52 lines
2.0 KiB
Ucode
52 lines
2.0 KiB
Ucode
|
//=============================================================================
|
||
|
// KFGoreJoint_Shoulder
|
||
|
//=============================================================================
|
||
|
// Preset for Shoulder gore joint
|
||
|
//=============================================================================
|
||
|
// Killing Floor 2
|
||
|
// Copyright (C) 2015 Tripwire Interactive LLC
|
||
|
// - Sakib Saikia 6/6/2014
|
||
|
//=============================================================================
|
||
|
|
||
|
class KFGoreJoint_Shoulder extends KFGoreJointInfo;
|
||
|
|
||
|
defaultproperties
|
||
|
{
|
||
|
//---------------- Joint Name ---------------------------------
|
||
|
HitBoneName=LeftShoulder
|
||
|
|
||
|
//---------------- Primary Dismemberment ----------------------
|
||
|
BloodTrails(0)={( bAttachToSocket=TRUE,
|
||
|
SocketName=Spinal_Attach,
|
||
|
ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_CH_Blood_Dismemberment_Trail' )}
|
||
|
BloodMICParamName=(VerticleSlice)
|
||
|
DismembermentEffects(0)={( ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Chest_explode' )}
|
||
|
|
||
|
//---------------- Auxiliary Dismemberment --------------------
|
||
|
DependentBreakGore(0)={(ConstrainToDamageGroups=(DGT_MeleeSlash),
|
||
|
DependentBones=(
|
||
|
(BoneName=Gore_FrontL,
|
||
|
BloodJets=(
|
||
|
(bAttachToSocket=TRUE,
|
||
|
SocketName=Gore_FrontLsocket,
|
||
|
ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Gore_chunk_01')),
|
||
|
BloodMICParamName=(FaceChunk)),
|
||
|
|
||
|
(BoneName=Gore_BackL,
|
||
|
BloodJets=(
|
||
|
(bAttachToSocket=TRUE,
|
||
|
SocketName=Gore_BackLsocket,
|
||
|
ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Gore_chunk_01')),
|
||
|
BloodMICParamName=(FaceChunk)),
|
||
|
|
||
|
(BoneName=gore_jaw,
|
||
|
BloodJets=(
|
||
|
(bAttachToSocket=TRUE,
|
||
|
SocketName=Gore_Jawsocket,
|
||
|
ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Gore_Jaw_01')),
|
||
|
BloodMICParamName=(FaceChunk)),
|
||
|
|
||
|
(BoneName=Gore_Abdomen,
|
||
|
BloodMICParamName=(abdomen))) )}
|
||
|
}
|