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KF2-Dev-Scripts/Engine/Classes/LevelStreamingAlwaysLoaded.uc
2020-12-13 18:01:13 +03:00

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866 B
Ucode

/**
* LevelStreamingAlwaysLoaded
*
* @documentation
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class LevelStreamingAlwaysLoaded extends LevelStreaming
native;
/** Determines whether or not his Always loaded level is one that was auto created for a Procedural Building LOD level. **/
var() bool bIsProceduralBuildingLODLevel;
cpptext
{
/**
* Returns whether this level should be present in memory which in turn tells the
* streaming code to stream it in. Please note that a change in value from FALSE
* to TRUE only tells the streaming code that it needs to START streaming it in
* so the code needs to return TRUE an appropriate amount of time before it is
* needed.
*
* @param ViewLocation Location of the viewer
* @return TRUE
*/
virtual UBOOL ShouldBeLoaded( const FVector& ViewLocation );
}