51 lines
1.7 KiB
Ucode
51 lines
1.7 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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/**
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* This interface provides functions for reading game specific news and announcements
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*/
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interface OnlineNewsInterface dependson(OnlineSubsystem);
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/**
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* Reads the game specific news from the online subsystem
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*
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* @param LocalUserNum the local user the news is being read for
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* @param NewsType the type of news to read
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*
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* @return true if the async task was successfully started, false otherwise
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*/
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function bool ReadNews(byte LocalUserNum,EOnlineNewsType NewsType);
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/**
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* Delegate used in notifying the UI/game that the news read operation completed
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*
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* @param bWasSuccessful true if the read completed ok, false otherwise
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* @param NewsType the type of news this callback is for
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*/
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delegate OnReadNewsCompleted(bool bWasSuccessful,EOnlineNewsType NewsType);
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/**
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* Sets the delegate used to notify the gameplay code that news reading has completed
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*
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* @param ReadNewsDelegate the delegate to use for notifications
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*/
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function AddReadNewsCompletedDelegate(delegate<OnReadNewsCompleted> ReadNewsDelegate);
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/**
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* Removes the specified delegate from the notification list
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*
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* @param ReadNewsDelegate the delegate to use for notifications
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*/
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function ClearReadNewsCompletedDelegate(delegate<OnReadNewsCompleted> ReadNewsDelegate);
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/**
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* Returns the game specific news from the cache
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*
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* @param LocalUserNum the local user the news is being read for
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* @param NewsType the type of news to read
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*
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* @return an empty string if no news was read, otherwise the contents of the read
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*/
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function string GetNews(byte LocalUserNum,EOnlineNewsType NewsType);
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