================================================================
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// KFGoreJoint_Shoulder
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//=============================================================================
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// Preset for Shoulder gore joint
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Sakib Saikia 6/6/2014
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//=============================================================================
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class KFGoreJoint_Shoulder extends KFGoreJointInfo;
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defaultproperties
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{
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//---------------- Joint Name ---------------------------------
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HitBoneName=LeftShoulder
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//---------------- Primary Dismemberment ----------------------
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BloodTrails(0)={( bAttachToSocket=TRUE,
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SocketName=Spinal_Attach,
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ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_CH_Blood_Dismemberment_Trail' )}
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BloodMICParamName=(VerticleSlice)
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DismembermentEffects(0)={( ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Chest_explode' )}
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//---------------- Auxiliary Dismemberment --------------------
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DependentBreakGore(0)={(ConstrainToDamageGroups=(DGT_MeleeSlash),
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DependentBones=(
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(BoneName=Gore_FrontL,
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BloodJets=(
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(bAttachToSocket=TRUE,
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SocketName=Gore_FrontLsocket,
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ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Gore_chunk_01')),
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BloodMICParamName=(FaceChunk)),
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(BoneName=Gore_BackL,
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BloodJets=(
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(bAttachToSocket=TRUE,
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SocketName=Gore_BackLsocket,
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ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Gore_chunk_01')),
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BloodMICParamName=(FaceChunk)),
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(BoneName=gore_jaw,
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BloodJets=(
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(bAttachToSocket=TRUE,
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SocketName=Gore_Jawsocket,
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ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Gore_Jaw_01')),
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BloodMICParamName=(FaceChunk)),
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(BoneName=Gore_Abdomen,
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BloodMICParamName=(abdomen))) )}
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}
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